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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/events/ozone/evdev/key_event_converter.h" | 5 #include "ui/events/ozone/evdev/key_event_converter.h" |
| 6 | 6 |
| 7 #include <errno.h> | 7 #include <errno.h> |
| 8 #include <linux/input.h> | 8 #include <linux/input.h> |
| 9 | 9 |
| 10 #include "base/message_loop/message_pump_ozone.h" | 10 #include "base/message_loop/message_pump_ozone.h" |
| 11 #include "ui/events/event.h" | 11 #include "ui/events/event.h" |
| 12 #include "ui/events/keycodes/keyboard_codes.h" | 12 #include "ui/events/keycodes/keyboard_codes.h" |
| 13 #include "ui/events/ozone/evdev/event_modifiers.h" | 13 #include "ui/events/ozone/evdev/event_modifiers.h" |
| 14 #include "ui/events/ozone/event_factory_ozone.h" |
| 14 | 15 |
| 15 namespace ui { | 16 namespace ui { |
| 16 | 17 |
| 17 namespace { | 18 namespace { |
| 18 | 19 |
| 19 ui::KeyboardCode KeyboardCodeFromButton(unsigned int code) { | 20 ui::KeyboardCode KeyboardCodeFromButton(unsigned int code) { |
| 20 static const ui::KeyboardCode kLinuxBaseKeyMap[] = { | 21 static const ui::KeyboardCode kLinuxBaseKeyMap[] = { |
| 21 ui::VKEY_UNKNOWN, // KEY_RESERVED | 22 ui::VKEY_UNKNOWN, // KEY_RESERVED |
| 22 ui::VKEY_ESCAPE, // KEY_ESC | 23 ui::VKEY_ESCAPE, // KEY_ESC |
| 23 ui::VKEY_1, // KEY_1 | 24 ui::VKEY_1, // KEY_1 |
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| 256 } | 257 } |
| 257 | 258 |
| 258 int flags = modifiers_->GetModifierFlags(); | 259 int flags = modifiers_->GetModifierFlags(); |
| 259 | 260 |
| 260 scoped_ptr<KeyEvent> key_event( | 261 scoped_ptr<KeyEvent> key_event( |
| 261 new KeyEvent(down ? ET_KEY_PRESSED : ET_KEY_RELEASED, code, flags, true)); | 262 new KeyEvent(down ? ET_KEY_PRESSED : ET_KEY_RELEASED, code, flags, true)); |
| 262 DispatchEvent(key_event.PassAs<ui::Event>()); | 263 DispatchEvent(key_event.PassAs<ui::Event>()); |
| 263 } | 264 } |
| 264 | 265 |
| 265 } // namespace ui | 266 } // namespace ui |
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