Chromium Code Reviews| Index: cc/quads/draw_polygon_unittest.cc |
| diff --git a/cc/quads/draw_polygon_unittest.cc b/cc/quads/draw_polygon_unittest.cc |
| index 0fc25e340721c1c15b7096405e895800096fb116..c5a757efe17857918e085ae9070cea3766cf8fce 100644 |
| --- a/cc/quads/draw_polygon_unittest.cc |
| +++ b/cc/quads/draw_polygon_unittest.cc |
| @@ -2,6 +2,11 @@ |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| +// We would like to use M_PI on windows too. |
| +#ifdef _WIN32 |
| +#define _USE_MATH_DEFINES |
| +#endif |
| + |
| #include <limits> |
| #include <vector> |
| @@ -11,11 +16,20 @@ |
| #include "ui/gfx/transform.h" |
| namespace cc { |
| + |
| +void DrawPolygon::RecomputeNormalForTesting() { |
| + ConstructNormal(); |
| +} |
| + |
| namespace { |
| #define CREATE_NEW_DRAW_POLYGON(name, points_vector, normal, polygon_id) \ |
| DrawPolygon name(NULL, points_vector, normal, polygon_id) |
| +#define CREATE_TEST_DRAW_POLYGON(name, points_vector, polygon_id) \ |
| + DrawPolygon name(NULL, points_vector, gfx::Vector3dF(1, 2, 3), polygon_id); \ |
| + name.RecomputeNormalForTesting() |
| + |
| #define EXPECT_FLOAT_WITHIN_EPSILON_OF(a, b) \ |
| EXPECT_TRUE(std::abs(a - b) < std::numeric_limits<float>::epsilon()); |
| @@ -24,6 +38,11 @@ namespace { |
| EXPECT_FLOAT_EQ(point_a.y(), point_b.y()); \ |
| EXPECT_FLOAT_EQ(point_a.z(), point_b.z()); |
| +#define EXPECT_NORMAL(poly, n_x, n_y, n_z) \ |
| + EXPECT_FLOAT_WITHIN_EPSILON_OF(poly.normal().x(), n_x); \ |
| + EXPECT_FLOAT_WITHIN_EPSILON_OF(poly.normal().y(), n_y); \ |
| + EXPECT_FLOAT_WITHIN_EPSILON_OF(poly.normal().z(), n_z); |
| + |
| static void ValidatePoints(const DrawPolygon& polygon, |
| const std::vector<gfx::Point3F>& points) { |
| EXPECT_EQ(polygon.points().size(), points.size()); |
| @@ -32,6 +51,96 @@ static void ValidatePoints(const DrawPolygon& polygon, |
| } |
| } |
| +// A simple square in a plane. |
| +TEST(DrawPolygonConstructionTest, NormalNormal) { |
| + std::vector<gfx::Point3F> vertices; |
| + vertices.push_back(gfx::Point3F(0.0f, 10.0f, 0.0f)); |
| + vertices.push_back(gfx::Point3F(0.0f, 0.0f, 0.0f)); |
| + vertices.push_back(gfx::Point3F(10.0f, 0.0f, 0.0f)); |
| + vertices.push_back(gfx::Point3F(10.0f, 10.0f, 0.0f)); |
|
Ian Vollick
2015/12/05 01:09:58
looks like |vertices| aren't used here?
Peter Mayo
2015/12/07 22:28:02
Correct, this mimics the direct renderer use case.
|
| + |
| + gfx::Transform Identity; |
| + DrawPolygon polygon(NULL, gfx::RectF(10.0f, 10.0f), Identity, 1); |
| + EXPECT_NORMAL(polygon, 0.0f, 0.0f, 1.0f); |
| +} |
|
Ian Vollick
2015/12/05 01:09:58
nit: would be nice to check that putting the verti
Peter Mayo
2015/12/07 22:28:02
Done.
|
| + |
| +// More complicated shapes. |
| +TEST(DrawPolygonConstructionTest, TestNormal) { |
| + std::vector<gfx::Point3F> vertices; |
| + vertices.push_back(gfx::Point3F(0.0f, 10.0f, 0.0f)); |
| + vertices.push_back(gfx::Point3F(0.0f, 0.0f, 0.0f)); |
| + vertices.push_back(gfx::Point3F(10.0f, 0.0f, 0.0f)); |
| + vertices.push_back(gfx::Point3F(10.0f, 10.0f, 0.0f)); |
| + |
| + CREATE_TEST_DRAW_POLYGON(polygon, vertices, 1); |
| + EXPECT_NORMAL(polygon, 0.0f, 0.0f, 1.0f); |
| +} |
| + |
| +TEST(DrawPolygonConstructionTest, ClippedNormal) { |
| + std::vector<gfx::Point3F> vertices; |
| + vertices.push_back(gfx::Point3F(0.1f, 10.0f, 0.0f)); |
| + vertices.push_back(gfx::Point3F(0.0f, 9.9f, 0.0f)); |
| + vertices.push_back(gfx::Point3F(0.0f, 10.0f, 0.0f)); |
| + vertices.push_back(gfx::Point3F(0.0f, 0.0f, 0.0f)); |
| + vertices.push_back(gfx::Point3F(10.0f, 0.0f, 0.0f)); |
| + vertices.push_back(gfx::Point3F(10.0f, 10.0f, 0.0f)); |
| + |
| + CREATE_TEST_DRAW_POLYGON(polygon, vertices, 1); |
| + EXPECT_NORMAL(polygon, 0.0f, 0.0f, 1.0f); |
| +} |
| + |
| +TEST(DrawPolygonConstructionTest, SlimTriangleNormal) { |
| + std::vector<gfx::Point3F> vertices; |
| + vertices.push_back(gfx::Point3F(0.0f, 0.0f, 0.0f)); |
| + vertices.push_back(gfx::Point3F(5000.0f, 0.0f, 0.0f)); |
| + vertices.push_back(gfx::Point3F(10000.0f, 1.0f, 0.0f)); |
| + |
| + CREATE_TEST_DRAW_POLYGON(polygon, vertices, 2); |
| + EXPECT_NORMAL(polygon, 0.0f, 0.0f, 1.0f); |
| +} |
| + |
| +TEST(DrawPolygonConstructionTest, ManyVertexNormal) { |
| + std::vector<gfx::Point3F> vertices_c; |
| + std::vector<gfx::Point3F> vertices_d; |
| + for (int i = 0; i < 100; i++) { |
| + vertices_c.push_back( |
| + gfx::Point3F(cos(i * M_PI / 50), sin(i * M_PI / 50), 0.0f)); |
| + vertices_d.push_back(gfx::Point3F(cos(i * M_PI / 50) + 99.0f, |
| + sin(i * M_PI / 50) + 99.0f, 100.0f)); |
| + } |
| + CREATE_TEST_DRAW_POLYGON(polygon_c, vertices_c, 3); |
| + EXPECT_NORMAL(polygon_c, 0.0f, 0.0f, 1.0f); |
| + |
| + CREATE_TEST_DRAW_POLYGON(polygon_d, vertices_d, 4); |
| + EXPECT_NORMAL(polygon_c, 0.0f, 0.0f, 1.0f); |
| +} |
| + |
| +// A simple rect being transformed. |
| +TEST(DrawPolygonConstructionTest, DizzyNormal) { |
| + gfx::RectF src(-0.1f, -10.0f, 0.2f, 20.0f); |
| + |
| + gfx::Transform transform_i(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); |
| + DrawPolygon polygon_i(NULL, src, transform_i, 1); |
| + |
| + EXPECT_NORMAL(polygon_i, 0.0f, 0.0f, 1.0f); |
| + |
| + gfx::Transform tranform_a(0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); |
| + DrawPolygon polygon_a(NULL, src, tranform_a, 2); |
| + EXPECT_NORMAL(polygon_a, 0.0f, 0.0f, -1.0f); |
| + |
| + gfx::Transform tranform_b(0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1); |
| + DrawPolygon polygon_b(NULL, src, tranform_b, 3); |
| + EXPECT_NORMAL(polygon_b, -1.0f, 0.0f, 0.0f); |
| + |
| + gfx::Transform tranform_c(1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1); |
| + DrawPolygon polygon_c(NULL, src, tranform_c, 4); |
| + EXPECT_NORMAL(polygon_c, 0.0f, -1.0f, 0.0f); |
| + |
| + gfx::Transform tranform_d(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); |
| + DrawPolygon polygon_d(NULL, src, tranform_d, 5); |
| + EXPECT_NORMAL(polygon_d, 0.0f, 0.0f, -1.0f); |
| +} |
| + |
| // Two quads are nearly touching but definitely ordered. Second one should |
| // compare in front. |
| TEST(DrawPolygonSplitTest, NearlyTouchingOrder) { |
| @@ -62,7 +171,7 @@ TEST(DrawPolygonSplitTest, NotClearlyInFront) { |
| vertices_a.push_back(gfx::Point3F(87.2f, 1196.0f, 0.9f)); |
| gfx::Vector3dF normal_a = gfx::CrossProduct(vertices_a[1] - vertices_a[0], |
| vertices_a[1] - vertices_a[2]); |
| - normal_a.Scale(1.0 / normal_a.Length()); |
| + normal_a.Scale(1.0f / normal_a.Length()); |
| std::vector<gfx::Point3F> vertices_b; |
| vertices_b.push_back(gfx::Point3F(62.1f, 1034.7f, 1.0f)); |
| @@ -71,7 +180,7 @@ TEST(DrawPolygonSplitTest, NotClearlyInFront) { |
| vertices_b.push_back(gfx::Point3F(62.1f, 1196.0f, 1.0f)); |
| gfx::Vector3dF normal_b = gfx::CrossProduct(vertices_b[1] - vertices_b[0], |
| vertices_b[1] - vertices_b[2]); |
| - normal_b.Scale(1.0 / normal_b.Length()); |
| + normal_b.Scale(1.0f / normal_b.Length()); |
| CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a, normal_a, 0); |
| CREATE_NEW_DRAW_POLYGON(polygon_b, vertices_b, normal_b, 1); |
| @@ -211,14 +320,21 @@ TEST(DrawPolygonSplitTest, AngledSplit) { |
| } |
| TEST(DrawPolygonTransformTest, TransformNormal) { |
| - // We give this polygon no actual vertices because we're not interested |
| - // in actually transforming any points, just the normal. |
| std::vector<gfx::Point3F> vertices_a; |
| + vertices_a.push_back(gfx::Point3F(1.0f, 0.0f, 1.0f)); |
| + vertices_a.push_back(gfx::Point3F(-1.0f, 0.0f, -1.0f)); |
| + vertices_a.push_back(gfx::Point3F(0.0f, 1.0f, 0.0f)); |
| CREATE_NEW_DRAW_POLYGON( |
| polygon_a, vertices_a, gfx::Vector3dF(0.707107f, 0.0f, -0.707107f), 0); |
| + // Check we believe your little white lie. |
| + EXPECT_NORMAL(polygon_a, 0.707107f, 0.0f, -0.707107f); |
| + |
| + polygon_a.RecomputeNormalForTesting(); |
| + // Check that we recompute it more accurately. |
| + EXPECT_NORMAL(polygon_a, sqrt(2) / 2, 0.0f, -sqrt(2) / 2); |
| gfx::Transform transform; |
| - transform.RotateAboutYAxis(45.0); |
| + transform.RotateAboutYAxis(45.0f); |
| // This would transform the vertices as well, but we are transforming a |
| // DrawPolygon with 0 vertices just to make sure our normal transformation |
| // using the inverse tranpose matrix gives us the right result. |
| @@ -228,9 +344,7 @@ TEST(DrawPolygonTransformTest, TransformNormal) { |
| // because some architectures (e.g., Arm64) employ a fused multiply-add |
| // instruction which causes rounding asymmetry and reduces precision. |
| // http://crbug.com/401117. |
| - EXPECT_FLOAT_WITHIN_EPSILON_OF(polygon_a.normal().x(), 0); |
| - EXPECT_FLOAT_WITHIN_EPSILON_OF(polygon_a.normal().y(), 0); |
| - EXPECT_FLOAT_WITHIN_EPSILON_OF(polygon_a.normal().z(), -1); |
| + EXPECT_NORMAL(polygon_a, 0.0f, 0.0f, -1.0f); |
| } |
| } // namespace |