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1 /* | 1 /* |
2 * Copyright (c) 2010, Google Inc. All rights reserved. | 2 * Copyright (c) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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43 : m_scrollableArea(scrollableArea) | 43 : m_scrollableArea(scrollableArea) |
44 , m_currentPosX(0) | 44 , m_currentPosX(0) |
45 , m_currentPosY(0) | 45 , m_currentPosY(0) |
46 { | 46 { |
47 } | 47 } |
48 | 48 |
49 ScrollAnimatorBase::~ScrollAnimatorBase() | 49 ScrollAnimatorBase::~ScrollAnimatorBase() |
50 { | 50 { |
51 } | 51 } |
52 | 52 |
| 53 float ScrollAnimatorBase::computeDeltaToConsume(ScrollbarOrientation orientation
, float pixelDelta) const |
| 54 { |
| 55 float currentPos = (orientation == HorizontalScrollbar) ? m_currentPosX : m_
currentPosY; |
| 56 float newPos = clampScrollPosition(orientation, currentPos + pixelDelta); |
| 57 return (currentPos == newPos) ? 0.0f : (newPos - currentPos); |
| 58 } |
| 59 |
53 ScrollResultOneDimensional ScrollAnimatorBase::userScroll(ScrollbarOrientation o
rientation, ScrollGranularity, float step, float delta) | 60 ScrollResultOneDimensional ScrollAnimatorBase::userScroll(ScrollbarOrientation o
rientation, ScrollGranularity, float step, float delta) |
54 { | 61 { |
55 float& currentPos = (orientation == HorizontalScrollbar) ? m_currentPosX : m
_currentPosY; | 62 float& currentPos = (orientation == HorizontalScrollbar) ? m_currentPosX : m
_currentPosY; |
56 float newPos = clampScrollPosition(orientation, currentPos + step * delta); | 63 float usedPixelDelta = computeDeltaToConsume(orientation, step * delta); |
| 64 float newPos = currentPos + usedPixelDelta; |
57 if (currentPos == newPos) | 65 if (currentPos == newPos) |
58 return ScrollResultOneDimensional(false, delta); | 66 return ScrollResultOneDimensional(false, delta); |
59 | 67 |
60 float usedDelta = (newPos - currentPos) / step; | |
61 currentPos = newPos; | 68 currentPos = newPos; |
62 | 69 |
63 notifyPositionChanged(); | 70 notifyPositionChanged(); |
64 | 71 |
65 return ScrollResultOneDimensional(true, delta - usedDelta); | 72 return ScrollResultOneDimensional(true, delta - (usedPixelDelta / step)); |
66 } | 73 } |
67 | 74 |
68 void ScrollAnimatorBase::scrollToOffsetWithoutAnimation(const FloatPoint& offset
) | 75 void ScrollAnimatorBase::scrollToOffsetWithoutAnimation(const FloatPoint& offset
) |
69 { | 76 { |
70 m_currentPosX = offset.x(); | 77 m_currentPosX = offset.x(); |
71 m_currentPosY = offset.y(); | 78 m_currentPosY = offset.y(); |
72 notifyPositionChanged(); | 79 notifyPositionChanged(); |
73 } | 80 } |
74 | 81 |
75 void ScrollAnimatorBase::setCurrentPosition(const FloatPoint& position) | 82 void ScrollAnimatorBase::setCurrentPosition(const FloatPoint& position) |
76 { | 83 { |
77 m_currentPosX = position.x(); | 84 m_currentPosX = position.x(); |
78 m_currentPosY = position.y(); | 85 m_currentPosY = position.y(); |
79 } | 86 } |
80 | 87 |
81 FloatPoint ScrollAnimatorBase::currentPosition() const | 88 FloatPoint ScrollAnimatorBase::currentPosition() const |
82 { | 89 { |
83 return FloatPoint(m_currentPosX, m_currentPosY); | 90 return FloatPoint(m_currentPosX, m_currentPosY); |
84 } | 91 } |
85 | 92 |
86 void ScrollAnimatorBase::notifyPositionChanged() | 93 void ScrollAnimatorBase::notifyPositionChanged() |
87 { | 94 { |
88 m_scrollableArea->scrollPositionChanged(DoublePoint(m_currentPosX, m_current
PosY), UserScroll); | 95 m_scrollableArea->scrollPositionChanged(DoublePoint(m_currentPosX, m_current
PosY), UserScroll); |
89 } | 96 } |
90 | 97 |
91 float ScrollAnimatorBase::clampScrollPosition(ScrollbarOrientation orientation,
float pos) | 98 float ScrollAnimatorBase::clampScrollPosition(ScrollbarOrientation orientation,
float pos) const |
92 { | 99 { |
93 float maxScrollPos = m_scrollableArea->maximumScrollPosition(orientation); | 100 float maxScrollPos = m_scrollableArea->maximumScrollPosition(orientation); |
94 float minScrollPos = m_scrollableArea->minimumScrollPosition(orientation); | 101 float minScrollPos = m_scrollableArea->minimumScrollPosition(orientation); |
95 return std::max(std::min(pos, maxScrollPos), minScrollPos); | 102 return std::max(std::min(pos, maxScrollPos), minScrollPos); |
96 } | 103 } |
97 | 104 |
98 DEFINE_TRACE(ScrollAnimatorBase) | 105 DEFINE_TRACE(ScrollAnimatorBase) |
99 { | 106 { |
100 visitor->trace(m_scrollableArea); | 107 visitor->trace(m_scrollableArea); |
101 } | 108 } |
102 | 109 |
103 } // namespace blink | 110 } // namespace blink |
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