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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |  | 
| 2 // Use of this source code is governed by a BSD-style license that can be |  | 
| 3 // found in the LICENSE file. |  | 
| 4 |  | 
| 5 #ifndef UI_EVENTS_OZONE_EVENT_CONVERTER_OZONE_H_ |  | 
| 6 #define UI_EVENTS_OZONE_EVENT_CONVERTER_OZONE_H_ |  | 
| 7 |  | 
| 8 #include "base/memory/scoped_ptr.h" |  | 
| 9 #include "ui/events/events_export.h" |  | 
| 10 |  | 
| 11 namespace ui { |  | 
| 12 class Event; |  | 
| 13 |  | 
| 14 // Ozone implementations can generate input events in whatever way is |  | 
| 15 // appropriate for the platform. |  | 
| 16 // This class provides the functionality needed in common across all |  | 
| 17 // converters: dispatching the |ui::Event| to aura. |  | 
| 18 class EVENTS_EXPORT EventConverterOzone { |  | 
| 19  public: |  | 
| 20   EventConverterOzone(); |  | 
| 21   virtual ~EventConverterOzone(); |  | 
| 22 |  | 
| 23  protected: |  | 
| 24   // Subclasses should use this method to post a task that will dispatch |  | 
| 25   // |event| from the UI message loop. This method takes ownership of |  | 
| 26   // |event|. |event| will be deleted at the end of the posted task. |  | 
| 27   virtual void DispatchEvent(scoped_ptr<ui::Event> event); |  | 
| 28 |  | 
| 29  private: |  | 
| 30   DISALLOW_COPY_AND_ASSIGN(EventConverterOzone); |  | 
| 31 }; |  | 
| 32 |  | 
| 33 }  // namespace ui |  | 
| 34 |  | 
| 35 #endif  // UI_EVENTS_OZONE_EVENT_CONVERTER_OZONE_H_ |  | 
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