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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/message_loop/message_loop.h" | 5 #include "base/message_loop/message_loop.h" |
| 6 #include "chrome/browser/ui/views/toolbar/reload_button.h" | 6 #include "chrome/browser/ui/views/toolbar/reload_button.h" |
| 7 #include "chrome/test/base/chrome_render_view_host_test_harness.h" |
| 8 #include "chrome/test/base/testing_profile.h" |
| 7 #include "testing/gtest/include/gtest/gtest.h" | 9 #include "testing/gtest/include/gtest/gtest.h" |
| 8 #include "ui/events/event_utils.h" | 10 #include "ui/events/event_utils.h" |
| 9 | 11 |
| 10 class ReloadButtonTest : public testing::Test { | 12 class ReloadButtonTest : public ChromeRenderViewHostTestHarness { |
| 11 public: | 13 public: |
| 12 ReloadButtonTest(); | 14 ReloadButtonTest(); |
| 13 | 15 |
| 14 void CheckState(bool enabled, | 16 void CheckState(bool enabled, |
| 15 ReloadButton::Mode intended_mode, | 17 ReloadButton::Mode intended_mode, |
| 16 ReloadButton::Mode visible_mode, | 18 ReloadButton::Mode visible_mode, |
| 17 bool double_click_timer_running, | 19 bool double_click_timer_running, |
| 18 bool stop_to_reload_timer_running); | 20 bool stop_to_reload_timer_running); |
| 19 | 21 |
| 20 // These accessors eliminate the need to declare each testcase as a friend. | 22 // These accessors eliminate the need to declare each testcase as a friend. |
| 21 void set_mouse_hovered(bool hovered) { | 23 void set_mouse_hovered(bool hovered) { |
| 22 reload_.testing_mouse_hovered_ = hovered; | 24 reload_.testing_mouse_hovered_ = hovered; |
| 23 } | 25 } |
| 24 int reload_count() { return reload_.testing_reload_count_; } | 26 int reload_count() { return reload_.testing_reload_count_; } |
| 25 | 27 |
| 26 protected: | 28 protected: |
| 27 // We need a message loop for the timers to post events. | |
| 28 base::MessageLoop loop_; | |
| 29 | |
| 30 ReloadButton reload_; | 29 ReloadButton reload_; |
| 31 }; | 30 }; |
| 32 | 31 |
| 33 ReloadButtonTest::ReloadButtonTest() : reload_(NULL) { | 32 ReloadButtonTest::ReloadButtonTest() : reload_(profile(), nullptr) { |
| 34 // Set the timer delays to 0 so that timers will fire as soon as we tell the | 33 // Set the timer delays to 0 so that timers will fire as soon as we tell the |
| 35 // message loop to run pending tasks. | 34 // message loop to run pending tasks. |
| 36 reload_.double_click_timer_delay_ = base::TimeDelta(); | 35 reload_.double_click_timer_delay_ = base::TimeDelta(); |
| 37 reload_.stop_to_reload_timer_delay_ = base::TimeDelta(); | 36 reload_.stop_to_reload_timer_delay_ = base::TimeDelta(); |
| 38 } | 37 } |
| 39 | 38 |
| 40 void ReloadButtonTest::CheckState(bool enabled, | 39 void ReloadButtonTest::CheckState(bool enabled, |
| 41 ReloadButton::Mode intended_mode, | 40 ReloadButton::Mode intended_mode, |
| 42 ReloadButton::Mode visible_mode, | 41 ReloadButton::Mode visible_mode, |
| 43 bool double_click_timer_running, | 42 bool double_click_timer_running, |
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| 91 EXPECT_EQ(original_reload_count, reload_count()); | 90 EXPECT_EQ(original_reload_count, reload_count()); |
| 92 | 91 |
| 93 // Hover the button, and change mode. The visible mode should not change, | 92 // Hover the button, and change mode. The visible mode should not change, |
| 94 // again because the timer is running. | 93 // again because the timer is running. |
| 95 set_mouse_hovered(true); | 94 set_mouse_hovered(true); |
| 96 reload_.ChangeMode(ReloadButton::MODE_STOP, false); | 95 reload_.ChangeMode(ReloadButton::MODE_STOP, false); |
| 97 CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_RELOAD, true, | 96 CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_RELOAD, true, |
| 98 false); | 97 false); |
| 99 | 98 |
| 100 // Now fire the timer. This should complete the mode change. | 99 // Now fire the timer. This should complete the mode change. |
| 101 loop_.RunUntilIdle(); | 100 base::MessageLoop::current()->RunUntilIdle(); |
| 102 CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_STOP, false, | 101 CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_STOP, false, |
| 103 false); | 102 false); |
| 104 } | 103 } |
| 105 | 104 |
| 106 TEST_F(ReloadButtonTest, DisableOnHover) { | 105 TEST_F(ReloadButtonTest, DisableOnHover) { |
| 107 // Change to stop and hover. | 106 // Change to stop and hover. |
| 108 ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), | 107 ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), |
| 109 ui::EventTimeForNow(), 0, 0); | 108 ui::EventTimeForNow(), 0, 0); |
| 110 reload_.ButtonPressed(&reload_, e); | 109 reload_.ButtonPressed(&reload_, e); |
| 111 reload_.ChangeMode(ReloadButton::MODE_STOP, false); | 110 reload_.ChangeMode(ReloadButton::MODE_STOP, false); |
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| 144 TEST_F(ReloadButtonTest, ResetOnTimer) { | 143 TEST_F(ReloadButtonTest, ResetOnTimer) { |
| 145 // Change to stop, hover, and change back to reload. | 144 // Change to stop, hover, and change back to reload. |
| 146 ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), | 145 ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), |
| 147 ui::EventTimeForNow(), 0, 0); | 146 ui::EventTimeForNow(), 0, 0); |
| 148 reload_.ButtonPressed(&reload_, e); | 147 reload_.ButtonPressed(&reload_, e); |
| 149 reload_.ChangeMode(ReloadButton::MODE_STOP, false); | 148 reload_.ChangeMode(ReloadButton::MODE_STOP, false); |
| 150 set_mouse_hovered(true); | 149 set_mouse_hovered(true); |
| 151 reload_.ChangeMode(ReloadButton::MODE_RELOAD, false); | 150 reload_.ChangeMode(ReloadButton::MODE_RELOAD, false); |
| 152 | 151 |
| 153 // Now fire the stop-to-reload timer. This should reset the button. | 152 // Now fire the stop-to-reload timer. This should reset the button. |
| 154 loop_.RunUntilIdle(); | 153 base::MessageLoop::current()->RunUntilIdle(); |
| 155 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, | 154 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, |
| 156 false); | 155 false); |
| 157 } | 156 } |
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