OLD | NEW |
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/delegating_renderer.h" | 5 #include "cc/output/delegating_renderer.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 #include <string> | 8 #include <string> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "base/debug/trace_event.h" | 11 #include "base/debug/trace_event.h" |
12 #include "base/string_util.h" | 12 #include "base/string_util.h" |
13 #include "base/strings/string_split.h" | 13 #include "base/strings/string_split.h" |
14 #include "cc/output/compositor_frame.h" | |
15 #include "cc/output/compositor_frame_ack.h" | 14 #include "cc/output/compositor_frame_ack.h" |
16 #include "cc/quads/checkerboard_draw_quad.h" | 15 #include "cc/quads/checkerboard_draw_quad.h" |
17 #include "cc/quads/debug_border_draw_quad.h" | 16 #include "cc/quads/debug_border_draw_quad.h" |
18 #include "cc/quads/render_pass.h" | 17 #include "cc/quads/render_pass.h" |
19 #include "cc/quads/render_pass_draw_quad.h" | 18 #include "cc/quads/render_pass_draw_quad.h" |
20 #include "cc/quads/solid_color_draw_quad.h" | 19 #include "cc/quads/solid_color_draw_quad.h" |
21 #include "cc/quads/texture_draw_quad.h" | 20 #include "cc/quads/texture_draw_quad.h" |
22 #include "cc/quads/tile_draw_quad.h" | 21 #include "cc/quads/tile_draw_quad.h" |
23 #include "cc/quads/yuv_video_draw_quad.h" | 22 #include "cc/quads/yuv_video_draw_quad.h" |
24 #include "cc/resources/resource_provider.h" | 23 #include "cc/resources/resource_provider.h" |
(...skipping 91 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
116 | 115 |
117 return true; | 116 return true; |
118 } | 117 } |
119 | 118 |
120 DelegatingRenderer::~DelegatingRenderer() {} | 119 DelegatingRenderer::~DelegatingRenderer() {} |
121 | 120 |
122 const RendererCapabilities& DelegatingRenderer::Capabilities() const { | 121 const RendererCapabilities& DelegatingRenderer::Capabilities() const { |
123 return capabilities_; | 122 return capabilities_; |
124 } | 123 } |
125 | 124 |
| 125 bool DelegatingRenderer::CanReadPixels() const { return false; } |
| 126 |
126 static ResourceProvider::ResourceId AppendToArray( | 127 static ResourceProvider::ResourceId AppendToArray( |
127 ResourceProvider::ResourceIdArray* array, | 128 ResourceProvider::ResourceIdArray* array, |
128 ResourceProvider::ResourceId id) { | 129 ResourceProvider::ResourceId id) { |
129 array->push_back(id); | 130 array->push_back(id); |
130 return id; | 131 return id; |
131 } | 132 } |
132 | 133 |
133 void DelegatingRenderer::DrawFrame( | 134 void DelegatingRenderer::DrawFrame( |
134 RenderPassList* render_passes_in_draw_order) { | 135 RenderPassList* render_passes_in_draw_order) { |
135 TRACE_EVENT0("cc", "DelegatingRenderer::DrawFrame"); | 136 TRACE_EVENT0("cc", "DelegatingRenderer::DrawFrame"); |
136 render_passes_for_swap_buffers_.swap(*render_passes_in_draw_order); | |
137 render_passes_in_draw_order->clear(); | |
138 } | |
139 | 137 |
140 void DelegatingRenderer::SwapBuffers(const LatencyInfo& latency_info) { | 138 DCHECK(!frame_for_swap_buffers_.delegated_frame_data); |
141 TRACE_EVENT0("cc", "DelegatingRenderer::SwapBuffers"); | |
142 | 139 |
143 CompositorFrame out_frame; | 140 frame_for_swap_buffers_.metadata = client_->MakeCompositorFrameMetadata(); |
144 out_frame.metadata = client_->MakeCompositorFrameMetadata(); | |
145 | 141 |
146 out_frame.delegated_frame_data = make_scoped_ptr(new DelegatedFrameData); | 142 frame_for_swap_buffers_.delegated_frame_data = |
147 DelegatedFrameData& out_data = *out_frame.delegated_frame_data; | 143 make_scoped_ptr(new DelegatedFrameData); |
| 144 DelegatedFrameData& out_data = *frame_for_swap_buffers_.delegated_frame_data; |
148 // Move the render passes and resources into the |out_frame|. | 145 // Move the render passes and resources into the |out_frame|. |
149 out_data.render_pass_list.swap(render_passes_for_swap_buffers_); | 146 out_data.render_pass_list.swap(*render_passes_in_draw_order); |
150 | 147 |
151 // Collect all resource ids in the render passes into a ResourceIdArray. | 148 // Collect all resource ids in the render passes into a ResourceIdArray. |
152 ResourceProvider::ResourceIdArray resources; | 149 ResourceProvider::ResourceIdArray resources; |
153 DrawQuad::ResourceIteratorCallback append_to_array = | 150 DrawQuad::ResourceIteratorCallback append_to_array = |
154 base::Bind(&AppendToArray, &resources); | 151 base::Bind(&AppendToArray, &resources); |
155 for (size_t i = 0; i < out_data.render_pass_list.size(); ++i) { | 152 for (size_t i = 0; i < out_data.render_pass_list.size(); ++i) { |
156 RenderPass* render_pass = out_data.render_pass_list.at(i); | 153 RenderPass* render_pass = out_data.render_pass_list.at(i); |
157 for (size_t j = 0; j < render_pass->quad_list.size(); ++j) | 154 for (size_t j = 0; j < render_pass->quad_list.size(); ++j) |
158 render_pass->quad_list[j]->IterateResources(append_to_array); | 155 render_pass->quad_list[j]->IterateResources(append_to_array); |
159 } | 156 } |
160 resource_provider_->PrepareSendToParent(resources, &out_data.resource_list); | 157 resource_provider_->PrepareSendToParent(resources, &out_data.resource_list); |
| 158 } |
161 | 159 |
162 output_surface_->SendFrameToParentCompositor(&out_frame); | 160 void DelegatingRenderer::SwapBuffers(const LatencyInfo& latency_info) { |
| 161 TRACE_EVENT0("cc", "DelegatingRenderer::SwapBuffers"); |
| 162 |
| 163 output_surface_->SendFrameToParentCompositor(&frame_for_swap_buffers_); |
| 164 DCHECK(!frame_for_swap_buffers_.delegated_frame_data); |
163 } | 165 } |
164 | 166 |
165 void DelegatingRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) { | 167 void DelegatingRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) { |
166 NOTIMPLEMENTED(); | 168 NOTREACHED(); |
167 } | 169 } |
168 | 170 |
169 void DelegatingRenderer::ReceiveCompositorFrameAck( | 171 void DelegatingRenderer::ReceiveCompositorFrameAck( |
170 const CompositorFrameAck& ack) { | 172 const CompositorFrameAck& ack) { |
171 resource_provider_->ReceiveFromParent(ack.resources); | 173 resource_provider_->ReceiveFromParent(ack.resources); |
172 } | 174 } |
173 | 175 |
174 | 176 |
175 bool DelegatingRenderer::IsContextLost() { | 177 bool DelegatingRenderer::IsContextLost() { |
176 WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D(); | 178 WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D(); |
177 if (!context3d) | 179 if (!context3d) |
178 return false; | 180 return false; |
179 return context3d->getGraphicsResetStatusARB() != GL_NO_ERROR; | 181 return context3d->getGraphicsResetStatusARB() != GL_NO_ERROR; |
180 } | 182 } |
181 | 183 |
182 void DelegatingRenderer::SetVisible(bool visible) { | 184 void DelegatingRenderer::SetVisible(bool visible) { |
183 visible_ = visible; | 185 visible_ = visible; |
184 } | 186 } |
185 | 187 |
186 } // namespace cc | 188 } // namespace cc |
OLD | NEW |