| Index: cc/quads/draw_polygon_unittest.cc
|
| diff --git a/cc/quads/draw_polygon_unittest.cc b/cc/quads/draw_polygon_unittest.cc
|
| index 0fc25e340721c1c15b7096405e895800096fb116..95eaf6b833e32d0234a56c6c5edabbd157cb0c73 100644
|
| --- a/cc/quads/draw_polygon_unittest.cc
|
| +++ b/cc/quads/draw_polygon_unittest.cc
|
| @@ -2,6 +2,11 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| +// We would like to use M_PI on windows too.
|
| +#ifdef _WIN32
|
| +#define _USE_MATH_DEFINES
|
| +#endif
|
| +
|
| #include <limits>
|
| #include <vector>
|
|
|
| @@ -11,11 +16,22 @@
|
| #include "ui/gfx/transform.h"
|
|
|
| namespace cc {
|
| +
|
| +#if !defined(OS_WIN)
|
| +void DrawPolygon::RecomputeNormalForTesting() {
|
| + ConstructNormal();
|
| +}
|
| +#endif
|
| +
|
| namespace {
|
|
|
| #define CREATE_NEW_DRAW_POLYGON(name, points_vector, normal, polygon_id) \
|
| DrawPolygon name(NULL, points_vector, normal, polygon_id)
|
|
|
| +#define CREATE_TEST_DRAW_POLYGON(name, points_vector, polygon_id) \
|
| + DrawPolygon name(NULL, points_vector, gfx::Vector3dF(1, 2, 3), polygon_id); \
|
| + name.RecomputeNormalForTesting()
|
| +
|
| #define EXPECT_FLOAT_WITHIN_EPSILON_OF(a, b) \
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| EXPECT_TRUE(std::abs(a - b) < std::numeric_limits<float>::epsilon());
|
|
|
| @@ -24,6 +40,11 @@ namespace {
|
| EXPECT_FLOAT_EQ(point_a.y(), point_b.y()); \
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| EXPECT_FLOAT_EQ(point_a.z(), point_b.z());
|
|
|
| +#define EXPECT_NORMAL(poly, n_x, n_y, n_z) \
|
| + EXPECT_FLOAT_WITHIN_EPSILON_OF(poly.normal().x(), n_x); \
|
| + EXPECT_FLOAT_WITHIN_EPSILON_OF(poly.normal().y(), n_y); \
|
| + EXPECT_FLOAT_WITHIN_EPSILON_OF(poly.normal().z(), n_z);
|
| +
|
| static void ValidatePoints(const DrawPolygon& polygon,
|
| const std::vector<gfx::Point3F>& points) {
|
| EXPECT_EQ(polygon.points().size(), points.size());
|
| @@ -32,6 +53,101 @@ static void ValidatePoints(const DrawPolygon& polygon,
|
| }
|
| }
|
|
|
| +// A simple square in a plane.
|
| +TEST(DrawPolygonConstructionTest, NormalNormal) {
|
| + gfx::Transform Identity;
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| + DrawPolygon polygon(NULL, gfx::RectF(10.0f, 10.0f), Identity, 1);
|
| + EXPECT_NORMAL(polygon, 0.0f, 0.0f, 1.0f);
|
| +}
|
| +
|
| +// More complicated shapes.
|
| +TEST(DrawPolygonConstructionTest, TestNormal) {
|
| + std::vector<gfx::Point3F> vertices;
|
| + vertices.push_back(gfx::Point3F(0.0f, 10.0f, 0.0f));
|
| + vertices.push_back(gfx::Point3F(0.0f, 0.0f, 0.0f));
|
| + vertices.push_back(gfx::Point3F(10.0f, 0.0f, 0.0f));
|
| + vertices.push_back(gfx::Point3F(10.0f, 10.0f, 0.0f));
|
| +
|
| + CREATE_TEST_DRAW_POLYGON(polygon, vertices, 1);
|
| + EXPECT_NORMAL(polygon, 0.0f, 0.0f, 1.0f);
|
| +}
|
| +
|
| +TEST(DrawPolygonConstructionTest, InverseNormal) {
|
| + std::vector<gfx::Point3F> vertices;
|
| + vertices.push_back(gfx::Point3F(0.0f, 10.0f, 0.0f));
|
| + vertices.push_back(gfx::Point3F(10.0f, 10.0f, 0.0f));
|
| + vertices.push_back(gfx::Point3F(10.0f, 0.0f, 0.0f));
|
| + vertices.push_back(gfx::Point3F(0.0f, 0.0f, 0.0f));
|
| +
|
| + CREATE_TEST_DRAW_POLYGON(polygon, vertices, 1);
|
| + EXPECT_NORMAL(polygon, 0.0f, 0.0f, -1.0f);
|
| +}
|
| +
|
| +TEST(DrawPolygonConstructionTest, ClippedNormal) {
|
| + std::vector<gfx::Point3F> vertices;
|
| + vertices.push_back(gfx::Point3F(0.1f, 10.0f, 0.0f));
|
| + vertices.push_back(gfx::Point3F(0.0f, 9.9f, 0.0f));
|
| + vertices.push_back(gfx::Point3F(0.0f, 10.0f, 0.0f));
|
| + vertices.push_back(gfx::Point3F(0.0f, 0.0f, 0.0f));
|
| + vertices.push_back(gfx::Point3F(10.0f, 0.0f, 0.0f));
|
| + vertices.push_back(gfx::Point3F(10.0f, 10.0f, 0.0f));
|
| +
|
| + CREATE_TEST_DRAW_POLYGON(polygon, vertices, 1);
|
| + EXPECT_NORMAL(polygon, 0.0f, 0.0f, 1.0f);
|
| +}
|
| +
|
| +TEST(DrawPolygonConstructionTest, SlimTriangleNormal) {
|
| + std::vector<gfx::Point3F> vertices;
|
| + vertices.push_back(gfx::Point3F(0.0f, 0.0f, 0.0f));
|
| + vertices.push_back(gfx::Point3F(5000.0f, 0.0f, 0.0f));
|
| + vertices.push_back(gfx::Point3F(10000.0f, 1.0f, 0.0f));
|
| +
|
| + CREATE_TEST_DRAW_POLYGON(polygon, vertices, 2);
|
| + EXPECT_NORMAL(polygon, 0.0f, 0.0f, 1.0f);
|
| +}
|
| +
|
| +TEST(DrawPolygonConstructionTest, ManyVertexNormal) {
|
| + std::vector<gfx::Point3F> vertices_c;
|
| + std::vector<gfx::Point3F> vertices_d;
|
| + for (int i = 0; i < 100; i++) {
|
| + vertices_c.push_back(
|
| + gfx::Point3F(cos(i * M_PI / 50), sin(i * M_PI / 50), 0.0f));
|
| + vertices_d.push_back(gfx::Point3F(cos(i * M_PI / 50) + 99.0f,
|
| + sin(i * M_PI / 50) + 99.0f, 100.0f));
|
| + }
|
| + CREATE_TEST_DRAW_POLYGON(polygon_c, vertices_c, 3);
|
| + EXPECT_NORMAL(polygon_c, 0.0f, 0.0f, 1.0f);
|
| +
|
| + CREATE_TEST_DRAW_POLYGON(polygon_d, vertices_d, 4);
|
| + EXPECT_NORMAL(polygon_c, 0.0f, 0.0f, 1.0f);
|
| +}
|
| +
|
| +// A simple rect being transformed.
|
| +TEST(DrawPolygonConstructionTest, DizzyNormal) {
|
| + gfx::RectF src(-0.1f, -10.0f, 0.2f, 20.0f);
|
| +
|
| + gfx::Transform transform_i(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
|
| + DrawPolygon polygon_i(NULL, src, transform_i, 1);
|
| +
|
| + EXPECT_NORMAL(polygon_i, 0.0f, 0.0f, 1.0f);
|
| +
|
| + gfx::Transform tranform_a(0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
|
| + DrawPolygon polygon_a(NULL, src, tranform_a, 2);
|
| + EXPECT_NORMAL(polygon_a, 0.0f, 0.0f, -1.0f);
|
| +
|
| + gfx::Transform tranform_b(0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1);
|
| + DrawPolygon polygon_b(NULL, src, tranform_b, 3);
|
| + EXPECT_NORMAL(polygon_b, -1.0f, 0.0f, 0.0f);
|
| +
|
| + gfx::Transform tranform_c(1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1);
|
| + DrawPolygon polygon_c(NULL, src, tranform_c, 4);
|
| + EXPECT_NORMAL(polygon_c, 0.0f, -1.0f, 0.0f);
|
| +
|
| + gfx::Transform tranform_d(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
|
| + DrawPolygon polygon_d(NULL, src, tranform_d, 5);
|
| + EXPECT_NORMAL(polygon_d, 0.0f, 0.0f, -1.0f);
|
| +}
|
| +
|
| // Two quads are nearly touching but definitely ordered. Second one should
|
| // compare in front.
|
| TEST(DrawPolygonSplitTest, NearlyTouchingOrder) {
|
| @@ -62,7 +178,7 @@ TEST(DrawPolygonSplitTest, NotClearlyInFront) {
|
| vertices_a.push_back(gfx::Point3F(87.2f, 1196.0f, 0.9f));
|
| gfx::Vector3dF normal_a = gfx::CrossProduct(vertices_a[1] - vertices_a[0],
|
| vertices_a[1] - vertices_a[2]);
|
| - normal_a.Scale(1.0 / normal_a.Length());
|
| + normal_a.Scale(1.0f / normal_a.Length());
|
|
|
| std::vector<gfx::Point3F> vertices_b;
|
| vertices_b.push_back(gfx::Point3F(62.1f, 1034.7f, 1.0f));
|
| @@ -71,7 +187,7 @@ TEST(DrawPolygonSplitTest, NotClearlyInFront) {
|
| vertices_b.push_back(gfx::Point3F(62.1f, 1196.0f, 1.0f));
|
| gfx::Vector3dF normal_b = gfx::CrossProduct(vertices_b[1] - vertices_b[0],
|
| vertices_b[1] - vertices_b[2]);
|
| - normal_b.Scale(1.0 / normal_b.Length());
|
| + normal_b.Scale(1.0f / normal_b.Length());
|
|
|
| CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a, normal_a, 0);
|
| CREATE_NEW_DRAW_POLYGON(polygon_b, vertices_b, normal_b, 1);
|
| @@ -211,14 +327,21 @@ TEST(DrawPolygonSplitTest, AngledSplit) {
|
| }
|
|
|
| TEST(DrawPolygonTransformTest, TransformNormal) {
|
| - // We give this polygon no actual vertices because we're not interested
|
| - // in actually transforming any points, just the normal.
|
| std::vector<gfx::Point3F> vertices_a;
|
| + vertices_a.push_back(gfx::Point3F(1.0f, 0.0f, 1.0f));
|
| + vertices_a.push_back(gfx::Point3F(-1.0f, 0.0f, -1.0f));
|
| + vertices_a.push_back(gfx::Point3F(0.0f, 1.0f, 0.0f));
|
| CREATE_NEW_DRAW_POLYGON(
|
| polygon_a, vertices_a, gfx::Vector3dF(0.707107f, 0.0f, -0.707107f), 0);
|
| + // Check we believe your little white lie.
|
| + EXPECT_NORMAL(polygon_a, 0.707107f, 0.0f, -0.707107f);
|
| +
|
| + polygon_a.RecomputeNormalForTesting();
|
| + // Check that we recompute it more accurately.
|
| + EXPECT_NORMAL(polygon_a, sqrt(2) / 2, 0.0f, -sqrt(2) / 2);
|
|
|
| gfx::Transform transform;
|
| - transform.RotateAboutYAxis(45.0);
|
| + transform.RotateAboutYAxis(45.0f);
|
| // This would transform the vertices as well, but we are transforming a
|
| // DrawPolygon with 0 vertices just to make sure our normal transformation
|
| // using the inverse tranpose matrix gives us the right result.
|
| @@ -228,9 +351,7 @@ TEST(DrawPolygonTransformTest, TransformNormal) {
|
| // because some architectures (e.g., Arm64) employ a fused multiply-add
|
| // instruction which causes rounding asymmetry and reduces precision.
|
| // http://crbug.com/401117.
|
| - EXPECT_FLOAT_WITHIN_EPSILON_OF(polygon_a.normal().x(), 0);
|
| - EXPECT_FLOAT_WITHIN_EPSILON_OF(polygon_a.normal().y(), 0);
|
| - EXPECT_FLOAT_WITHIN_EPSILON_OF(polygon_a.normal().z(), -1);
|
| + EXPECT_NORMAL(polygon_a, 0.0f, 0.0f, -1.0f);
|
| }
|
|
|
| } // namespace
|
|
|