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Issue 1491013005: Revert of DirectRenderer allows empty swap rects for CommitOverlayPlanes (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/direct_renderer.h" 5 #include "cc/output/direct_renderer.h"
6 6
7 #include <utility> 7 #include <utility>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
(...skipping 187 matching lines...) Expand 10 before | Expand all | Expand 10 after
198 "Renderer4.renderPassCount", 198 "Renderer4.renderPassCount",
199 base::saturated_cast<int>(render_passes_in_draw_order->size())); 199 base::saturated_cast<int>(render_passes_in_draw_order->size()));
200 200
201 const RenderPass* root_render_pass = 201 const RenderPass* root_render_pass =
202 render_passes_in_draw_order->back().get(); 202 render_passes_in_draw_order->back().get();
203 DCHECK(root_render_pass); 203 DCHECK(root_render_pass);
204 204
205 DrawingFrame frame; 205 DrawingFrame frame;
206 frame.render_passes_in_draw_order = render_passes_in_draw_order; 206 frame.render_passes_in_draw_order = render_passes_in_draw_order;
207 frame.root_render_pass = root_render_pass; 207 frame.root_render_pass = root_render_pass;
208 frame.root_damage_rect = root_render_pass->damage_rect; 208 frame.root_damage_rect = Capabilities().using_partial_swap
209 ? root_render_pass->damage_rect
210 : root_render_pass->output_rect;
209 frame.root_damage_rect.Union(overlay_processor_->GetAndResetOverlayDamage()); 211 frame.root_damage_rect.Union(overlay_processor_->GetAndResetOverlayDamage());
210 frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size())); 212 frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size()));
211 frame.device_viewport_rect = device_viewport_rect; 213 frame.device_viewport_rect = device_viewport_rect;
212 frame.device_clip_rect = device_clip_rect; 214 frame.device_clip_rect = device_clip_rect;
213 frame.disable_picture_quad_image_filtering = 215 frame.disable_picture_quad_image_filtering =
214 disable_picture_quad_image_filtering; 216 disable_picture_quad_image_filtering;
215 217
216 EnsureBackbuffer(); 218 EnsureBackbuffer();
217 219
218 // Only reshape when we know we are going to draw. Otherwise, the reshape 220 // Only reshape when we know we are going to draw. Otherwise, the reshape
219 // can leave the window at the wrong size if we never draw and the proper 221 // can leave the window at the wrong size if we never draw and the proper
220 // viewport size is never set. 222 // viewport size is never set.
221 output_surface_->Reshape(device_viewport_rect.size(), device_scale_factor); 223 output_surface_->Reshape(device_viewport_rect.size(), device_scale_factor);
222 224
223 BeginDrawingFrame(&frame); 225 BeginDrawingFrame(&frame);
224 226
225 if (output_surface_->IsDisplayedAsOverlayPlane()) { 227 if (output_surface_->IsDisplayedAsOverlayPlane()) {
226 // Create the overlay candidate for the output surface, and mark it as 228 // Create the overlay candidate for the output surface, and mark it as
227 // always handled. 229 // always
230 // handled.
228 OverlayCandidate output_surface_plane; 231 OverlayCandidate output_surface_plane;
229 output_surface_plane.display_rect = 232 output_surface_plane.display_rect =
230 gfx::RectF(root_render_pass->output_rect); 233 gfx::RectF(root_render_pass->output_rect);
231 output_surface_plane.quad_rect_in_target_space = 234 output_surface_plane.quad_rect_in_target_space =
232 root_render_pass->output_rect; 235 root_render_pass->output_rect;
233 output_surface_plane.use_output_surface_for_resource = true; 236 output_surface_plane.use_output_surface_for_resource = true;
234 output_surface_plane.overlay_handled = true; 237 output_surface_plane.overlay_handled = true;
235 frame.overlay_list.push_back(output_surface_plane); 238 frame.overlay_list.push_back(output_surface_plane);
236 } 239 }
237 240
238 // If we have any copy requests, we can't remove any quads for overlays or 241 // If we have any copy requests, we can't remove any quads for overlays or
239 // CALayers because the framebuffer would be missing the removed quads' 242 // CALayers because the framebuffer would be missing the removed quads'
240 // contents. 243 // contents.
241 bool has_copy_requests = false; 244 bool has_copy_requests = false;
242 for (const auto& pass : *render_passes_in_draw_order) { 245 for (const auto& pass : *render_passes_in_draw_order) {
243 if (!pass->copy_requests.empty()) { 246 if (!pass->copy_requests.empty()) {
244 has_copy_requests = true; 247 has_copy_requests = true;
245 break; 248 break;
246 } 249 }
247 } 250 }
248 if (!has_copy_requests) { 251 if (!has_copy_requests) {
249 overlay_processor_->ProcessForOverlays( 252 overlay_processor_->ProcessForOverlays(
250 resource_provider_, render_passes_in_draw_order, &frame.overlay_list, 253 resource_provider_, render_passes_in_draw_order, &frame.overlay_list,
251 &frame.ca_layer_overlay_list, &frame.root_damage_rect); 254 &frame.ca_layer_overlay_list, &frame.root_damage_rect);
252 } 255 }
253 256
254 // The damage rect might be empty now, but if empty swap isn't allowed we
255 // still have to draw.
256 bool should_draw = has_copy_requests || !frame.root_damage_rect.IsEmpty() ||
257 !Capabilities().allow_empty_swap;
258 // If we have to draw but don't support partial swap the whole output should
259 // be considered damaged.
260 if (should_draw && !Capabilities().using_partial_swap)
261 frame.root_damage_rect = root_render_pass->output_rect;
262
263 // If all damage is being drawn with overlays or CALayers then skip drawing 257 // If all damage is being drawn with overlays or CALayers then skip drawing
264 // the render passes. 258 // the render passes.
265 if (!should_draw) { 259 if (frame.root_damage_rect.IsEmpty() && !has_copy_requests) {
266 BindFramebufferToOutputSurface(&frame); 260 BindFramebufferToOutputSurface(&frame);
267 } else { 261 } else {
268 for (const auto& pass : *render_passes_in_draw_order) { 262 for (const auto& pass : *render_passes_in_draw_order) {
269 DrawRenderPass(&frame, pass.get()); 263 DrawRenderPass(&frame, pass.get());
270 264
271 bool first_request = true; 265 bool first_request = true;
272 for (auto& copy_request : pass->copy_requests) { 266 for (auto& copy_request : pass->copy_requests) {
273 // Doing a readback is destructive of our state on Mac, so make sure 267 // Doing a readback is destructive of our state on Mac, so make sure
274 // we restore the state between readbacks. http://crbug.com/99393. 268 // we restore the state between readbacks. http://crbug.com/99393.
275 if (!first_request) 269 if (!first_request)
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556 ScopedResource* texture = render_pass_textures_.get(id); 550 ScopedResource* texture = render_pass_textures_.get(id);
557 return texture && texture->id(); 551 return texture && texture->id();
558 } 552 }
559 553
560 // static 554 // static
561 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { 555 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
562 return render_pass->output_rect.size(); 556 return render_pass->output_rect.size();
563 } 557 }
564 558
565 } // namespace cc 559 } // namespace cc
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