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| 1 /* | 1 /* |
| 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) | 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| 4 * (C) 2007 David Smith (catfish.man@gmail.com) | 4 * (C) 2007 David Smith (catfish.man@gmail.com) |
| 5 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc.
All rights reserved. | 5 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc.
All rights reserved. |
| 6 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 6 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| 7 * | 7 * |
| 8 * This library is free software; you can redistribute it and/or | 8 * This library is free software; you can redistribute it and/or |
| 9 * modify it under the terms of the GNU Library General Public | 9 * modify it under the terms of the GNU Library General Public |
| 10 * License as published by the Free Software Foundation; either | 10 * License as published by the Free Software Foundation; either |
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| 106 | 106 |
| 107 ComputeFloatOffsetAdapter(const RenderBlockFlow* renderer, int lineTop, int
lineBottom, LayoutUnit offset) | 107 ComputeFloatOffsetAdapter(const RenderBlockFlow* renderer, int lineTop, int
lineBottom, LayoutUnit offset) |
| 108 : m_renderer(renderer) | 108 : m_renderer(renderer) |
| 109 , m_lineTop(lineTop) | 109 , m_lineTop(lineTop) |
| 110 , m_lineBottom(lineBottom) | 110 , m_lineBottom(lineBottom) |
| 111 , m_offset(offset) | 111 , m_offset(offset) |
| 112 , m_outermostFloat(0) | 112 , m_outermostFloat(0) |
| 113 { | 113 { |
| 114 } | 114 } |
| 115 | 115 |
| 116 virtual ~ComputeFloatOffsetAdapter() { } |
| 117 |
| 116 int lowValue() const { return m_lineTop; } | 118 int lowValue() const { return m_lineTop; } |
| 117 int highValue() const { return m_lineBottom; } | 119 int highValue() const { return m_lineBottom; } |
| 118 void collectIfNeeded(const IntervalType&); | 120 void collectIfNeeded(const IntervalType&); |
| 119 | 121 |
| 120 LayoutUnit offset() const { return m_offset; } | 122 LayoutUnit offset() const { return m_offset; } |
| 121 LayoutUnit shapeOffset() const; | |
| 122 LayoutUnit heightRemaining() const; | |
| 123 | 123 |
| 124 private: | 124 protected: |
| 125 bool updateOffsetIfNeeded(const FloatingObject*); | 125 virtual bool updateOffsetIfNeeded(const FloatingObject*) = 0; |
| 126 | 126 |
| 127 const RenderBlockFlow* m_renderer; | 127 const RenderBlockFlow* m_renderer; |
| 128 int m_lineTop; | 128 int m_lineTop; |
| 129 int m_lineBottom; | 129 int m_lineBottom; |
| 130 LayoutUnit m_offset; | 130 LayoutUnit m_offset; |
| 131 const FloatingObject* m_outermostFloat; | 131 const FloatingObject* m_outermostFloat; |
| 132 }; | 132 }; |
| 133 | 133 |
| 134 template <FloatingObject::Type FloatTypeValue> |
| 135 class ComputeFloatOffsetForFloatLayoutAdapter : public ComputeFloatOffsetAdapter
<FloatTypeValue> { |
| 136 public: |
| 137 ComputeFloatOffsetForFloatLayoutAdapter(const RenderBlockFlow* renderer, Lay
outUnit lineTop, LayoutUnit lineBottom, LayoutUnit offset) |
| 138 : ComputeFloatOffsetAdapter<FloatTypeValue>(renderer, lineTop, lineBotto
m, offset) |
| 139 { |
| 140 } |
| 141 |
| 142 virtual ~ComputeFloatOffsetForFloatLayoutAdapter() { } |
| 143 |
| 144 LayoutUnit heightRemaining() const; |
| 145 |
| 146 protected: |
| 147 virtual bool updateOffsetIfNeeded(const FloatingObject*) OVERRIDE FINAL; |
| 148 }; |
| 149 |
| 150 template <FloatingObject::Type FloatTypeValue> |
| 151 class ComputeFloatOffsetForLineLayoutAdapter : public ComputeFloatOffsetAdapter<
FloatTypeValue> { |
| 152 public: |
| 153 ComputeFloatOffsetForLineLayoutAdapter(const RenderBlockFlow* renderer, Layo
utUnit lineTop, LayoutUnit lineBottom, LayoutUnit offset) |
| 154 : ComputeFloatOffsetAdapter<FloatTypeValue>(renderer, lineTop, lineBotto
m, offset) |
| 155 { |
| 156 } |
| 157 |
| 158 virtual ~ComputeFloatOffsetForLineLayoutAdapter() { } |
| 159 |
| 160 protected: |
| 161 virtual bool updateOffsetIfNeeded(const FloatingObject*) OVERRIDE FINAL; |
| 162 }; |
| 163 |
| 134 | 164 |
| 135 FloatingObjects::~FloatingObjects() | 165 FloatingObjects::~FloatingObjects() |
| 136 { | 166 { |
| 137 // FIXME: m_set should use OwnPtr instead. | 167 // FIXME: m_set should use OwnPtr instead. |
| 138 deleteAllValues(m_set); | 168 deleteAllValues(m_set); |
| 139 } | 169 } |
| 140 void FloatingObjects::clearLineBoxTreePointers() | 170 void FloatingObjects::clearLineBoxTreePointers() |
| 141 { | 171 { |
| 142 // Clear references to originating lines, since the lines are being deleted | 172 // Clear references to originating lines, since the lines are being deleted |
| 143 FloatingObjectSetIterator end = m_set.end(); | 173 FloatingObjectSetIterator end = m_set.end(); |
| 144 for (FloatingObjectSetIterator it = m_set.begin(); it != end; ++it) { | 174 for (FloatingObjectSetIterator it = m_set.begin(); it != end; ++it) { |
| 145 ASSERT(!((*it)->originatingLine()) || (*it)->originatingLine()->renderer
() == m_renderer); | 175 ASSERT(!((*it)->originatingLine()) || (*it)->originatingLine()->renderer
() == m_renderer); |
| 146 (*it)->setOriginatingLine(0); | 176 (*it)->setOriginatingLine(0); |
| 147 } | 177 } |
| 148 } | 178 } |
| 149 | 179 |
| 150 template<> | |
| 151 inline bool ComputeFloatOffsetAdapter<FloatingObject::FloatLeft>::updateOffsetIf
Needed(const FloatingObject* floatingObject) | |
| 152 { | |
| 153 LayoutUnit logicalRight = m_renderer->logicalRightForFloat(floatingObject); | |
| 154 if (logicalRight > m_offset) { | |
| 155 m_offset = logicalRight; | |
| 156 return true; | |
| 157 } | |
| 158 return false; | |
| 159 } | |
| 160 | |
| 161 FloatingObjects::FloatingObjects(const RenderBlockFlow* renderer, bool horizonta
lWritingMode) | 180 FloatingObjects::FloatingObjects(const RenderBlockFlow* renderer, bool horizonta
lWritingMode) |
| 162 : m_placedFloatsTree(UninitializedTree) | 181 : m_placedFloatsTree(UninitializedTree) |
| 163 , m_leftObjectsCount(0) | 182 , m_leftObjectsCount(0) |
| 164 , m_rightObjectsCount(0) | 183 , m_rightObjectsCount(0) |
| 165 , m_horizontalWritingMode(horizontalWritingMode) | 184 , m_horizontalWritingMode(horizontalWritingMode) |
| 166 , m_renderer(renderer) | 185 , m_renderer(renderer) |
| 167 , m_cachedHorizontalWritingMode(false) | 186 , m_cachedHorizontalWritingMode(false) |
| 168 { | 187 { |
| 169 } | 188 } |
| 170 | 189 |
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| 351 m_placedFloatsTree.initIfNeeded(m_renderer->view()->intervalArena()); | 370 m_placedFloatsTree.initIfNeeded(m_renderer->view()->intervalArena()); |
| 352 FloatingObjectSetIterator it = m_set.begin(); | 371 FloatingObjectSetIterator it = m_set.begin(); |
| 353 FloatingObjectSetIterator end = m_set.end(); | 372 FloatingObjectSetIterator end = m_set.end(); |
| 354 for (; it != end; ++it) { | 373 for (; it != end; ++it) { |
| 355 FloatingObject* floatingObject = *it; | 374 FloatingObject* floatingObject = *it; |
| 356 if (floatingObject->isPlaced()) | 375 if (floatingObject->isPlaced()) |
| 357 m_placedFloatsTree.add(intervalForFloatingObject(floatingObject)); | 376 m_placedFloatsTree.add(intervalForFloatingObject(floatingObject)); |
| 358 } | 377 } |
| 359 } | 378 } |
| 360 | 379 |
| 361 static inline ShapeOutsideInfo* shapeInfoForFloat(const FloatingObject* floating
Object, const RenderBlockFlow* containingBlock, LayoutUnit lineTop, LayoutUnit l
ineBottom) | |
| 362 { | |
| 363 if (floatingObject) { | |
| 364 if (ShapeOutsideInfo* shapeOutside = floatingObject->renderer()->shapeOu
tsideInfo()) { | |
| 365 shapeOutside->updateDeltasForContainingBlockLine(containingBlock, fl
oatingObject, lineTop, lineBottom - lineTop); | |
| 366 return shapeOutside; | |
| 367 } | |
| 368 } | |
| 369 | |
| 370 return 0; | |
| 371 } | |
| 372 | |
| 373 template<> | |
| 374 inline LayoutUnit ComputeFloatOffsetAdapter<FloatingObject::FloatLeft>::shapeOff
set() const | |
| 375 { | |
| 376 if (ShapeOutsideInfo* shapeOutside = shapeInfoForFloat(m_outermostFloat, m_r
enderer, m_lineTop, m_lineBottom)) | |
| 377 return m_offset + shapeOutside->rightMarginBoxDelta(); | |
| 378 | |
| 379 return m_offset; | |
| 380 } | |
| 381 | |
| 382 template<> | |
| 383 inline LayoutUnit ComputeFloatOffsetAdapter<FloatingObject::FloatRight>::shapeOf
fset() const | |
| 384 { | |
| 385 if (ShapeOutsideInfo* shapeOutside = shapeInfoForFloat(m_outermostFloat, m_r
enderer, m_lineTop, m_lineBottom)) | |
| 386 return m_offset + shapeOutside->leftMarginBoxDelta(); | |
| 387 | |
| 388 return m_offset; | |
| 389 } | |
| 390 | |
| 391 LayoutUnit FloatingObjects::logicalLeftOffsetForPositioningFloat(LayoutUnit fixe
dOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining) | 380 LayoutUnit FloatingObjects::logicalLeftOffsetForPositioningFloat(LayoutUnit fixe
dOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining) |
| 392 { | 381 { |
| 393 int logicalTopAsInt = roundToInt(logicalTop); | 382 int logicalTopAsInt = roundToInt(logicalTop); |
| 394 ComputeFloatOffsetAdapter<FloatingObject::FloatLeft> adapter(m_renderer, log
icalTopAsInt, logicalTopAsInt, fixedOffset); | 383 ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft> adapter(m
_renderer, logicalTopAsInt, logicalTopAsInt, fixedOffset); |
| 395 placedFloatsTree().allOverlapsWithAdapter(adapter); | 384 placedFloatsTree().allOverlapsWithAdapter(adapter); |
| 396 | 385 |
| 397 if (heightRemaining) | 386 if (heightRemaining) |
| 398 *heightRemaining = adapter.heightRemaining(); | 387 *heightRemaining = adapter.heightRemaining(); |
| 399 | 388 |
| 400 return adapter.offset(); | 389 return adapter.offset(); |
| 401 } | 390 } |
| 402 | 391 |
| 403 LayoutUnit FloatingObjects::logicalRightOffsetForPositioningFloat(LayoutUnit fix
edOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining) | 392 LayoutUnit FloatingObjects::logicalRightOffsetForPositioningFloat(LayoutUnit fix
edOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining) |
| 404 { | 393 { |
| 405 int logicalTopAsInt = roundToInt(logicalTop); | 394 int logicalTopAsInt = roundToInt(logicalTop); |
| 406 ComputeFloatOffsetAdapter<FloatingObject::FloatRight> adapter(m_renderer, lo
gicalTopAsInt, logicalTopAsInt, fixedOffset); | 395 ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight> adapter(
m_renderer, logicalTopAsInt, logicalTopAsInt, fixedOffset); |
| 407 placedFloatsTree().allOverlapsWithAdapter(adapter); | 396 placedFloatsTree().allOverlapsWithAdapter(adapter); |
| 408 | 397 |
| 409 if (heightRemaining) | 398 if (heightRemaining) |
| 410 *heightRemaining = adapter.heightRemaining(); | 399 *heightRemaining = adapter.heightRemaining(); |
| 411 | 400 |
| 412 return min(fixedOffset, adapter.offset()); | 401 return min(fixedOffset, adapter.offset()); |
| 413 } | 402 } |
| 414 | 403 |
| 415 LayoutUnit FloatingObjects::logicalLeftOffset(LayoutUnit fixedOffset, LayoutUnit
logicalTop, LayoutUnit logicalHeight) | 404 LayoutUnit FloatingObjects::logicalLeftOffset(LayoutUnit fixedOffset, LayoutUnit
logicalTop, LayoutUnit logicalHeight) |
| 416 { | 405 { |
| 417 ComputeFloatOffsetAdapter<FloatingObject::FloatLeft> adapter(m_renderer, rou
ndToInt(logicalTop), roundToInt(logicalTop + logicalHeight), fixedOffset); | 406 ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft> adapter(m_
renderer, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), fixedO
ffset); |
| 418 placedFloatsTree().allOverlapsWithAdapter(adapter); | 407 placedFloatsTree().allOverlapsWithAdapter(adapter); |
| 419 | 408 |
| 420 return adapter.shapeOffset(); | 409 return adapter.offset(); |
| 421 } | 410 } |
| 422 | 411 |
| 423 LayoutUnit FloatingObjects::logicalRightOffset(LayoutUnit fixedOffset, LayoutUni
t logicalTop, LayoutUnit logicalHeight) | 412 LayoutUnit FloatingObjects::logicalRightOffset(LayoutUnit fixedOffset, LayoutUni
t logicalTop, LayoutUnit logicalHeight) |
| 424 { | 413 { |
| 425 ComputeFloatOffsetAdapter<FloatingObject::FloatRight> adapter(m_renderer, ro
undToInt(logicalTop), roundToInt(logicalTop + logicalHeight), fixedOffset); | 414 ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight> adapter(m
_renderer, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), fixed
Offset); |
| 426 placedFloatsTree().allOverlapsWithAdapter(adapter); | 415 placedFloatsTree().allOverlapsWithAdapter(adapter); |
| 427 | 416 |
| 428 return min(fixedOffset, adapter.shapeOffset()); | 417 return min(fixedOffset, adapter.offset()); |
| 429 } | 418 } |
| 430 | 419 |
| 431 FloatingObjects::FloatBottomCachedValue::FloatBottomCachedValue() | 420 FloatingObjects::FloatBottomCachedValue::FloatBottomCachedValue() |
| 432 : value(0) | 421 : value(0) |
| 433 , dirty(true) | 422 , dirty(true) |
| 434 { | 423 { |
| 435 } | 424 } |
| 436 | 425 |
| 437 inline static bool rangesIntersect(int floatTop, int floatBottom, int objectTop,
int objectBottom) | 426 inline static bool rangesIntersect(int floatTop, int floatBottom, int objectTop,
int objectBottom) |
| 438 { | 427 { |
| 439 if (objectTop >= floatBottom || objectBottom < floatTop) | 428 if (objectTop >= floatBottom || objectBottom < floatTop) |
| 440 return false; | 429 return false; |
| 441 | 430 |
| 442 // The top of the object overlaps the float | 431 // The top of the object overlaps the float |
| 443 if (objectTop >= floatTop) | 432 if (objectTop >= floatTop) |
| 444 return true; | 433 return true; |
| 445 | 434 |
| 446 // The object encloses the float | 435 // The object encloses the float |
| 447 if (objectTop < floatTop && objectBottom > floatBottom) | 436 if (objectTop < floatTop && objectBottom > floatBottom) |
| 448 return true; | 437 return true; |
| 449 | 438 |
| 450 // The bottom of the object overlaps the float | 439 // The bottom of the object overlaps the float |
| 451 if (objectBottom > objectTop && objectBottom > floatTop && objectBottom <= f
loatBottom) | 440 if (objectBottom > objectTop && objectBottom > floatTop && objectBottom <= f
loatBottom) |
| 452 return true; | 441 return true; |
| 453 | 442 |
| 454 return false; | 443 return false; |
| 455 } | 444 } |
| 456 | 445 |
| 457 template<> | 446 template<> |
| 458 inline bool ComputeFloatOffsetAdapter<FloatingObject::FloatRight>::updateOffsetI
fNeeded(const FloatingObject* floatingObject) | 447 inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft>::
updateOffsetIfNeeded(const FloatingObject* floatingObject) |
| 448 { |
| 449 LayoutUnit logicalRight = m_renderer->logicalRightForFloat(floatingObject); |
| 450 if (logicalRight > m_offset) { |
| 451 m_offset = logicalRight; |
| 452 return true; |
| 453 } |
| 454 return false; |
| 455 } |
| 456 |
| 457 template<> |
| 458 inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight>:
:updateOffsetIfNeeded(const FloatingObject* floatingObject) |
| 459 { | 459 { |
| 460 LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(floatingObject); | 460 LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(floatingObject); |
| 461 if (logicalLeft < m_offset) { | 461 if (logicalLeft < m_offset) { |
| 462 m_offset = logicalLeft; | 462 m_offset = logicalLeft; |
| 463 return true; | 463 return true; |
| 464 } | 464 } |
| 465 return false; | 465 return false; |
| 466 } | 466 } |
| 467 | 467 |
| 468 template <FloatingObject::Type FloatTypeValue> | 468 template <FloatingObject::Type FloatTypeValue> |
| 469 LayoutUnit ComputeFloatOffsetForFloatLayoutAdapter<FloatTypeValue>::heightRemain
ing() const |
| 470 { |
| 471 return this->m_outermostFloat ? this->m_renderer->logicalBottomForFloat(this
->m_outermostFloat) - this->m_lineTop : LayoutUnit(1); |
| 472 } |
| 473 |
| 474 template <FloatingObject::Type FloatTypeValue> |
| 469 inline void ComputeFloatOffsetAdapter<FloatTypeValue>::collectIfNeeded(const Int
ervalType& interval) | 475 inline void ComputeFloatOffsetAdapter<FloatTypeValue>::collectIfNeeded(const Int
ervalType& interval) |
| 470 { | 476 { |
| 471 const FloatingObject* floatingObject = interval.data(); | 477 const FloatingObject* floatingObject = interval.data(); |
| 472 if (floatingObject->type() != FloatTypeValue || !rangesIntersect(interval.lo
w(), interval.high(), m_lineTop, m_lineBottom)) | 478 if (floatingObject->type() != FloatTypeValue || !rangesIntersect(interval.lo
w(), interval.high(), m_lineTop, m_lineBottom)) |
| 473 return; | 479 return; |
| 474 | 480 |
| 475 // Make sure the float hasn't changed since it was added to the placed float
s tree. | 481 // Make sure the float hasn't changed since it was added to the placed float
s tree. |
| 476 ASSERT(floatingObject->isPlaced()); | 482 ASSERT(floatingObject->isPlaced()); |
| 477 ASSERT(interval.low() == m_renderer->pixelSnappedLogicalTopForFloat(floating
Object)); | 483 ASSERT(interval.low() == m_renderer->pixelSnappedLogicalTopForFloat(floating
Object)); |
| 478 ASSERT(interval.high() == m_renderer->pixelSnappedLogicalBottomForFloat(floa
tingObject)); | 484 ASSERT(interval.high() == m_renderer->pixelSnappedLogicalBottomForFloat(floa
tingObject)); |
| 479 | 485 |
| 480 bool floatIsNewExtreme = updateOffsetIfNeeded(floatingObject); | 486 bool floatIsNewExtreme = updateOffsetIfNeeded(floatingObject); |
| 481 if (floatIsNewExtreme) | 487 if (floatIsNewExtreme) |
| 482 m_outermostFloat = floatingObject; | 488 m_outermostFloat = floatingObject; |
| 483 } | 489 } |
| 484 | 490 |
| 485 template <FloatingObject::Type FloatTypeValue> | 491 static inline ShapeOutsideInfo* shapeInfoForFloat(const FloatingObject* floating
Object, const RenderBlockFlow* containingBlock, LayoutUnit lineTop, LayoutUnit l
ineBottom) |
| 486 LayoutUnit ComputeFloatOffsetAdapter<FloatTypeValue>::heightRemaining() const | |
| 487 { | 492 { |
| 488 return m_outermostFloat ? m_renderer->logicalBottomForFloat(m_outermostFloat
) - m_lineTop : LayoutUnit(1); | 493 if (floatingObject) { |
| 494 if (ShapeOutsideInfo* shapeOutside = floatingObject->renderer()->shapeOu
tsideInfo()) { |
| 495 shapeOutside->updateDeltasForContainingBlockLine(containingBlock, fl
oatingObject, lineTop, lineBottom - lineTop); |
| 496 return shapeOutside; |
| 497 } |
| 498 } |
| 499 |
| 500 return nullptr; |
| 501 } |
| 502 |
| 503 template<> |
| 504 inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft>::u
pdateOffsetIfNeeded(const FloatingObject* floatingObject) |
| 505 { |
| 506 LayoutUnit logicalRight = m_renderer->logicalRightForFloat(floatingObject); |
| 507 if (ShapeOutsideInfo* shapeOutside = shapeInfoForFloat(floatingObject, m_ren
derer, m_lineTop, m_lineBottom)) { |
| 508 if (!shapeOutside->lineOverlapsShape()) |
| 509 return false; |
| 510 |
| 511 logicalRight += shapeOutside->rightMarginBoxDelta(); |
| 512 } |
| 513 if (logicalRight > m_offset) { |
| 514 m_offset = logicalRight; |
| 515 return true; |
| 516 } |
| 517 |
| 518 return false; |
| 519 } |
| 520 |
| 521 template<> |
| 522 inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight>::
updateOffsetIfNeeded(const FloatingObject* floatingObject) |
| 523 { |
| 524 LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(floatingObject); |
| 525 if (ShapeOutsideInfo* shapeOutside = shapeInfoForFloat(floatingObject, m_ren
derer, m_lineTop, m_lineBottom)) { |
| 526 if (!shapeOutside->lineOverlapsShape()) |
| 527 return false; |
| 528 |
| 529 logicalLeft += shapeOutside->leftMarginBoxDelta(); |
| 530 } |
| 531 if (logicalLeft < m_offset) { |
| 532 m_offset = logicalLeft; |
| 533 return true; |
| 534 } |
| 535 |
| 536 return false; |
| 489 } | 537 } |
| 490 | 538 |
| 491 #ifndef NDEBUG | 539 #ifndef NDEBUG |
| 492 // These helpers are only used by the PODIntervalTree for debugging purposes. | 540 // These helpers are only used by the PODIntervalTree for debugging purposes. |
| 493 String ValueToString<int>::string(const int value) | 541 String ValueToString<int>::string(const int value) |
| 494 { | 542 { |
| 495 return String::number(value); | 543 return String::number(value); |
| 496 } | 544 } |
| 497 | 545 |
| 498 String ValueToString<FloatingObject*>::string(const FloatingObject* floatingObje
ct) | 546 String ValueToString<FloatingObject*>::string(const FloatingObject* floatingObje
ct) |
| 499 { | 547 { |
| 500 return String::format("%p (%dx%d %dx%d)", floatingObject, floatingObject->fr
ameRect().pixelSnappedX(), floatingObject->frameRect().pixelSnappedY(), floating
Object->frameRect().pixelSnappedMaxX(), floatingObject->frameRect().pixelSnapped
MaxY()); | 548 return String::format("%p (%dx%d %dx%d)", floatingObject, floatingObject->fr
ameRect().pixelSnappedX(), floatingObject->frameRect().pixelSnappedY(), floating
Object->frameRect().pixelSnappedMaxX(), floatingObject->frameRect().pixelSnapped
MaxY()); |
| 501 } | 549 } |
| 502 #endif | 550 #endif |
| 503 | 551 |
| 504 | 552 |
| 505 } // namespace WebCore | 553 } // namespace WebCore |
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