| Index: cc/layers/heads_up_display_layer_impl.cc
|
| diff --git a/cc/layers/heads_up_display_layer_impl.cc b/cc/layers/heads_up_display_layer_impl.cc
|
| index f8ab6aee3895ab2e87f13d48f25abc4896e14686..46e6701cd28d3e1b1db0744857626728d97bb053 100644
|
| --- a/cc/layers/heads_up_display_layer_impl.cc
|
| +++ b/cc/layers/heads_up_display_layer_impl.cc
|
| @@ -165,18 +165,6 @@ void HeadsUpDisplayLayerImpl::UpdateHudTexture(
|
| gfx::Vector2d());
|
| }
|
|
|
| -void HeadsUpDisplayLayerImpl::DidDraw(ResourceProvider* resource_provider) {
|
| - LayerImpl::DidDraw(resource_provider);
|
| -
|
| - if (!hud_resource_->id())
|
| - return;
|
| -
|
| - // FIXME: the following assert will not be true when sending resources to a
|
| - // parent compositor. We will probably need to hold on to hud_resource_ for
|
| - // longer, and have several HUD textures in the pipeline.
|
| - DCHECK(!resource_provider->InUseByConsumer(hud_resource_->id()));
|
| -}
|
| -
|
| void HeadsUpDisplayLayerImpl::DidLoseOutputSurface() { hud_resource_.reset(); }
|
|
|
| bool HeadsUpDisplayLayerImpl::LayerIsAlwaysDamaged() const { return true; }
|
|
|