OLD | NEW |
---|---|
1 /* | 1 /* |
2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 2467 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
2478 return; | 2478 return; |
2479 Frame& frame = m_renderView->frameView()->frame(); | 2479 Frame& frame = m_renderView->frameView()->frame(); |
2480 | 2480 |
2481 for (Frame* child = frame.tree().firstChild(); child; child = child->tree(). traverseNext(&frame)) { | 2481 for (Frame* child = frame.tree().firstChild(); child; child = child->tree(). traverseNext(&frame)) { |
2482 if (child->document() && child->document()->ownerElement()) | 2482 if (child->document() && child->document()->ownerElement()) |
2483 child->document()->ownerElement()->scheduleLayerUpdate(); | 2483 child->document()->ownerElement()->scheduleLayerUpdate(); |
2484 } | 2484 } |
2485 | 2485 |
2486 // Compositing also affects the answer to RenderIFrame::requiresAcceleratedC ompositing(), so | 2486 // Compositing also affects the answer to RenderIFrame::requiresAcceleratedC ompositing(), so |
2487 // we need to schedule a style recalc in our parent document. | 2487 // we need to schedule a style recalc in our parent document. |
2488 if (HTMLFrameOwnerElement* ownerElement = m_renderView->document().ownerElem ent()) | 2488 if (HTMLFrameOwnerElement* ownerElement = m_renderView->document().ownerElem ent()) { |
2489 ownerElement->document().renderView()->compositor()->setNeedsToRecompute CompositingRequirements(); | |
2489 ownerElement->scheduleLayerUpdate(); | 2490 ownerElement->scheduleLayerUpdate(); |
shawnsingh
2014/02/06 13:32:16
I'm curious what else does scheduleLayerUpdate do
dstockwell
2014/02/07 03:22:03
That's all it does. I think we can remove it, but
| |
2491 } | |
2490 } | 2492 } |
2491 | 2493 |
2492 bool RenderLayerCompositor::layerHas3DContent(const RenderLayer* layer) const | 2494 bool RenderLayerCompositor::layerHas3DContent(const RenderLayer* layer) const |
2493 { | 2495 { |
2494 const RenderStyle* style = layer->renderer()->style(); | 2496 const RenderStyle* style = layer->renderer()->style(); |
2495 RenderLayerStackingNode* stackingNode = const_cast<RenderLayer*>(layer)->sta ckingNode(); | 2497 RenderLayerStackingNode* stackingNode = const_cast<RenderLayer*>(layer)->sta ckingNode(); |
2496 | 2498 |
2497 if (style && | 2499 if (style && |
2498 (style->transformStyle3D() == TransformStyle3DPreserve3D || | 2500 (style->transformStyle3D() == TransformStyle3DPreserve3D || |
2499 style->hasPerspective() || | 2501 style->hasPerspective() || |
(...skipping 139 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
2639 } else if (graphicsLayer == m_scrollLayer.get()) { | 2641 } else if (graphicsLayer == m_scrollLayer.get()) { |
2640 name = "Frame Scrolling Layer"; | 2642 name = "Frame Scrolling Layer"; |
2641 } else { | 2643 } else { |
2642 ASSERT_NOT_REACHED(); | 2644 ASSERT_NOT_REACHED(); |
2643 } | 2645 } |
2644 | 2646 |
2645 return name; | 2647 return name; |
2646 } | 2648 } |
2647 | 2649 |
2648 } // namespace WebCore | 2650 } // namespace WebCore |
OLD | NEW |