Chromium Code Reviews| Index: include/core/SkImage.h |
| diff --git a/include/core/SkImage.h b/include/core/SkImage.h |
| index e6ac68287672d1582ffde1adc1fc74fc8c8176dc..6a93d3b78b7f0515f625c331964da4fe55d5e057 100644 |
| --- a/include/core/SkImage.h |
| +++ b/include/core/SkImage.h |
| @@ -21,8 +21,6 @@ class GrTexture; |
| // need for TileMode |
| #include "SkShader.h" |
| -////// EXPERIMENTAL |
| - |
| /** |
| * SkImage is an abstraction for drawing a rectagle of pixels, though the |
| * particular type of image could be actually storing its data on the GPU, or |
| @@ -84,6 +82,19 @@ public: |
| void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*); |
| + enum EncodeType { |
| + kPNG_EncodeType, |
|
scroggo
2013/05/16 17:34:41
Any reason we don't support all types in SkImageEn
reed1
2013/05/16 17:55:02
Laziness. At first I tried to include SkImageEncod
|
| + kJPEG_EncodeType, |
| + }; |
| + /** |
| + * Encode the image's pixels and return the result as a new SkData, which |
| + * the caller must manage (i.e. call unref() when they are done). |
| + * |
| + * If the image type cannot be encoded, or the requested encoder type is |
| + * not supported, this will return NULL. |
| + */ |
| + SkData* encode(EncodeType t = kPNG_EncodeType, int quality = 80) const; |
| + |
| protected: |
| SkImage(int width, int height) : |
| fWidth(width), |