Index: Source/core/rendering/RenderLayer.h |
diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h |
index b7f096f270f86d10aaa37e88d839f7b094508e71..f139ff89bd9b089f4476ee025915c2a8adc5ae83 100644 |
--- a/Source/core/rendering/RenderLayer.h |
+++ b/Source/core/rendering/RenderLayer.h |
@@ -865,12 +865,16 @@ public: |
void computePaintOrderList(PaintOrderListType type, Vector<RefPtr<Node> >&); |
private: |
- enum CollectLayersBehavior { StopAtStackingContexts, StopAtStackingContainers }; |
+enum CollectLayersBehavior { |
+ ForceLayerToStackingContainer, |
+ OverflowScrollCanBeStackingContainers, |
+ OnlyStackingContextsCanBeStackingContainers |
+}; |
void updateZOrderLists(); |
void rebuildZOrderLists(); |
// See the comment for collectLayers for information about the layerToForceAsStackingContainer parameter. |
- void rebuildZOrderLists(CollectLayersBehavior, OwnPtr<Vector<RenderLayer*> >&, OwnPtr<Vector<RenderLayer*> >&, const RenderLayer* layerToForceAsStackingContainer = 0); |
+ void rebuildZOrderLists(OwnPtr<Vector<RenderLayer*> >&, OwnPtr<Vector<RenderLayer*> >&, const RenderLayer* layerToForceAsStackingContainer = 0, CollectLayersBehavior = OverflowScrollCanBeStackingContainers); |
void clearZOrderLists(); |
void updateNormalFlowList(); |
@@ -949,7 +953,7 @@ private: |
// post-promotion layer lists, by allowing us to treat a layer as if it is a |
// stacking context, without adding a new member to RenderLayer or modifying |
// the style (which could cause extra allocations). |
- void collectLayers(bool includeHiddenLayers, CollectLayersBehavior, OwnPtr<Vector<RenderLayer*> >&, OwnPtr<Vector<RenderLayer*> >&, const RenderLayer* layerToForceAsStackingContainer = 0); |
+ void collectLayers(bool includeHiddenLayers, OwnPtr<Vector<RenderLayer*> >&, OwnPtr<Vector<RenderLayer*> >&, const RenderLayer* layerToForceAsStackingContainer = 0, CollectLayersBehavior = OverflowScrollCanBeStackingContainers); |
struct LayerPaintingInfo { |
LayerPaintingInfo(RenderLayer* inRootLayer, const LayoutRect& inDirtyRect, PaintBehavior inPaintBehavior, const LayoutSize& inSubPixelAccumulation, RenderObject* inPaintingRoot = 0, RenderRegion*inRegion = 0, OverlapTestRequestMap* inOverlapTestRequests = 0) |
@@ -1032,7 +1036,7 @@ private: |
bool hasScrollableHorizontalOverflow() const; |
bool hasScrollableVerticalOverflow() const; |
- bool shouldBeNormalFlowOnly() const; |
+ bool shouldBeNormalFlowOnly(bool canNeedCompositedScrolling = true) const; |
Julien - ping for review
2013/05/30 22:23:07
Really not a huge fan of adding a default *boolean
hartmanng
2013/05/31 13:55:41
Done.
|
bool shouldBeSelfPaintingLayer() const; |