| Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| index 8c38f9bebf919071af1c7a079deef5adbca983d2..8512cca78b0d89f45cdadb2332a5709123b43b32 100755
|
| --- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| +++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| @@ -13,13 +13,15 @@
|
| #include "GrTBackendEffectFactory.h"
|
| #include "GrTexture.h"
|
|
|
| -// The distance field is constructed as unsigned char values, so that the zero value is at 128.
|
| -// Hence our zero threshold is 128/255.
|
| +// The distance field is constructed as unsigned char values, so that the zero value is at 128,
|
| +// and the range is [-4, 4 - 1/255). Hence our multiplier is 8 - 1/32 and zero threshold is 128/255.
|
| +#define MULTIPLIER "7.96875"
|
| #define THRESHOLD "0.50196078431"
|
|
|
| class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect {
|
| public:
|
| - GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect)
|
| + GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory,
|
| + const GrDrawEffect& drawEffect)
|
| : INHERITED (factory) {}
|
|
|
| virtual void emitCode(GrGLFullShaderBuilder* builder,
|
| @@ -29,28 +31,45 @@ public:
|
| const char* inputColor,
|
| const TransformedCoordsArray&,
|
| const TextureSamplerArray& samplers) SK_OVERRIDE {
|
| - SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numVertexAttribs());
|
| + SkASSERT(2 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numVertexAttribs());
|
|
|
| SkString fsCoordName;
|
| - const char* vsVaryingName;
|
| - const char* fsVaryingNamePtr;
|
| - builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &fsVaryingNamePtr);
|
| - fsCoordName = fsVaryingNamePtr;
|
| -
|
| - const char* attrName =
|
| + const char* vsCoordName;
|
| + const char* fsCoordNamePtr;
|
| + builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr);
|
| + fsCoordName = fsCoordNamePtr;
|
| +
|
| + SkString fsSizeName;
|
| + const char* vsSizeName;
|
| + const char* fsSizeNamePtr;
|
| + builder->addVarying(kVec2f_GrSLType, "size", &vsSizeName, &fsSizeNamePtr);
|
| + fsSizeName = fsSizeNamePtr;
|
| +
|
| + const char* attrName0 =
|
| builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str();
|
| - builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName);
|
| + builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0);
|
| + const char* attrName1 =
|
| + builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[1])->c_str();
|
| + builder->vsCodeAppendf("\t%s = %s;\n", vsSizeName, attrName1);
|
|
|
| builder->fsCodeAppend("\tvec4 texColor = ");
|
| builder->fsAppendTextureLookup(samplers[0],
|
| fsCoordName.c_str(),
|
| kVec2f_GrSLType);
|
| builder->fsCodeAppend(";\n");
|
| - builder->fsCodeAppend("\tfloat distance = texColor.r;\n");
|
| + builder->fsCodeAppend("\tfloat distance = "MULTIPLIER"*(texColor.r - "THRESHOLD");\n");
|
| +
|
| + builder->fsCodeAppendf("\tvec2 st = %s*%s;\n", fsCoordName.c_str(), fsSizeName.c_str());
|
| + builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n");
|
| + builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n");
|
| + builder->fsCodeAppend("\tvec2 st_grad = normalize(st);\n");
|
| + builder->fsCodeAppend("\tvec2 grad = vec2(st_grad.x*Jdx.x + st_grad.y*Jdy.x,\n");
|
| + builder->fsCodeAppend("\t st_grad.x*Jdx.y + st_grad.y*Jdy.y);\n");
|
| +
|
| // this gives us a smooth step across approximately one fragment
|
| // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
|
| - builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(vec2(dFdx(distance), dFdy(distance)));\n");
|
| - builder->fsCodeAppend("\tfloat val = smoothstep("THRESHOLD"-afwidth, "THRESHOLD"+afwidth, distance);\n");
|
| + builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(grad);\n");
|
| + builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n");
|
|
|
| builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
|
| (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")).c_str());
|
| @@ -70,6 +89,7 @@ GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture,
|
| : fTextureAccess(texture, params) {
|
| this->addTextureAccess(&fTextureAccess);
|
| this->addVertexAttrib(kVec2f_GrSLType);
|
| + this->addVertexAttrib(kVec2f_GrSLType);
|
| }
|
|
|
| bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const {
|
|
|