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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/context_group.h" | 5 #include "gpu/command_buffer/service/context_group.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
11 #include "gpu/command_buffer/common/value_state.h" | 11 #include "gpu/command_buffer/common/value_state.h" |
12 #include "gpu/command_buffer/service/buffer_manager.h" | 12 #include "gpu/command_buffer/service/buffer_manager.h" |
13 #include "gpu/command_buffer/service/framebuffer_manager.h" | 13 #include "gpu/command_buffer/service/framebuffer_manager.h" |
14 #include "gpu/command_buffer/service/gpu_switches.h" | 14 #include "gpu/command_buffer/service/gpu_switches.h" |
15 #include "gpu/command_buffer/service/mailbox_manager_impl.h" | 15 #include "gpu/command_buffer/service/mailbox_manager_impl.h" |
16 #include "gpu/command_buffer/service/path_manager.h" | 16 #include "gpu/command_buffer/service/path_manager.h" |
17 #include "gpu/command_buffer/service/program_manager.h" | 17 #include "gpu/command_buffer/service/program_manager.h" |
18 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 18 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
| 19 #include "gpu/command_buffer/service/sampler_manager.h" |
19 #include "gpu/command_buffer/service/shader_manager.h" | 20 #include "gpu/command_buffer/service/shader_manager.h" |
20 #include "gpu/command_buffer/service/texture_manager.h" | 21 #include "gpu/command_buffer/service/texture_manager.h" |
21 #include "gpu/command_buffer/service/transfer_buffer_manager.h" | 22 #include "gpu/command_buffer/service/transfer_buffer_manager.h" |
22 #include "gpu/command_buffer/service/valuebuffer_manager.h" | 23 #include "gpu/command_buffer/service/valuebuffer_manager.h" |
23 #include "ui/gl/gl_bindings.h" | 24 #include "ui/gl/gl_bindings.h" |
24 #include "ui/gl/gl_version_info.h" | 25 #include "ui/gl/gl_version_info.h" |
25 | 26 |
26 namespace gpu { | 27 namespace gpu { |
27 namespace gles2 { | 28 namespace gles2 { |
28 | 29 |
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142 | 143 |
143 buffer_manager_.reset( | 144 buffer_manager_.reset( |
144 new BufferManager(memory_tracker_.get(), feature_info_.get())); | 145 new BufferManager(memory_tracker_.get(), feature_info_.get())); |
145 framebuffer_manager_.reset(new FramebufferManager( | 146 framebuffer_manager_.reset(new FramebufferManager( |
146 max_draw_buffers_, max_color_attachments_, feature_info_->context_type(), | 147 max_draw_buffers_, max_color_attachments_, feature_info_->context_type(), |
147 framebuffer_completeness_cache_)); | 148 framebuffer_completeness_cache_)); |
148 renderbuffer_manager_.reset(new RenderbufferManager( | 149 renderbuffer_manager_.reset(new RenderbufferManager( |
149 memory_tracker_.get(), max_renderbuffer_size, max_samples, | 150 memory_tracker_.get(), max_renderbuffer_size, max_samples, |
150 feature_info_.get())); | 151 feature_info_.get())); |
151 shader_manager_.reset(new ShaderManager()); | 152 shader_manager_.reset(new ShaderManager()); |
| 153 sampler_manager_.reset(new SamplerManager(feature_info_.get())); |
152 valuebuffer_manager_.reset( | 154 valuebuffer_manager_.reset( |
153 new ValuebufferManager(subscription_ref_set_.get(), | 155 new ValuebufferManager(subscription_ref_set_.get(), |
154 pending_valuebuffer_state_.get())); | 156 pending_valuebuffer_state_.get())); |
155 | 157 |
156 // Lookup GL things we need to know. | 158 // Lookup GL things we need to know. |
157 const GLint kGLES2RequiredMinimumVertexAttribs = 8u; | 159 const GLint kGLES2RequiredMinimumVertexAttribs = 8u; |
158 if (!QueryGLFeatureU( | 160 if (!QueryGLFeatureU( |
159 GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs, | 161 GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs, |
160 &max_vertex_attribs_)) { | 162 &max_vertex_attribs_)) { |
161 LOG(ERROR) << "ContextGroup::Initialize failed because too few " | 163 LOG(ERROR) << "ContextGroup::Initialize failed because too few " |
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364 if (program_manager_ != NULL) { | 366 if (program_manager_ != NULL) { |
365 program_manager_->Destroy(have_context); | 367 program_manager_->Destroy(have_context); |
366 program_manager_.reset(); | 368 program_manager_.reset(); |
367 } | 369 } |
368 | 370 |
369 if (shader_manager_ != NULL) { | 371 if (shader_manager_ != NULL) { |
370 shader_manager_->Destroy(have_context); | 372 shader_manager_->Destroy(have_context); |
371 shader_manager_.reset(); | 373 shader_manager_.reset(); |
372 } | 374 } |
373 | 375 |
| 376 if (sampler_manager_ != NULL) { |
| 377 sampler_manager_->Destroy(have_context); |
| 378 sampler_manager_.reset(); |
| 379 } |
| 380 |
374 if (valuebuffer_manager_ != NULL) { | 381 if (valuebuffer_manager_ != NULL) { |
375 valuebuffer_manager_->Destroy(); | 382 valuebuffer_manager_->Destroy(); |
376 valuebuffer_manager_.reset(); | 383 valuebuffer_manager_.reset(); |
377 } | 384 } |
378 | 385 |
379 memory_tracker_ = NULL; | 386 memory_tracker_ = NULL; |
380 } | 387 } |
381 | 388 |
382 uint32 ContextGroup::GetMemRepresented() const { | 389 uint32 ContextGroup::GetMemRepresented() const { |
383 uint32 total = 0; | 390 uint32 total = 0; |
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441 GLuint client_id, GLuint* service_id) const { | 448 GLuint client_id, GLuint* service_id) const { |
442 Buffer* buffer = buffer_manager_->GetBuffer(client_id); | 449 Buffer* buffer = buffer_manager_->GetBuffer(client_id); |
443 if (!buffer) | 450 if (!buffer) |
444 return false; | 451 return false; |
445 *service_id = buffer->service_id(); | 452 *service_id = buffer->service_id(); |
446 return true; | 453 return true; |
447 } | 454 } |
448 | 455 |
449 } // namespace gles2 | 456 } // namespace gles2 |
450 } // namespace gpu | 457 } // namespace gpu |
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