Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(3)

Side by Side Diff: tests/GLProgramsTest.cpp

Issue 14925010: Move loops that chain together effects into GrGLShaderBuilder from GrGLProgram. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Address comments and fix for emitting code for skipped effects Created 7 years, 7 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « src/gpu/gl/GrGLShaderBuilder.cpp ('k') | no next file » | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 // This is a GPU-backend specific test. It relies on static intializers to work 9 // This is a GPU-backend specific test. It relies on static intializers to work
10 10
11 #include "SkTypes.h" 11 #include "SkTypes.h"
12 12
13 #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS 13 #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS
14 14
15 #include "gl/GrGpuGL.h" 15 #include "gl/GrGpuGL.h"
16 #include "GrBackendEffectFactory.h" 16 #include "GrBackendEffectFactory.h"
17 #include "GrContextFactory.h" 17 #include "GrContextFactory.h"
18 #include "GrDrawEffect.h" 18 #include "GrDrawEffect.h"
19 #include "effects/GrConfigConversionEffect.h" 19 #include "effects/GrConfigConversionEffect.h"
20 20
21 #include "SkRandom.h" 21 #include "SkRandom.h"
22 #include "Test.h" 22 #include "Test.h"
23 23
24 void GrGLProgramDesc::setRandom(SkMWCRandom* random, 24 void GrGLProgramDesc::setRandom(SkMWCRandom* random,
25 const GrGpuGL* gpu, 25 const GrGpuGL* gpu,
26 const GrTexture* dstTexture, 26 const GrTexture* dstTexture,
27 const GrEffectStage stages[GrDrawState::kNumStag es], 27 const GrEffectStage* stages[GrDrawState::kNumSta ges],
28 int currAttribIndex) { 28 int currAttribIndex) {
29 fEmitsPointSize = random->nextBool(); 29 fEmitsPointSize = random->nextBool();
30 30
31 fPositionAttributeIndex = 0; 31 fPositionAttributeIndex = 0;
32 32
33 // if the effects have used up all off the available attributes, 33 // if the effects have used up all off the available attributes,
34 // don't try to use color or coverage attributes as input 34 // don't try to use color or coverage attributes as input
35 do { 35 do {
36 fColorInput = random->nextULessThan(kColorInputCnt); 36 fColorInput = random->nextULessThan(kColorInputCnt);
37 } while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex && 37 } while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex &&
(...skipping 14 matching lines...) Expand all
52 fExperimentalGS = gpu->caps()->geometryShaderSupport() && random->nextBool() ; 52 fExperimentalGS = gpu->caps()->geometryShaderSupport() && random->nextBool() ;
53 #endif 53 #endif
54 54
55 fDiscardIfZeroCoverage = random->nextBool(); 55 fDiscardIfZeroCoverage = random->nextBool();
56 56
57 bool useLocalCoords = random->nextBool() && currAttribIndex < GrDrawState::k MaxVertexAttribCnt; 57 bool useLocalCoords = random->nextBool() && currAttribIndex < GrDrawState::k MaxVertexAttribCnt;
58 fLocalCoordAttributeIndex = useLocalCoords ? currAttribIndex++ : -1; 58 fLocalCoordAttributeIndex = useLocalCoords ? currAttribIndex++ : -1;
59 59
60 bool dstRead = false; 60 bool dstRead = false;
61 for (int s = 0; s < GrDrawState::kNumStages; ++s) { 61 for (int s = 0; s < GrDrawState::kNumStages; ++s) {
62 if (NULL != stages[s].getEffect()) { 62 if (NULL != stages[s]) {
63 const GrBackendEffectFactory& factory = (*stages[s].getEffect())->ge tFactory(); 63 const GrBackendEffectFactory& factory = (*stages[s]->getEffect())->g etFactory();
64 GrDrawEffect drawEffect(stages[s], useLocalCoords); 64 GrDrawEffect drawEffect(*stages[s], useLocalCoords);
65 fEffectKeys[s] = factory.glEffectKey(drawEffect, gpu->glCaps()); 65 fEffectKeys[s] = factory.glEffectKey(drawEffect, gpu->glCaps());
66 if ((*stages[s].getEffect())->willReadDst()) { 66 if ((*stages[s]->getEffect())->willReadDst()) {
67 dstRead = true; 67 dstRead = true;
68 } 68 }
69 } 69 }
70 } 70 }
71 71
72 if (dstRead) { 72 if (dstRead) {
73 this->fDstRead = GrGLShaderBuilder::KeyForDstRead(dstTexture, gpu->glCap s()); 73 this->fDstRead = GrGLShaderBuilder::KeyForDstRead(dstTexture, gpu->glCap s());
74 } 74 }
75 75
76 CoverageOutput coverageOutput; 76 CoverageOutput coverageOutput;
(...skipping 29 matching lines...) Expand all
106 106
107 #if 0 107 #if 0
108 GrPrintf("\nTest Program %d\n-------------\n", t); 108 GrPrintf("\nTest Program %d\n-------------\n", t);
109 static const int stop = -1; 109 static const int stop = -1;
110 if (t == stop) { 110 if (t == stop) {
111 int breakpointhere = 9; 111 int breakpointhere = 9;
112 } 112 }
113 #endif 113 #endif
114 114
115 GrGLProgramDesc pdesc; 115 GrGLProgramDesc pdesc;
116 GrEffectStage stages[GrDrawState::kNumStages]; 116 const GrEffectStage* stages[GrDrawState::kNumStages];
117 memset(stages, 0, sizeof(stages));
117 118
118 int currAttribIndex = 1; // we need to always leave room for position 119 int currAttribIndex = 1; // we need to always leave room for position
119 int attribIndices[2]; 120 int attribIndices[2];
120 GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; 121 GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};
121 for (int s = 0; s < maxStages; ++s) { 122 for (int s = 0; s < maxStages; ++s) {
122 // enable the stage? 123 // enable the stage?
123 if (random.nextBool()) { 124 if (random.nextBool()) {
124 SkAutoTUnref<const GrEffectRef> effect(GrEffectTestFactory::Crea teStage( 125 SkAutoTUnref<const GrEffectRef> effect(GrEffectTestFactory::Crea teStage(
125 &random, 126 &random,
126 this->getContext(), 127 this->getContext(),
127 *this->caps(), 128 *this->caps(),
128 dummyTextures)); 129 dummyTextures));
129 int numAttribs = (*effect)->numVertexAttribs(); 130 int numAttribs = (*effect)->numVertexAttribs();
130 131
131 // If adding this effect would exceed the max attrib count then generate a 132 // If adding this effect would exceed the max attrib count then generate a
132 // new random effect. 133 // new random effect.
133 if (currAttribIndex + numAttribs > GrDrawState::kMaxVertexAttrib Cnt) { 134 if (currAttribIndex + numAttribs > GrDrawState::kMaxVertexAttrib Cnt) {
134 --s; 135 --s;
135 continue; 136 continue;
136 } 137 }
137 for (int i = 0; i < numAttribs; ++i) { 138 for (int i = 0; i < numAttribs; ++i) {
138 attribIndices[i] = currAttribIndex++; 139 attribIndices[i] = currAttribIndex++;
139 } 140 }
140 stages[s].setEffect(effect.get(), attribIndices[0], attribIndice s[1]); 141 GrEffectStage* stage = SkNEW(GrEffectStage);
142 stage->setEffect(effect.get(), attribIndices[0], attribIndices[1 ]);
143 stages[s] = stage;
141 } 144 }
142 } 145 }
143 const GrTexture* dstTexture = random.nextBool() ? dummyTextures[0] : dum myTextures[1]; 146 const GrTexture* dstTexture = random.nextBool() ? dummyTextures[0] : dum myTextures[1];
144 pdesc.setRandom(&random, this, dstTexture, stages, currAttribIndex); 147 pdesc.setRandom(&random, this, dstTexture, stages, currAttribIndex);
145 148
146 const GrEffectStage* stagePtrs[GrDrawState::kNumStages];
147 for (int s = 0; s < GrDrawState::kNumStages; ++s) {
148 stagePtrs[s] = &stages[s];
149 }
150 SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this->glContext(), 149 SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this->glContext(),
151 pdesc, 150 pdesc,
152 stagePtrs)); 151 stages));
152 for (int s = 0; s < maxStages; ++s) {
153 SkDELETE(stages[s]);
154 }
153 if (NULL == program.get()) { 155 if (NULL == program.get()) {
154 return false; 156 return false;
155 } 157 }
156 } 158 }
157 return true; 159 return true;
158 } 160 }
159 161
160 static void GLProgramsTest(skiatest::Reporter* reporter, GrContextFactory* facto ry) { 162 static void GLProgramsTest(skiatest::Reporter* reporter, GrContextFactory* facto ry) {
161 for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) { 163 for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) {
162 GrContext* context = factory->get(static_cast<GrContextFactory::GLContex tType>(type)); 164 GrContext* context = factory->get(static_cast<GrContextFactory::GLContex tType>(type));
(...skipping 30 matching lines...) Expand all
193 SkMagnifierImageFilter mag(SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar 1); 195 SkMagnifierImageFilter mag(SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar 1);
194 GrConfigConversionEffect::Create(NULL, 196 GrConfigConversionEffect::Create(NULL,
195 false, 197 false,
196 GrConfigConversionEffect::kNone_PMConversio n, 198 GrConfigConversionEffect::kNone_PMConversio n,
197 SkMatrix::I()); 199 SkMatrix::I());
198 SkScalar matrix[20]; 200 SkScalar matrix[20];
199 SkColorMatrixFilter cmf(matrix); 201 SkColorMatrixFilter cmf(matrix);
200 } 202 }
201 203
202 #endif 204 #endif
OLDNEW
« no previous file with comments | « src/gpu/gl/GrGLShaderBuilder.cpp ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698