| Index: content/common/gpu/media/va_surface.h
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| diff --git a/content/common/gpu/media/va_surface.h b/content/common/gpu/media/va_surface.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..46d45540c20ce5725a929c0957de13f27cb8d162
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| --- /dev/null
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| +++ b/content/common/gpu/media/va_surface.h
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| @@ -0,0 +1,105 @@
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| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +//
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| +// This file contains the definition of VASurface class, used for decoding by
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| +// VaapiVideoDecodeAccelerator and VaapiH264Decoder.
|
| +
|
| +#ifndef CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_
|
| +#define CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_
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| +
|
| +#include "third_party/libva/va/va.h"
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| +
|
| +namespace content {
|
| +
|
| +// A VA-API-specific decode surface used by VaapiH264Decoder to decode into
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| +// and use as reference for decoding other surfaces. It is also handed by the
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| +// decoder to VaapiVideoDecodeAccelerator when the contents of the surface are
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| +// ready and should be displayed. VAVDA converts the surface contents into an
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| +// X Pixmap bound to a texture for display and releases its reference to it.
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| +// Decoder releases its references to the surface when it's done decoding and
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| +// using it as reference. Note that a surface may still be used for reference
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| +// after it's been sent to output and also after it is no longer used by VAVDA.
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| +// Thus, the surface can be in use by both VAVDA and the Decoder at the same
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| +// time, or by either of them, with the restriction that VAVDA will never get
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| +// the surface until the contents are ready, and it is guaranteed that the
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| +// contents will not change after that.
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| +// When both the decoder and VAVDA release their references to the surface,
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| +// it is freed and the release callback is executed to put the surface back
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| +// into available surfaces pool, which is managed externally.
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| +//
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| +// VASurfaceID is allocated in VaapiWrapper.
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| +// |
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| +// +----->|
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| +// | v
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| +// | VASurfaceID is put onto VaapiVideoDecodeAccelerator::available_va_surfaces_
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| +// | | list.
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| +// | v
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| +// | VASurfaceID is taken off of the VVDA:available_va_surfaces_ when
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| +// | | VaapiH264Decoder requests more output surfaces, is wrapped into
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| +// | | a VASurface and passed to VaapiH264Decoder.
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| +// | v
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| +// | VASurface is put onto VaapiH264Decoder::available_va_surfaces_, keeping
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| +// | | the only reference to it until it's needed for decoding.
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| +// | v
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| +// | VaapiH264Decoder starts decoding a new frame. It takes a VASurface off of
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| +// | | VHD::available_va_surfaces_ and assigns it to a DecodeSurface,
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| +// | | which now keeps the only reference.
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| +// | v
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| +// | DecodeSurface is used for decoding, putting data into associated VASurface.
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| +// | |
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| +// | |--------------------------------------------------+
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| +// | | |
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| +// | v v
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| +// | DecodeSurface is to be output. VaapiH264Decoder uses the
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| +// | VaapiH264Decoder passes the associated DecodeSurface and associated
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| +// | VASurface to VaapiVideoDecodeAccelerator, VASurface as reference for
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| +// | which stores it (taking a ref) on decoding more frames.
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| +// | pending_output_cbs_ queue until an output |
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| +// | TFPPicture becomes available. v
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| +// | | Once the DecodeSurface is not
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| +// | | needed as reference anymore,
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| +// | v it is released, releasing the
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| +// | A TFPPicture becomes available after associated VASurface reference.
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| +// | the client of VVDA returns |
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| +// | a PictureBuffer associated with it. VVDA |
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| +// | puts the contents of the VASurface into |
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| +// | it and releases the reference to VASurface. |
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| +// | | |
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| +// | '---------------------------------------'
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| +// | |
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| +// | v
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| +// | Neither VVDA nor VHD hold a reference to VASurface. VASurface is released,
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| +// | ReleaseCB gets called in its destructor, which puts the associated
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| +// | VASurfaceID back onto VVDA::available_va_surfaces_.
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| +// | |
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| +// '-------------------------------------|
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| +// |
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| +// v
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| +// VaapiWrapper frees VASurfaceID.
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| +//
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| +class VASurface : public base::RefCountedThreadSafe<VASurface> {
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| + public:
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| + // Provided by user, will be called when all references to the surface
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| + // are released.
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| + typedef base::Callback<void(VASurfaceID)> ReleaseCB;
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| +
|
| + VASurface(VASurfaceID va_surface_id, const ReleaseCB& release_cb);
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| +
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| + VASurfaceID id() {
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| + return va_surface_id_;
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| + }
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| +
|
| + private:
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| + friend class base::RefCountedThreadSafe<VASurface>;
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| + ~VASurface();
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| +
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| + const VASurfaceID va_surface_id_;
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| + ReleaseCB release_cb_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(VASurface);
|
| +};
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| +
|
| +} // namespace content
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| +
|
| +#endif // CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_
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|
|