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| 1 /* |
| 2 * Copyright 2015 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "GrIndex8toRGBEffect.h" |
| 9 |
| 10 #include "GrCoordTransform.h" |
| 11 #include "GrInvariantOutput.h" |
| 12 #include "GrProcessor.h" |
| 13 #include "gl/GrGLFragmentProcessor.h" |
| 14 #include "gl/builders/GrGLProgramBuilder.h" |
| 15 #include "glsl/GrGLSLProgramDataManager.h" |
| 16 |
| 17 namespace { |
| 18 |
| 19 class Index8toRGBEffect : public GrSingleTextureEffect { |
| 20 public: |
| 21 static GrFragmentProcessor* Create(GrTexture* tex, GrTexture* colorMapTe
xture, |
| 22 const SkMatrix& matrix, GrCoordSet co
ordSet = kLocal_GrCoordSet) { |
| 23 return new Index8toRGBEffect(tex, colorMapTexture, matrix, coordSet)
; |
| 24 } |
| 25 |
| 26 const char* name() const override { return "Index8 to RGB"; } |
| 27 |
| 28 class GLProcessor : public GrGLFragmentProcessor { |
| 29 public: |
| 30 // this class always generates the same code. |
| 31 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcesso
rKeyBuilder*) {} |
| 32 |
| 33 GLProcessor(const GrProcessor&) {} |
| 34 |
| 35 virtual void emitCode(EmitArgs& args) override { |
| 36 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentSha
derBuilder(); |
| 37 // float a = texture2D(sampler, texC).a; |
| 38 // gl_FragColor = texture2D(paletteSampler, vec2(a, .5)); |
| 39 fsBuilder->codeAppend("\tfloat a = "); |
| 40 fsBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0
].c_str()); |
| 41 fsBuilder->codeAppend(".a;\n"); |
| 42 |
| 43 fsBuilder->codeAppendf("\t%s = ", args.fOutputColor); |
| 44 fsBuilder->appendTextureLookup(args.fSamplers[1], "vec2(a, .5)")
; |
| 45 fsBuilder->codeAppend(";\n"); |
| 46 } |
| 47 |
| 48 private: |
| 49 typedef GrGLFragmentProcessor INHERITED; |
| 50 }; |
| 51 |
| 52 private: |
| 53 Index8toRGBEffect(GrTexture* tex, GrTexture* colorMapTexture, |
| 54 const SkMatrix& matrix, GrCoordSet coordSet) |
| 55 : GrSingleTextureEffect(tex, matrix, GrTextureParams::kNone_FilterMo
de, coordSet) |
| 56 , fColorMapTextureAccess(colorMapTexture) { |
| 57 this->initClassID<Index8toRGBEffect>(); |
| 58 this->addTextureAccess(&fColorMapTextureAccess); |
| 59 } |
| 60 |
| 61 GrGLFragmentProcessor* onCreateGLInstance() const override { return new
GLProcessor(*this); } |
| 62 |
| 63 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, |
| 64 GrProcessorKeyBuilder* b) const override { |
| 65 GLProcessor::GenKey(*this, caps, b); |
| 66 } |
| 67 |
| 68 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
| 69 updateInvariantOutputForModulation(inout); |
| 70 } |
| 71 |
| 72 bool onIsEqual(const GrFragmentProcessor& other) const override { return
true; } |
| 73 |
| 74 GrTextureAccess fColorMapTextureAccess; |
| 75 |
| 76 typedef GrFragmentProcessor INHERITED; |
| 77 }; |
| 78 } |
| 79 ////////////////////////////////////////////////////////////////////////////// |
| 80 |
| 81 GrFragmentProcessor* GrIndex8toRGBEffect::Create(GrTexture* tex, GrTexture* colo
rMapTexture, |
| 82 const SkMatrix& matrix, GrCoord
Set coordSet) { |
| 83 SkASSERT(tex && colorMapTexture); |
| 84 return Index8toRGBEffect::Create(tex, colorMapTexture, matrix, coordSet); |
| 85 } |
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