Index: gpu/command_buffer/service/sampler_manager.h |
diff --git a/gpu/command_buffer/service/sampler_manager.h b/gpu/command_buffer/service/sampler_manager.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..101524de72086262165e2ace0d6fc2eaeae2e9d2 |
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+++ b/gpu/command_buffer/service/sampler_manager.h |
@@ -0,0 +1,161 @@ |
+// Copyright (c) 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef GPU_COMMAND_BUFFER_SERVICE_SAMPLER_MANAGER_H_ |
+#define GPU_COMMAND_BUFFER_SERVICE_SAMPLER_MANAGER_H_ |
+ |
+#include <vector> |
+#include "base/basictypes.h" |
+#include "base/containers/hash_tables.h" |
+#include "base/logging.h" |
+#include "base/memory/ref_counted.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "gpu/command_buffer/service/feature_info.h" |
+#include "gpu/command_buffer/service/gl_utils.h" |
+#include "gpu/gpu_export.h" |
+ |
+namespace gpu { |
+ |
+namespace gles2 { |
+ |
+class SamplerManager; |
+ |
+class GPU_EXPORT Sampler : public base::RefCounted<Sampler> { |
+ public: |
+ Sampler(SamplerManager* manager, GLuint service_id); |
+ |
+ // The service side OpenGL id of the texture. |
+ GLuint service_id() const { |
+ return service_id_; |
+ } |
+ |
+ // Sampler parameters |
+ GLenum min_filter() const { |
+ return min_filter_; |
+ } |
+ |
+ GLenum mag_filter() const { |
+ return mag_filter_; |
+ } |
+ |
+ GLenum wrap_r() const { |
+ return wrap_r_; |
+ } |
+ |
+ GLenum wrap_s() const { |
+ return wrap_s_; |
+ } |
+ |
+ GLenum wrap_t() const { |
+ return wrap_t_; |
+ } |
+ |
+ GLenum compare_func() const { |
+ return compare_func_; |
+ } |
+ |
+ GLenum compare_mode() const { |
+ return compare_mode_; |
+ } |
+ |
+ GLfloat max_lod() const { |
+ return max_lod_; |
+ } |
+ |
+ GLfloat min_lod() const { |
+ return min_lod_; |
+ } |
+ |
+ bool IsDeleted() const { |
+ return deleted_; |
+ } |
+ |
+ protected: |
+ virtual ~Sampler(); |
+ |
+ SamplerManager* manager() const { |
+ return manager_; |
+ } |
+ |
+ void MarkAsDeleted() { |
+ deleted_ = true; |
+ } |
+ |
+ private: |
+ friend class SamplerManager; |
+ friend class base::RefCounted<Sampler>; |
+ |
+ // Sets a sampler parameter. |
+ // Returns GL_NO_ERROR on success. Otherwise the error to generate. |
+ GLenum SetParameteri( |
+ const FeatureInfo* feature_info, GLenum pname, GLint param); |
+ GLenum SetParameterf( |
+ const FeatureInfo* feature_info, GLenum pname, GLfloat param); |
+ |
+ // The manager that owns this Sampler. |
+ SamplerManager* manager_; |
+ |
+ // The id of the texure |
+ GLuint service_id_; |
+ |
+ // Texture parameters. |
+ GLenum min_filter_; |
+ GLenum mag_filter_; |
+ GLenum wrap_r_; |
+ GLenum wrap_s_; |
+ GLenum wrap_t_; |
+ GLenum compare_func_; |
+ GLenum compare_mode_; |
+ GLfloat max_lod_; |
+ GLfloat min_lod_; |
+ |
+ // True if deleted. |
+ bool deleted_; |
+}; |
+ |
+// This class keeps track of the samplers and their state. |
+class GPU_EXPORT SamplerManager { |
+ public: |
+ SamplerManager(FeatureInfo* feature_info); |
+ ~SamplerManager(); |
+ |
+ // Must call before destruction. |
+ void Destroy(bool have_context); |
+ |
+ // Creates a Sampler for the given sampler. |
+ Sampler* CreateSampler(GLuint client_id, GLuint service_id); |
+ |
+ // Gets the Sampler info for the given sampler. |
+ Sampler* GetSampler(GLuint client_id); |
+ |
+ // Removes a Sampler info for the given sampler. |
+ void RemoveSampler(GLuint client_id); |
+ |
+ // Sets a sampler parameter of a Sampler. |
+ // Returns GL_NO_ERROR on success. Otherwise the error to generate. |
+ void SetParameteri( |
+ const char* function_name, ErrorState* error_state, |
+ Sampler* sampler, GLenum pname, GLint param); |
+ void SetParameterf( |
+ const char* function_name, ErrorState* error_state, |
+ Sampler* sampler, GLenum pname, GLfloat param); |
+ |
+ private: |
+ friend class Sampler; |
+ |
+ scoped_refptr<FeatureInfo> feature_info_; |
+ |
+ // Info for each sampler in the system. |
+ typedef base::hash_map<GLuint, scoped_refptr<Sampler> > SamplerMap; |
+ SamplerMap samplers_; |
+ |
+ bool have_context_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(SamplerManager); |
+}; |
+ |
+} // namespace gles2 |
+} // namespace gpu |
+ |
+#endif // GPU_COMMAND_BUFFER_SERVICE_SAMPLER_MANAGER_H_ |