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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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36 [ | 36 [ |
37 Conditional=WEB_AUDIO | 37 Conditional=WEB_AUDIO |
38 ] interface BiquadFilterNode : AudioNode { | 38 ] interface BiquadFilterNode : AudioNode { |
39 attribute BiquadFilterType type; | 39 attribute BiquadFilterType type; |
40 | 40 |
41 readonly attribute AudioParam frequency; // in Hertz | 41 readonly attribute AudioParam frequency; // in Hertz |
42 readonly attribute AudioParam detune; // in Cents | 42 readonly attribute AudioParam detune; // in Cents |
43 readonly attribute AudioParam Q; // Quality factor | 43 readonly attribute AudioParam Q; // Quality factor |
44 readonly attribute AudioParam gain; // in Decibels | 44 readonly attribute AudioParam gain; // in Decibels |
45 | 45 |
46 [LegacyInterfaceTypeChecking] void getFrequencyResponse(Float32Array frequen
cyHz, | 46 void getFrequencyResponse(Float32Array frequencyHz, |
47 Float32Array magResp
onse, | 47 Float32Array magResponse, |
48 Float32Array phaseRe
sponse); | 48 Float32Array phaseResponse); |
49 }; | 49 }; |
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