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Side by Side Diff: third_party/WebKit/Source/core/frame/RootFrameViewport.cpp

Issue 1496693005: Update RootFrameViewport::userScroll to distribute scrolls between viewports. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: override scrollAnimatorEnabled in VisualViewport Created 5 years ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "core/frame/RootFrameViewport.h" 6 #include "core/frame/RootFrameViewport.h"
7 7
8 #include "core/frame/FrameView.h" 8 #include "core/frame/FrameView.h"
9 #include "core/layout/ScrollAlignment.h" 9 #include "core/layout/ScrollAlignment.h"
10 #include "platform/geometry/DoubleRect.h" 10 #include "platform/geometry/DoubleRect.h"
(...skipping 228 matching lines...) Expand 10 before | Expand all | Expand 10 after
239 { 239 {
240 updateScrollAnimator(); 240 updateScrollAnimator();
241 241
242 ScrollbarOrientation orientation; 242 ScrollbarOrientation orientation;
243 243
244 if (direction == ScrollUp || direction == ScrollDown) 244 if (direction == ScrollUp || direction == ScrollDown)
245 orientation = VerticalScrollbar; 245 orientation = VerticalScrollbar;
246 else 246 else
247 orientation = HorizontalScrollbar; 247 orientation = HorizontalScrollbar;
248 248
249 if (layoutViewport().userInputScrollable(orientation) && visualViewport().us erInputScrollable(orientation)) 249 if (layoutViewport().userInputScrollable(orientation) && visualViewport().us erInputScrollable(orientation)) {
250 return ScrollableArea::userScroll(direction, granularity, delta); 250 // Distribute the scroll between the visual and layout viewport.
251 ScrollbarOrientation orientation = scrollbarOrientationFromDirection(dir ection);
252 float step = scrollStep(granularity, orientation);
253
254 if (direction == ScrollUp || direction == ScrollLeft)
255 delta = -delta;
256
257 // This is the total amount we need to scroll. Instead of passing step
258 // to the scroll animator and letting it compute the total delta, we
259 // simply give it the total delta so that the unused delta it reports
260 // back can be applied to the secondary viewport.
261 delta *= step;
bokan 2015/12/04 19:39:02 I don't think you need to do this. I believe the f
ymalik 2015/12/04 20:11:01 So the current flow is as follows delta -> delta *
bokan 2015/12/04 20:42:52 Ok, just had a look at ScrollAnimatorMac and it se
ymalik 2015/12/07 17:53:14 Hmm, so the ScrollAnimator::userScroll returns 0 f
262
263 cancelProgrammaticScrollAnimation();
264
265 ScrollableArea& primary = !m_invertScrollOrder ? layoutViewport() : visu alViewport();
bokan 2015/12/04 20:42:52 Replace primary with visual and secondary with lay
ymalik 2015/12/07 17:53:14 Done.
266 ScrollableArea& secondary = !m_invertScrollOrder ? visualViewport() : la youtViewport();
267
268 ScrollResultOneDimensional pResult = primary.scrollAnimator()->userScrol l(
269 orientation, granularity, /* step */ 1, delta);
270
271 // Scroll the secondary viewport if all of the scroll was not applied to the
272 // primary viewport.
273 if (pResult.unusedScrollDelta == 0)
bokan 2015/12/04 19:39:02 Use ScrollResultOneDimensional::didScroll for this
ymalik 2015/12/04 20:13:54 didScroll can be true while we still want to distr
bokan 2015/12/04 20:42:52 Right, right, my bad.
274 return pResult;
275
276 ScrollResultOneDimensional sResult = secondary.scrollAnimator()->userScr oll(
277 orientation, granularity, /* step */ 1, pResult.unusedScrollDelta);
278
279 if (!pResult.didScroll && !sResult.didScroll)
280 return ScrollResultOneDimensional(false, pResult.unusedScrollDelta / step);
281
282 return ScrollResultOneDimensional(true, sResult.unusedScrollDelta / step );
bokan 2015/12/04 19:39:02 You can merge the last two returns together in the
bokan 2015/12/04 20:42:52 You can still merge these two together (in fact, y
ymalik 2015/12/07 17:53:14 Merged. layoutResult.unusedScrollDelta is the amou
283 }
251 284
252 if (visualViewport().userInputScrollable(orientation)) 285 if (visualViewport().userInputScrollable(orientation))
253 return visualViewport().userScroll(direction, granularity, delta); 286 return visualViewport().userScroll(direction, granularity, delta);
254 287
255 if (layoutViewport().userInputScrollable(orientation)) 288 if (layoutViewport().userInputScrollable(orientation))
256 return layoutViewport().userScroll(direction, granularity, delta); 289 return layoutViewport().userScroll(direction, granularity, delta);
257 290
258 return ScrollResultOneDimensional(false, delta); 291 return ScrollResultOneDimensional(false, delta);
259 } 292 }
260 293
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275 visualViewport().serviceScrollAnimations(monotonicTime); 308 visualViewport().serviceScrollAnimations(monotonicTime);
276 } 309 }
277 310
278 void RootFrameViewport::updateCompositorScrollAnimations() 311 void RootFrameViewport::updateCompositorScrollAnimations()
279 { 312 {
280 ScrollableArea::updateCompositorScrollAnimations(); 313 ScrollableArea::updateCompositorScrollAnimations();
281 layoutViewport().updateCompositorScrollAnimations(); 314 layoutViewport().updateCompositorScrollAnimations();
282 visualViewport().updateCompositorScrollAnimations(); 315 visualViewport().updateCompositorScrollAnimations();
283 } 316 }
284 317
318 void RootFrameViewport::cancelProgrammaticScrollAnimation()
319 {
320 ScrollableArea::cancelProgrammaticScrollAnimation();
321 layoutViewport().cancelProgrammaticScrollAnimation();
322 visualViewport().cancelProgrammaticScrollAnimation();
323 }
324
285 DEFINE_TRACE(RootFrameViewport) 325 DEFINE_TRACE(RootFrameViewport)
286 { 326 {
287 visitor->trace(m_visualViewport); 327 visitor->trace(m_visualViewport);
288 visitor->trace(m_layoutViewport); 328 visitor->trace(m_layoutViewport);
289 ScrollableArea::trace(visitor); 329 ScrollableArea::trace(visitor);
290 } 330 }
291 331
292 } // namespace blink 332 } // namespace blink
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