Index: ui/gfx/gdi_util.h |
diff --git a/ui/gfx/gdi_util.h b/ui/gfx/gdi_util.h |
index d53fa7a8de41f19b7e9abb9a02e31e2f27a8d08d..3687454afdd57d86ebe2ae1d2a8b72089efddee0 100644 |
--- a/ui/gfx/gdi_util.h |
+++ b/ui/gfx/gdi_util.h |
@@ -8,32 +8,16 @@ |
#include <windows.h> |
#include <vector> |
-#include "ui/gfx/geometry/rect.h" |
#include "ui/gfx/gfx_export.h" |
-#include "ui/gfx/path.h" |
namespace gfx { |
-// Creates a BITMAPINFOHEADER structure given the bitmap's size. |
-GFX_EXPORT void CreateBitmapHeader(int width, int height, |
- BITMAPINFOHEADER* hdr); |
- |
// Creates a BITMAPV4HEADER structure given the bitmap's size. You probably |
// only need to use BMP V4 if you need transparency (alpha channel). This |
// function sets the AlphaMask to 0xff000000. |
GFX_EXPORT void CreateBitmapV4Header(int width, int height, |
BITMAPV4HEADER* hdr); |
-// Creates a monochrome bitmap header. |
-void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); |
- |
-// Modify the given hrgn by subtracting the given rectangles. |
-GFX_EXPORT void SubtractRectanglesFromRegion( |
- HRGN hrgn, |
- const std::vector<gfx::Rect>& cutouts); |
- |
-GFX_EXPORT HRGN ConvertPathToHRGN(const gfx::Path& path); |
- |
// Calculate scale to fit an entire page on DC. |
GFX_EXPORT float CalculatePageScale(HDC dc, int page_width, int page_height); |