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Side by Side Diff: blimp/net/engine_authentication_handler.cc

Issue 1492643003: [Blimp Net] Add EngineAuthHandler. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 5 years ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "blimp/net/engine_authentication_handler.h"
6
7 #include "base/callback_helpers.h"
8 #include "base/logging.h"
9 #include "base/timer/timer.h"
10 #include "blimp/common/proto/blimp_message.pb.h"
11 #include "blimp/net/blimp_connection.h"
12 #include "blimp/net/blimp_message_processor.h"
13 #include "blimp/net/blimp_transport.h"
14 #include "blimp/net/connection_error_observer.h"
15 #include "net/base/completion_callback.h"
16 #include "net/base/net_errors.h"
17
18 namespace blimp {
19
20 namespace {
21 // Expect Client to send the StartConnection within ten seconds of becoming
22 // connected.
23 const int kAuthTimeoutDurationInSeconds = 10;
24
25 // Authenticates one connection. It deletes itself when
26 // * the connection is authenticated and passed to |connection_handler|.
27 // * the connection gets into an error state.
28 // * the auth message does not arrive within a reasonable time.
29 class Authenticator : public ConnectionErrorObserver,
30 public BlimpMessageProcessor {
31 public:
32 explicit Authenticator(scoped_ptr<BlimpConnection> connection,
33 base::WeakPtr<ConnectionHandler> connection_handler);
34 ~Authenticator() override;
35
36 private:
37 // Processes authentication result and deletes |this|.
38 void OnConnectionAuthenticated(bool authenticated);
39
40 // Handles timeout waiting for auth message, and deletes |this|.
41 void OnAuthenticationTimeout();
42
43 // ConnectionErrorObserver implementation.
44 void OnConnectionError(int error) override;
45
46 // BlimpMessageProcessor implementation.
47 void ProcessMessage(scoped_ptr<BlimpMessage> message,
48 const net::CompletionCallback& callback) override;
49
50 // The connection to be authenticated.
51 scoped_ptr<BlimpConnection> connection_;
52
53 // Handler to pass successfully authenticated connections to.
54 base::WeakPtr<ConnectionHandler> connection_handler_;
55
56 // A timer to fail authentication on timeout.
57 base::OneShotTimer timeout_timer_;
58
59 DISALLOW_COPY_AND_ASSIGN(Authenticator);
60 };
61
62 Authenticator::Authenticator(
63 scoped_ptr<BlimpConnection> connection,
64 base::WeakPtr<ConnectionHandler> connection_handler)
65 : connection_(std::move(connection)),
66 connection_handler_(connection_handler) {
67 connection_->SetConnectionErrorObserver(this);
68 connection_->SetIncomingMessageProcessor(this);
69 timeout_timer_.Start(
70 FROM_HERE, base::TimeDelta::FromSeconds(kAuthTimeoutDurationInSeconds),
71 this, &Authenticator::OnAuthenticationTimeout);
72 }
73
74 Authenticator::~Authenticator() {}
75
76 void Authenticator::OnConnectionAuthenticated(bool authenticated) {
77 connection_->SetIncomingMessageProcessor(nullptr);
78 connection_->SetConnectionErrorObserver(nullptr);
79
80 if (authenticated && connection_handler_) {
81 connection_handler_->HandleConnection(std::move(connection_));
82 }
83
84 delete this;
85 }
86
87 void Authenticator::OnAuthenticationTimeout() {
88 DVLOG(1) << "Connection authentication timeout";
89 OnConnectionAuthenticated(false);
90 }
91
92 void Authenticator::OnConnectionError(int error) {
93 DVLOG(1) << "Connection error before authenticated "
94 << net::ErrorToString(error);
95 OnConnectionAuthenticated(false);
96 }
97
98 void Authenticator::ProcessMessage(scoped_ptr<BlimpMessage> message,
99 const net::CompletionCallback& callback) {
100 if (message->type() == BlimpMessage::PROTOCOL_CONTROL) {
101 // TODO(haibinlu): check client token.
102 OnConnectionAuthenticated(true);
103 } else {
104 DVLOG(1) << "The first message is not START_CONNECTION";
105 OnConnectionAuthenticated(false);
106 }
107
108 callback.Run(net::OK);
109 }
110
111 } // namespace
112
113 EngineAuthenticationHandler::EngineAuthenticationHandler(
114 ConnectionHandler* connection_handler)
115 : connection_handler_weak_factory_(connection_handler) {}
116
117 EngineAuthenticationHandler::~EngineAuthenticationHandler() {}
118
119 void EngineAuthenticationHandler::HandleConnection(
120 scoped_ptr<BlimpConnection> connection) {
121 // Authenticator manages its own lifetime.
122 new Authenticator(std::move(connection),
123 connection_handler_weak_factory_.GetWeakPtr());
124 }
125
126 } // namespace blimp
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