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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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269 bool isContextLost() const override; | 269 bool isContextLost() const override; |
270 GLboolean isEnabled(GLenum cap); | 270 GLboolean isEnabled(GLenum cap); |
271 GLboolean isFramebuffer(WebGLFramebuffer*); | 271 GLboolean isFramebuffer(WebGLFramebuffer*); |
272 GLboolean isProgram(WebGLProgram*); | 272 GLboolean isProgram(WebGLProgram*); |
273 GLboolean isRenderbuffer(WebGLRenderbuffer*); | 273 GLboolean isRenderbuffer(WebGLRenderbuffer*); |
274 GLboolean isShader(WebGLShader*); | 274 GLboolean isShader(WebGLShader*); |
275 GLboolean isTexture(WebGLTexture*); | 275 GLboolean isTexture(WebGLTexture*); |
276 | 276 |
277 void lineWidth(GLfloat); | 277 void lineWidth(GLfloat); |
278 void linkProgram(WebGLProgram*); | 278 void linkProgram(WebGLProgram*); |
279 virtual void pixelStorei(GLenum pname, GLint param); | 279 void pixelStorei(GLenum pname, GLint param); |
280 void polygonOffset(GLfloat factor, GLfloat units); | 280 void polygonOffset(GLfloat factor, GLfloat units); |
281 virtual void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLe
num format, GLenum type, DOMArrayBufferView* pixels); | 281 virtual void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLe
num format, GLenum type, DOMArrayBufferView* pixels); |
282 void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width
, GLsizei height); | 282 void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width
, GLsizei height); |
283 void sampleCoverage(GLfloat value, GLboolean invert); | 283 void sampleCoverage(GLfloat value, GLboolean invert); |
284 void scissor(GLint x, GLint y, GLsizei width, GLsizei height); | 284 void scissor(GLint x, GLint y, GLsizei width, GLsizei height); |
285 void shaderSource(WebGLShader*, const String&); | 285 void shaderSource(WebGLShader*, const String&); |
286 void stencilFunc(GLenum func, GLint ref, GLuint mask); | 286 void stencilFunc(GLenum func, GLint ref, GLuint mask); |
287 void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); | 287 void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
288 void stencilMask(GLuint); | 288 void stencilMask(GLuint); |
289 void stencilMaskSeparate(GLenum face, GLuint mask); | 289 void stencilMaskSeparate(GLenum face, GLuint mask); |
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480 | 480 |
481 // Check if each enabled vertex attribute is bound to a buffer. | 481 // Check if each enabled vertex attribute is bound to a buffer. |
482 bool validateRenderingState(const char*); | 482 bool validateRenderingState(const char*); |
483 | 483 |
484 bool validateWebGLObject(const char*, WebGLObject*); | 484 bool validateWebGLObject(const char*, WebGLObject*); |
485 | 485 |
486 // Adds a compressed texture format. | 486 // Adds a compressed texture format. |
487 void addCompressedTextureFormat(GLenum); | 487 void addCompressedTextureFormat(GLenum); |
488 void removeAllCompressedTextureFormats(); | 488 void removeAllCompressedTextureFormats(); |
489 | 489 |
490 // Set UNPACK_ALIGNMENT to 1, all other parameters to 0. | |
491 virtual void resetUnpackParameters(); | |
492 // Restore the client unpack parameters. | |
493 virtual void restoreUnpackParameters(); | |
494 | |
495 PassRefPtr<Image> drawImageIntoBuffer(PassRefPtr<Image>, int width, int heig
ht, const char* functionName); | 490 PassRefPtr<Image> drawImageIntoBuffer(PassRefPtr<Image>, int width, int heig
ht, const char* functionName); |
496 | 491 |
497 PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*); | 492 PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*); |
498 | 493 |
499 WebGLRenderbuffer* ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuf
fer*); | 494 WebGLRenderbuffer* ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuf
fer*); |
500 | 495 |
501 // Structure for rendering to a DrawingBuffer, instead of directly | 496 // Structure for rendering to a DrawingBuffer, instead of directly |
502 // to the back-buffer of m_context. | 497 // to the back-buffer of m_context. |
503 RefPtr<DrawingBuffer> m_drawingBuffer; | 498 RefPtr<DrawingBuffer> m_drawingBuffer; |
504 DrawingBuffer* drawingBuffer() const; | 499 DrawingBuffer* drawingBuffer() const; |
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1137 static WebGLRenderingContextBase* oldestEvictedContext(); | 1132 static WebGLRenderingContextBase* oldestEvictedContext(); |
1138 }; | 1133 }; |
1139 | 1134 |
1140 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); | 1135 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); |
1141 | 1136 |
1142 } // namespace blink | 1137 } // namespace blink |
1143 | 1138 |
1144 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); | 1139 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); |
1145 | 1140 |
1146 #endif // WebGLRenderingContextBase_h | 1141 #endif // WebGLRenderingContextBase_h |
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