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Side by Side Diff: src/gpu/gl/GrGLGpu.cpp

Issue 1491823003: reset shader compilations for stats (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLGpu.h" 9 #include "GrGLGpu.h"
10 #include "GrGLGLSL.h" 10 #include "GrGLGLSL.h"
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3340 3340
3341 if (!abandonTexture) { 3341 if (!abandonTexture) {
3342 GL_CALL(DeleteTextures(1, &texID)); 3342 GL_CALL(DeleteTextures(1, &texID));
3343 } 3343 }
3344 3344
3345 #ifndef SK_IGNORE_GL_TEXTURE_TARGET 3345 #ifndef SK_IGNORE_GL_TEXTURE_TARGET
3346 delete info; 3346 delete info;
3347 #endif 3347 #endif
3348 } 3348 }
3349 3349
3350 void GrGLGpu::resetShaderCacheForTesting() const {
3351 fProgramCache->abandon();
3352 }
3353
3350 /////////////////////////////////////////////////////////////////////////////// 3354 ///////////////////////////////////////////////////////////////////////////////
3351 GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBuffersToDraw( 3355 GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBuffersToDraw(
3352 GrGLGpu* gpu, 3356 GrGLGpu* gpu,
3353 const GrGLVertexBuffer* vbuffer, 3357 const GrGLVertexBuffer* vbuffer,
3354 const GrGLIndexBuffer* ibuffer) { 3358 const GrGLIndexBuffer* ibuffer) {
3355 SkASSERT(vbuffer); 3359 SkASSERT(vbuffer);
3356 GrGLuint vbufferID = vbuffer->bufferID(); 3360 GrGLuint vbufferID = vbuffer->bufferID();
3357 GrGLuint* ibufferIDPtr = nullptr; 3361 GrGLuint* ibufferIDPtr = nullptr;
3358 GrGLuint ibufferID; 3362 GrGLuint ibufferID;
3359 if (ibuffer) { 3363 if (ibuffer) {
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
3398 this->setVertexArrayID(gpu, 0); 3402 this->setVertexArrayID(gpu, 0);
3399 } 3403 }
3400 int attrCount = gpu->glCaps().maxVertexAttributes(); 3404 int attrCount = gpu->glCaps().maxVertexAttributes();
3401 if (fDefaultVertexArrayAttribState.count() != attrCount) { 3405 if (fDefaultVertexArrayAttribState.count() != attrCount) {
3402 fDefaultVertexArrayAttribState.resize(attrCount); 3406 fDefaultVertexArrayAttribState.resize(attrCount);
3403 } 3407 }
3404 attribState = &fDefaultVertexArrayAttribState; 3408 attribState = &fDefaultVertexArrayAttribState;
3405 } 3409 }
3406 return attribState; 3410 return attribState;
3407 } 3411 }
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