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Unified Diff: src/gpu/gl/GrGLGpu.cpp

Issue 1492633007: Revert of Add option to draw wireframe batch bounds (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years ago
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Index: src/gpu/gl/GrGLGpu.cpp
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index f75c1a5078366482d22da6e3146d3745c9859783..a136496ef5fe5836e5ccf7aa921c4837d11a8b91 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -232,8 +232,8 @@
if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
fPathRendering.reset(new GrGLPathRendering(this));
}
+
this->createCopyPrograms();
- fWireRectProgram.fProgram = 0;
}
GrGLGpu::~GrGLGpu() {
@@ -258,17 +258,8 @@
GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram));
}
}
-
if (0 != fCopyProgramArrayBuffer) {
GL_CALL(DeleteBuffers(1, &fCopyProgramArrayBuffer));
- }
-
- if (0 != fWireRectProgram.fProgram) {
- GL_CALL(DeleteProgram(fWireRectProgram.fProgram));
- }
-
- if (0 != fWireRectArrayBuffer) {
- GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer));
}
delete fProgramCache;
@@ -285,8 +276,6 @@
for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
fCopyPrograms[i].fProgram = 0;
}
- fWireRectProgram.fProgram = 0;
- fWireRectArrayBuffer = 0;
if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
this->glPathRendering()->abandonGpuResources();
}
@@ -2990,6 +2979,7 @@
return false;
}
+
void GrGLGpu::createCopyPrograms() {
for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
fCopyPrograms[i].fProgram = 0;
@@ -3010,7 +3000,7 @@
GrShaderVar::kVaryingOut_TypeModifier);
GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType,
GrShaderVar::kOut_TypeModifier);
-
+
SkString vshaderTxt(version);
aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
vshaderTxt.append(";");
@@ -3106,160 +3096,6 @@
GR_GL_STATIC_DRAW));
}
-void GrGLGpu::createWireRectProgram() {
- SkASSERT(!fWireRectProgram.fProgram);
- GrGLSLShaderVar uColor("u_color", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier);
- GrGLSLShaderVar uRect("u_rect", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier);
- GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
- const char* version = this->glCaps().glslCaps()->versionDeclString();
-
- // The rect uniform specifies the rectangle in NDC space as a vec4 (left,top,right,bottom). The
- // program is used with a vbo containing the unit square. Vertices are computed from the rect
- // uniform using the 4 vbo vertices.
- SkString vshaderTxt(version);
- aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
- vshaderTxt.append(";");
- uRect.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
- vshaderTxt.append(";");
- vshaderTxt.append(
- "// Wire Rect Program VS\n"
- "void main() {"
- " gl_Position.x = u_rect.x + a_vertex.x * (u_rect.z - u_rect.x);"
- " gl_Position.y = u_rect.y + a_vertex.y * (u_rect.w - u_rect.y);"
- " gl_Position.zw = vec2(0, 1);"
- "}"
- );
-
- GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
-
- SkString fshaderTxt(version);
- GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
- *this->glCaps().glslCaps(),
- &fshaderTxt);
- uColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
- fshaderTxt.append(";");
- const char* fsOutName;
- if (this->glCaps().glslCaps()->mustDeclareFragmentShaderOutput()) {
- oFragColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
- fshaderTxt.append(";");
- fsOutName = oFragColor.c_str();
- } else {
- fsOutName = "gl_FragColor";
- }
- fshaderTxt.appendf(
- "// Write Rect Program FS\n"
- "void main() {"
- " %s = %s;"
- "}",
- fsOutName,
- uColor.c_str()
- );
-
- GL_CALL_RET(fWireRectProgram.fProgram, CreateProgram());
- const char* str;
- GrGLint length;
-
- str = vshaderTxt.c_str();
- length = SkToInt(vshaderTxt.size());
- GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fWireRectProgram.fProgram,
- GR_GL_VERTEX_SHADER, &str, &length, 1,
- &fStats);
-
- str = fshaderTxt.c_str();
- length = SkToInt(fshaderTxt.size());
- GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fWireRectProgram.fProgram,
- GR_GL_FRAGMENT_SHADER, &str, &length, 1,
- &fStats);
-
- GL_CALL(LinkProgram(fWireRectProgram.fProgram));
-
- GL_CALL_RET(fWireRectProgram.fColorUniform,
- GetUniformLocation(fWireRectProgram.fProgram, "u_color"));
- GL_CALL_RET(fWireRectProgram.fRectUniform,
- GetUniformLocation(fWireRectProgram.fProgram, "u_rect"));
- GL_CALL(BindAttribLocation(fWireRectProgram.fProgram, 0, "a_vertex"));
-
- GL_CALL(DeleteShader(vshader));
- GL_CALL(DeleteShader(fshader));
- GL_CALL(GenBuffers(1, &fWireRectArrayBuffer));
- fHWGeometryState.setVertexBufferID(this, fWireRectArrayBuffer);
- static const GrGLfloat vdata[] = {
- 0, 0,
- 0, 1,
- 1, 1,
- 1, 0,
- };
- GL_ALLOC_CALL(this->glInterface(),
- BufferData(GR_GL_ARRAY_BUFFER,
- (GrGLsizeiptr) sizeof(vdata),
- vdata, // data ptr
- GR_GL_STATIC_DRAW));
-}
-
-void GrGLGpu::drawDebugWireRect(GrRenderTarget* rt, const SkIRect& rect, GrColor color) {
- this->handleDirtyContext();
- if (!fWireRectProgram.fProgram) {
- this->createWireRectProgram();
- }
-
- int w = rt->width();
- int h = rt->height();
-
- // Compute the edges of the rectangle (top,left,right,bottom) in NDC space. Must consider
- // whether the render target is flipped or not.
- GrGLfloat edges[4];
- edges[0] = SkIntToScalar(rect.fLeft) + 0.5f;
- edges[2] = SkIntToScalar(rect.fRight) - 0.5f;
- if (kBottomLeft_GrSurfaceOrigin == rt->origin()) {
- edges[1] = h - (SkIntToScalar(rect.fTop) + 0.5f);
- edges[3] = h - (SkIntToScalar(rect.fBottom) - 0.5f);
- } else {
- edges[1] = SkIntToScalar(rect.fTop) + 0.5f;
- edges[3] = SkIntToScalar(rect.fBottom) - 0.5f;
- }
- edges[0] = 2 * edges[0] / w - 1.0f;
- edges[1] = 2 * edges[1] / h - 1.0f;
- edges[2] = 2 * edges[2] / w - 1.0f;
- edges[3] = 2 * edges[3] / h - 1.0f;
-
- GrGLfloat channels[4];
- static const GrGLfloat scale255 = 1.f / 255.f;
- channels[0] = GrColorUnpackR(color) * scale255;
- channels[1] = GrColorUnpackG(color) * scale255;
- channels[2] = GrColorUnpackB(color) * scale255;
- channels[3] = GrColorUnpackA(color) * scale255;
-
- GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(rt->asRenderTarget());
- this->flushRenderTarget(glRT, &rect);
-
- GL_CALL(UseProgram(fWireRectProgram.fProgram));
- fHWProgramID = fWireRectProgram.fProgram;
-
- fHWGeometryState.setVertexArrayID(this, 0);
-
- GrGLAttribArrayState* attribs =
- fHWGeometryState.bindArrayAndBufferToDraw(this, fWireRectArrayBuffer);
- attribs->set(this, 0, fWireRectArrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0);
- attribs->disableUnusedArrays(this, 0x1);
-
- GL_CALL(Uniform4fv(fWireRectProgram.fRectUniform, 1, edges));
- GL_CALL(Uniform4fv(fWireRectProgram.fColorUniform, 1, channels));
-
- GrXferProcessor::BlendInfo blendInfo;
- blendInfo.reset();
- this->flushBlend(blendInfo);
- this->flushColorWrite(true);
- this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace);
- this->flushHWAAState(glRT, false);
- this->disableScissor();
- GrStencilSettings stencil;
- stencil.setDisabled();
- this->flushStencil(stencil);
-
- GL_CALL(DrawArrays(GR_GL_LINE_LOOP, 0, 4));
-}
-
-
void GrGLGpu::copySurfaceAsDraw(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
@@ -3284,7 +3120,8 @@
GrGLAttribArrayState* attribs =
fHWGeometryState.bindArrayAndBufferToDraw(this, fCopyProgramArrayBuffer);
- attribs->set(this, 0, fCopyProgramArrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0);
+ attribs->set(this, 0, fCopyProgramArrayBuffer, 2, GR_GL_FLOAT, false,
+ 2 * sizeof(GrGLfloat), 0);
attribs->disableUnusedArrays(this, 0x1);
// dst rect edges in NDC (-1 to 1)
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