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| 1 /* | 1 /* |
| 2 * Copyright (c) 2011, Google Inc. All rights reserved. | 2 * Copyright (c) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 52 : ScrollAnimatorBase(scrollableArea) | 52 : ScrollAnimatorBase(scrollableArea) |
| 53 , m_timeFunction(timeFunction) | 53 , m_timeFunction(timeFunction) |
| 54 { | 54 { |
| 55 } | 55 } |
| 56 | 56 |
| 57 ScrollAnimator::~ScrollAnimator() | 57 ScrollAnimator::~ScrollAnimator() |
| 58 { | 58 { |
| 59 cancelAnimations(); | 59 cancelAnimations(); |
| 60 } | 60 } |
| 61 | 61 |
| 62 FloatPoint ScrollAnimator::desiredTargetPosition() const |
| 63 { |
| 64 return m_animationCurve ? FloatPoint(m_animationCurve->targetValue()) : curr
entPosition(); |
| 65 } |
| 66 |
| 67 float ScrollAnimator::computeDeltaToConsume(ScrollbarOrientation orientation, fl
oat pixelDelta) const |
| 68 { |
| 69 FloatPoint pos = desiredTargetPosition(); |
| 70 float currentPos = (orientation == HorizontalScrollbar) ? pos.x() : pos.y(); |
| 71 float newPos = clampScrollPosition(orientation, currentPos + pixelDelta); |
| 72 return (currentPos == newPos) ? 0.0f : (newPos - currentPos); |
| 73 } |
| 74 |
| 62 ScrollResultOneDimensional ScrollAnimator::userScroll(ScrollbarOrientation orien
tation, ScrollGranularity granularity, float step, float delta) | 75 ScrollResultOneDimensional ScrollAnimator::userScroll(ScrollbarOrientation orien
tation, ScrollGranularity granularity, float step, float delta) |
| 63 { | 76 { |
| 64 if (!m_scrollableArea->scrollAnimatorEnabled()) | 77 if (!m_scrollableArea->scrollAnimatorEnabled()) |
| 65 return ScrollAnimatorBase::userScroll(orientation, granularity, step, de
lta); | 78 return ScrollAnimatorBase::userScroll(orientation, granularity, step, de
lta); |
| 66 | 79 |
| 67 TRACE_EVENT0("blink", "ScrollAnimator::scroll"); | 80 TRACE_EVENT0("blink", "ScrollAnimator::scroll"); |
| 68 | 81 |
| 69 if (granularity == ScrollByPrecisePixel) | 82 if (granularity == ScrollByPrecisePixel) |
| 70 return ScrollAnimatorBase::userScroll(orientation, granularity, step, de
lta); | 83 return ScrollAnimatorBase::userScroll(orientation, granularity, step, de
lta); |
| 71 | 84 |
| 72 float pixelDelta = step * delta; | 85 float usedPixelDelta = computeDeltaToConsume(orientation, step * delta); |
| 73 FloatPoint desiredDelta = (orientation == VerticalScrollbar ? FloatPoint(0,
pixelDelta) : FloatPoint(pixelDelta, 0)); | 86 FloatPoint pixelDelta = (orientation == VerticalScrollbar ? FloatPoint(0, us
edPixelDelta) : FloatPoint(usedPixelDelta, 0)); |
| 74 | 87 |
| 75 FloatPoint targetPos = m_animationCurve ? FloatPoint(m_animationCurve->targe
tValue()) : currentPosition(); | 88 FloatPoint targetPos = desiredTargetPosition(); |
| 76 targetPos.moveBy(desiredDelta); | 89 targetPos.moveBy(pixelDelta); |
| 77 targetPos = FloatPoint(m_scrollableArea->clampScrollPosition(targetPos)); | |
| 78 | 90 |
| 79 if (m_animationCurve) { | 91 if (m_animationCurve) { |
| 80 if (!(targetPos - m_animationCurve->targetValue()).isZero()) | 92 if (!(targetPos - m_animationCurve->targetValue()).isZero()) |
| 81 m_animationCurve->updateTarget(m_timeFunction() - m_startTime, targe
tPos); | 93 m_animationCurve->updateTarget(m_timeFunction() - m_startTime, targe
tPos); |
| 82 return ScrollResultOneDimensional(/* didScroll */ true, /* unusedScrollD
elta */ 0); | 94 return ScrollResultOneDimensional(/* didScroll */ true, /* unusedScrollD
elta */ 0); |
| 83 } | 95 } |
| 84 | 96 |
| 85 if ((targetPos - currentPosition()).isZero()) { | 97 if ((targetPos - currentPosition()).isZero()) { |
| 86 // Report unused delta only if there is no animation and we are not | 98 // Report unused delta only if there is no animation and we are not |
| 87 // starting one. This ensures we latch for the duration of the | 99 // starting one. This ensures we latch for the duration of the |
| 88 // animation rather than animating multiple scrollers at the same time. | 100 // animation rather than animating multiple scrollers at the same time. |
| 89 return ScrollResultOneDimensional(/* didScroll */ false, pixelDelta); | 101 return ScrollResultOneDimensional(/* didScroll */ false, delta); |
| 90 } | 102 } |
| 91 | 103 |
| 92 m_animationCurve = adoptPtr(Platform::current()->compositorSupport()->create
ScrollOffsetAnimationCurve( | 104 m_animationCurve = adoptPtr(Platform::current()->compositorSupport()->create
ScrollOffsetAnimationCurve( |
| 93 targetPos, | 105 targetPos, |
| 94 WebCompositorAnimationCurve::TimingFunctionTypeEaseInOut, | 106 WebCompositorAnimationCurve::TimingFunctionTypeEaseInOut, |
| 95 WebScrollOffsetAnimationCurve::ScrollDurationConstant)); | 107 WebScrollOffsetAnimationCurve::ScrollDurationConstant)); |
| 96 | 108 |
| 97 m_animationCurve->setInitialValue(currentPosition()); | 109 m_animationCurve->setInitialValue(currentPosition()); |
| 98 m_startTime = m_timeFunction(); | 110 m_startTime = m_timeFunction(); |
| 99 | 111 |
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| 149 TRACE_EVENT0("blink", "ScrollAnimator::notifyPositionChanged"); | 161 TRACE_EVENT0("blink", "ScrollAnimator::notifyPositionChanged"); |
| 150 notifyPositionChanged(); | 162 notifyPositionChanged(); |
| 151 } | 163 } |
| 152 | 164 |
| 153 DEFINE_TRACE(ScrollAnimator) | 165 DEFINE_TRACE(ScrollAnimator) |
| 154 { | 166 { |
| 155 ScrollAnimatorBase::trace(visitor); | 167 ScrollAnimatorBase::trace(visitor); |
| 156 } | 168 } |
| 157 | 169 |
| 158 } // namespace blink | 170 } // namespace blink |
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