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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
6 #include <GLES2/gl2ext.h> | 6 #include <GLES2/gl2ext.h> |
7 #include <GLES2/gl2extchromium.h> | 7 #include <GLES2/gl2extchromium.h> |
8 #include <GLES3/gl3.h> | 8 #include <GLES3/gl3.h> |
9 | 9 |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
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25 command_line.AppendSwitch(switches::kEnableUnsafeES3APIs); | 25 command_line.AppendSwitch(switches::kEnableUnsafeES3APIs); |
26 GLManager::Options options; | 26 GLManager::Options options; |
27 options.context_type = gles2::CONTEXT_TYPE_OPENGLES3; | 27 options.context_type = gles2::CONTEXT_TYPE_OPENGLES3; |
28 gl_.InitializeWithCommandLine(options, &command_line); | 28 gl_.InitializeWithCommandLine(options, &command_line); |
29 } | 29 } |
30 void TearDown() override { gl_.Destroy(); } | 30 void TearDown() override { gl_.Destroy(); } |
31 bool IsApplicable() const { return gl_.IsInitialized(); } | 31 bool IsApplicable() const { return gl_.IsInitialized(); } |
32 GLManager gl_; | 32 GLManager gl_; |
33 }; | 33 }; |
34 | 34 |
35 TEST_F(OpenGLES3FunctionTest, GetFragDataLocationInvalid) { | 35 #if defined(OS_ANDROID) |
| 36 // Test is failing for Lollipop 64 bit Tester. |
| 37 // See crbug/550292. |
| 38 #define MAYBE_GetFragDataLocationInvalid DISABLED_GetFragDataLocationInvalid |
| 39 #else |
| 40 #define MAYBE_GetFragDataLocationInvalid GetFragDataLocationInvalid |
| 41 #endif |
| 42 TEST_F(OpenGLES3FunctionTest, MAYBE_GetFragDataLocationInvalid) { |
36 if (!IsApplicable()) { | 43 if (!IsApplicable()) { |
37 return; | 44 return; |
38 } | 45 } |
39 // clang-format off | 46 // clang-format off |
40 static const char* kVertexShader = | 47 static const char* kVertexShader = |
41 SHADER_VERSION_300( | 48 SHADER_VERSION_300( |
42 in vec4 position; | 49 in vec4 position; |
43 void main() { | 50 void main() { |
44 gl_Position = position; | 51 gl_Position = position; |
45 }); | 52 }); |
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74 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | 81 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
75 EXPECT_EQ(0, location); | 82 EXPECT_EQ(0, location); |
76 location = glGetFragDataLocation(program, "Unknown"); | 83 location = glGetFragDataLocation(program, "Unknown"); |
77 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | 84 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
78 EXPECT_EQ(-1, location); | 85 EXPECT_EQ(-1, location); |
79 | 86 |
80 glDeleteProgram(program); | 87 glDeleteProgram(program); |
81 } | 88 } |
82 | 89 |
83 } // namespace gpu | 90 } // namespace gpu |
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