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Issue 1493713002: Adjust text fade width and alpha (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/render_text.h" 5 #include "ui/gfx/render_text.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <climits> 8 #include <climits>
9 9
10 #include "base/command_line.h" 10 #include "base/command_line.h"
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88 // Converts |Font::FontStyle| flags to |SkTypeface::Style| flags. 88 // Converts |Font::FontStyle| flags to |SkTypeface::Style| flags.
89 SkTypeface::Style ConvertFontStyleToSkiaTypefaceStyle(int font_style) { 89 SkTypeface::Style ConvertFontStyleToSkiaTypefaceStyle(int font_style) {
90 int skia_style = SkTypeface::kNormal; 90 int skia_style = SkTypeface::kNormal;
91 skia_style |= (font_style & Font::BOLD) ? SkTypeface::kBold : 0; 91 skia_style |= (font_style & Font::BOLD) ? SkTypeface::kBold : 0;
92 skia_style |= (font_style & Font::ITALIC) ? SkTypeface::kItalic : 0; 92 skia_style |= (font_style & Font::ITALIC) ? SkTypeface::kItalic : 0;
93 return static_cast<SkTypeface::Style>(skia_style); 93 return static_cast<SkTypeface::Style>(skia_style);
94 } 94 }
95 95
96 // Given |font| and |display_width|, returns the width of the fade gradient. 96 // Given |font| and |display_width|, returns the width of the fade gradient.
97 int CalculateFadeGradientWidth(const FontList& font_list, int display_width) { 97 int CalculateFadeGradientWidth(const FontList& font_list, int display_width) {
98 // Fade in/out about 2.5 characters of the beginning/end of the string. 98 // Fade in/out about 3 characters of the beginning/end of the string.
99 // The .5 here is helpful if one of the characters is a space. 99 // The .5 here is helpful if one of the characters is a space.
100 // Use a quarter of the display width if the display width is very short. 100 // Use a 1/3 of the display width if the display width is very short.
101 const int average_character_width = font_list.GetExpectedTextWidth(1); 101 const int average_character_width = font_list.GetExpectedTextWidth(1);
Peter Kasting 2015/12/03 05:29:25 While here: Instead of getting the width of 1 char
Tomasz Moniuszko 2015/12/03 11:18:42 Done.
102 const double gradient_width = std::min(average_character_width * 2.5, 102 const double gradient_width =
103 display_width / 4.0); 103 std::min(average_character_width * 3.0, display_width / 3.0);
104 DCHECK_GE(gradient_width, 0.0); 104 DCHECK_GE(gradient_width, 0.0);
105 return static_cast<int>(floor(gradient_width + 0.5)); 105 return static_cast<int>(floor(gradient_width + 0.5));
Peter Kasting 2015/12/03 05:29:25 Nit: For now, define a round() helper in this file
Tomasz Moniuszko 2015/12/03 11:18:42 Done.
106 } 106 }
107 107
108 // Appends to |positions| and |colors| values corresponding to the fade over 108 // Appends to |positions| and |colors| values corresponding to the fade over
109 // |fade_rect| from color |c0| to color |c1|. 109 // |fade_rect| from color |c0| to color |c1|.
110 void AddFadeEffect(const Rect& text_rect, 110 void AddFadeEffect(const Rect& text_rect,
111 const Rect& fade_rect, 111 const Rect& fade_rect,
112 SkColor c0, 112 SkColor c0,
113 SkColor c1, 113 SkColor c1,
114 std::vector<SkScalar>* positions, 114 std::vector<SkScalar>* positions,
115 std::vector<SkColor>* colors) { 115 std::vector<SkColor>* colors) {
116 const SkScalar left = static_cast<SkScalar>(fade_rect.x() - text_rect.x()); 116 const SkScalar left = static_cast<SkScalar>(fade_rect.x() - text_rect.x());
117 const SkScalar width = static_cast<SkScalar>(fade_rect.width()); 117 const SkScalar width = static_cast<SkScalar>(fade_rect.width());
118 const SkScalar p0 = left / text_rect.width(); 118 const SkScalar p0 = left / text_rect.width();
119 const SkScalar p1 = (left + width) / text_rect.width(); 119 const SkScalar p1 = (left + width) / text_rect.width();
120 // Prepend 0.0 to |positions|, as required by Skia. 120 // Prepend 0.0 to |positions|, as required by Skia.
121 if (positions->empty() && p0 != 0.0) { 121 if (positions->empty() && p0 != 0.0) {
122 positions->push_back(0.0); 122 positions->push_back(0.0);
123 colors->push_back(c0); 123 colors->push_back(c0);
124 } 124 }
125 positions->push_back(p0); 125 positions->push_back(p0);
126 colors->push_back(c0); 126 colors->push_back(c0);
127 positions->push_back(p1); 127 positions->push_back(p1);
128 colors->push_back(c1); 128 colors->push_back(c1);
129 } 129 }
130 130
131 // Creates a SkShader to fade the text, with |left_part| specifying the left 131 // Creates a SkShader to fade the text, with |left_part| specifying the left
132 // fade effect, if any, and |right_part| specifying the right fade effect. 132 // fade effect, if any, and |right_part| specifying the right fade effect.
133 skia::RefPtr<SkShader> CreateFadeShader(const Rect& text_rect, 133 skia::RefPtr<SkShader> CreateFadeShader(const FontList& font_list,
134 const Rect& text_rect,
134 const Rect& left_part, 135 const Rect& left_part,
135 const Rect& right_part, 136 const Rect& right_part,
136 SkColor color) { 137 SkColor color) {
137 // Fade alpha of 51/255 corresponds to a fade of 0.2 of the original color. 138 // Use 0 fade target alpha. But if text is narrow (less than 4 average
138 const SkColor fade_color = SkColorSetA(color, 51); 139 // characters) linearly increase fade target alpha up to 51/255 what
140 // corresponds to a fade of 0.2 of the original color.
141 const int average_character_width = font_list.GetExpectedTextWidth(1);
142 int alpha =
143 text_rect.width() > 4 * average_character_width
144 ? 0
145 : static_cast<int>(
146 51 * (1 - text_rect.width() / (4.0 * average_character_width)));
147 const SkColor fade_color = SkColorSetA(color, alpha);
Peter Kasting 2015/12/03 05:29:25 How about this: // In general, fade down to 0 a
Tomasz Moniuszko 2015/12/03 11:18:42 Done.
139 std::vector<SkScalar> positions; 148 std::vector<SkScalar> positions;
140 std::vector<SkColor> colors; 149 std::vector<SkColor> colors;
141 150
142 if (!left_part.IsEmpty()) 151 if (!left_part.IsEmpty())
143 AddFadeEffect(text_rect, left_part, fade_color, color, 152 AddFadeEffect(text_rect, left_part, fade_color, color,
144 &positions, &colors); 153 &positions, &colors);
145 if (!right_part.IsEmpty()) 154 if (!right_part.IsEmpty())
146 AddFadeEffect(text_rect, right_part, color, fade_color, 155 AddFadeEffect(text_rect, right_part, color, fade_color,
147 &positions, &colors); 156 &positions, &colors);
148 DCHECK(!positions.empty()); 157 DCHECK(!positions.empty());
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1202 if (horizontal_alignment != ALIGN_RIGHT) { 1211 if (horizontal_alignment != ALIGN_RIGHT) {
1203 right_part = solid_part; 1212 right_part = solid_part;
1204 right_part.Inset(solid_part.width() - gradient_width, 0, 0, 0); 1213 right_part.Inset(solid_part.width() - gradient_width, 0, 0, 0);
1205 solid_part.Inset(0, 0, gradient_width, 0); 1214 solid_part.Inset(0, 0, gradient_width, 0);
1206 } 1215 }
1207 1216
1208 Rect text_rect = display_rect(); 1217 Rect text_rect = display_rect();
1209 text_rect.Inset(GetAlignmentOffset(0).x(), 0, 0, 0); 1218 text_rect.Inset(GetAlignmentOffset(0).x(), 0, 0, 0);
1210 1219
1211 // TODO(msw): Use the actual text colors corresponding to each faded part. 1220 // TODO(msw): Use the actual text colors corresponding to each faded part.
1212 skia::RefPtr<SkShader> shader = CreateFadeShader( 1221 skia::RefPtr<SkShader> shader =
1213 text_rect, left_part, right_part, colors_.breaks().front().second); 1222 CreateFadeShader(font_list(), text_rect, left_part, right_part,
1223 colors_.breaks().front().second);
1214 if (shader) 1224 if (shader)
1215 renderer->SetShader(shader.get()); 1225 renderer->SetShader(shader.get());
1216 } 1226 }
1217 1227
1218 void RenderText::ApplyTextShadows(internal::SkiaTextRenderer* renderer) { 1228 void RenderText::ApplyTextShadows(internal::SkiaTextRenderer* renderer) {
1219 skia::RefPtr<SkDrawLooper> looper = CreateShadowDrawLooper(shadows_); 1229 skia::RefPtr<SkDrawLooper> looper = CreateShadowDrawLooper(shadows_);
1220 renderer->SetDrawLooper(looper.get()); 1230 renderer->SetDrawLooper(looper.get());
1221 } 1231 }
1222 1232
1223 base::i18n::TextDirection RenderText::GetTextDirection( 1233 base::i18n::TextDirection RenderText::GetTextDirection(
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1521 1531
1522 SetDisplayOffset(display_offset_.x() + delta_x); 1532 SetDisplayOffset(display_offset_.x() + delta_x);
1523 } 1533 }
1524 1534
1525 void RenderText::DrawSelection(Canvas* canvas) { 1535 void RenderText::DrawSelection(Canvas* canvas) {
1526 for (const Rect& s : GetSubstringBounds(selection())) 1536 for (const Rect& s : GetSubstringBounds(selection()))
1527 canvas->FillRect(s, selection_background_focused_color_); 1537 canvas->FillRect(s, selection_background_focused_color_);
1528 } 1538 }
1529 1539
1530 } // namespace gfx 1540 } // namespace gfx
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