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| 1 /* | 1 /* |
| 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) | 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| 4 * (C) 2007 David Smith (catfish.man@gmail.com) | 4 * (C) 2007 David Smith (catfish.man@gmail.com) |
| 5 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc.
All rights reserved. | 5 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc.
All rights reserved. |
| 6 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 6 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| 7 * | 7 * |
| 8 * This library is free software; you can redistribute it and/or | 8 * This library is free software; you can redistribute it and/or |
| 9 * modify it under the terms of the GNU Library General Public | 9 * modify it under the terms of the GNU Library General Public |
| 10 * License as published by the Free Software Foundation; either | 10 * License as published by the Free Software Foundation; either |
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| 105 | 105 |
| 106 ComputeFloatOffsetAdapter(const RenderBlockFlow* renderer, int lineTop, int
lineBottom, LayoutUnit offset) | 106 ComputeFloatOffsetAdapter(const RenderBlockFlow* renderer, int lineTop, int
lineBottom, LayoutUnit offset) |
| 107 : m_renderer(renderer) | 107 : m_renderer(renderer) |
| 108 , m_lineTop(lineTop) | 108 , m_lineTop(lineTop) |
| 109 , m_lineBottom(lineBottom) | 109 , m_lineBottom(lineBottom) |
| 110 , m_offset(offset) | 110 , m_offset(offset) |
| 111 , m_outermostFloat(0) | 111 , m_outermostFloat(0) |
| 112 { | 112 { |
| 113 } | 113 } |
| 114 | 114 |
| 115 virtual ~ComputeFloatOffsetAdapter() { } |
| 116 |
| 115 int lowValue() const { return m_lineTop; } | 117 int lowValue() const { return m_lineTop; } |
| 116 int highValue() const { return m_lineBottom; } | 118 int highValue() const { return m_lineBottom; } |
| 117 void collectIfNeeded(const IntervalType&); | 119 void collectIfNeeded(const IntervalType&); |
| 118 | 120 |
| 119 LayoutUnit offset() const { return m_offset; } | 121 LayoutUnit offset() const { return m_offset; } |
| 120 LayoutUnit shapeOffset() const; | |
| 121 LayoutUnit heightRemaining() const; | |
| 122 | 122 |
| 123 private: | 123 protected: |
| 124 bool updateOffsetIfNeeded(const FloatingObject*); | 124 virtual bool updateOffsetIfNeeded(const FloatingObject*) = 0; |
| 125 | 125 |
| 126 const RenderBlockFlow* m_renderer; | 126 const RenderBlockFlow* m_renderer; |
| 127 int m_lineTop; | 127 int m_lineTop; |
| 128 int m_lineBottom; | 128 int m_lineBottom; |
| 129 LayoutUnit m_offset; | 129 LayoutUnit m_offset; |
| 130 const FloatingObject* m_outermostFloat; | 130 const FloatingObject* m_outermostFloat; |
| 131 }; | 131 }; |
| 132 | 132 |
| 133 template <FloatingObject::Type FloatTypeValue> |
| 134 class ComputeFloatOffsetForFloatLayoutAdapter : public ComputeFloatOffsetAdapter
<FloatTypeValue> { |
| 135 public: |
| 136 ComputeFloatOffsetForFloatLayoutAdapter(const RenderBlockFlow* renderer, Lay
outUnit lineTop, LayoutUnit lineBottom, LayoutUnit offset) |
| 137 : ComputeFloatOffsetAdapter<FloatTypeValue>(renderer, lineTop, lineBotto
m, offset) |
| 138 { |
| 139 } |
| 140 |
| 141 virtual ~ComputeFloatOffsetForFloatLayoutAdapter() { } |
| 142 |
| 143 LayoutUnit heightRemaining() const; |
| 144 |
| 145 protected: |
| 146 virtual bool updateOffsetIfNeeded(const FloatingObject*) OVERRIDE FINAL; |
| 147 }; |
| 148 |
| 149 template <FloatingObject::Type FloatTypeValue> |
| 150 class ComputeFloatOffsetForLineLayoutAdapter : public ComputeFloatOffsetAdapter<
FloatTypeValue> { |
| 151 public: |
| 152 ComputeFloatOffsetForLineLayoutAdapter(const RenderBlockFlow* renderer, Layo
utUnit lineTop, LayoutUnit lineBottom, LayoutUnit offset) |
| 153 : ComputeFloatOffsetAdapter<FloatTypeValue>(renderer, lineTop, lineBotto
m, offset) |
| 154 { |
| 155 } |
| 156 |
| 157 virtual ~ComputeFloatOffsetForLineLayoutAdapter() { } |
| 158 |
| 159 protected: |
| 160 virtual bool updateOffsetIfNeeded(const FloatingObject*) OVERRIDE FINAL; |
| 161 }; |
| 162 |
| 133 | 163 |
| 134 FloatingObjects::~FloatingObjects() | 164 FloatingObjects::~FloatingObjects() |
| 135 { | 165 { |
| 136 // FIXME: m_set should use OwnPtr instead. | 166 // FIXME: m_set should use OwnPtr instead. |
| 137 deleteAllValues(m_set); | 167 deleteAllValues(m_set); |
| 138 } | 168 } |
| 139 void FloatingObjects::clearLineBoxTreePointers() | 169 void FloatingObjects::clearLineBoxTreePointers() |
| 140 { | 170 { |
| 141 // Clear references to originating lines, since the lines are being deleted | 171 // Clear references to originating lines, since the lines are being deleted |
| 142 FloatingObjectSetIterator end = m_set.end(); | 172 FloatingObjectSetIterator end = m_set.end(); |
| 143 for (FloatingObjectSetIterator it = m_set.begin(); it != end; ++it) { | 173 for (FloatingObjectSetIterator it = m_set.begin(); it != end; ++it) { |
| 144 ASSERT(!((*it)->originatingLine()) || (*it)->originatingLine()->renderer
() == m_renderer); | 174 ASSERT(!((*it)->originatingLine()) || (*it)->originatingLine()->renderer
() == m_renderer); |
| 145 (*it)->setOriginatingLine(0); | 175 (*it)->setOriginatingLine(0); |
| 146 } | 176 } |
| 147 } | 177 } |
| 148 | 178 |
| 149 template<> | |
| 150 inline bool ComputeFloatOffsetAdapter<FloatingObject::FloatLeft>::updateOffsetIf
Needed(const FloatingObject* floatingObject) | |
| 151 { | |
| 152 LayoutUnit logicalRight = m_renderer->logicalRightForFloat(floatingObject); | |
| 153 if (logicalRight > m_offset) { | |
| 154 m_offset = logicalRight; | |
| 155 return true; | |
| 156 } | |
| 157 return false; | |
| 158 } | |
| 159 | |
| 160 FloatingObjects::FloatingObjects(const RenderBlockFlow* renderer, bool horizonta
lWritingMode) | 179 FloatingObjects::FloatingObjects(const RenderBlockFlow* renderer, bool horizonta
lWritingMode) |
| 161 : m_placedFloatsTree(UninitializedTree) | 180 : m_placedFloatsTree(UninitializedTree) |
| 162 , m_leftObjectsCount(0) | 181 , m_leftObjectsCount(0) |
| 163 , m_rightObjectsCount(0) | 182 , m_rightObjectsCount(0) |
| 164 , m_horizontalWritingMode(horizontalWritingMode) | 183 , m_horizontalWritingMode(horizontalWritingMode) |
| 165 , m_renderer(renderer) | 184 , m_renderer(renderer) |
| 166 , m_cachedHorizontalWritingMode(false) | 185 , m_cachedHorizontalWritingMode(false) |
| 167 { | 186 { |
| 168 } | 187 } |
| 169 | 188 |
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| 350 m_placedFloatsTree.initIfNeeded(m_renderer->view()->intervalArena()); | 369 m_placedFloatsTree.initIfNeeded(m_renderer->view()->intervalArena()); |
| 351 FloatingObjectSetIterator it = m_set.begin(); | 370 FloatingObjectSetIterator it = m_set.begin(); |
| 352 FloatingObjectSetIterator end = m_set.end(); | 371 FloatingObjectSetIterator end = m_set.end(); |
| 353 for (; it != end; ++it) { | 372 for (; it != end; ++it) { |
| 354 FloatingObject* floatingObject = *it; | 373 FloatingObject* floatingObject = *it; |
| 355 if (floatingObject->isPlaced()) | 374 if (floatingObject->isPlaced()) |
| 356 m_placedFloatsTree.add(intervalForFloatingObject(floatingObject)); | 375 m_placedFloatsTree.add(intervalForFloatingObject(floatingObject)); |
| 357 } | 376 } |
| 358 } | 377 } |
| 359 | 378 |
| 360 static inline ShapeOutsideInfo* shapeInfoForFloat(const FloatingObject* floating
Object, const RenderBlockFlow* containingBlock, LayoutUnit lineTop, LayoutUnit l
ineBottom) | |
| 361 { | |
| 362 if (floatingObject) { | |
| 363 if (ShapeOutsideInfo* shapeOutside = floatingObject->renderer()->shapeOu
tsideInfo()) { | |
| 364 shapeOutside->updateDeltasForContainingBlockLine(containingBlock, fl
oatingObject, lineTop, lineBottom - lineTop); | |
| 365 return shapeOutside; | |
| 366 } | |
| 367 } | |
| 368 | |
| 369 return 0; | |
| 370 } | |
| 371 | |
| 372 template<> | |
| 373 inline LayoutUnit ComputeFloatOffsetAdapter<FloatingObject::FloatLeft>::shapeOff
set() const | |
| 374 { | |
| 375 if (ShapeOutsideInfo* shapeOutside = shapeInfoForFloat(m_outermostFloat, m_r
enderer, m_lineTop, m_lineBottom)) | |
| 376 return m_offset + shapeOutside->rightMarginBoxDelta(); | |
| 377 | |
| 378 return m_offset; | |
| 379 } | |
| 380 | |
| 381 template<> | |
| 382 inline LayoutUnit ComputeFloatOffsetAdapter<FloatingObject::FloatRight>::shapeOf
fset() const | |
| 383 { | |
| 384 if (ShapeOutsideInfo* shapeOutside = shapeInfoForFloat(m_outermostFloat, m_r
enderer, m_lineTop, m_lineBottom)) | |
| 385 return m_offset + shapeOutside->leftMarginBoxDelta(); | |
| 386 | |
| 387 return m_offset; | |
| 388 } | |
| 389 | |
| 390 LayoutUnit FloatingObjects::logicalLeftOffsetForPositioningFloat(LayoutUnit fixe
dOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining) | 379 LayoutUnit FloatingObjects::logicalLeftOffsetForPositioningFloat(LayoutUnit fixe
dOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining) |
| 391 { | 380 { |
| 392 int logicalTopAsInt = roundToInt(logicalTop); | 381 int logicalTopAsInt = roundToInt(logicalTop); |
| 393 ComputeFloatOffsetAdapter<FloatingObject::FloatLeft> adapter(m_renderer, log
icalTopAsInt, logicalTopAsInt, fixedOffset); | 382 ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft> adapter(m
_renderer, logicalTopAsInt, logicalTopAsInt, fixedOffset); |
| 394 placedFloatsTree().allOverlapsWithAdapter(adapter); | 383 placedFloatsTree().allOverlapsWithAdapter(adapter); |
| 395 | 384 |
| 396 if (heightRemaining) | 385 if (heightRemaining) |
| 397 *heightRemaining = adapter.heightRemaining(); | 386 *heightRemaining = adapter.heightRemaining(); |
| 398 | 387 |
| 399 return adapter.offset(); | 388 return adapter.offset(); |
| 400 } | 389 } |
| 401 | 390 |
| 402 LayoutUnit FloatingObjects::logicalRightOffsetForPositioningFloat(LayoutUnit fix
edOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining) | 391 LayoutUnit FloatingObjects::logicalRightOffsetForPositioningFloat(LayoutUnit fix
edOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining) |
| 403 { | 392 { |
| 404 int logicalTopAsInt = roundToInt(logicalTop); | 393 int logicalTopAsInt = roundToInt(logicalTop); |
| 405 ComputeFloatOffsetAdapter<FloatingObject::FloatRight> adapter(m_renderer, lo
gicalTopAsInt, logicalTopAsInt, fixedOffset); | 394 ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight> adapter(
m_renderer, logicalTopAsInt, logicalTopAsInt, fixedOffset); |
| 406 placedFloatsTree().allOverlapsWithAdapter(adapter); | 395 placedFloatsTree().allOverlapsWithAdapter(adapter); |
| 407 | 396 |
| 408 if (heightRemaining) | 397 if (heightRemaining) |
| 409 *heightRemaining = adapter.heightRemaining(); | 398 *heightRemaining = adapter.heightRemaining(); |
| 410 | 399 |
| 411 return min(fixedOffset, adapter.offset()); | 400 return min(fixedOffset, adapter.offset()); |
| 412 } | 401 } |
| 413 | 402 |
| 414 LayoutUnit FloatingObjects::logicalLeftOffset(LayoutUnit fixedOffset, LayoutUnit
logicalTop, LayoutUnit logicalHeight) | 403 LayoutUnit FloatingObjects::logicalLeftOffset(LayoutUnit fixedOffset, LayoutUnit
logicalTop, LayoutUnit logicalHeight) |
| 415 { | 404 { |
| 416 ComputeFloatOffsetAdapter<FloatingObject::FloatLeft> adapter(m_renderer, rou
ndToInt(logicalTop), roundToInt(logicalTop + logicalHeight), fixedOffset); | 405 ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft> adapter(m_
renderer, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), fixedO
ffset); |
| 417 placedFloatsTree().allOverlapsWithAdapter(adapter); | 406 placedFloatsTree().allOverlapsWithAdapter(adapter); |
| 418 | 407 |
| 419 return adapter.shapeOffset(); | 408 return adapter.offset(); |
| 420 } | 409 } |
| 421 | 410 |
| 422 LayoutUnit FloatingObjects::logicalRightOffset(LayoutUnit fixedOffset, LayoutUni
t logicalTop, LayoutUnit logicalHeight) | 411 LayoutUnit FloatingObjects::logicalRightOffset(LayoutUnit fixedOffset, LayoutUni
t logicalTop, LayoutUnit logicalHeight) |
| 423 { | 412 { |
| 424 ComputeFloatOffsetAdapter<FloatingObject::FloatRight> adapter(m_renderer, ro
undToInt(logicalTop), roundToInt(logicalTop + logicalHeight), fixedOffset); | 413 ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight> adapter(m
_renderer, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), fixed
Offset); |
| 425 placedFloatsTree().allOverlapsWithAdapter(adapter); | 414 placedFloatsTree().allOverlapsWithAdapter(adapter); |
| 426 | 415 |
| 427 return min(fixedOffset, adapter.shapeOffset()); | 416 return min(fixedOffset, adapter.offset()); |
| 428 } | 417 } |
| 429 | 418 |
| 430 FloatingObjects::FloatBottomCachedValue::FloatBottomCachedValue() | 419 FloatingObjects::FloatBottomCachedValue::FloatBottomCachedValue() |
| 431 : value(0) | 420 : value(0) |
| 432 , dirty(true) | 421 , dirty(true) |
| 433 { | 422 { |
| 434 } | 423 } |
| 435 | 424 |
| 436 inline static bool rangesIntersect(int floatTop, int floatBottom, int objectTop,
int objectBottom) | 425 inline static bool rangesIntersect(int floatTop, int floatBottom, int objectTop,
int objectBottom) |
| 437 { | 426 { |
| 438 if (objectTop >= floatBottom || objectBottom < floatTop) | 427 if (objectTop >= floatBottom || objectBottom < floatTop) |
| 439 return false; | 428 return false; |
| 440 | 429 |
| 441 // The top of the object overlaps the float | 430 // The top of the object overlaps the float |
| 442 if (objectTop >= floatTop) | 431 if (objectTop >= floatTop) |
| 443 return true; | 432 return true; |
| 444 | 433 |
| 445 // The object encloses the float | 434 // The object encloses the float |
| 446 if (objectTop < floatTop && objectBottom > floatBottom) | 435 if (objectTop < floatTop && objectBottom > floatBottom) |
| 447 return true; | 436 return true; |
| 448 | 437 |
| 449 // The bottom of the object overlaps the float | 438 // The bottom of the object overlaps the float |
| 450 if (objectBottom > objectTop && objectBottom > floatTop && objectBottom <= f
loatBottom) | 439 if (objectBottom > objectTop && objectBottom > floatTop && objectBottom <= f
loatBottom) |
| 451 return true; | 440 return true; |
| 452 | 441 |
| 453 return false; | 442 return false; |
| 454 } | 443 } |
| 455 | 444 |
| 456 template<> | 445 template<> |
| 457 inline bool ComputeFloatOffsetAdapter<FloatingObject::FloatRight>::updateOffsetI
fNeeded(const FloatingObject* floatingObject) | 446 inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft>::
updateOffsetIfNeeded(const FloatingObject* floatingObject) |
| 447 { |
| 448 LayoutUnit logicalRight = m_renderer->logicalRightForFloat(floatingObject); |
| 449 if (logicalRight > m_offset) { |
| 450 m_offset = logicalRight; |
| 451 return true; |
| 452 } |
| 453 return false; |
| 454 } |
| 455 |
| 456 template<> |
| 457 inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight>:
:updateOffsetIfNeeded(const FloatingObject* floatingObject) |
| 458 { | 458 { |
| 459 LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(floatingObject); | 459 LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(floatingObject); |
| 460 if (logicalLeft < m_offset) { | 460 if (logicalLeft < m_offset) { |
| 461 m_offset = logicalLeft; | 461 m_offset = logicalLeft; |
| 462 return true; | 462 return true; |
| 463 } | 463 } |
| 464 return false; | 464 return false; |
| 465 } | 465 } |
| 466 | 466 |
| 467 template <FloatingObject::Type FloatTypeValue> | 467 template <FloatingObject::Type FloatTypeValue> |
| 468 LayoutUnit ComputeFloatOffsetForFloatLayoutAdapter<FloatTypeValue>::heightRemain
ing() const |
| 469 { |
| 470 return this->m_outermostFloat ? this->m_renderer->logicalBottomForFloat(this
->m_outermostFloat) - this->m_lineTop : LayoutUnit(1); |
| 471 } |
| 472 |
| 473 template <FloatingObject::Type FloatTypeValue> |
| 468 inline void ComputeFloatOffsetAdapter<FloatTypeValue>::collectIfNeeded(const Int
ervalType& interval) | 474 inline void ComputeFloatOffsetAdapter<FloatTypeValue>::collectIfNeeded(const Int
ervalType& interval) |
| 469 { | 475 { |
| 470 const FloatingObject* floatingObject = interval.data(); | 476 const FloatingObject* floatingObject = interval.data(); |
| 471 if (floatingObject->type() != FloatTypeValue || !rangesIntersect(interval.lo
w(), interval.high(), m_lineTop, m_lineBottom)) | 477 if (floatingObject->type() != FloatTypeValue || !rangesIntersect(interval.lo
w(), interval.high(), m_lineTop, m_lineBottom)) |
| 472 return; | 478 return; |
| 473 | 479 |
| 474 // Make sure the float hasn't changed since it was added to the placed float
s tree. | 480 // Make sure the float hasn't changed since it was added to the placed float
s tree. |
| 475 ASSERT(floatingObject->isPlaced()); | 481 ASSERT(floatingObject->isPlaced()); |
| 476 ASSERT(interval.low() == m_renderer->pixelSnappedLogicalTopForFloat(floating
Object)); | 482 ASSERT(interval.low() == m_renderer->pixelSnappedLogicalTopForFloat(floating
Object)); |
| 477 ASSERT(interval.high() == m_renderer->pixelSnappedLogicalBottomForFloat(floa
tingObject)); | 483 ASSERT(interval.high() == m_renderer->pixelSnappedLogicalBottomForFloat(floa
tingObject)); |
| 478 | 484 |
| 479 bool floatIsNewExtreme = updateOffsetIfNeeded(floatingObject); | 485 bool floatIsNewExtreme = updateOffsetIfNeeded(floatingObject); |
| 480 if (floatIsNewExtreme) | 486 if (floatIsNewExtreme) |
| 481 m_outermostFloat = floatingObject; | 487 m_outermostFloat = floatingObject; |
| 482 } | 488 } |
| 483 | 489 |
| 484 template <FloatingObject::Type FloatTypeValue> | 490 static inline ShapeOutsideInfo* shapeInfoForFloat(const FloatingObject* floating
Object, const RenderBlockFlow* containingBlock, LayoutUnit lineTop, LayoutUnit l
ineBottom) |
| 485 LayoutUnit ComputeFloatOffsetAdapter<FloatTypeValue>::heightRemaining() const | |
| 486 { | 491 { |
| 487 return m_outermostFloat ? m_renderer->logicalBottomForFloat(m_outermostFloat
) - m_lineTop : LayoutUnit(1); | 492 if (floatingObject) { |
| 493 if (ShapeOutsideInfo* shapeOutside = floatingObject->renderer()->shapeOu
tsideInfo()) { |
| 494 shapeOutside->updateDeltasForContainingBlockLine(containingBlock, fl
oatingObject, lineTop, lineBottom - lineTop); |
| 495 return shapeOutside; |
| 496 } |
| 497 } |
| 498 |
| 499 return 0; |
| 500 } |
| 501 |
| 502 template<> |
| 503 inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft>::u
pdateOffsetIfNeeded(const FloatingObject* floatingObject) |
| 504 { |
| 505 LayoutUnit logicalRight = m_renderer->logicalRightForFloat(floatingObject); |
| 506 if (ShapeOutsideInfo* shapeOutside = shapeInfoForFloat(floatingObject, m_ren
derer, m_lineTop, m_lineBottom)) { |
| 507 if (!shapeOutside->lineOverlapsShape()) |
| 508 return false; |
| 509 |
| 510 logicalRight += shapeOutside->rightMarginBoxDelta(); |
| 511 } |
| 512 if (logicalRight > m_offset) { |
| 513 m_offset = logicalRight; |
| 514 return true; |
| 515 } |
| 516 |
| 517 return false; |
| 518 } |
| 519 |
| 520 template<> |
| 521 inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight>::
updateOffsetIfNeeded(const FloatingObject* floatingObject) |
| 522 { |
| 523 LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(floatingObject); |
| 524 if (ShapeOutsideInfo* shapeOutside = shapeInfoForFloat(floatingObject, m_ren
derer, m_lineTop, m_lineBottom)) { |
| 525 if (!shapeOutside->lineOverlapsShape()) |
| 526 return false; |
| 527 |
| 528 logicalLeft += shapeOutside->leftMarginBoxDelta(); |
| 529 } |
| 530 if (logicalLeft < m_offset) { |
| 531 m_offset = logicalLeft; |
| 532 return true; |
| 533 } |
| 534 |
| 535 return false; |
| 488 } | 536 } |
| 489 | 537 |
| 490 #ifndef NDEBUG | 538 #ifndef NDEBUG |
| 491 // These helpers are only used by the PODIntervalTree for debugging purposes. | 539 // These helpers are only used by the PODIntervalTree for debugging purposes. |
| 492 String ValueToString<int>::string(const int value) | 540 String ValueToString<int>::string(const int value) |
| 493 { | 541 { |
| 494 return String::number(value); | 542 return String::number(value); |
| 495 } | 543 } |
| 496 | 544 |
| 497 String ValueToString<FloatingObject*>::string(const FloatingObject* floatingObje
ct) | 545 String ValueToString<FloatingObject*>::string(const FloatingObject* floatingObje
ct) |
| 498 { | 546 { |
| 499 return String::format("%p (%dx%d %dx%d)", floatingObject, floatingObject->fr
ameRect().pixelSnappedX(), floatingObject->frameRect().pixelSnappedY(), floating
Object->frameRect().pixelSnappedMaxX(), floatingObject->frameRect().pixelSnapped
MaxY()); | 547 return String::format("%p (%dx%d %dx%d)", floatingObject, floatingObject->fr
ameRect().pixelSnappedX(), floatingObject->frameRect().pixelSnappedY(), floating
Object->frameRect().pixelSnappedMaxX(), floatingObject->frameRect().pixelSnapped
MaxY()); |
| 500 } | 548 } |
| 501 #endif | 549 #endif |
| 502 | 550 |
| 503 | 551 |
| 504 } // namespace WebCore | 552 } // namespace WebCore |
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