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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/workspace/workspace_layout_manager.h" | 5 #include "ash/wm/workspace/workspace_layout_manager.h" |
6 | 6 |
7 #include "ash/display/display_controller.h" | 7 #include "ash/display/display_controller.h" |
8 #include "ash/root_window_controller.h" | 8 #include "ash/root_window_controller.h" |
9 #include "ash/screen_util.h" | 9 #include "ash/screen_util.h" |
10 #include "ash/session_state_delegate.h" | 10 #include "ash/session_state_delegate.h" |
11 #include "ash/shelf/shelf_layout_manager.h" | 11 #include "ash/shelf/shelf_layout_manager.h" |
12 #include "ash/shell.h" | 12 #include "ash/shell.h" |
13 #include "ash/wm/always_on_top_controller.h" | 13 #include "ash/wm/always_on_top_controller.h" |
14 #include "ash/wm/window_animations.h" | 14 #include "ash/wm/window_animations.h" |
15 #include "ash/wm/window_positioner.h" | 15 #include "ash/wm/window_positioner.h" |
16 #include "ash/wm/window_properties.h" | 16 #include "ash/wm/window_properties.h" |
17 #include "ash/wm/window_state.h" | 17 #include "ash/wm/window_state.h" |
18 #include "ash/wm/window_util.h" | 18 #include "ash/wm/window_util.h" |
19 #include "ash/wm/workspace/workspace_window_resizer.h" | |
20 #include "ui/aura/client/activation_client.h" | 19 #include "ui/aura/client/activation_client.h" |
21 #include "ui/aura/client/aura_constants.h" | 20 #include "ui/aura/client/aura_constants.h" |
22 #include "ui/aura/window.h" | 21 #include "ui/aura/window.h" |
23 #include "ui/aura/window_observer.h" | 22 #include "ui/aura/window_observer.h" |
24 #include "ui/base/ui_base_types.h" | 23 #include "ui/base/ui_base_types.h" |
25 #include "ui/compositor/layer.h" | 24 #include "ui/compositor/layer.h" |
26 #include "ui/compositor/scoped_layer_animation_settings.h" | |
27 #include "ui/events/event.h" | 25 #include "ui/events/event.h" |
28 #include "ui/gfx/screen.h" | 26 #include "ui/gfx/screen.h" |
29 #include "ui/views/corewm/window_util.h" | 27 #include "ui/views/corewm/window_util.h" |
30 | 28 |
31 using aura::Window; | 29 using aura::Window; |
32 | 30 |
33 namespace ash { | 31 namespace ash { |
34 | 32 |
35 namespace internal { | 33 namespace internal { |
36 | 34 |
37 namespace { | 35 namespace { |
38 | 36 |
39 // This specifies how much percent 30% of a window rect (width / height) | 37 // This specifies how much percent 30% of a window rect (width / height) |
40 // must be visible when the window is added to the workspace. | 38 // must be visible when the window is added to the workspace. |
41 const float kMinimumPercentOnScreenArea = 0.3f; | 39 const float kMinimumPercentOnScreenArea = 0.3f; |
42 | 40 |
43 void MoveToDisplayForRestore(wm::WindowState* window_state) { | |
44 if (!window_state->HasRestoreBounds()) | |
45 return; | |
46 const gfx::Rect& restore_bounds = window_state->GetRestoreBoundsInScreen(); | |
47 | |
48 // Move only if the restore bounds is outside of | |
49 // the display. There is no information about in which | |
50 // display it should be restored, so this is best guess. | |
51 // TODO(oshima): Restore information should contain the | |
52 // work area information like WindowResizer does for the | |
53 // last window location. | |
54 gfx::Rect display_area = Shell::GetScreen()->GetDisplayNearestWindow( | |
55 window_state->window()).bounds(); | |
56 | |
57 if (!display_area.Intersects(restore_bounds)) { | |
58 const gfx::Display& display = | |
59 Shell::GetScreen()->GetDisplayMatching(restore_bounds); | |
60 DisplayController* display_controller = | |
61 Shell::GetInstance()->display_controller(); | |
62 aura::Window* new_root = | |
63 display_controller->GetRootWindowForDisplayId(display.id()); | |
64 if (new_root != window_state->window()->GetRootWindow()) { | |
65 aura::Window* new_container = | |
66 Shell::GetContainer(new_root, window_state->window()->parent()->id()); | |
67 new_container->AddChild(window_state->window()); | |
68 } | |
69 } | |
70 } | |
71 | |
72 gfx::Rect BoundsWithScreenEdgeVisible( | |
73 aura::Window* window, | |
74 const gfx::Rect& restore_bounds) { | |
75 gfx::Rect max_bounds = | |
76 ash::ScreenUtil::GetMaximizedWindowBoundsInParent(window); | |
77 // If the restore_bounds are more than 1 grid step away from the size the | |
78 // window would be when maximized, inset it. | |
79 max_bounds.Inset(ash::internal::WorkspaceWindowResizer::kScreenEdgeInset, | |
80 ash::internal::WorkspaceWindowResizer::kScreenEdgeInset); | |
81 if (restore_bounds.Contains(max_bounds)) | |
82 return max_bounds; | |
83 return restore_bounds; | |
84 } | |
85 | |
86 } // namespace | 41 } // namespace |
87 | 42 |
88 WorkspaceLayoutManager::WorkspaceLayoutManager(aura::Window* window) | 43 WorkspaceLayoutManager::WorkspaceLayoutManager(aura::Window* window) |
89 : shelf_(NULL), | 44 : shelf_(NULL), |
90 window_(window), | 45 window_(window), |
91 root_window_(window->GetRootWindow()), | 46 root_window_(window->GetRootWindow()), |
92 work_area_in_parent_(ScreenUtil::ConvertRectFromScreen( | 47 work_area_in_parent_(ScreenUtil::ConvertRectFromScreen( |
93 window_, | 48 window_, |
94 Shell::GetScreen()->GetDisplayNearestWindow(window_).work_area())), | 49 Shell::GetScreen()->GetDisplayNearestWindow(window_).work_area())), |
95 is_fullscreen_(GetRootWindowController( | 50 is_fullscreen_(GetRootWindowController( |
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177 SetChildBoundsDirect(child, requested_bounds); | 132 SetChildBoundsDirect(child, requested_bounds); |
178 } else if (!SetMaximizedOrFullscreenBounds(window_state)) { | 133 } else if (!SetMaximizedOrFullscreenBounds(window_state)) { |
179 // Some windows rely on this to set their initial bounds. | 134 // Some windows rely on this to set their initial bounds. |
180 // Non-maximized/full-screen windows have their size constrained to the | 135 // Non-maximized/full-screen windows have their size constrained to the |
181 // work-area. | 136 // work-area. |
182 gfx::Rect child_bounds(requested_bounds); | 137 gfx::Rect child_bounds(requested_bounds); |
183 child_bounds.set_width(std::min(work_area_in_parent_.width(), | 138 child_bounds.set_width(std::min(work_area_in_parent_.width(), |
184 child_bounds.width())); | 139 child_bounds.width())); |
185 child_bounds.set_height(std::min(work_area_in_parent_.height(), | 140 child_bounds.set_height(std::min(work_area_in_parent_.height(), |
186 child_bounds.height())); | 141 child_bounds.height())); |
187 AdjustSnappedBounds(window_state, &child_bounds); | 142 window_state->AdjustSnappedBounds(&child_bounds); |
188 SetChildBoundsDirect(child, child_bounds); | 143 SetChildBoundsDirect(child, child_bounds); |
189 } | 144 } |
190 UpdateShelfVisibility(); | 145 UpdateShelfVisibility(); |
191 } | 146 } |
192 | 147 |
193 ////////////////////////////////////////////////////////////////////////////// | 148 ////////////////////////////////////////////////////////////////////////////// |
194 // WorkspaceLayoutManager, ash::ShellObserver implementation: | 149 // WorkspaceLayoutManager, ash::ShellObserver implementation: |
195 | 150 |
196 void WorkspaceLayoutManager::OnDisplayWorkAreaInsetsChanged() { | 151 void WorkspaceLayoutManager::OnDisplayWorkAreaInsetsChanged() { |
197 const gfx::Rect work_area(ScreenUtil::ConvertRectFromScreen( | 152 const gfx::Rect work_area(ScreenUtil::ConvertRectFromScreen( |
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245 if (window_state && window_state->IsMinimized() && | 200 if (window_state && window_state->IsMinimized() && |
246 !gained_active->IsVisible()) { | 201 !gained_active->IsVisible()) { |
247 window_state->Unminimize(); | 202 window_state->Unminimize(); |
248 DCHECK(!window_state->IsMinimized()); | 203 DCHECK(!window_state->IsMinimized()); |
249 } | 204 } |
250 } | 205 } |
251 | 206 |
252 ////////////////////////////////////////////////////////////////////////////// | 207 ////////////////////////////////////////////////////////////////////////////// |
253 // WorkspaceLayoutManager, wm::WindowStateObserver implementation: | 208 // WorkspaceLayoutManager, wm::WindowStateObserver implementation: |
254 | 209 |
255 void WorkspaceLayoutManager::OnWindowShowTypeChanged( | 210 void WorkspaceLayoutManager::OnPostWindowShowTypeChange( |
256 wm::WindowState* window_state, | 211 wm::WindowState* window_state, |
257 wm::WindowShowType old_type) { | 212 wm::WindowShowType old_type) { |
258 if (old_type != wm::SHOW_TYPE_MINIMIZED && | |
259 !window_state->HasRestoreBounds() && | |
260 window_state->IsMaximizedOrFullscreen() && | |
261 !wm::IsMaximizedOrFullscreenWindowShowType(old_type)) { | |
262 window_state->SaveCurrentBoundsForRestore(); | |
263 } | |
264 // When restoring from a minimized state, we want to restore to the previous | |
265 // bounds. However, we want to maintain the restore bounds. (The restore | |
266 // bounds are set if a user maximized the window in one axis by double | |
267 // clicking the window border for example). | |
268 gfx::Rect restore; | |
269 if (old_type == wm::SHOW_TYPE_MINIMIZED && | |
270 window_state->IsNormalShowState() && | |
271 window_state->HasRestoreBounds() && | |
272 !window_state->unminimize_to_restore_bounds()) { | |
273 restore = window_state->GetRestoreBoundsInScreen(); | |
274 window_state->SaveCurrentBoundsForRestore(); | |
275 } | |
276 | |
277 UpdateBoundsFromShowType(window_state, old_type); | |
278 ShowTypeChanged(window_state, old_type); | |
279 | |
280 if (window_state->IsNormalShowState()) | |
281 window_state->ClearRestoreBounds(); | |
282 | |
283 // Set the restore rectangle to the previously set restore rectangle. | |
284 if (!restore.IsEmpty()) | |
285 window_state->SetRestoreBoundsInScreen(restore); | |
286 | 213 |
287 // Notify observers that fullscreen state may be changing. | 214 // Notify observers that fullscreen state may be changing. |
288 if (window_state->IsFullscreen() || old_type == wm::SHOW_TYPE_FULLSCREEN) | 215 if (window_state->IsFullscreen() || old_type == wm::SHOW_TYPE_FULLSCREEN) |
289 UpdateFullscreenState(); | 216 UpdateFullscreenState(); |
290 | 217 |
291 UpdateShelfVisibility(); | 218 UpdateShelfVisibility(); |
292 } | 219 } |
293 | 220 |
294 void WorkspaceLayoutManager::ShowTypeChanged( | |
295 wm::WindowState* window_state, | |
296 wm::WindowShowType last_show_type) { | |
297 if (window_state->IsMinimized()) { | |
298 // Save the previous show state so that we can correctly restore it. | |
299 window_state->window()->SetProperty(aura::client::kRestoreShowStateKey, | |
300 wm::ToWindowShowState(last_show_type)); | |
301 views::corewm::SetWindowVisibilityAnimationType( | |
302 window_state->window(), WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE); | |
303 | |
304 // Hide the window. | |
305 window_state->window()->Hide(); | |
306 // Activate another window. | |
307 if (window_state->IsActive()) | |
308 window_state->Deactivate(); | |
309 } else if ((window_state->window()->TargetVisibility() || | |
310 last_show_type == wm::SHOW_TYPE_MINIMIZED) && | |
311 !window_state->window()->layer()->visible()) { | |
312 // The layer may be hidden if the window was previously minimized. Make | |
313 // sure it's visible. | |
314 window_state->window()->Show(); | |
315 if (last_show_type == wm::SHOW_TYPE_MINIMIZED && | |
316 !window_state->IsMaximizedOrFullscreen()) { | |
317 window_state->set_unminimize_to_restore_bounds(false); | |
318 } | |
319 } | |
320 } | |
321 | |
322 ////////////////////////////////////////////////////////////////////////////// | 221 ////////////////////////////////////////////////////////////////////////////// |
323 // WorkspaceLayoutManager, private: | 222 // WorkspaceLayoutManager, private: |
324 | 223 |
325 void WorkspaceLayoutManager::AdjustAllWindowsBoundsForWorkAreaChange( | 224 void WorkspaceLayoutManager::AdjustAllWindowsBoundsForWorkAreaChange( |
326 AdjustWindowReason reason) { | 225 AdjustWindowReason reason) { |
327 work_area_in_parent_ = ScreenUtil::ConvertRectFromScreen( | 226 work_area_in_parent_ = ScreenUtil::ConvertRectFromScreen( |
328 window_, | 227 window_, |
329 Shell::GetScreen()->GetDisplayNearestWindow(window_).work_area()); | 228 Shell::GetScreen()->GetDisplayNearestWindow(window_).work_area()); |
330 | 229 |
331 // Don't do any adjustments of the insets while we are in screen locked mode. | 230 // Don't do any adjustments of the insets while we are in screen locked mode. |
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373 case ADJUST_WINDOW_DISPLAY_SIZE_CHANGED: | 272 case ADJUST_WINDOW_DISPLAY_SIZE_CHANGED: |
374 // The work area may be smaller than the full screen. Put as much of the | 273 // The work area may be smaller than the full screen. Put as much of the |
375 // window as possible within the display area. | 274 // window as possible within the display area. |
376 bounds.AdjustToFit(work_area_in_parent_); | 275 bounds.AdjustToFit(work_area_in_parent_); |
377 break; | 276 break; |
378 case ADJUST_WINDOW_WORK_AREA_INSETS_CHANGED: | 277 case ADJUST_WINDOW_WORK_AREA_INSETS_CHANGED: |
379 ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility( | 278 ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility( |
380 work_area_in_parent_, &bounds); | 279 work_area_in_parent_, &bounds); |
381 break; | 280 break; |
382 } | 281 } |
383 //AdjustSnappedBounds(window_state, &bounds); | 282 window_state->AdjustSnappedBounds(&bounds); |
384 if (window_state->window()->bounds() != bounds) | 283 if (window_state->window()->bounds() != bounds) |
385 SetChildBoundsAnimated(window_state->window(), bounds); | 284 window_state->SetBoundsDirectAnimated(bounds); |
386 } | 285 } |
387 | 286 |
388 void WorkspaceLayoutManager::AdjustWindowBoundsWhenAdded( | 287 void WorkspaceLayoutManager::AdjustWindowBoundsWhenAdded( |
389 wm::WindowState* window_state) { | 288 wm::WindowState* window_state) { |
390 // Don't adjust window bounds if the bounds are empty as this | 289 // Don't adjust window bounds if the bounds are empty as this |
391 // happens when a new views::Widget is created. | 290 // happens when a new views::Widget is created. |
392 // When a window is dragged and dropped onto a different | 291 // When a window is dragged and dropped onto a different |
393 // root window, the bounds will be updated after they are added | 292 // root window, the bounds will be updated after they are added |
394 // to the root window. | 293 // to the root window. |
395 if (window_state->window()->bounds().IsEmpty() || | 294 if (window_state->window()->bounds().IsEmpty() || |
396 window_state->is_dragged() || | 295 window_state->is_dragged() || |
397 SetMaximizedOrFullscreenBounds(window_state)) { | 296 SetMaximizedOrFullscreenBounds(window_state)) { |
398 return; | 297 return; |
399 } | 298 } |
400 | 299 |
401 Window* window = window_state->window(); | 300 Window* window = window_state->window(); |
402 gfx::Rect bounds = window->bounds(); | 301 gfx::Rect bounds = window->bounds(); |
403 | 302 |
404 // Use entire display instead of workarea because the workarea can | 303 // Use entire display instead of workarea because the workarea can |
405 // be further shrunk by the docked area. The logic ensures 30% | 304 // be further shrunk by the docked area. The logic ensures 30% |
406 // visibility which should be enough to see where the window gets | 305 // visibility which should be enough to see where the window gets |
407 // moved. | 306 // moved. |
408 gfx::Rect display_area = ScreenUtil::GetDisplayBoundsInParent(window); | 307 gfx::Rect display_area = ScreenUtil::GetDisplayBoundsInParent(window); |
409 | 308 |
410 int min_width = bounds.width() * kMinimumPercentOnScreenArea; | 309 int min_width = bounds.width() * kMinimumPercentOnScreenArea; |
411 int min_height = bounds.height() * kMinimumPercentOnScreenArea; | 310 int min_height = bounds.height() * kMinimumPercentOnScreenArea; |
412 ash::wm::AdjustBoundsToEnsureWindowVisibility( | 311 ash::wm::AdjustBoundsToEnsureWindowVisibility( |
413 display_area, min_width, min_height, &bounds); | 312 display_area, min_width, min_height, &bounds); |
414 AdjustSnappedBounds(window_state, &bounds); | 313 window_state->AdjustSnappedBounds(&bounds); |
415 if (window->bounds() != bounds) | 314 if (window->bounds() != bounds) |
416 window->SetBounds(bounds); | 315 window->SetBounds(bounds); |
417 } | 316 } |
418 | 317 |
419 void WorkspaceLayoutManager::UpdateShelfVisibility() { | 318 void WorkspaceLayoutManager::UpdateShelfVisibility() { |
420 if (shelf_) | 319 if (shelf_) |
421 shelf_->UpdateVisibilityState(); | 320 shelf_->UpdateVisibilityState(); |
422 } | 321 } |
423 | 322 |
424 void WorkspaceLayoutManager::UpdateFullscreenState() { | 323 void WorkspaceLayoutManager::UpdateFullscreenState() { |
425 bool is_fullscreen = GetRootWindowController( | 324 bool is_fullscreen = GetRootWindowController( |
426 window_->GetRootWindow())->GetWindowForFullscreenMode() != NULL; | 325 window_->GetRootWindow())->GetWindowForFullscreenMode() != NULL; |
427 if (is_fullscreen != is_fullscreen_) { | 326 if (is_fullscreen != is_fullscreen_) { |
428 ash::Shell::GetInstance()->NotifyFullscreenStateChange( | 327 ash::Shell::GetInstance()->NotifyFullscreenStateChange( |
429 is_fullscreen, window_->GetRootWindow()); | 328 is_fullscreen, window_->GetRootWindow()); |
430 is_fullscreen_ = is_fullscreen; | 329 is_fullscreen_ = is_fullscreen; |
431 } | 330 } |
432 } | 331 } |
433 | 332 |
434 void WorkspaceLayoutManager::UpdateBoundsFromShowType( | |
435 wm::WindowState* window_state, | |
436 wm::WindowShowType old_show_type) { | |
437 aura::Window* window = window_state->window(); | |
438 if (window_state->IsMaximizedOrFullscreen()) | |
439 MoveToDisplayForRestore(window_state); | |
440 | |
441 wm::WindowShowType show_type = window_state->window_show_type(); | |
442 gfx::Rect bounds_in_parent; | |
443 switch (show_type) { | |
444 case wm::SHOW_TYPE_DEFAULT: | |
445 case wm::SHOW_TYPE_NORMAL: | |
446 case wm::SHOW_TYPE_LEFT_SNAPPED: | |
447 case wm::SHOW_TYPE_RIGHT_SNAPPED: | |
448 if (window_state->HasRestoreBounds()) | |
449 bounds_in_parent = window_state->GetRestoreBoundsInParent(); | |
450 else | |
451 bounds_in_parent = window->bounds(); | |
452 // Make sure that part of the window is always visible. | |
453 wm::AdjustBoundsToEnsureMinimumWindowVisibility( | |
454 work_area_in_parent_, &bounds_in_parent); | |
455 | |
456 if (show_type == wm::SHOW_TYPE_LEFT_SNAPPED || | |
457 show_type == wm::SHOW_TYPE_RIGHT_SNAPPED) { | |
458 AdjustSnappedBounds(window_state, &bounds_in_parent); | |
459 } else { | |
460 bounds_in_parent = BoundsWithScreenEdgeVisible( | |
461 window, | |
462 bounds_in_parent); | |
463 } | |
464 break; | |
465 | |
466 case wm::SHOW_TYPE_MAXIMIZED: | |
467 bounds_in_parent = ScreenUtil::GetMaximizedWindowBoundsInParent(window); | |
468 break; | |
469 | |
470 case wm::SHOW_TYPE_FULLSCREEN: | |
471 bounds_in_parent = ScreenUtil::GetDisplayBoundsInParent(window); | |
472 break; | |
473 | |
474 case wm::SHOW_TYPE_MINIMIZED: | |
475 case wm::SHOW_TYPE_INACTIVE: | |
476 case wm::SHOW_TYPE_DETACHED: | |
477 case wm::SHOW_TYPE_END: | |
478 case wm::SHOW_TYPE_AUTO_POSITIONED: | |
479 return; | |
480 } | |
481 | |
482 if (old_show_type == wm::SHOW_TYPE_MINIMIZED || | |
483 (window_state->IsFullscreen() && | |
484 !window_state->animate_to_fullscreen())) { | |
485 SetChildBoundsDirect(window, bounds_in_parent); | |
486 } else if (window_state->IsMaximizedOrFullscreen() || | |
487 IsMaximizedOrFullscreenWindowShowType(old_show_type)) { | |
488 CrossFadeToBounds(window, bounds_in_parent); | |
489 } else { | |
490 SetChildBoundsAnimated(window, bounds_in_parent); | |
491 } | |
492 } | |
493 | |
494 bool WorkspaceLayoutManager::SetMaximizedOrFullscreenBounds( | 333 bool WorkspaceLayoutManager::SetMaximizedOrFullscreenBounds( |
495 wm::WindowState* window_state) { | 334 wm::WindowState* window_state) { |
496 DCHECK(!window_state->is_dragged()); | 335 DCHECK(!window_state->is_dragged()); |
497 | 336 |
498 if (window_state->IsMaximized()) { | 337 if (window_state->IsMaximized()) { |
499 SetChildBoundsDirect( | 338 SetChildBoundsDirect( |
500 window_state->window(), ScreenUtil::GetMaximizedWindowBoundsInParent( | 339 window_state->window(), ScreenUtil::GetMaximizedWindowBoundsInParent( |
501 window_state->window())); | 340 window_state->window())); |
502 return true; | 341 return true; |
503 } | 342 } |
504 if (window_state->IsFullscreen()) { | 343 if (window_state->IsFullscreen()) { |
505 SetChildBoundsDirect( | 344 SetChildBoundsDirect( |
506 window_state->window(), | 345 window_state->window(), |
507 ScreenUtil::GetDisplayBoundsInParent(window_state->window())); | 346 ScreenUtil::GetDisplayBoundsInParent(window_state->window())); |
508 return true; | 347 return true; |
509 } | 348 } |
510 return false; | 349 return false; |
511 } | 350 } |
512 | 351 |
513 void WorkspaceLayoutManager::AdjustSnappedBounds(wm::WindowState* window_state, | |
514 gfx::Rect* bounds) { | |
515 if (window_state->is_dragged() || !window_state->IsSnapped()) | |
516 return; | |
517 gfx::Rect maximized_bounds = ScreenUtil::GetMaximizedWindowBoundsInParent( | |
518 window_state->window()); | |
519 if (window_state->window_show_type() == wm::SHOW_TYPE_LEFT_SNAPPED) | |
520 bounds->set_x(maximized_bounds.x()); | |
521 else if (window_state->window_show_type() == wm::SHOW_TYPE_RIGHT_SNAPPED) | |
522 bounds->set_x(maximized_bounds.right() - bounds->width()); | |
523 bounds->set_y(maximized_bounds.y()); | |
524 // TODO(varkha): Set width to 50% here for snapped windows. | |
525 bounds->set_height(maximized_bounds.height()); | |
526 } | |
527 | |
528 void WorkspaceLayoutManager::SetChildBoundsAnimated(Window* child, | |
529 const gfx::Rect& bounds) { | |
530 const int kBoundsChangeSlideDurationMs = 120; | |
531 | |
532 ui::Layer* layer = child->layer(); | |
533 ui::ScopedLayerAnimationSettings slide_settings(layer->GetAnimator()); | |
534 slide_settings.SetPreemptionStrategy( | |
535 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
536 slide_settings.SetTransitionDuration( | |
537 base::TimeDelta::FromMilliseconds(kBoundsChangeSlideDurationMs)); | |
538 SetChildBoundsDirect(child, bounds); | |
539 } | |
540 | |
541 } // namespace internal | 352 } // namespace internal |
542 } // namespace ash | 353 } // namespace ash |
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