Index: content/common/gpu/media/dxva_video_decode_accelerator_win.h |
diff --git a/content/common/gpu/media/dxva_video_decode_accelerator_win.h b/content/common/gpu/media/dxva_video_decode_accelerator_win.h |
index d3e85fe35abbbe5bc1b103830367dd020c4b42bf..c3708bd29b87333075dc3870315c58ab5bfe6913 100644 |
--- a/content/common/gpu/media/dxva_video_decode_accelerator_win.h |
+++ b/content/common/gpu/media/dxva_video_decode_accelerator_win.h |
@@ -255,10 +255,8 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_; |
base::win::ScopedComPtr<IDirect3DQuery9> query_; |
- base::win::ScopedComPtr<ID3D11DeviceContext> d3d11_device_context_; |
base::win::ScopedComPtr<ID3D11Device > d3d11_device_; |
base::win::ScopedComPtr<IMFDXGIDeviceManager> d3d11_device_manager_; |
- base::win::ScopedComPtr<ID3D11Query> d3d11_query_; |
base::win::ScopedComPtr<ID3D10Multithread> multi_threaded_; |
// Ideally the reset token would be a stack variable which is used while |