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Side by Side Diff: components/mus/public/cpp/window_tree_connection.h

Issue 1492323003: Updates shadow when active window changes (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: merge Created 5 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef COMPONENTS_MUS_PUBLIC_CPP_WINDOW_TREE_CONNECTION_H_ 5 #ifndef COMPONENTS_MUS_PUBLIC_CPP_WINDOW_TREE_CONNECTION_H_
6 #define COMPONENTS_MUS_PUBLIC_CPP_WINDOW_TREE_CONNECTION_H_ 6 #define COMPONENTS_MUS_PUBLIC_CPP_WINDOW_TREE_CONNECTION_H_
7 7
8 #include <map> 8 #include <map>
9 #include <string> 9 #include <string>
10 #include <vector> 10 #include <vector>
11 11
12 #include "components/mus/common/types.h" 12 #include "components/mus/common/types.h"
13 #include "components/mus/public/interfaces/window_tree.mojom.h" 13 #include "components/mus/public/interfaces/window_tree.mojom.h"
14 #include "mojo/public/cpp/bindings/interface_request.h" 14 #include "mojo/public/cpp/bindings/interface_request.h"
15 15
16 namespace mus { 16 namespace mus {
17 17
18 class Window; 18 class Window;
19 class WindowManagerDelegate; 19 class WindowManagerDelegate;
20 class WindowTreeConnectionObserver;
20 class WindowTreeDelegate; 21 class WindowTreeDelegate;
21 22
22 // Encapsulates a connection to a window tree. A unique connection is made 23 // Encapsulates a connection to a window tree. A unique connection is made
23 // every time an app is embedded. 24 // every time an app is embedded.
24 class WindowTreeConnection { 25 class WindowTreeConnection {
25 public: 26 public:
26 enum class CreateType { 27 enum class CreateType {
27 // Indicates Create() should wait for OnEmbed(). If true, the 28 // Indicates Create() should wait for OnEmbed(). If true, the
28 // WindowTreeConnection returned from Create() will have its root, otherwise 29 // WindowTreeConnection returned from Create() will have its root, otherwise
29 // the WindowTreeConnection will get the root at a later time. 30 // the WindowTreeConnection will get the root at a later time.
(...skipping 30 matching lines...) Expand all
60 // Windows are initially hidden, use SetVisible(true) to show. 61 // Windows are initially hidden, use SetVisible(true) to show.
61 Window* NewWindow() { return NewWindow(nullptr); } 62 Window* NewWindow() { return NewWindow(nullptr); }
62 virtual Window* NewWindow( 63 virtual Window* NewWindow(
63 const std::map<std::string, std::vector<uint8_t>>* properties) = 0; 64 const std::map<std::string, std::vector<uint8_t>>* properties) = 0;
64 65
65 // Returns true if ACCESS_POLICY_EMBED_ROOT was specified. 66 // Returns true if ACCESS_POLICY_EMBED_ROOT was specified.
66 virtual bool IsEmbedRoot() = 0; 67 virtual bool IsEmbedRoot() = 0;
67 68
68 // Returns the id for this connection. 69 // Returns the id for this connection.
69 virtual ConnectionSpecificId GetConnectionId() = 0; 70 virtual ConnectionSpecificId GetConnectionId() = 0;
71
72 virtual void AddObserver(WindowTreeConnectionObserver* observer) = 0;
73 virtual void RemoveObserver(WindowTreeConnectionObserver* observer) = 0;
70 }; 74 };
71 75
72 } // namespace mus 76 } // namespace mus
73 77
74 #endif // COMPONENTS_MUS_PUBLIC_CPP_WINDOW_TREE_CONNECTION_H_ 78 #endif // COMPONENTS_MUS_PUBLIC_CPP_WINDOW_TREE_CONNECTION_H_
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