Index: Source/core/rendering/RenderLayer.h |
diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h |
index b7b6286e0ce44f3c41a470eb75e1abadef25f327..94ae8754fb5aa00a26cf8e07a67542bcb8cddf18 100644 |
--- a/Source/core/rendering/RenderLayer.h |
+++ b/Source/core/rendering/RenderLayer.h |
@@ -44,6 +44,7 @@ |
#ifndef RenderLayer_h |
#define RenderLayer_h |
+#include "core/page/Settings.h" |
#include "core/platform/ScrollableArea.h" |
#include "core/rendering/PaintInfo.h" |
#include "core/rendering/RenderBox.h" |
@@ -824,12 +825,10 @@ public: |
void computePaintOrderList(PaintOrderListType type, Vector<RefPtr<Node> >&); |
private: |
- enum CollectLayersBehavior { StopAtStackingContexts, StopAtStackingContainers }; |
- |
void updateZOrderLists(); |
void rebuildZOrderLists(); |
// See the comment for collectLayers for information about the layerToForceAsStackingContainer parameter. |
- void rebuildZOrderLists(CollectLayersBehavior, OwnPtr<Vector<RenderLayer*> >&, OwnPtr<Vector<RenderLayer*> >&, const RenderLayer* layerToForceAsStackingContainer = 0); |
+ void rebuildZOrderLists(OwnPtr<Vector<RenderLayer*> >&, OwnPtr<Vector<RenderLayer*> >&, const RenderLayer* layerToForceAsStackingContainer = 0, AcceleratedCompositingForOverflowScrollEnabledMode = AcceleratedCompositingForOverflowScrollEnabled); |
shawnsingh
2013/05/16 09:47:54
Actually my problem wasn't really with the naming,
|
void clearZOrderLists(); |
void updateNormalFlowList(); |
@@ -908,7 +907,7 @@ private: |
// post-promotion layer lists, by allowing us to treat a layer as if it is a |
// stacking context, without adding a new member to RenderLayer or modifying |
// the style (which could cause extra allocations). |
- void collectLayers(bool includeHiddenLayers, CollectLayersBehavior, OwnPtr<Vector<RenderLayer*> >&, OwnPtr<Vector<RenderLayer*> >&, const RenderLayer* layerToForceAsStackingContainer = 0); |
+ void collectLayers(bool includeHiddenLayers, OwnPtr<Vector<RenderLayer*> >&, OwnPtr<Vector<RenderLayer*> >&, const RenderLayer* layerToForceAsStackingContainer = 0, AcceleratedCompositingForOverflowScrollEnabledMode = AcceleratedCompositingForOverflowScrollEnabled); |
struct LayerPaintingInfo { |
LayerPaintingInfo(RenderLayer* inRootLayer, const LayoutRect& inDirtyRect, PaintBehavior inPaintBehavior, const LayoutSize& inSubPixelAccumulation, RenderObject* inPaintingRoot = 0, RenderRegion*inRegion = 0, OverlapTestRequestMap* inOverlapTestRequests = 0) |
@@ -991,7 +990,7 @@ private: |
bool hasScrollableHorizontalOverflow() const; |
bool hasScrollableVerticalOverflow() const; |
- bool shouldBeNormalFlowOnly() const; |
+ bool shouldBeNormalFlowOnly(AcceleratedCompositingForOverflowScrollEnabledMode = AcceleratedCompositingForOverflowScrollEnabled) const; |
bool shouldBeSelfPaintingLayer() const; |