| Index: third_party/lua/src/luaconf.h
|
| diff --git a/third_party/lua/src/luaconf.h b/third_party/lua/src/luaconf.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..df802c9526fa8c8be48c0258356c3b5d5cd8a96d
|
| --- /dev/null
|
| +++ b/third_party/lua/src/luaconf.h
|
| @@ -0,0 +1,551 @@
|
| +/*
|
| +** $Id: luaconf.h,v 1.176 2013/03/16 21:10:18 roberto Exp $
|
| +** Configuration file for Lua
|
| +** See Copyright Notice in lua.h
|
| +*/
|
| +
|
| +
|
| +#ifndef lconfig_h
|
| +#define lconfig_h
|
| +
|
| +#include <limits.h>
|
| +#include <stddef.h>
|
| +
|
| +
|
| +/*
|
| +** ==================================================================
|
| +** Search for "@@" to find all configurable definitions.
|
| +** ===================================================================
|
| +*/
|
| +
|
| +
|
| +/*
|
| +@@ LUA_ANSI controls the use of non-ansi features.
|
| +** CHANGE it (define it) if you want Lua to avoid the use of any
|
| +** non-ansi feature or library.
|
| +*/
|
| +#if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)
|
| +#define LUA_ANSI
|
| +#endif
|
| +
|
| +
|
| +#if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE)
|
| +#define LUA_WIN /* enable goodies for regular Windows platforms */
|
| +#endif
|
| +
|
| +#if defined(LUA_WIN)
|
| +#define LUA_DL_DLL
|
| +#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
|
| +#endif
|
| +
|
| +
|
| +
|
| +#if defined(LUA_USE_LINUX)
|
| +#define LUA_USE_POSIX
|
| +#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
|
| +#define LUA_USE_READLINE /* needs some extra libraries */
|
| +#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */
|
| +#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
|
| +#define LUA_USE_LONGLONG /* assume support for long long */
|
| +#endif
|
| +
|
| +#if defined(LUA_USE_MACOSX)
|
| +#define LUA_USE_POSIX
|
| +#define LUA_USE_DLOPEN /* does not need -ldl */
|
| +#define LUA_USE_READLINE /* needs an extra library: -lreadline */
|
| +#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */
|
| +#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
|
| +#define LUA_USE_LONGLONG /* assume support for long long */
|
| +#endif
|
| +
|
| +
|
| +
|
| +/*
|
| +@@ LUA_USE_POSIX includes all functionality listed as X/Open System
|
| +@* Interfaces Extension (XSI).
|
| +** CHANGE it (define it) if your system is XSI compatible.
|
| +*/
|
| +#if defined(LUA_USE_POSIX)
|
| +#define LUA_USE_MKSTEMP
|
| +#define LUA_USE_ISATTY
|
| +#define LUA_USE_POPEN
|
| +#define LUA_USE_ULONGJMP
|
| +#define LUA_USE_GMTIME_R
|
| +#endif
|
| +
|
| +
|
| +
|
| +/*
|
| +@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
|
| +@* Lua libraries.
|
| +@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
|
| +@* C libraries.
|
| +** CHANGE them if your machine has a non-conventional directory
|
| +** hierarchy or if you want to install your libraries in
|
| +** non-conventional directories.
|
| +*/
|
| +#if defined(_WIN32) /* { */
|
| +/*
|
| +** In Windows, any exclamation mark ('!') in the path is replaced by the
|
| +** path of the directory of the executable file of the current process.
|
| +*/
|
| +#define LUA_LDIR "!\\lua\\"
|
| +#define LUA_CDIR "!\\"
|
| +#define LUA_PATH_DEFAULT \
|
| + LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
|
| + LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" ".\\?.lua"
|
| +#define LUA_CPATH_DEFAULT \
|
| + LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"
|
| +
|
| +#else /* }{ */
|
| +
|
| +#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/"
|
| +#define LUA_ROOT "/usr/local/"
|
| +#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR
|
| +#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR
|
| +#define LUA_PATH_DEFAULT \
|
| + LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
|
| + LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" "./?.lua"
|
| +#define LUA_CPATH_DEFAULT \
|
| + LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
|
| +#endif /* } */
|
| +
|
| +
|
| +/*
|
| +@@ LUA_DIRSEP is the directory separator (for submodules).
|
| +** CHANGE it if your machine does not use "/" as the directory separator
|
| +** and is not Windows. (On Windows Lua automatically uses "\".)
|
| +*/
|
| +#if defined(_WIN32)
|
| +#define LUA_DIRSEP "\\"
|
| +#else
|
| +#define LUA_DIRSEP "/"
|
| +#endif
|
| +
|
| +
|
| +/*
|
| +@@ LUA_ENV is the name of the variable that holds the current
|
| +@@ environment, used to access global names.
|
| +** CHANGE it if you do not like this name.
|
| +*/
|
| +#define LUA_ENV "_ENV"
|
| +
|
| +
|
| +/*
|
| +@@ LUA_API is a mark for all core API functions.
|
| +@@ LUALIB_API is a mark for all auxiliary library functions.
|
| +@@ LUAMOD_API is a mark for all standard library opening functions.
|
| +** CHANGE them if you need to define those functions in some special way.
|
| +** For instance, if you want to create one Windows DLL with the core and
|
| +** the libraries, you may want to use the following definition (define
|
| +** LUA_BUILD_AS_DLL to get it).
|
| +*/
|
| +#if defined(LUA_BUILD_AS_DLL) /* { */
|
| +
|
| +#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
|
| +#define LUA_API __declspec(dllexport)
|
| +#else /* }{ */
|
| +#define LUA_API __declspec(dllimport)
|
| +#endif /* } */
|
| +
|
| +#else /* }{ */
|
| +
|
| +#define LUA_API extern
|
| +
|
| +#endif /* } */
|
| +
|
| +
|
| +/* more often than not the libs go together with the core */
|
| +#define LUALIB_API LUA_API
|
| +#define LUAMOD_API LUALIB_API
|
| +
|
| +
|
| +/*
|
| +@@ LUAI_FUNC is a mark for all extern functions that are not to be
|
| +@* exported to outside modules.
|
| +@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
|
| +@* that are not to be exported to outside modules (LUAI_DDEF for
|
| +@* definitions and LUAI_DDEC for declarations).
|
| +** CHANGE them if you need to mark them in some special way. Elf/gcc
|
| +** (versions 3.2 and later) mark them as "hidden" to optimize access
|
| +** when Lua is compiled as a shared library. Not all elf targets support
|
| +** this attribute. Unfortunately, gcc does not offer a way to check
|
| +** whether the target offers that support, and those without support
|
| +** give a warning about it. To avoid these warnings, change to the
|
| +** default definition.
|
| +*/
|
| +#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
|
| + defined(__ELF__) /* { */
|
| +#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
|
| +#define LUAI_DDEC LUAI_FUNC
|
| +#define LUAI_DDEF /* empty */
|
| +
|
| +#else /* }{ */
|
| +#define LUAI_FUNC extern
|
| +#define LUAI_DDEC extern
|
| +#define LUAI_DDEF /* empty */
|
| +#endif /* } */
|
| +
|
| +
|
| +
|
| +/*
|
| +@@ LUA_QL describes how error messages quote program elements.
|
| +** CHANGE it if you want a different appearance.
|
| +*/
|
| +#define LUA_QL(x) "'" x "'"
|
| +#define LUA_QS LUA_QL("%s")
|
| +
|
| +
|
| +/*
|
| +@@ LUA_IDSIZE gives the maximum size for the description of the source
|
| +@* of a function in debug information.
|
| +** CHANGE it if you want a different size.
|
| +*/
|
| +#define LUA_IDSIZE 60
|
| +
|
| +
|
| +/*
|
| +@@ luai_writestring/luai_writeline define how 'print' prints its results.
|
| +** They are only used in libraries and the stand-alone program. (The #if
|
| +** avoids including 'stdio.h' everywhere.)
|
| +*/
|
| +#if defined(LUA_LIB) || defined(lua_c)
|
| +#include <stdio.h>
|
| +#define luai_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
|
| +#define luai_writeline() (luai_writestring("\n", 1), fflush(stdout))
|
| +#endif
|
| +
|
| +/*
|
| +@@ luai_writestringerror defines how to print error messages.
|
| +** (A format string with one argument is enough for Lua...)
|
| +*/
|
| +#define luai_writestringerror(s,p) \
|
| + (fprintf(stderr, (s), (p)), fflush(stderr))
|
| +
|
| +
|
| +/*
|
| +@@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is,
|
| +** strings that are internalized. (Cannot be smaller than reserved words
|
| +** or tags for metamethods, as these strings must be internalized;
|
| +** #("function") = 8, #("__newindex") = 10.)
|
| +*/
|
| +#define LUAI_MAXSHORTLEN 40
|
| +
|
| +
|
| +
|
| +/*
|
| +** {==================================================================
|
| +** Compatibility with previous versions
|
| +** ===================================================================
|
| +*/
|
| +
|
| +/*
|
| +@@ LUA_COMPAT_ALL controls all compatibility options.
|
| +** You can define it to get all options, or change specific options
|
| +** to fit your specific needs.
|
| +*/
|
| +#if defined(LUA_COMPAT_ALL) /* { */
|
| +
|
| +/*
|
| +@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
|
| +** You can replace it with 'table.unpack'.
|
| +*/
|
| +#define LUA_COMPAT_UNPACK
|
| +
|
| +/*
|
| +@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
|
| +** You can replace it with 'package.searchers'.
|
| +*/
|
| +#define LUA_COMPAT_LOADERS
|
| +
|
| +/*
|
| +@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
|
| +** You can call your C function directly (with light C functions).
|
| +*/
|
| +#define lua_cpcall(L,f,u) \
|
| + (lua_pushcfunction(L, (f)), \
|
| + lua_pushlightuserdata(L,(u)), \
|
| + lua_pcall(L,1,0,0))
|
| +
|
| +
|
| +/*
|
| +@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
|
| +** You can rewrite 'log10(x)' as 'log(x, 10)'.
|
| +*/
|
| +#define LUA_COMPAT_LOG10
|
| +
|
| +/*
|
| +@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
|
| +** library. You can rewrite 'loadstring(s)' as 'load(s)'.
|
| +*/
|
| +#define LUA_COMPAT_LOADSTRING
|
| +
|
| +/*
|
| +@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
|
| +*/
|
| +#define LUA_COMPAT_MAXN
|
| +
|
| +/*
|
| +@@ The following macros supply trivial compatibility for some
|
| +** changes in the API. The macros themselves document how to
|
| +** change your code to avoid using them.
|
| +*/
|
| +#define lua_strlen(L,i) lua_rawlen(L, (i))
|
| +
|
| +#define lua_objlen(L,i) lua_rawlen(L, (i))
|
| +
|
| +#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
|
| +#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
|
| +
|
| +/*
|
| +@@ LUA_COMPAT_MODULE controls compatibility with previous
|
| +** module functions 'module' (Lua) and 'luaL_register' (C).
|
| +*/
|
| +#define LUA_COMPAT_MODULE
|
| +
|
| +#endif /* } */
|
| +
|
| +/* }================================================================== */
|
| +
|
| +
|
| +
|
| +/*
|
| +@@ LUAI_BITSINT defines the number of bits in an int.
|
| +** CHANGE here if Lua cannot automatically detect the number of bits of
|
| +** your machine. Probably you do not need to change this.
|
| +*/
|
| +/* avoid overflows in comparison */
|
| +#if INT_MAX-20 < 32760 /* { */
|
| +#define LUAI_BITSINT 16
|
| +#elif INT_MAX > 2147483640L /* }{ */
|
| +/* int has at least 32 bits */
|
| +#define LUAI_BITSINT 32
|
| +#else /* }{ */
|
| +#error "you must define LUA_BITSINT with number of bits in an integer"
|
| +#endif /* } */
|
| +
|
| +
|
| +/*
|
| +@@ LUA_INT32 is an signed integer with exactly 32 bits.
|
| +@@ LUAI_UMEM is an unsigned integer big enough to count the total
|
| +@* memory used by Lua.
|
| +@@ LUAI_MEM is a signed integer big enough to count the total memory
|
| +@* used by Lua.
|
| +** CHANGE here if for some weird reason the default definitions are not
|
| +** good enough for your machine. Probably you do not need to change
|
| +** this.
|
| +*/
|
| +#if LUAI_BITSINT >= 32 /* { */
|
| +#define LUA_INT32 int
|
| +#define LUAI_UMEM size_t
|
| +#define LUAI_MEM ptrdiff_t
|
| +#else /* }{ */
|
| +/* 16-bit ints */
|
| +#define LUA_INT32 long
|
| +#define LUAI_UMEM unsigned long
|
| +#define LUAI_MEM long
|
| +#endif /* } */
|
| +
|
| +
|
| +/*
|
| +@@ LUAI_MAXSTACK limits the size of the Lua stack.
|
| +** CHANGE it if you need a different limit. This limit is arbitrary;
|
| +** its only purpose is to stop Lua to consume unlimited stack
|
| +** space (and to reserve some numbers for pseudo-indices).
|
| +*/
|
| +#if LUAI_BITSINT >= 32
|
| +#define LUAI_MAXSTACK 1000000
|
| +#else
|
| +#define LUAI_MAXSTACK 15000
|
| +#endif
|
| +
|
| +/* reserve some space for error handling */
|
| +#define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
|
| +
|
| +
|
| +
|
| +
|
| +/*
|
| +@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
|
| +** CHANGE it if it uses too much C-stack space.
|
| +*/
|
| +#define LUAL_BUFFERSIZE BUFSIZ
|
| +
|
| +
|
| +
|
| +
|
| +/*
|
| +** {==================================================================
|
| +@@ LUA_NUMBER is the type of numbers in Lua.
|
| +** CHANGE the following definitions only if you want to build Lua
|
| +** with a number type different from double. You may also need to
|
| +** change lua_number2int & lua_number2integer.
|
| +** ===================================================================
|
| +*/
|
| +
|
| +#define LUA_NUMBER_DOUBLE
|
| +#define LUA_NUMBER double
|
| +
|
| +/*
|
| +@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
|
| +@* over a number.
|
| +*/
|
| +#define LUAI_UACNUMBER double
|
| +
|
| +
|
| +/*
|
| +@@ LUA_NUMBER_SCAN is the format for reading numbers.
|
| +@@ LUA_NUMBER_FMT is the format for writing numbers.
|
| +@@ lua_number2str converts a number to a string.
|
| +@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
|
| +*/
|
| +#define LUA_NUMBER_SCAN "%lf"
|
| +#define LUA_NUMBER_FMT "%.14g"
|
| +#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
|
| +#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
|
| +
|
| +
|
| +/*
|
| +@@ l_mathop allows the addition of an 'l' or 'f' to all math operations
|
| +*/
|
| +#define l_mathop(x) (x)
|
| +
|
| +
|
| +/*
|
| +@@ lua_str2number converts a decimal numeric string to a number.
|
| +@@ lua_strx2number converts an hexadecimal numeric string to a number.
|
| +** In C99, 'strtod' does both conversions. C89, however, has no function
|
| +** to convert floating hexadecimal strings to numbers. For these
|
| +** systems, you can leave 'lua_strx2number' undefined and Lua will
|
| +** provide its own implementation.
|
| +*/
|
| +#define lua_str2number(s,p) strtod((s), (p))
|
| +
|
| +#if defined(LUA_USE_STRTODHEX)
|
| +#define lua_strx2number(s,p) strtod((s), (p))
|
| +#endif
|
| +
|
| +
|
| +/*
|
| +@@ The luai_num* macros define the primitive operations over numbers.
|
| +*/
|
| +
|
| +/* the following operations need the math library */
|
| +#if defined(lobject_c) || defined(lvm_c)
|
| +#include <math.h>
|
| +#define luai_nummod(L,a,b) ((a) - l_mathop(floor)((a)/(b))*(b))
|
| +#define luai_numpow(L,a,b) (l_mathop(pow)(a,b))
|
| +#endif
|
| +
|
| +/* these are quite standard operations */
|
| +#if defined(LUA_CORE)
|
| +#define luai_numadd(L,a,b) ((a)+(b))
|
| +#define luai_numsub(L,a,b) ((a)-(b))
|
| +#define luai_nummul(L,a,b) ((a)*(b))
|
| +#define luai_numdiv(L,a,b) ((a)/(b))
|
| +#define luai_numunm(L,a) (-(a))
|
| +#define luai_numeq(a,b) ((a)==(b))
|
| +#define luai_numlt(L,a,b) ((a)<(b))
|
| +#define luai_numle(L,a,b) ((a)<=(b))
|
| +#define luai_numisnan(L,a) (!luai_numeq((a), (a)))
|
| +#endif
|
| +
|
| +
|
| +
|
| +/*
|
| +@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
|
| +** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
|
| +** machines, ptrdiff_t gives a good choice between int or long.)
|
| +*/
|
| +#define LUA_INTEGER ptrdiff_t
|
| +
|
| +/*
|
| +@@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned.
|
| +** It must have at least 32 bits.
|
| +*/
|
| +#define LUA_UNSIGNED unsigned LUA_INT32
|
| +
|
| +
|
| +
|
| +/*
|
| +** Some tricks with doubles
|
| +*/
|
| +
|
| +#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
|
| +/*
|
| +** The next definitions activate some tricks to speed up the
|
| +** conversion from doubles to integer types, mainly to LUA_UNSIGNED.
|
| +**
|
| +@@ LUA_MSASMTRICK uses Microsoft assembler to avoid clashes with a
|
| +** DirectX idiosyncrasy.
|
| +**
|
| +@@ LUA_IEEE754TRICK uses a trick that should work on any machine
|
| +** using IEEE754 with a 32-bit integer type.
|
| +**
|
| +@@ LUA_IEEELL extends the trick to LUA_INTEGER; should only be
|
| +** defined when LUA_INTEGER is a 32-bit integer.
|
| +**
|
| +@@ LUA_IEEEENDIAN is the endianness of doubles in your machine
|
| +** (0 for little endian, 1 for big endian); if not defined, Lua will
|
| +** check it dynamically for LUA_IEEE754TRICK (but not for LUA_NANTRICK).
|
| +**
|
| +@@ LUA_NANTRICK controls the use of a trick to pack all types into
|
| +** a single double value, using NaN values to represent non-number
|
| +** values. The trick only works on 32-bit machines (ints and pointers
|
| +** are 32-bit values) with numbers represented as IEEE 754-2008 doubles
|
| +** with conventional endianess (12345678 or 87654321), in CPUs that do
|
| +** not produce signaling NaN values (all NaNs are quiet).
|
| +*/
|
| +
|
| +/* Microsoft compiler on a Pentium (32 bit) ? */
|
| +#if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86) /* { */
|
| +
|
| +#define LUA_MSASMTRICK
|
| +#define LUA_IEEEENDIAN 0
|
| +#define LUA_NANTRICK
|
| +
|
| +
|
| +/* pentium 32 bits? */
|
| +#elif defined(__i386__) || defined(__i386) || defined(__X86__) /* }{ */
|
| +
|
| +#define LUA_IEEE754TRICK
|
| +#define LUA_IEEELL
|
| +#define LUA_IEEEENDIAN 0
|
| +#define LUA_NANTRICK
|
| +
|
| +/* pentium 64 bits? */
|
| +#elif defined(__x86_64) /* }{ */
|
| +
|
| +#define LUA_IEEE754TRICK
|
| +#define LUA_IEEEENDIAN 0
|
| +
|
| +#elif defined(__POWERPC__) || defined(__ppc__) /* }{ */
|
| +
|
| +#define LUA_IEEE754TRICK
|
| +#define LUA_IEEEENDIAN 1
|
| +
|
| +#else /* }{ */
|
| +
|
| +/* assume IEEE754 and a 32-bit integer type */
|
| +#define LUA_IEEE754TRICK
|
| +
|
| +#endif /* } */
|
| +
|
| +#endif /* } */
|
| +
|
| +/* }================================================================== */
|
| +
|
| +
|
| +
|
| +
|
| +/* =================================================================== */
|
| +
|
| +/*
|
| +** Local configuration. You can use this space to add your redefinitions
|
| +** without modifying the main part of the file.
|
| +*/
|
| +
|
| +
|
| +
|
| +#endif
|
| +
|
|
|