| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 71 | 71 |
| 72 template <typename T> | 72 template <typename T> |
| 73 inline bool v8Call(v8::Maybe<T> maybe, T& outVariable, v8::TryCatch& tryCatch) | 73 inline bool v8Call(v8::Maybe<T> maybe, T& outVariable, v8::TryCatch& tryCatch) |
| 74 { | 74 { |
| 75 bool success = v8Call(maybe, outVariable); | 75 bool success = v8Call(maybe, outVariable); |
| 76 ASSERT(success || tryCatch.HasCaught()); | 76 ASSERT(success || tryCatch.HasCaught()); |
| 77 return success; | 77 return success; |
| 78 } | 78 } |
| 79 | 79 |
| 80 template <typename T> | 80 template <typename T> |
| 81 inline bool v8Call(v8::MaybeLocal<T> maybeLocal, v8::Local<T>& outVariable) |
| 82 { |
| 83 return maybeLocal.ToLocal(&outVariable); |
| 84 } |
| 85 |
| 86 template <typename T> |
| 81 inline bool v8Call(v8::MaybeLocal<T> maybeLocal, v8::Local<T>& outVariable, v8::
TryCatch& tryCatch) | 87 inline bool v8Call(v8::MaybeLocal<T> maybeLocal, v8::Local<T>& outVariable, v8::
TryCatch& tryCatch) |
| 82 { | 88 { |
| 83 bool success = maybeLocal.ToLocal(&outVariable); | 89 bool success = maybeLocal.ToLocal(&outVariable); |
| 84 ASSERT(success || tryCatch.HasCaught()); | 90 ASSERT(success || tryCatch.HasCaught()); |
| 85 return success; | 91 return success; |
| 86 } | 92 } |
| 87 | 93 |
| 88 template <typename T> | 94 template <typename T> |
| 89 inline T v8CallOrCrash(v8::Maybe<T> maybe) | 95 inline T v8CallOrCrash(v8::Maybe<T> maybe) |
| 90 { | 96 { |
| 91 return maybe.FromJust(); | 97 return maybe.FromJust(); |
| 92 } | 98 } |
| 93 | 99 |
| 94 template <typename T> | 100 template <typename T> |
| 95 inline v8::Local<T> v8CallOrCrash(v8::MaybeLocal<T> maybeLocal) | 101 inline v8::Local<T> v8CallOrCrash(v8::MaybeLocal<T> maybeLocal) |
| 96 { | 102 { |
| 97 return maybeLocal.ToLocalChecked(); | 103 return maybeLocal.ToLocalChecked(); |
| 98 } | 104 } |
| 99 | 105 |
| 100 // The last "else" is to avoid dangling else problem. | 106 // The last "else" is to avoid dangling else problem. |
| 101 #define V8_CALL(outVariable, handle, methodCall, failureExpression)
\ | 107 #define V8_CALL(outVariable, handle, methodCall, failureExpression)
\ |
| 102 if (handle.IsEmpty() || !v8Call(handle->methodCall, outVariable)) { \ | 108 if (handle.IsEmpty() || !v8Call(handle->methodCall, outVariable)) { \ |
| 103 failureExpression;
\ | 109 failureExpression;
\ |
| 104 } else | 110 } else |
| 105 | 111 |
| 106 } // namespace blink | 112 } // namespace blink |
| 107 | 113 |
| 108 #endif // V8BindingMacros_h | 114 #endif // V8BindingMacros_h |
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