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Unified Diff: Source/core/rendering/line/LineWidth.cpp

Issue 149513005: Stacked floats with shape-outside should allow inline content to interact with the non-outermost fl… (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 11 months ago
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Index: Source/core/rendering/line/LineWidth.cpp
diff --git a/Source/core/rendering/line/LineWidth.cpp b/Source/core/rendering/line/LineWidth.cpp
index 194267aeb8aca44ce6807e5833fea75c7be1f968..ee710a095efac955cb24e6a7d5cae1a9c8c296f9 100644
--- a/Source/core/rendering/line/LineWidth.cpp
+++ b/Source/core/rendering/line/LineWidth.cpp
@@ -72,47 +72,31 @@ void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(FloatingObject* newFloat
if (height < m_block.logicalTopForFloat(newFloat) || height >= m_block.logicalBottomForFloat(newFloat))
return;
- // When floats with shape outside are stacked, the floats are positioned based on the margin box of the float,
- // not the shape's contour. Since we computed the width based on the shape contour when we added the float,
- // when we add a subsequent float on the same line, we need to undo the shape delta in order to position
- // based on the margin box. In order to do this, we need to walk back through the floating object list to find
- // the first previous float that is on the same side as our newFloat.
- ShapeOutsideInfo* previousShapeOutsideInfo = 0;
- const FloatingObjectSet& floatingObjectSet = m_block.m_floatingObjects->set();
- FloatingObjectSetIterator it = floatingObjectSet.end();
- FloatingObjectSetIterator begin = floatingObjectSet.begin();
- LayoutUnit lineHeight = m_block.lineHeight(m_isFirstLine, m_block.isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes);
- for (--it; it != begin; --it) {
- FloatingObject* previousFloat = *it;
- if (previousFloat != newFloat && previousFloat->type() == newFloat->type()) {
- previousShapeOutsideInfo = previousFloat->renderer()->shapeOutsideInfo();
- if (previousShapeOutsideInfo)
- previousShapeOutsideInfo->updateDeltasForContainingBlockLine(&m_block, previousFloat, m_block.logicalHeight(), lineHeight);
- break;
- }
- }
-
ShapeOutsideInfo* shapeOutsideInfo = newFloat->renderer()->shapeOutsideInfo();
- if (shapeOutsideInfo)
+ if (shapeOutsideInfo) {
+ LayoutUnit lineHeight = m_block.lineHeight(m_isFirstLine, m_block.isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes);
shapeOutsideInfo->updateDeltasForContainingBlockLine(&m_block, newFloat, m_block.logicalHeight(), lineHeight);
+ }
if (newFloat->type() == FloatingObject::FloatLeft) {
float newLeft = m_block.logicalRightForFloat(newFloat);
- if (previousShapeOutsideInfo)
- newLeft -= previousShapeOutsideInfo->rightMarginBoxDelta();
- if (shapeOutsideInfo)
- newLeft += shapeOutsideInfo->rightMarginBoxDelta();
-
+ if (shapeOutsideInfo) {
+ if (shapeOutsideInfo->lineOverlapsShape())
+ newLeft += shapeOutsideInfo->rightMarginBoxDelta();
+ else // If the line doesn't overlap the shape, then we need to act as if this float didn't exist.
+ newLeft = m_left;
+ }
if (shouldIndentText() && m_block.style()->isLeftToRightDirection())
newLeft += floorToInt(m_block.textIndentOffset());
m_left = std::max<float>(m_left, newLeft);
} else {
float newRight = m_block.logicalLeftForFloat(newFloat);
- if (previousShapeOutsideInfo)
- newRight -= previousShapeOutsideInfo->leftMarginBoxDelta();
- if (shapeOutsideInfo)
- newRight += shapeOutsideInfo->leftMarginBoxDelta();
-
+ if (shapeOutsideInfo) {
+ if (shapeOutsideInfo->lineOverlapsShape())
+ newRight += shapeOutsideInfo->leftMarginBoxDelta();
+ else // If the line doesn't overlap the shape, then we need to act as if this float didn't exist.
leviw_travelin_and_unemployed 2014/02/27 21:59:06 I could go so far as to suggest linking to the spe
+ newRight = m_right;
+ }
if (shouldIndentText() && !m_block.style()->isLeftToRightDirection())
newRight -= floorToInt(m_block.textIndentOffset());
m_right = std::min<float>(m_right, newRight);
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