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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/context_group.h" | 5 #include "gpu/command_buffer/service/context_group.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
11 #include "gpu/command_buffer/common/value_state.h" | 11 #include "gpu/command_buffer/common/value_state.h" |
12 #include "gpu/command_buffer/service/buffer_manager.h" | 12 #include "gpu/command_buffer/service/buffer_manager.h" |
13 #include "gpu/command_buffer/service/framebuffer_manager.h" | 13 #include "gpu/command_buffer/service/framebuffer_manager.h" |
14 #include "gpu/command_buffer/service/gpu_switches.h" | 14 #include "gpu/command_buffer/service/gpu_switches.h" |
15 #include "gpu/command_buffer/service/mailbox_manager_impl.h" | 15 #include "gpu/command_buffer/service/mailbox_manager_impl.h" |
16 #include "gpu/command_buffer/service/path_manager.h" | 16 #include "gpu/command_buffer/service/path_manager.h" |
17 #include "gpu/command_buffer/service/program_manager.h" | 17 #include "gpu/command_buffer/service/program_manager.h" |
18 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 18 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
| 19 #include "gpu/command_buffer/service/sampler_manager.h" |
19 #include "gpu/command_buffer/service/shader_manager.h" | 20 #include "gpu/command_buffer/service/shader_manager.h" |
20 #include "gpu/command_buffer/service/texture_manager.h" | 21 #include "gpu/command_buffer/service/texture_manager.h" |
21 #include "gpu/command_buffer/service/transfer_buffer_manager.h" | 22 #include "gpu/command_buffer/service/transfer_buffer_manager.h" |
22 #include "gpu/command_buffer/service/valuebuffer_manager.h" | 23 #include "gpu/command_buffer/service/valuebuffer_manager.h" |
23 #include "ui/gl/gl_bindings.h" | 24 #include "ui/gl/gl_bindings.h" |
24 #include "ui/gl/gl_version_info.h" | 25 #include "ui/gl/gl_version_info.h" |
25 | 26 |
26 namespace gpu { | 27 namespace gpu { |
27 namespace gles2 { | 28 namespace gles2 { |
28 | 29 |
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148 | 149 |
149 buffer_manager_.reset( | 150 buffer_manager_.reset( |
150 new BufferManager(memory_tracker_.get(), feature_info_.get())); | 151 new BufferManager(memory_tracker_.get(), feature_info_.get())); |
151 framebuffer_manager_.reset(new FramebufferManager( | 152 framebuffer_manager_.reset(new FramebufferManager( |
152 max_draw_buffers_, max_color_attachments_, feature_info_->context_type(), | 153 max_draw_buffers_, max_color_attachments_, feature_info_->context_type(), |
153 framebuffer_completeness_cache_)); | 154 framebuffer_completeness_cache_)); |
154 renderbuffer_manager_.reset(new RenderbufferManager( | 155 renderbuffer_manager_.reset(new RenderbufferManager( |
155 memory_tracker_.get(), max_renderbuffer_size, max_samples, | 156 memory_tracker_.get(), max_renderbuffer_size, max_samples, |
156 feature_info_.get())); | 157 feature_info_.get())); |
157 shader_manager_.reset(new ShaderManager()); | 158 shader_manager_.reset(new ShaderManager()); |
| 159 sampler_manager_.reset(new SamplerManager(feature_info_.get())); |
158 valuebuffer_manager_.reset( | 160 valuebuffer_manager_.reset( |
159 new ValuebufferManager(subscription_ref_set_.get(), | 161 new ValuebufferManager(subscription_ref_set_.get(), |
160 pending_valuebuffer_state_.get())); | 162 pending_valuebuffer_state_.get())); |
161 | 163 |
162 // Lookup GL things we need to know. | 164 // Lookup GL things we need to know. |
163 const GLint kGLES2RequiredMinimumVertexAttribs = 8u; | 165 const GLint kGLES2RequiredMinimumVertexAttribs = 8u; |
164 if (!QueryGLFeatureU( | 166 if (!QueryGLFeatureU( |
165 GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs, | 167 GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs, |
166 &max_vertex_attribs_)) { | 168 &max_vertex_attribs_)) { |
167 LOG(ERROR) << "ContextGroup::Initialize failed because too few " | 169 LOG(ERROR) << "ContextGroup::Initialize failed because too few " |
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371 if (program_manager_ != NULL) { | 373 if (program_manager_ != NULL) { |
372 program_manager_->Destroy(have_context); | 374 program_manager_->Destroy(have_context); |
373 program_manager_.reset(); | 375 program_manager_.reset(); |
374 } | 376 } |
375 | 377 |
376 if (shader_manager_ != NULL) { | 378 if (shader_manager_ != NULL) { |
377 shader_manager_->Destroy(have_context); | 379 shader_manager_->Destroy(have_context); |
378 shader_manager_.reset(); | 380 shader_manager_.reset(); |
379 } | 381 } |
380 | 382 |
| 383 if (sampler_manager_ != NULL) { |
| 384 sampler_manager_->Destroy(have_context); |
| 385 sampler_manager_.reset(); |
| 386 } |
| 387 |
381 if (valuebuffer_manager_ != NULL) { | 388 if (valuebuffer_manager_ != NULL) { |
382 valuebuffer_manager_->Destroy(); | 389 valuebuffer_manager_->Destroy(); |
383 valuebuffer_manager_.reset(); | 390 valuebuffer_manager_.reset(); |
384 } | 391 } |
385 | 392 |
386 memory_tracker_ = NULL; | 393 memory_tracker_ = NULL; |
387 } | 394 } |
388 | 395 |
389 uint32 ContextGroup::GetMemRepresented() const { | 396 uint32 ContextGroup::GetMemRepresented() const { |
390 uint32 total = 0; | 397 uint32 total = 0; |
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448 GLuint client_id, GLuint* service_id) const { | 455 GLuint client_id, GLuint* service_id) const { |
449 Buffer* buffer = buffer_manager_->GetBuffer(client_id); | 456 Buffer* buffer = buffer_manager_->GetBuffer(client_id); |
450 if (!buffer) | 457 if (!buffer) |
451 return false; | 458 return false; |
452 *service_id = buffer->service_id(); | 459 *service_id = buffer->service_id(); |
453 return true; | 460 return true; |
454 } | 461 } |
455 | 462 |
456 } // namespace gles2 | 463 } // namespace gles2 |
457 } // namespace gpu | 464 } // namespace gpu |
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