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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp

Issue 1495113004: (Reland)WebGL 2: validate uniform block index (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: addressed feedback from kbr@ and zmo@ Created 5 years ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "modules/webgl/WebGL2RenderingContextBase.h" 6 #include "modules/webgl/WebGL2RenderingContextBase.h"
7 7
8 #include "bindings/modules/v8/WebGLAny.h" 8 #include "bindings/modules/v8/WebGLAny.h"
9 #include "core/html/HTMLCanvasElement.h" 9 #include "core/html/HTMLCanvasElement.h"
10 #include "core/html/HTMLImageElement.h" 10 #include "core/html/HTMLImageElement.h"
(...skipping 2298 matching lines...) Expand 10 before | Expand all | Expand 10 after
2309 GLuint WebGL2RenderingContextBase::getUniformBlockIndex(WebGLProgram* program, c onst String& uniformBlockName) 2309 GLuint WebGL2RenderingContextBase::getUniformBlockIndex(WebGLProgram* program, c onst String& uniformBlockName)
2310 { 2310 {
2311 if (isContextLost() || !validateWebGLObject("getUniformBlockIndex", program) ) 2311 if (isContextLost() || !validateWebGLObject("getUniformBlockIndex", program) )
2312 return 0; 2312 return 0;
2313 if (!validateString("getUniformBlockIndex", uniformBlockName)) 2313 if (!validateString("getUniformBlockIndex", uniformBlockName))
2314 return 0; 2314 return 0;
2315 2315
2316 return webContext()->getUniformBlockIndex(objectOrZero(program), uniformBloc kName.utf8().data()); 2316 return webContext()->getUniformBlockIndex(objectOrZero(program), uniformBloc kName.utf8().data());
2317 } 2317 }
2318 2318
2319 bool WebGL2RenderingContextBase::validateUniformBlockIndex(const char* functionN ame, WebGLProgram* program, GLuint blockIndex)
2320 {
2321 GLint activeUniformBlocks = 0;
2322 webContext()->getProgramiv(objectOrZero(program), GL_ACTIVE_UNIFORM_BLOCKS, &activeUniformBlocks);
2323 if (blockIndex >= static_cast<GLuint>(activeUniformBlocks)) {
2324 synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid uniform block index");
2325 return false;
2326 }
2327 return true;
2328 }
2329
2319 ScriptValue WebGL2RenderingContextBase::getActiveUniformBlockParameter(ScriptSta te* scriptState, WebGLProgram* program, GLuint uniformBlockIndex, GLenum pname) 2330 ScriptValue WebGL2RenderingContextBase::getActiveUniformBlockParameter(ScriptSta te* scriptState, WebGLProgram* program, GLuint uniformBlockIndex, GLenum pname)
2320 { 2331 {
2321 if (isContextLost() || !validateWebGLObject("getActiveUniformBlockParameter" , program)) 2332 if (isContextLost() || !validateWebGLObject("getActiveUniformBlockParameter" , program))
2322 return ScriptValue::createNull(scriptState); 2333 return ScriptValue::createNull(scriptState);
2323 2334
2335 if (!validateUniformBlockIndex("getActiveUniformBlockParameter", program, un iformBlockIndex))
2336 return ScriptValue::createNull(scriptState);
2337
2324 switch (pname) { 2338 switch (pname) {
2325 case GL_UNIFORM_BLOCK_BINDING: 2339 case GL_UNIFORM_BLOCK_BINDING:
2326 case GL_UNIFORM_BLOCK_DATA_SIZE: 2340 case GL_UNIFORM_BLOCK_DATA_SIZE:
2327 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: 2341 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
2328 { 2342 {
2329 GLint intValue = 0; 2343 GLint intValue = 0;
2330 webContext()->getActiveUniformBlockiv(objectOrZero(program), uniform BlockIndex, pname, &intValue); 2344 webContext()->getActiveUniformBlockiv(objectOrZero(program), uniform BlockIndex, pname, &intValue);
2331 return WebGLAny(scriptState, static_cast<unsigned>(intValue)); 2345 return WebGLAny(scriptState, static_cast<unsigned>(intValue));
2332 } 2346 }
2333 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: 2347 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
(...skipping 16 matching lines...) Expand all
2350 synthesizeGLError(GL_INVALID_ENUM, "getActiveUniformBlockParameter", "in valid parameter name"); 2364 synthesizeGLError(GL_INVALID_ENUM, "getActiveUniformBlockParameter", "in valid parameter name");
2351 return ScriptValue::createNull(scriptState); 2365 return ScriptValue::createNull(scriptState);
2352 } 2366 }
2353 } 2367 }
2354 2368
2355 String WebGL2RenderingContextBase::getActiveUniformBlockName(WebGLProgram* progr am, GLuint uniformBlockIndex) 2369 String WebGL2RenderingContextBase::getActiveUniformBlockName(WebGLProgram* progr am, GLuint uniformBlockIndex)
2356 { 2370 {
2357 if (isContextLost() || !validateWebGLObject("getActiveUniformBlockName", pro gram)) 2371 if (isContextLost() || !validateWebGLObject("getActiveUniformBlockName", pro gram))
2358 return String(); 2372 return String();
2359 2373
2374 if (!validateUniformBlockIndex("getActiveUniformBlockName", program, uniform BlockIndex))
2375 return String();
2376
2360 GLint maxNameLength = -1; 2377 GLint maxNameLength = -1;
2361 webContext()->getProgramiv(objectOrZero(program), GL_ACTIVE_UNIFORM_BLOCK_MA X_NAME_LENGTH, &maxNameLength); 2378 webContext()->getProgramiv(objectOrZero(program), GL_ACTIVE_UNIFORM_BLOCK_MA X_NAME_LENGTH, &maxNameLength);
2362 if (maxNameLength <= 0) { 2379 if (maxNameLength <= 0) {
2363 // This state indicates that there are no active uniform blocks 2380 // This state indicates that there are no active uniform blocks
2364 synthesizeGLError(GL_INVALID_VALUE, "getActiveUniformBlockName", "invali d uniform block index"); 2381 synthesizeGLError(GL_INVALID_VALUE, "getActiveUniformBlockName", "invali d uniform block index");
2365 return String(); 2382 return String();
2366 } 2383 }
2367 OwnPtr<GLchar[]> name = adoptArrayPtr(new GLchar[maxNameLength]); 2384 OwnPtr<GLchar[]> name = adoptArrayPtr(new GLchar[maxNameLength]);
2368 GLsizei length; 2385 GLsizei length;
2369 webContext()->getActiveUniformBlockName(objectOrZero(program), uniformBlockI ndex, maxNameLength, &length, name.get()); 2386 webContext()->getActiveUniformBlockName(objectOrZero(program), uniformBlockI ndex, maxNameLength, &length, name.get());
2370 return String(name.get(), length); 2387 return String(name.get(), length);
2371 } 2388 }
2372 2389
2373 void WebGL2RenderingContextBase::uniformBlockBinding(WebGLProgram* program, GLui nt uniformBlockIndex, GLuint uniformBlockBinding) 2390 void WebGL2RenderingContextBase::uniformBlockBinding(WebGLProgram* program, GLui nt uniformBlockIndex, GLuint uniformBlockBinding)
2374 { 2391 {
2375 if (isContextLost() || !validateWebGLObject("uniformBlockBinding", program)) 2392 if (isContextLost() || !validateWebGLObject("uniformBlockBinding", program))
2376 return; 2393 return;
2377 2394
2395 if (!validateUniformBlockIndex("uniformBlockBinding", program, uniformBlockI ndex))
2396 return;
2397
2378 webContext()->uniformBlockBinding(objectOrZero(program), uniformBlockIndex, uniformBlockBinding); 2398 webContext()->uniformBlockBinding(objectOrZero(program), uniformBlockIndex, uniformBlockBinding);
2379 } 2399 }
2380 2400
2381 WebGLVertexArrayObject* WebGL2RenderingContextBase::createVertexArray() 2401 WebGLVertexArrayObject* WebGL2RenderingContextBase::createVertexArray()
2382 { 2402 {
2383 if (isContextLost()) 2403 if (isContextLost())
2384 return nullptr; 2404 return nullptr;
2385 2405
2386 WebGLVertexArrayObject* o = WebGLVertexArrayObject::create(this, WebGLVertex ArrayObjectBase::VaoTypeUser); 2406 WebGLVertexArrayObject* o = WebGLVertexArrayObject::create(this, WebGLVertex ArrayObjectBase::VaoTypeUser);
2387 addContextObject(o); 2407 addContextObject(o);
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3279 GLenum WebGL2RenderingContextBase::boundFramebufferColorFormat() 3299 GLenum WebGL2RenderingContextBase::boundFramebufferColorFormat()
3280 { 3300 {
3281 if (m_readFramebufferBinding && m_readFramebufferBinding->object()) 3301 if (m_readFramebufferBinding && m_readFramebufferBinding->object())
3282 return m_readFramebufferBinding->colorBufferFormat(); 3302 return m_readFramebufferBinding->colorBufferFormat();
3283 if (m_requestedAttributes.alpha()) 3303 if (m_requestedAttributes.alpha())
3284 return GL_RGBA; 3304 return GL_RGBA;
3285 return GL_RGB; 3305 return GL_RGB;
3286 } 3306 }
3287 3307
3288 } // namespace blink 3308 } // namespace blink
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