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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
+<html> |
+ |
+<head> |
+<title>Lua 5.2 Reference Manual</title> |
+<link rel="stylesheet" type="text/css" href="lua.css"> |
+<link rel="stylesheet" type="text/css" href="manual.css"> |
+<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1"> |
+</head> |
+ |
+<body> |
+ |
+<hr> |
+<h1> |
+<a href="http://www.lua.org/"><img src="logo.gif" alt="" border="0"></a> |
+Lua 5.2 Reference Manual |
+</h1> |
+ |
+by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, Waldemar Celes |
+<p> |
+<small> |
+Copyright © 2011–2013 Lua.org, PUC-Rio. |
+Freely available under the terms of the |
+<a href="http://www.lua.org/license.html">Lua license</a>. |
+</small> |
+<hr> |
+<p> |
+ |
+<a href="contents.html#contents">contents</A> |
+· |
+<a href="contents.html#index">index</A> |
+ |
+<!-- ====================================================================== --> |
+<p> |
+ |
+<!-- $Id: manual.of,v 1.103 2013/03/14 18:51:56 roberto Exp $ --> |
+ |
+ |
+ |
+ |
+<h1>1 – <a name="1">Introduction</a></h1> |
+ |
+<p> |
+Lua is an extension programming language designed to support |
+general procedural programming with data description |
+facilities. |
+It also offers good support for object-oriented programming, |
+functional programming, and data-driven programming. |
+Lua is intended to be used as a powerful, lightweight, |
+embeddable scripting language for any program that needs one. |
+Lua is implemented as a library, written in <em>clean C</em>, |
+the common subset of Standard C and C++. |
+ |
+ |
+<p> |
+Being an extension language, Lua has no notion of a "main" program: |
+it only works <em>embedded</em> in a host client, |
+called the <em>embedding program</em> or simply the <em>host</em>. |
+The host program can invoke functions to execute a piece of Lua code, |
+can write and read Lua variables, |
+and can register C functions to be called by Lua code. |
+Through the use of C functions, Lua can be augmented to cope with |
+a wide range of different domains, |
+thus creating customized programming languages sharing a syntactical framework. |
+The Lua distribution includes a sample host program called <code>lua</code>, |
+which uses the Lua library to offer a complete, standalone Lua interpreter, |
+for interactive or batch use. |
+ |
+ |
+<p> |
+Lua is free software, |
+and is provided as usual with no guarantees, |
+as stated in its license. |
+The implementation described in this manual is available |
+at Lua's official web site, <code>www.lua.org</code>. |
+ |
+ |
+<p> |
+Like any other reference manual, |
+this document is dry in places. |
+For a discussion of the decisions behind the design of Lua, |
+see the technical papers available at Lua's web site. |
+For a detailed introduction to programming in Lua, |
+see Roberto's book, <em>Programming in Lua</em>. |
+ |
+ |
+ |
+<h1>2 – <a name="2">Basic Concepts</a></h1> |
+ |
+<p> |
+This section describes the basic concepts of the language. |
+ |
+ |
+ |
+<h2>2.1 – <a name="2.1">Values and Types</a></h2> |
+ |
+<p> |
+Lua is a <em>dynamically typed language</em>. |
+This means that |
+variables do not have types; only values do. |
+There are no type definitions in the language. |
+All values carry their own type. |
+ |
+ |
+<p> |
+All values in Lua are <em>first-class values</em>. |
+This means that all values can be stored in variables, |
+passed as arguments to other functions, and returned as results. |
+ |
+ |
+<p> |
+There are eight basic types in Lua: |
+<em>nil</em>, <em>boolean</em>, <em>number</em>, |
+<em>string</em>, <em>function</em>, <em>userdata</em>, |
+<em>thread</em>, and <em>table</em>. |
+<em>Nil</em> is the type of the value <b>nil</b>, |
+whose main property is to be different from any other value; |
+it usually represents the absence of a useful value. |
+<em>Boolean</em> is the type of the values <b>false</b> and <b>true</b>. |
+Both <b>nil</b> and <b>false</b> make a condition false; |
+any other value makes it true. |
+<em>Number</em> represents real (double-precision floating-point) numbers. |
+Operations on numbers follow the same rules of |
+the underlying C implementation, |
+which, in turn, usually follows the IEEE 754 standard. |
+(It is easy to build Lua interpreters that use other |
+internal representations for numbers, |
+such as single-precision floats or long integers; |
+see file <code>luaconf.h</code>.) |
+<em>String</em> represents immutable sequences of bytes. |
+ |
+Lua is 8-bit clean: |
+strings can contain any 8-bit value, |
+including embedded zeros ('<code>\0</code>'). |
+ |
+ |
+<p> |
+Lua can call (and manipulate) functions written in Lua and |
+functions written in C |
+(see <a href="#3.4.9">§3.4.9</a>). |
+ |
+ |
+<p> |
+The type <em>userdata</em> is provided to allow arbitrary C data to |
+be stored in Lua variables. |
+A userdata value is a pointer to a block of raw memory. |
+There are two kinds of userdata: |
+full userdata, where the block of memory is managed by Lua, |
+and light userdata, where the block of memory is managed by the host. |
+Userdata has no predefined operations in Lua, |
+except assignment and identity test. |
+By using <em>metatables</em>, |
+the programmer can define operations for full userdata values |
+(see <a href="#2.4">§2.4</a>). |
+Userdata values cannot be created or modified in Lua, |
+only through the C API. |
+This guarantees the integrity of data owned by the host program. |
+ |
+ |
+<p> |
+The type <em>thread</em> represents independent threads of execution |
+and it is used to implement coroutines (see <a href="#2.6">§2.6</a>). |
+Do not confuse Lua threads with operating-system threads. |
+Lua supports coroutines on all systems, |
+even those that do not support threads. |
+ |
+ |
+<p> |
+The type <em>table</em> implements associative arrays, |
+that is, arrays that can be indexed not only with numbers, |
+but with any Lua value except <b>nil</b> and NaN |
+(<em>Not a Number</em>, a special numeric value used to represent |
+undefined or unrepresentable results, such as <code>0/0</code>). |
+Tables can be <em>heterogeneous</em>; |
+that is, they can contain values of all types (except <b>nil</b>). |
+Any key with value <b>nil</b> is not considered part of the table. |
+Conversely, any key that is not part of a table has |
+an associated value <b>nil</b>. |
+ |
+ |
+<p> |
+Tables are the sole data structuring mechanism in Lua; |
+they can be used to represent ordinary arrays, sequences, |
+symbol tables, sets, records, graphs, trees, etc. |
+To represent records, Lua uses the field name as an index. |
+The language supports this representation by |
+providing <code>a.name</code> as syntactic sugar for <code>a["name"]</code>. |
+There are several convenient ways to create tables in Lua |
+(see <a href="#3.4.8">§3.4.8</a>). |
+ |
+ |
+<p> |
+We use the term <em>sequence</em> to denote a table where |
+the set of all positive numeric keys is equal to <em>{1..n}</em> |
+for some integer <em>n</em>, |
+which is called the length of the sequence (see <a href="#3.4.6">§3.4.6</a>). |
+ |
+ |
+<p> |
+Like indices, |
+the values of table fields can be of any type. |
+In particular, |
+because functions are first-class values, |
+table fields can contain functions. |
+Thus tables can also carry <em>methods</em> (see <a href="#3.4.10">§3.4.10</a>). |
+ |
+ |
+<p> |
+The indexing of tables follows |
+the definition of raw equality in the language. |
+The expressions <code>a[i]</code> and <code>a[j]</code> |
+denote the same table element |
+if and only if <code>i</code> and <code>j</code> are raw equal |
+(that is, equal without metamethods). |
+ |
+ |
+<p> |
+Tables, functions, threads, and (full) userdata values are <em>objects</em>: |
+variables do not actually <em>contain</em> these values, |
+only <em>references</em> to them. |
+Assignment, parameter passing, and function returns |
+always manipulate references to such values; |
+these operations do not imply any kind of copy. |
+ |
+ |
+<p> |
+The library function <a href="#pdf-type"><code>type</code></a> returns a string describing the type |
+of a given value (see <a href="#6.1">§6.1</a>). |
+ |
+ |
+ |
+ |
+ |
+<h2>2.2 – <a name="2.2">Environments and the Global Environment</a></h2> |
+ |
+<p> |
+As will be discussed in <a href="#3.2">§3.2</a> and <a href="#3.3.3">§3.3.3</a>, |
+any reference to a global name <code>var</code> is syntactically translated |
+to <code>_ENV.var</code>. |
+Moreover, every chunk is compiled in the scope of |
+an external local variable called <code>_ENV</code> (see <a href="#3.3.2">§3.3.2</a>), |
+so <code>_ENV</code> itself is never a global name in a chunk. |
+ |
+ |
+<p> |
+Despite the existence of this external <code>_ENV</code> variable and |
+the translation of global names, |
+<code>_ENV</code> is a completely regular name. |
+In particular, |
+you can define new variables and parameters with that name. |
+Each reference to a global name uses the <code>_ENV</code> that is |
+visible at that point in the program, |
+following the usual visibility rules of Lua (see <a href="#3.5">§3.5</a>). |
+ |
+ |
+<p> |
+Any table used as the value of <code>_ENV</code> is called an <em>environment</em>. |
+ |
+ |
+<p> |
+Lua keeps a distinguished environment called the <em>global environment</em>. |
+This value is kept at a special index in the C registry (see <a href="#4.5">§4.5</a>). |
+In Lua, the variable <a href="#pdf-_G"><code>_G</code></a> is initialized with this same value. |
+ |
+ |
+<p> |
+When Lua compiles a chunk, |
+it initializes the value of its <code>_ENV</code> upvalue |
+with the global environment (see <a href="#pdf-load"><code>load</code></a>). |
+Therefore, by default, |
+global variables in Lua code refer to entries in the global environment. |
+Moreover, all standard libraries are loaded in the global environment |
+and several functions there operate on that environment. |
+You can use <a href="#pdf-load"><code>load</code></a> (or <a href="#pdf-loadfile"><code>loadfile</code></a>) |
+to load a chunk with a different environment. |
+(In C, you have to load the chunk and then change the value |
+of its first upvalue.) |
+ |
+ |
+<p> |
+If you change the global environment in the registry |
+(through C code or the debug library), |
+all chunks loaded after the change will get the new environment. |
+Previously loaded chunks are not affected, however, |
+as each has its own reference to the environment in its <code>_ENV</code> variable. |
+Moreover, the variable <a href="#pdf-_G"><code>_G</code></a> |
+(which is stored in the original global environment) |
+is never updated by Lua. |
+ |
+ |
+ |
+ |
+ |
+<h2>2.3 – <a name="2.3">Error Handling</a></h2> |
+ |
+<p> |
+Because Lua is an embedded extension language, |
+all Lua actions start from C code in the host program |
+calling a function from the Lua library (see <a href="#lua_pcall"><code>lua_pcall</code></a>). |
+Whenever an error occurs during |
+the compilation or execution of a Lua chunk, |
+control returns to the host, |
+which can take appropriate measures |
+(such as printing an error message). |
+ |
+ |
+<p> |
+Lua code can explicitly generate an error by calling the |
+<a href="#pdf-error"><code>error</code></a> function. |
+If you need to catch errors in Lua, |
+you can use <a href="#pdf-pcall"><code>pcall</code></a> or <a href="#pdf-xpcall"><code>xpcall</code></a> |
+to call a given function in <em>protected mode</em>. |
+ |
+ |
+<p> |
+Whenever there is an error, |
+an <em>error object</em> (also called an <em>error message</em>) |
+is propagated with information about the error. |
+Lua itself only generates errors where the error object is a string, |
+but programs may generate errors with |
+any value for the error object. |
+ |
+ |
+<p> |
+When you use <a href="#pdf-xpcall"><code>xpcall</code></a> or <a href="#lua_pcall"><code>lua_pcall</code></a>, |
+you may give a <em>message handler</em> |
+to be called in case of errors. |
+This function is called with the original error message |
+and returns a new error message. |
+It is called before the error unwinds the stack, |
+so that it can gather more information about the error, |
+for instance by inspecting the stack and creating a stack traceback. |
+This message handler is still protected by the protected call; |
+so, an error inside the message handler |
+will call the message handler again. |
+If this loop goes on, Lua breaks it and returns an appropriate message. |
+ |
+ |
+ |
+ |
+ |
+<h2>2.4 – <a name="2.4">Metatables and Metamethods</a></h2> |
+ |
+<p> |
+Every value in Lua can have a <em>metatable</em>. |
+This <em>metatable</em> is an ordinary Lua table |
+that defines the behavior of the original value |
+under certain special operations. |
+You can change several aspects of the behavior |
+of operations over a value by setting specific fields in its metatable. |
+For instance, when a non-numeric value is the operand of an addition, |
+Lua checks for a function in the field "<code>__add</code>" of the value's metatable. |
+If it finds one, |
+Lua calls this function to perform the addition. |
+ |
+ |
+<p> |
+The keys in a metatable are derived from the <em>event</em> names; |
+the corresponding values are called <em>metamethods</em>. |
+In the previous example, the event is <code>"add"</code> |
+and the metamethod is the function that performs the addition. |
+ |
+ |
+<p> |
+You can query the metatable of any value |
+using the <a href="#pdf-getmetatable"><code>getmetatable</code></a> function. |
+ |
+ |
+<p> |
+You can replace the metatable of tables |
+using the <a href="#pdf-setmetatable"><code>setmetatable</code></a> function. |
+You cannot change the metatable of other types from Lua |
+(except by using the debug library); |
+you must use the C API for that. |
+ |
+ |
+<p> |
+Tables and full userdata have individual metatables |
+(although multiple tables and userdata can share their metatables). |
+Values of all other types share one single metatable per type; |
+that is, there is one single metatable for all numbers, |
+one for all strings, etc. |
+By default, a value has no metatable, |
+but the string library sets a metatable for the string type (see <a href="#6.4">§6.4</a>). |
+ |
+ |
+<p> |
+A metatable controls how an object behaves in arithmetic operations, |
+order comparisons, concatenation, length operation, and indexing. |
+A metatable also can define a function to be called |
+when a userdata or a table is garbage collected. |
+When Lua performs one of these operations over a value, |
+it checks whether this value has a metatable with the corresponding event. |
+If so, the value associated with that key (the metamethod) |
+controls how Lua will perform the operation. |
+ |
+ |
+<p> |
+Metatables control the operations listed next. |
+Each operation is identified by its corresponding name. |
+The key for each operation is a string with its name prefixed by |
+two underscores, '<code>__</code>'; |
+for instance, the key for operation "add" is the |
+string "<code>__add</code>". |
+ |
+ |
+<p> |
+The semantics of these operations is better explained by a Lua function |
+describing how the interpreter executes the operation. |
+The code shown here in Lua is only illustrative; |
+the real behavior is hard coded in the interpreter |
+and it is much more efficient than this simulation. |
+All functions used in these descriptions |
+(<a href="#pdf-rawget"><code>rawget</code></a>, <a href="#pdf-tonumber"><code>tonumber</code></a>, etc.) |
+are described in <a href="#6.1">§6.1</a>. |
+In particular, to retrieve the metamethod of a given object, |
+we use the expression |
+ |
+<pre> |
+ metatable(obj)[event] |
+</pre><p> |
+This should be read as |
+ |
+<pre> |
+ rawget(getmetatable(obj) or {}, event) |
+</pre><p> |
+This means that the access to a metamethod does not invoke other metamethods, |
+and access to objects with no metatables does not fail |
+(it simply results in <b>nil</b>). |
+ |
+ |
+<p> |
+For the unary <code>-</code> and <code>#</code> operators, |
+the metamethod is called with a dummy second argument. |
+This extra argument is only to simplify Lua's internals; |
+it may be removed in future versions and therefore it is not present |
+in the following code. |
+(For most uses this extra argument is irrelevant.) |
+ |
+ |
+ |
+<ul> |
+ |
+<li><b>"add": </b> |
+the <code>+</code> operation. |
+ |
+ |
+ |
+<p> |
+The function <code>getbinhandler</code> below defines how Lua chooses a handler |
+for a binary operation. |
+First, Lua tries the first operand. |
+If its type does not define a handler for the operation, |
+then Lua tries the second operand. |
+ |
+<pre> |
+ function getbinhandler (op1, op2, event) |
+ return metatable(op1)[event] or metatable(op2)[event] |
+ end |
+</pre><p> |
+By using this function, |
+the behavior of the <code>op1 + op2</code> is |
+ |
+<pre> |
+ function add_event (op1, op2) |
+ local o1, o2 = tonumber(op1), tonumber(op2) |
+ if o1 and o2 then -- both operands are numeric? |
+ return o1 + o2 -- '+' here is the primitive 'add' |
+ else -- at least one of the operands is not numeric |
+ local h = getbinhandler(op1, op2, "__add") |
+ if h then |
+ -- call the handler with both operands |
+ return (h(op1, op2)) |
+ else -- no handler available: default behavior |
+ error(···) |
+ end |
+ end |
+ end |
+</pre><p> |
+</li> |
+ |
+<li><b>"sub": </b> |
+the <code>-</code> operation. |
+ |
+Behavior similar to the "add" operation. |
+</li> |
+ |
+<li><b>"mul": </b> |
+the <code>*</code> operation. |
+ |
+Behavior similar to the "add" operation. |
+</li> |
+ |
+<li><b>"div": </b> |
+the <code>/</code> operation. |
+ |
+Behavior similar to the "add" operation. |
+</li> |
+ |
+<li><b>"mod": </b> |
+the <code>%</code> operation. |
+ |
+Behavior similar to the "add" operation, |
+with the operation |
+<code>o1 - floor(o1/o2)*o2</code> as the primitive operation. |
+</li> |
+ |
+<li><b>"pow": </b> |
+the <code>^</code> (exponentiation) operation. |
+ |
+Behavior similar to the "add" operation, |
+with the function <code>pow</code> (from the C math library) |
+as the primitive operation. |
+</li> |
+ |
+<li><b>"unm": </b> |
+the unary <code>-</code> operation. |
+ |
+ |
+<pre> |
+ function unm_event (op) |
+ local o = tonumber(op) |
+ if o then -- operand is numeric? |
+ return -o -- '-' here is the primitive 'unm' |
+ else -- the operand is not numeric. |
+ -- Try to get a handler from the operand |
+ local h = metatable(op).__unm |
+ if h then |
+ -- call the handler with the operand |
+ return (h(op)) |
+ else -- no handler available: default behavior |
+ error(···) |
+ end |
+ end |
+ end |
+</pre><p> |
+</li> |
+ |
+<li><b>"concat": </b> |
+the <code>..</code> (concatenation) operation. |
+ |
+ |
+<pre> |
+ function concat_event (op1, op2) |
+ if (type(op1) == "string" or type(op1) == "number") and |
+ (type(op2) == "string" or type(op2) == "number") then |
+ return op1 .. op2 -- primitive string concatenation |
+ else |
+ local h = getbinhandler(op1, op2, "__concat") |
+ if h then |
+ return (h(op1, op2)) |
+ else |
+ error(···) |
+ end |
+ end |
+ end |
+</pre><p> |
+</li> |
+ |
+<li><b>"len": </b> |
+the <code>#</code> operation. |
+ |
+ |
+<pre> |
+ function len_event (op) |
+ if type(op) == "string" then |
+ return strlen(op) -- primitive string length |
+ else |
+ local h = metatable(op).__len |
+ if h then |
+ return (h(op)) -- call handler with the operand |
+ elseif type(op) == "table" then |
+ return #op -- primitive table length |
+ else -- no handler available: error |
+ error(···) |
+ end |
+ end |
+ end |
+</pre><p> |
+See <a href="#3.4.6">§3.4.6</a> for a description of the length of a table. |
+</li> |
+ |
+<li><b>"eq": </b> |
+the <code>==</code> operation. |
+ |
+The function <code>getequalhandler</code> defines how Lua chooses a metamethod |
+for equality. |
+A metamethod is selected only when both values |
+being compared have the same type |
+and the same metamethod for the selected operation, |
+and the values are either tables or full userdata. |
+ |
+<pre> |
+ function getequalhandler (op1, op2) |
+ if type(op1) ~= type(op2) or |
+ (type(op1) ~= "table" and type(op1) ~= "userdata") then |
+ return nil -- different values |
+ end |
+ local mm1 = metatable(op1).__eq |
+ local mm2 = metatable(op2).__eq |
+ if mm1 == mm2 then return mm1 else return nil end |
+ end |
+</pre><p> |
+The "eq" event is defined as follows: |
+ |
+<pre> |
+ function eq_event (op1, op2) |
+ if op1 == op2 then -- primitive equal? |
+ return true -- values are equal |
+ end |
+ -- try metamethod |
+ local h = getequalhandler(op1, op2) |
+ if h then |
+ return not not h(op1, op2) |
+ else |
+ return false |
+ end |
+ end |
+</pre><p> |
+Note that the result is always a boolean. |
+</li> |
+ |
+<li><b>"lt": </b> |
+the <code><</code> operation. |
+ |
+ |
+<pre> |
+ function lt_event (op1, op2) |
+ if type(op1) == "number" and type(op2) == "number" then |
+ return op1 < op2 -- numeric comparison |
+ elseif type(op1) == "string" and type(op2) == "string" then |
+ return op1 < op2 -- lexicographic comparison |
+ else |
+ local h = getbinhandler(op1, op2, "__lt") |
+ if h then |
+ return not not h(op1, op2) |
+ else |
+ error(···) |
+ end |
+ end |
+ end |
+</pre><p> |
+Note that the result is always a boolean. |
+</li> |
+ |
+<li><b>"le": </b> |
+the <code><=</code> operation. |
+ |
+ |
+<pre> |
+ function le_event (op1, op2) |
+ if type(op1) == "number" and type(op2) == "number" then |
+ return op1 <= op2 -- numeric comparison |
+ elseif type(op1) == "string" and type(op2) == "string" then |
+ return op1 <= op2 -- lexicographic comparison |
+ else |
+ local h = getbinhandler(op1, op2, "__le") |
+ if h then |
+ return not not h(op1, op2) |
+ else |
+ h = getbinhandler(op1, op2, "__lt") |
+ if h then |
+ return not h(op2, op1) |
+ else |
+ error(···) |
+ end |
+ end |
+ end |
+ end |
+</pre><p> |
+Note that, in the absence of a "le" metamethod, |
+Lua tries the "lt", assuming that <code>a <= b</code> is |
+equivalent to <code>not (b < a)</code>. |
+ |
+ |
+<p> |
+As with the other comparison operators, |
+the result is always a boolean. |
+</li> |
+ |
+<li><b>"index": </b> |
+The indexing access <code>table[key]</code>. |
+Note that the metamethod is tried only |
+when <code>key</code> is not present in <code>table</code>. |
+(When <code>table</code> is not a table, |
+no key is ever present, |
+so the metamethod is always tried.) |
+ |
+ |
+<pre> |
+ function gettable_event (table, key) |
+ local h |
+ if type(table) == "table" then |
+ local v = rawget(table, key) |
+ -- if key is present, return raw value |
+ if v ~= nil then return v end |
+ h = metatable(table).__index |
+ if h == nil then return nil end |
+ else |
+ h = metatable(table).__index |
+ if h == nil then |
+ error(···) |
+ end |
+ end |
+ if type(h) == "function" then |
+ return (h(table, key)) -- call the handler |
+ else return h[key] -- or repeat operation on it |
+ end |
+ end |
+</pre><p> |
+</li> |
+ |
+<li><b>"newindex": </b> |
+The indexing assignment <code>table[key] = value</code>. |
+Note that the metamethod is tried only |
+when <code>key</code> is not present in <code>table</code>. |
+ |
+ |
+<pre> |
+ function settable_event (table, key, value) |
+ local h |
+ if type(table) == "table" then |
+ local v = rawget(table, key) |
+ -- if key is present, do raw assignment |
+ if v ~= nil then rawset(table, key, value); return end |
+ h = metatable(table).__newindex |
+ if h == nil then rawset(table, key, value); return end |
+ else |
+ h = metatable(table).__newindex |
+ if h == nil then |
+ error(···) |
+ end |
+ end |
+ if type(h) == "function" then |
+ h(table, key,value) -- call the handler |
+ else h[key] = value -- or repeat operation on it |
+ end |
+ end |
+</pre><p> |
+</li> |
+ |
+<li><b>"call": </b> |
+called when Lua calls a value. |
+ |
+ |
+<pre> |
+ function function_event (func, ...) |
+ if type(func) == "function" then |
+ return func(...) -- primitive call |
+ else |
+ local h = metatable(func).__call |
+ if h then |
+ return h(func, ...) |
+ else |
+ error(···) |
+ end |
+ end |
+ end |
+</pre><p> |
+</li> |
+ |
+</ul> |
+ |
+ |
+ |
+ |
+<h2>2.5 – <a name="2.5">Garbage Collection</a></h2> |
+ |
+<p> |
+Lua performs automatic memory management. |
+This means that |
+you have to worry neither about allocating memory for new objects |
+nor about freeing it when the objects are no longer needed. |
+Lua manages memory automatically by running |
+a <em>garbage collector</em> to collect all <em>dead objects</em> |
+(that is, objects that are no longer accessible from Lua). |
+All memory used by Lua is subject to automatic management: |
+strings, tables, userdata, functions, threads, internal structures, etc. |
+ |
+ |
+<p> |
+Lua implements an incremental mark-and-sweep collector. |
+It uses two numbers to control its garbage-collection cycles: |
+the <em>garbage-collector pause</em> and |
+the <em>garbage-collector step multiplier</em>. |
+Both use percentage points as units |
+(e.g., a value of 100 means an internal value of 1). |
+ |
+ |
+<p> |
+The garbage-collector pause |
+controls how long the collector waits before starting a new cycle. |
+Larger values make the collector less aggressive. |
+Values smaller than 100 mean the collector will not wait to |
+start a new cycle. |
+A value of 200 means that the collector waits for the total memory in use |
+to double before starting a new cycle. |
+ |
+ |
+<p> |
+The garbage-collector step multiplier |
+controls the relative speed of the collector relative to |
+memory allocation. |
+Larger values make the collector more aggressive but also increase |
+the size of each incremental step. |
+Values smaller than 100 make the collector too slow and |
+can result in the collector never finishing a cycle. |
+The default is 200, |
+which means that the collector runs at "twice" |
+the speed of memory allocation. |
+ |
+ |
+<p> |
+If you set the step multiplier to a very large number |
+(larger than 10% of the maximum number of |
+bytes that the program may use), |
+the collector behaves like a stop-the-world collector. |
+If you then set the pause to 200, |
+the collector behaves as in old Lua versions, |
+doing a complete collection every time Lua doubles its |
+memory usage. |
+ |
+ |
+<p> |
+You can change these numbers by calling <a href="#lua_gc"><code>lua_gc</code></a> in C |
+or <a href="#pdf-collectgarbage"><code>collectgarbage</code></a> in Lua. |
+You can also use these functions to control |
+the collector directly (e.g., stop and restart it). |
+ |
+ |
+<p> |
+As an experimental feature in Lua 5.2, |
+you can change the collector's operation mode |
+from incremental to <em>generational</em>. |
+A <em>generational collector</em> assumes that most objects die young, |
+and therefore it traverses only young (recently created) objects. |
+This behavior can reduce the time used by the collector, |
+but also increases memory usage (as old dead objects may accumulate). |
+To mitigate this second problem, |
+from time to time the generational collector performs a full collection. |
+Remember that this is an experimental feature; |
+you are welcome to try it, |
+but check your gains. |
+ |
+ |
+ |
+<h3>2.5.1 – <a name="2.5.1">Garbage-Collection Metamethods</a></h3> |
+ |
+<p> |
+You can set garbage-collector metamethods for tables |
+and, using the C API, |
+for full userdata (see <a href="#2.4">§2.4</a>). |
+These metamethods are also called <em>finalizers</em>. |
+Finalizers allow you to coordinate Lua's garbage collection |
+with external resource management |
+(such as closing files, network or database connections, |
+or freeing your own memory). |
+ |
+ |
+<p> |
+For an object (table or userdata) to be finalized when collected, |
+you must <em>mark</em> it for finalization. |
+ |
+You mark an object for finalization when you set its metatable |
+and the metatable has a field indexed by the string "<code>__gc</code>". |
+Note that if you set a metatable without a <code>__gc</code> field |
+and later create that field in the metatable, |
+the object will not be marked for finalization. |
+However, after an object is marked, |
+you can freely change the <code>__gc</code> field of its metatable. |
+ |
+ |
+<p> |
+When a marked object becomes garbage, |
+it is not collected immediately by the garbage collector. |
+Instead, Lua puts it in a list. |
+After the collection, |
+Lua does the equivalent of the following function |
+for each object in that list: |
+ |
+<pre> |
+ function gc_event (obj) |
+ local h = metatable(obj).__gc |
+ if type(h) == "function" then |
+ h(obj) |
+ end |
+ end |
+</pre> |
+ |
+<p> |
+At the end of each garbage-collection cycle, |
+the finalizers for objects are called in |
+the reverse order that they were marked for collection, |
+among those collected in that cycle; |
+that is, the first finalizer to be called is the one associated |
+with the object marked last in the program. |
+The execution of each finalizer may occur at any point during |
+the execution of the regular code. |
+ |
+ |
+<p> |
+Because the object being collected must still be used by the finalizer, |
+it (and other objects accessible only through it) |
+must be <em>resurrected</em> by Lua. |
+Usually, this resurrection is transient, |
+and the object memory is freed in the next garbage-collection cycle. |
+However, if the finalizer stores the object in some global place |
+(e.g., a global variable), |
+then there is a permanent resurrection. |
+In any case, |
+the object memory is freed only when it becomes completely inaccessible; |
+its finalizer will never be called twice. |
+ |
+ |
+<p> |
+When you close a state (see <a href="#lua_close"><code>lua_close</code></a>), |
+Lua calls the finalizers of all objects marked for finalization, |
+following the reverse order that they were marked. |
+If any finalizer marks new objects for collection during that phase, |
+these new objects will not be finalized. |
+ |
+ |
+ |
+ |
+ |
+<h3>2.5.2 – <a name="2.5.2">Weak Tables</a></h3> |
+ |
+<p> |
+A <em>weak table</em> is a table whose elements are |
+<em>weak references</em>. |
+A weak reference is ignored by the garbage collector. |
+In other words, |
+if the only references to an object are weak references, |
+then the garbage collector will collect that object. |
+ |
+ |
+<p> |
+A weak table can have weak keys, weak values, or both. |
+A table with weak keys allows the collection of its keys, |
+but prevents the collection of its values. |
+A table with both weak keys and weak values allows the collection of |
+both keys and values. |
+In any case, if either the key or the value is collected, |
+the whole pair is removed from the table. |
+The weakness of a table is controlled by the |
+<code>__mode</code> field of its metatable. |
+If the <code>__mode</code> field is a string containing the character '<code>k</code>', |
+the keys in the table are weak. |
+If <code>__mode</code> contains '<code>v</code>', |
+the values in the table are weak. |
+ |
+ |
+<p> |
+A table with weak keys and strong values |
+is also called an <em>ephemeron table</em>. |
+In an ephemeron table, |
+a value is considered reachable only if its key is reachable. |
+In particular, |
+if the only reference to a key comes through its value, |
+the pair is removed. |
+ |
+ |
+<p> |
+Any change in the weakness of a table may take effect only |
+at the next collect cycle. |
+In particular, if you change the weakness to a stronger mode, |
+Lua may still collect some items from that table |
+before the change takes effect. |
+ |
+ |
+<p> |
+Only objects that have an explicit construction |
+are removed from weak tables. |
+Values, such as numbers and light C functions, |
+are not subject to garbage collection, |
+and therefore are not removed from weak tables |
+(unless its associated value is collected). |
+Although strings are subject to garbage collection, |
+they do not have an explicit construction, |
+and therefore are not removed from weak tables. |
+ |
+ |
+<p> |
+Resurrected objects |
+(that is, objects being finalized |
+and objects accessible only through objects being finalized) |
+have a special behavior in weak tables. |
+They are removed from weak values before running their finalizers, |
+but are removed from weak keys only in the next collection |
+after running their finalizers, when such objects are actually freed. |
+This behavior allows the finalizer to access properties |
+associated with the object through weak tables. |
+ |
+ |
+<p> |
+If a weak table is among the resurrected objects in a collection cycle, |
+it may not be properly cleared until the next cycle. |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+<h2>2.6 – <a name="2.6">Coroutines</a></h2> |
+ |
+<p> |
+Lua supports coroutines, |
+also called <em>collaborative multithreading</em>. |
+A coroutine in Lua represents an independent thread of execution. |
+Unlike threads in multithread systems, however, |
+a coroutine only suspends its execution by explicitly calling |
+a yield function. |
+ |
+ |
+<p> |
+You create a coroutine by calling <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>. |
+Its sole argument is a function |
+that is the main function of the coroutine. |
+The <code>create</code> function only creates a new coroutine and |
+returns a handle to it (an object of type <em>thread</em>); |
+it does not start the coroutine. |
+ |
+ |
+<p> |
+You execute a coroutine by calling <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. |
+When you first call <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, |
+passing as its first argument |
+a thread returned by <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>, |
+the coroutine starts its execution, |
+at the first line of its main function. |
+Extra arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> are passed on |
+to the coroutine main function. |
+After the coroutine starts running, |
+it runs until it terminates or <em>yields</em>. |
+ |
+ |
+<p> |
+A coroutine can terminate its execution in two ways: |
+normally, when its main function returns |
+(explicitly or implicitly, after the last instruction); |
+and abnormally, if there is an unprotected error. |
+In the first case, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>true</b>, |
+plus any values returned by the coroutine main function. |
+In case of errors, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>false</b> |
+plus an error message. |
+ |
+ |
+<p> |
+A coroutine yields by calling <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>. |
+When a coroutine yields, |
+the corresponding <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns immediately, |
+even if the yield happens inside nested function calls |
+(that is, not in the main function, |
+but in a function directly or indirectly called by the main function). |
+In the case of a yield, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> also returns <b>true</b>, |
+plus any values passed to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>. |
+The next time you resume the same coroutine, |
+it continues its execution from the point where it yielded, |
+with the call to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a> returning any extra |
+arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. |
+ |
+ |
+<p> |
+Like <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>, |
+the <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> function also creates a coroutine, |
+but instead of returning the coroutine itself, |
+it returns a function that, when called, resumes the coroutine. |
+Any arguments passed to this function |
+go as extra arguments to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. |
+<a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> returns all the values returned by <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, |
+except the first one (the boolean error code). |
+Unlike <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, |
+<a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> does not catch errors; |
+any error is propagated to the caller. |
+ |
+ |
+<p> |
+As an example of how coroutines work, |
+consider the following code: |
+ |
+<pre> |
+ function foo (a) |
+ print("foo", a) |
+ return coroutine.yield(2*a) |
+ end |
+ |
+ co = coroutine.create(function (a,b) |
+ print("co-body", a, b) |
+ local r = foo(a+1) |
+ print("co-body", r) |
+ local r, s = coroutine.yield(a+b, a-b) |
+ print("co-body", r, s) |
+ return b, "end" |
+ end) |
+ |
+ print("main", coroutine.resume(co, 1, 10)) |
+ print("main", coroutine.resume(co, "r")) |
+ print("main", coroutine.resume(co, "x", "y")) |
+ print("main", coroutine.resume(co, "x", "y")) |
+</pre><p> |
+When you run it, it produces the following output: |
+ |
+<pre> |
+ co-body 1 10 |
+ foo 2 |
+ main true 4 |
+ co-body r |
+ main true 11 -9 |
+ co-body x y |
+ main true 10 end |
+ main false cannot resume dead coroutine |
+</pre> |
+ |
+<p> |
+You can also create and manipulate coroutines through the C API: |
+see functions <a href="#lua_newthread"><code>lua_newthread</code></a>, <a href="#lua_resume"><code>lua_resume</code></a>, |
+and <a href="#lua_yield"><code>lua_yield</code></a>. |
+ |
+ |
+ |
+ |
+ |
+<h1>3 – <a name="3">The Language</a></h1> |
+ |
+<p> |
+This section describes the lexis, the syntax, and the semantics of Lua. |
+In other words, |
+this section describes |
+which tokens are valid, |
+how they can be combined, |
+and what their combinations mean. |
+ |
+ |
+<p> |
+Language constructs will be explained using the usual extended BNF notation, |
+in which |
+{<em>a</em>} means 0 or more <em>a</em>'s, and |
+[<em>a</em>] means an optional <em>a</em>. |
+Non-terminals are shown like non-terminal, |
+keywords are shown like <b>kword</b>, |
+and other terminal symbols are shown like ‘<b>=</b>’. |
+The complete syntax of Lua can be found in <a href="#9">§9</a> |
+at the end of this manual. |
+ |
+ |
+ |
+<h2>3.1 – <a name="3.1">Lexical Conventions</a></h2> |
+ |
+<p> |
+Lua is a free-form language. |
+It ignores spaces (including new lines) and comments |
+between lexical elements (tokens), |
+except as delimiters between names and keywords. |
+ |
+ |
+<p> |
+<em>Names</em> |
+(also called <em>identifiers</em>) |
+in Lua can be any string of letters, |
+digits, and underscores, |
+not beginning with a digit. |
+Identifiers are used to name variables, table fields, and labels. |
+ |
+ |
+<p> |
+The following <em>keywords</em> are reserved |
+and cannot be used as names: |
+ |
+ |
+<pre> |
+ and break do else elseif end |
+ false for function goto if in |
+ local nil not or repeat return |
+ then true until while |
+</pre> |
+ |
+<p> |
+Lua is a case-sensitive language: |
+<code>and</code> is a reserved word, but <code>And</code> and <code>AND</code> |
+are two different, valid names. |
+As a convention, names starting with an underscore followed by |
+uppercase letters (such as <a href="#pdf-_VERSION"><code>_VERSION</code></a>) |
+are reserved for variables used by Lua. |
+ |
+ |
+<p> |
+The following strings denote other tokens: |
+ |
+<pre> |
+ + - * / % ^ # |
+ == ~= <= >= < > = |
+ ( ) { } [ ] :: |
+ ; : , . .. ... |
+</pre> |
+ |
+<p> |
+<em>Literal strings</em> |
+can be delimited by matching single or double quotes, |
+and can contain the following C-like escape sequences: |
+'<code>\a</code>' (bell), |
+'<code>\b</code>' (backspace), |
+'<code>\f</code>' (form feed), |
+'<code>\n</code>' (newline), |
+'<code>\r</code>' (carriage return), |
+'<code>\t</code>' (horizontal tab), |
+'<code>\v</code>' (vertical tab), |
+'<code>\\</code>' (backslash), |
+'<code>\"</code>' (quotation mark [double quote]), |
+and '<code>\'</code>' (apostrophe [single quote]). |
+A backslash followed by a real newline |
+results in a newline in the string. |
+The escape sequence '<code>\z</code>' skips the following span |
+of white-space characters, |
+including line breaks; |
+it is particularly useful to break and indent a long literal string |
+into multiple lines without adding the newlines and spaces |
+into the string contents. |
+ |
+ |
+<p> |
+A byte in a literal string can also be specified by its numerical value. |
+This can be done with the escape sequence <code>\x<em>XX</em></code>, |
+where <em>XX</em> is a sequence of exactly two hexadecimal digits, |
+or with the escape sequence <code>\<em>ddd</em></code>, |
+where <em>ddd</em> is a sequence of up to three decimal digits. |
+(Note that if a decimal escape is to be followed by a digit, |
+it must be expressed using exactly three digits.) |
+Strings in Lua can contain any 8-bit value, including embedded zeros, |
+which can be specified as '<code>\0</code>'. |
+ |
+ |
+<p> |
+Literal strings can also be defined using a long format |
+enclosed by <em>long brackets</em>. |
+We define an <em>opening long bracket of level <em>n</em></em> as an opening |
+square bracket followed by <em>n</em> equal signs followed by another |
+opening square bracket. |
+So, an opening long bracket of level 0 is written as <code>[[</code>, |
+an opening long bracket of level 1 is written as <code>[=[</code>, |
+and so on. |
+A <em>closing long bracket</em> is defined similarly; |
+for instance, a closing long bracket of level 4 is written as <code>]====]</code>. |
+A <em>long literal</em> starts with an opening long bracket of any level and |
+ends at the first closing long bracket of the same level. |
+It can contain any text except a closing bracket of the proper level. |
+Literals in this bracketed form can run for several lines, |
+do not interpret any escape sequences, |
+and ignore long brackets of any other level. |
+Any kind of end-of-line sequence |
+(carriage return, newline, carriage return followed by newline, |
+or newline followed by carriage return) |
+is converted to a simple newline. |
+ |
+ |
+<p> |
+Any byte in a literal string not |
+explicitly affected by the previous rules represents itself. |
+However, Lua opens files for parsing in text mode, |
+and the system file functions may have problems with |
+some control characters. |
+So, it is safer to represent |
+non-text data as a quoted literal with |
+explicit escape sequences for non-text characters. |
+ |
+ |
+<p> |
+For convenience, |
+when the opening long bracket is immediately followed by a newline, |
+the newline is not included in the string. |
+As an example, in a system using ASCII |
+(in which '<code>a</code>' is coded as 97, |
+newline is coded as 10, and '<code>1</code>' is coded as 49), |
+the five literal strings below denote the same string: |
+ |
+<pre> |
+ a = 'alo\n123"' |
+ a = "alo\n123\"" |
+ a = '\97lo\10\04923"' |
+ a = [[alo |
+ 123"]] |
+ a = [==[ |
+ alo |
+ 123"]==] |
+</pre> |
+ |
+<p> |
+A <em>numerical constant</em> can be written with an optional fractional part |
+and an optional decimal exponent, |
+marked by a letter '<code>e</code>' or '<code>E</code>'. |
+Lua also accepts hexadecimal constants, |
+which start with <code>0x</code> or <code>0X</code>. |
+Hexadecimal constants also accept an optional fractional part |
+plus an optional binary exponent, |
+marked by a letter '<code>p</code>' or '<code>P</code>'. |
+Examples of valid numerical constants are |
+ |
+<pre> |
+ 3 3.0 3.1416 314.16e-2 0.31416E1 |
+ 0xff 0x0.1E 0xA23p-4 0X1.921FB54442D18P+1 |
+</pre> |
+ |
+<p> |
+A <em>comment</em> starts with a double hyphen (<code>--</code>) |
+anywhere outside a string. |
+If the text immediately after <code>--</code> is not an opening long bracket, |
+the comment is a <em>short comment</em>, |
+which runs until the end of the line. |
+Otherwise, it is a <em>long comment</em>, |
+which runs until the corresponding closing long bracket. |
+Long comments are frequently used to disable code temporarily. |
+ |
+ |
+ |
+ |
+ |
+<h2>3.2 – <a name="3.2">Variables</a></h2> |
+ |
+<p> |
+Variables are places that store values. |
+There are three kinds of variables in Lua: |
+global variables, local variables, and table fields. |
+ |
+ |
+<p> |
+A single name can denote a global variable or a local variable |
+(or a function's formal parameter, |
+which is a particular kind of local variable): |
+ |
+<pre> |
+ var ::= Name |
+</pre><p> |
+Name denotes identifiers, as defined in <a href="#3.1">§3.1</a>. |
+ |
+ |
+<p> |
+Any variable name is assumed to be global unless explicitly declared |
+as a local (see <a href="#3.3.7">§3.3.7</a>). |
+Local variables are <em>lexically scoped</em>: |
+local variables can be freely accessed by functions |
+defined inside their scope (see <a href="#3.5">§3.5</a>). |
+ |
+ |
+<p> |
+Before the first assignment to a variable, its value is <b>nil</b>. |
+ |
+ |
+<p> |
+Square brackets are used to index a table: |
+ |
+<pre> |
+ var ::= prefixexp ‘<b>[</b>’ exp ‘<b>]</b>’ |
+</pre><p> |
+The meaning of accesses to table fields can be changed via metatables. |
+An access to an indexed variable <code>t[i]</code> is equivalent to |
+a call <code>gettable_event(t,i)</code>. |
+(See <a href="#2.4">§2.4</a> for a complete description of the |
+<code>gettable_event</code> function. |
+This function is not defined or callable in Lua. |
+We use it here only for explanatory purposes.) |
+ |
+ |
+<p> |
+The syntax <code>var.Name</code> is just syntactic sugar for |
+<code>var["Name"]</code>: |
+ |
+<pre> |
+ var ::= prefixexp ‘<b>.</b>’ Name |
+</pre> |
+ |
+<p> |
+An access to a global variable <code>x</code> |
+is equivalent to <code>_ENV.x</code>. |
+Due to the way that chunks are compiled, |
+<code>_ENV</code> is never a global name (see <a href="#2.2">§2.2</a>). |
+ |
+ |
+ |
+ |
+ |
+<h2>3.3 – <a name="3.3">Statements</a></h2> |
+ |
+<p> |
+Lua supports an almost conventional set of statements, |
+similar to those in Pascal or C. |
+This set includes |
+assignments, control structures, function calls, |
+and variable declarations. |
+ |
+ |
+ |
+<h3>3.3.1 – <a name="3.3.1">Blocks</a></h3> |
+ |
+<p> |
+A block is a list of statements, |
+which are executed sequentially: |
+ |
+<pre> |
+ block ::= {stat} |
+</pre><p> |
+Lua has <em>empty statements</em> |
+that allow you to separate statements with semicolons, |
+start a block with a semicolon |
+or write two semicolons in sequence: |
+ |
+<pre> |
+ stat ::= ‘<b>;</b>’ |
+</pre> |
+ |
+<p> |
+Function calls and assignments |
+can start with an open parenthesis. |
+This possibility leads to an ambiguity in Lua's grammar. |
+Consider the following fragment: |
+ |
+<pre> |
+ a = b + c |
+ (print or io.write)('done') |
+</pre><p> |
+The grammar could see it in two ways: |
+ |
+<pre> |
+ a = b + c(print or io.write)('done') |
+ |
+ a = b + c; (print or io.write)('done') |
+</pre><p> |
+The current parser always sees such constructions |
+in the first way, |
+interpreting the open parenthesis |
+as the start of the arguments to a call. |
+To avoid this ambiguity, |
+it is a good practice to always precede with a semicolon |
+statements that start with a parenthesis: |
+ |
+<pre> |
+ ;(print or io.write)('done') |
+</pre> |
+ |
+<p> |
+A block can be explicitly delimited to produce a single statement: |
+ |
+<pre> |
+ stat ::= <b>do</b> block <b>end</b> |
+</pre><p> |
+Explicit blocks are useful |
+to control the scope of variable declarations. |
+Explicit blocks are also sometimes used to |
+add a <b>return</b> statement in the middle |
+of another block (see <a href="#3.3.4">§3.3.4</a>). |
+ |
+ |
+ |
+ |
+ |
+<h3>3.3.2 – <a name="3.3.2">Chunks</a></h3> |
+ |
+<p> |
+The unit of compilation of Lua is called a <em>chunk</em>. |
+Syntactically, |
+a chunk is simply a block: |
+ |
+<pre> |
+ chunk ::= block |
+</pre> |
+ |
+<p> |
+Lua handles a chunk as the body of an anonymous function |
+with a variable number of arguments |
+(see <a href="#3.4.10">§3.4.10</a>). |
+As such, chunks can define local variables, |
+receive arguments, and return values. |
+Moreover, such anonymous function is compiled as in the |
+scope of an external local variable called <code>_ENV</code> (see <a href="#2.2">§2.2</a>). |
+The resulting function always has <code>_ENV</code> as its only upvalue, |
+even if it does not use that variable. |
+ |
+ |
+<p> |
+A chunk can be stored in a file or in a string inside the host program. |
+To execute a chunk, |
+Lua first precompiles the chunk into instructions for a virtual machine, |
+and then it executes the compiled code |
+with an interpreter for the virtual machine. |
+ |
+ |
+<p> |
+Chunks can also be precompiled into binary form; |
+see program <code>luac</code> for details. |
+Programs in source and compiled forms are interchangeable; |
+Lua automatically detects the file type and acts accordingly. |
+ |
+ |
+ |
+ |
+ |
+ |
+<h3>3.3.3 – <a name="3.3.3">Assignment</a></h3> |
+ |
+<p> |
+Lua allows multiple assignments. |
+Therefore, the syntax for assignment |
+defines a list of variables on the left side |
+and a list of expressions on the right side. |
+The elements in both lists are separated by commas: |
+ |
+<pre> |
+ stat ::= varlist ‘<b>=</b>’ explist |
+ varlist ::= var {‘<b>,</b>’ var} |
+ explist ::= exp {‘<b>,</b>’ exp} |
+</pre><p> |
+Expressions are discussed in <a href="#3.4">§3.4</a>. |
+ |
+ |
+<p> |
+Before the assignment, |
+the list of values is <em>adjusted</em> to the length of |
+the list of variables. |
+If there are more values than needed, |
+the excess values are thrown away. |
+If there are fewer values than needed, |
+the list is extended with as many <b>nil</b>'s as needed. |
+If the list of expressions ends with a function call, |
+then all values returned by that call enter the list of values, |
+before the adjustment |
+(except when the call is enclosed in parentheses; see <a href="#3.4">§3.4</a>). |
+ |
+ |
+<p> |
+The assignment statement first evaluates all its expressions |
+and only then are the assignments performed. |
+Thus the code |
+ |
+<pre> |
+ i = 3 |
+ i, a[i] = i+1, 20 |
+</pre><p> |
+sets <code>a[3]</code> to 20, without affecting <code>a[4]</code> |
+because the <code>i</code> in <code>a[i]</code> is evaluated (to 3) |
+before it is assigned 4. |
+Similarly, the line |
+ |
+<pre> |
+ x, y = y, x |
+</pre><p> |
+exchanges the values of <code>x</code> and <code>y</code>, |
+and |
+ |
+<pre> |
+ x, y, z = y, z, x |
+</pre><p> |
+cyclically permutes the values of <code>x</code>, <code>y</code>, and <code>z</code>. |
+ |
+ |
+<p> |
+The meaning of assignments to global variables |
+and table fields can be changed via metatables. |
+An assignment to an indexed variable <code>t[i] = val</code> is equivalent to |
+<code>settable_event(t,i,val)</code>. |
+(See <a href="#2.4">§2.4</a> for a complete description of the |
+<code>settable_event</code> function. |
+This function is not defined or callable in Lua. |
+We use it here only for explanatory purposes.) |
+ |
+ |
+<p> |
+An assignment to a global variable <code>x = val</code> |
+is equivalent to the assignment |
+<code>_ENV.x = val</code> (see <a href="#2.2">§2.2</a>). |
+ |
+ |
+ |
+ |
+ |
+<h3>3.3.4 – <a name="3.3.4">Control Structures</a></h3><p> |
+The control structures |
+<b>if</b>, <b>while</b>, and <b>repeat</b> have the usual meaning and |
+familiar syntax: |
+ |
+ |
+ |
+ |
+<pre> |
+ stat ::= <b>while</b> exp <b>do</b> block <b>end</b> |
+ stat ::= <b>repeat</b> block <b>until</b> exp |
+ stat ::= <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> |
+</pre><p> |
+Lua also has a <b>for</b> statement, in two flavors (see <a href="#3.3.5">§3.3.5</a>). |
+ |
+ |
+<p> |
+The condition expression of a |
+control structure can return any value. |
+Both <b>false</b> and <b>nil</b> are considered false. |
+All values different from <b>nil</b> and <b>false</b> are considered true |
+(in particular, the number 0 and the empty string are also true). |
+ |
+ |
+<p> |
+In the <b>repeat</b>–<b>until</b> loop, |
+the inner block does not end at the <b>until</b> keyword, |
+but only after the condition. |
+So, the condition can refer to local variables |
+declared inside the loop block. |
+ |
+ |
+<p> |
+The <b>goto</b> statement transfers the program control to a label. |
+For syntactical reasons, |
+labels in Lua are considered statements too: |
+ |
+ |
+ |
+<pre> |
+ stat ::= <b>goto</b> Name |
+ stat ::= label |
+ label ::= ‘<b>::</b>’ Name ‘<b>::</b>’ |
+</pre> |
+ |
+<p> |
+A label is visible in the entire block where it is defined, |
+except |
+inside nested blocks where a label with the same name is defined and |
+inside nested functions. |
+A goto may jump to any visible label as long as it does not |
+enter into the scope of a local variable. |
+ |
+ |
+<p> |
+Labels and empty statements are called <em>void statements</em>, |
+as they perform no actions. |
+ |
+ |
+<p> |
+The <b>break</b> statement terminates the execution of a |
+<b>while</b>, <b>repeat</b>, or <b>for</b> loop, |
+skipping to the next statement after the loop: |
+ |
+ |
+<pre> |
+ stat ::= <b>break</b> |
+</pre><p> |
+A <b>break</b> ends the innermost enclosing loop. |
+ |
+ |
+<p> |
+The <b>return</b> statement is used to return values |
+from a function or a chunk (which is a function in disguise). |
+ |
+Functions can return more than one value, |
+so the syntax for the <b>return</b> statement is |
+ |
+<pre> |
+ stat ::= <b>return</b> [explist] [‘<b>;</b>’] |
+</pre> |
+ |
+<p> |
+The <b>return</b> statement can only be written |
+as the last statement of a block. |
+If it is really necessary to <b>return</b> in the middle of a block, |
+then an explicit inner block can be used, |
+as in the idiom <code>do return end</code>, |
+because now <b>return</b> is the last statement in its (inner) block. |
+ |
+ |
+ |
+ |
+ |
+<h3>3.3.5 – <a name="3.3.5">For Statement</a></h3> |
+ |
+<p> |
+ |
+The <b>for</b> statement has two forms: |
+one numeric and one generic. |
+ |
+ |
+<p> |
+The numeric <b>for</b> loop repeats a block of code while a |
+control variable runs through an arithmetic progression. |
+It has the following syntax: |
+ |
+<pre> |
+ stat ::= <b>for</b> Name ‘<b>=</b>’ exp ‘<b>,</b>’ exp [‘<b>,</b>’ exp] <b>do</b> block <b>end</b> |
+</pre><p> |
+The <em>block</em> is repeated for <em>name</em> starting at the value of |
+the first <em>exp</em>, until it passes the second <em>exp</em> by steps of the |
+third <em>exp</em>. |
+More precisely, a <b>for</b> statement like |
+ |
+<pre> |
+ for v = <em>e1</em>, <em>e2</em>, <em>e3</em> do <em>block</em> end |
+</pre><p> |
+is equivalent to the code: |
+ |
+<pre> |
+ do |
+ local <em>var</em>, <em>limit</em>, <em>step</em> = tonumber(<em>e1</em>), tonumber(<em>e2</em>), tonumber(<em>e3</em>) |
+ if not (<em>var</em> and <em>limit</em> and <em>step</em>) then error() end |
+ while (<em>step</em> > 0 and <em>var</em> <= <em>limit</em>) or (<em>step</em> <= 0 and <em>var</em> >= <em>limit</em>) do |
+ local v = <em>var</em> |
+ <em>block</em> |
+ <em>var</em> = <em>var</em> + <em>step</em> |
+ end |
+ end |
+</pre><p> |
+Note the following: |
+ |
+<ul> |
+ |
+<li> |
+All three control expressions are evaluated only once, |
+before the loop starts. |
+They must all result in numbers. |
+</li> |
+ |
+<li> |
+<code><em>var</em></code>, <code><em>limit</em></code>, and <code><em>step</em></code> are invisible variables. |
+The names shown here are for explanatory purposes only. |
+</li> |
+ |
+<li> |
+If the third expression (the step) is absent, |
+then a step of 1 is used. |
+</li> |
+ |
+<li> |
+You can use <b>break</b> to exit a <b>for</b> loop. |
+</li> |
+ |
+<li> |
+The loop variable <code>v</code> is local to the loop; |
+you cannot use its value after the <b>for</b> ends or is broken. |
+If you need this value, |
+assign it to another variable before breaking or exiting the loop. |
+</li> |
+ |
+</ul> |
+ |
+<p> |
+The generic <b>for</b> statement works over functions, |
+called <em>iterators</em>. |
+On each iteration, the iterator function is called to produce a new value, |
+stopping when this new value is <b>nil</b>. |
+The generic <b>for</b> loop has the following syntax: |
+ |
+<pre> |
+ stat ::= <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> |
+ namelist ::= Name {‘<b>,</b>’ Name} |
+</pre><p> |
+A <b>for</b> statement like |
+ |
+<pre> |
+ for <em>var_1</em>, ···, <em>var_n</em> in <em>explist</em> do <em>block</em> end |
+</pre><p> |
+is equivalent to the code: |
+ |
+<pre> |
+ do |
+ local <em>f</em>, <em>s</em>, <em>var</em> = <em>explist</em> |
+ while true do |
+ local <em>var_1</em>, ···, <em>var_n</em> = <em>f</em>(<em>s</em>, <em>var</em>) |
+ if <em>var_1</em> == nil then break end |
+ <em>var</em> = <em>var_1</em> |
+ <em>block</em> |
+ end |
+ end |
+</pre><p> |
+Note the following: |
+ |
+<ul> |
+ |
+<li> |
+<code><em>explist</em></code> is evaluated only once. |
+Its results are an <em>iterator</em> function, |
+a <em>state</em>, |
+and an initial value for the first <em>iterator variable</em>. |
+</li> |
+ |
+<li> |
+<code><em>f</em></code>, <code><em>s</em></code>, and <code><em>var</em></code> are invisible variables. |
+The names are here for explanatory purposes only. |
+</li> |
+ |
+<li> |
+You can use <b>break</b> to exit a <b>for</b> loop. |
+</li> |
+ |
+<li> |
+The loop variables <code><em>var_i</em></code> are local to the loop; |
+you cannot use their values after the <b>for</b> ends. |
+If you need these values, |
+then assign them to other variables before breaking or exiting the loop. |
+</li> |
+ |
+</ul> |
+ |
+ |
+ |
+ |
+<h3>3.3.6 – <a name="3.3.6">Function Calls as Statements</a></h3><p> |
+To allow possible side-effects, |
+function calls can be executed as statements: |
+ |
+<pre> |
+ stat ::= functioncall |
+</pre><p> |
+In this case, all returned values are thrown away. |
+Function calls are explained in <a href="#3.4.9">§3.4.9</a>. |
+ |
+ |
+ |
+ |
+ |
+<h3>3.3.7 – <a name="3.3.7">Local Declarations</a></h3><p> |
+Local variables can be declared anywhere inside a block. |
+The declaration can include an initial assignment: |
+ |
+<pre> |
+ stat ::= <b>local</b> namelist [‘<b>=</b>’ explist] |
+</pre><p> |
+If present, an initial assignment has the same semantics |
+of a multiple assignment (see <a href="#3.3.3">§3.3.3</a>). |
+Otherwise, all variables are initialized with <b>nil</b>. |
+ |
+ |
+<p> |
+A chunk is also a block (see <a href="#3.3.2">§3.3.2</a>), |
+and so local variables can be declared in a chunk outside any explicit block. |
+ |
+ |
+<p> |
+The visibility rules for local variables are explained in <a href="#3.5">§3.5</a>. |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+<h2>3.4 – <a name="3.4">Expressions</a></h2> |
+ |
+<p> |
+The basic expressions in Lua are the following: |
+ |
+<pre> |
+ exp ::= prefixexp |
+ exp ::= <b>nil</b> | <b>false</b> | <b>true</b> |
+ exp ::= Number |
+ exp ::= String |
+ exp ::= functiondef |
+ exp ::= tableconstructor |
+ exp ::= ‘<b>...</b>’ |
+ exp ::= exp binop exp |
+ exp ::= unop exp |
+ prefixexp ::= var | functioncall | ‘<b>(</b>’ exp ‘<b>)</b>’ |
+</pre> |
+ |
+<p> |
+Numbers and literal strings are explained in <a href="#3.1">§3.1</a>; |
+variables are explained in <a href="#3.2">§3.2</a>; |
+function definitions are explained in <a href="#3.4.10">§3.4.10</a>; |
+function calls are explained in <a href="#3.4.9">§3.4.9</a>; |
+table constructors are explained in <a href="#3.4.8">§3.4.8</a>. |
+Vararg expressions, |
+denoted by three dots ('<code>...</code>'), can only be used when |
+directly inside a vararg function; |
+they are explained in <a href="#3.4.10">§3.4.10</a>. |
+ |
+ |
+<p> |
+Binary operators comprise arithmetic operators (see <a href="#3.4.1">§3.4.1</a>), |
+relational operators (see <a href="#3.4.3">§3.4.3</a>), logical operators (see <a href="#3.4.4">§3.4.4</a>), |
+and the concatenation operator (see <a href="#3.4.5">§3.4.5</a>). |
+Unary operators comprise the unary minus (see <a href="#3.4.1">§3.4.1</a>), |
+the unary <b>not</b> (see <a href="#3.4.4">§3.4.4</a>), |
+and the unary <em>length operator</em> (see <a href="#3.4.6">§3.4.6</a>). |
+ |
+ |
+<p> |
+Both function calls and vararg expressions can result in multiple values. |
+If a function call is used as a statement (see <a href="#3.3.6">§3.3.6</a>), |
+then its return list is adjusted to zero elements, |
+thus discarding all returned values. |
+If an expression is used as the last (or the only) element |
+of a list of expressions, |
+then no adjustment is made |
+(unless the expression is enclosed in parentheses). |
+In all other contexts, |
+Lua adjusts the result list to one element, |
+either discarding all values except the first one |
+or adding a single <b>nil</b> if there are no values. |
+ |
+ |
+<p> |
+Here are some examples: |
+ |
+<pre> |
+ f() -- adjusted to 0 results |
+ g(f(), x) -- f() is adjusted to 1 result |
+ g(x, f()) -- g gets x plus all results from f() |
+ a,b,c = f(), x -- f() is adjusted to 1 result (c gets nil) |
+ a,b = ... -- a gets the first vararg parameter, b gets |
+ -- the second (both a and b can get nil if there |
+ -- is no corresponding vararg parameter) |
+ |
+ a,b,c = x, f() -- f() is adjusted to 2 results |
+ a,b,c = f() -- f() is adjusted to 3 results |
+ return f() -- returns all results from f() |
+ return ... -- returns all received vararg parameters |
+ return x,y,f() -- returns x, y, and all results from f() |
+ {f()} -- creates a list with all results from f() |
+ {...} -- creates a list with all vararg parameters |
+ {f(), nil} -- f() is adjusted to 1 result |
+</pre> |
+ |
+<p> |
+Any expression enclosed in parentheses always results in only one value. |
+Thus, |
+<code>(f(x,y,z))</code> is always a single value, |
+even if <code>f</code> returns several values. |
+(The value of <code>(f(x,y,z))</code> is the first value returned by <code>f</code> |
+or <b>nil</b> if <code>f</code> does not return any values.) |
+ |
+ |
+ |
+<h3>3.4.1 – <a name="3.4.1">Arithmetic Operators</a></h3><p> |
+Lua supports the usual arithmetic operators: |
+the binary <code>+</code> (addition), |
+<code>-</code> (subtraction), <code>*</code> (multiplication), |
+<code>/</code> (division), <code>%</code> (modulo), and <code>^</code> (exponentiation); |
+and unary <code>-</code> (mathematical negation). |
+If the operands are numbers, or strings that can be converted to |
+numbers (see <a href="#3.4.2">§3.4.2</a>), |
+then all operations have the usual meaning. |
+Exponentiation works for any exponent. |
+For instance, <code>x^(-0.5)</code> computes the inverse of the square root of <code>x</code>. |
+Modulo is defined as |
+ |
+<pre> |
+ a % b == a - math.floor(a/b)*b |
+</pre><p> |
+That is, it is the remainder of a division that rounds |
+the quotient towards minus infinity. |
+ |
+ |
+ |
+ |
+ |
+<h3>3.4.2 – <a name="3.4.2">Coercion</a></h3> |
+ |
+<p> |
+Lua provides automatic conversion between |
+string and number values at run time. |
+Any arithmetic operation applied to a string tries to convert |
+this string to a number, following the rules of the Lua lexer. |
+(The string may have leading and trailing spaces and a sign.) |
+Conversely, whenever a number is used where a string is expected, |
+the number is converted to a string, in a reasonable format. |
+For complete control over how numbers are converted to strings, |
+use the <code>format</code> function from the string library |
+(see <a href="#pdf-string.format"><code>string.format</code></a>). |
+ |
+ |
+ |
+ |
+ |
+<h3>3.4.3 – <a name="3.4.3">Relational Operators</a></h3><p> |
+The relational operators in Lua are |
+ |
+<pre> |
+ == ~= < > <= >= |
+</pre><p> |
+These operators always result in <b>false</b> or <b>true</b>. |
+ |
+ |
+<p> |
+Equality (<code>==</code>) first compares the type of its operands. |
+If the types are different, then the result is <b>false</b>. |
+Otherwise, the values of the operands are compared. |
+Numbers and strings are compared in the usual way. |
+Tables, userdata, and threads |
+are compared by reference: |
+two objects are considered equal only if they are the same object. |
+Every time you create a new object |
+(a table, userdata, or thread), |
+this new object is different from any previously existing object. |
+Closures with the same reference are always equal. |
+Closures with any detectable difference |
+(different behavior, different definition) are always different. |
+ |
+ |
+<p> |
+You can change the way that Lua compares tables and userdata |
+by using the "eq" metamethod (see <a href="#2.4">§2.4</a>). |
+ |
+ |
+<p> |
+The conversion rules of <a href="#3.4.2">§3.4.2</a> |
+do not apply to equality comparisons. |
+Thus, <code>"0"==0</code> evaluates to <b>false</b>, |
+and <code>t[0]</code> and <code>t["0"]</code> denote different |
+entries in a table. |
+ |
+ |
+<p> |
+The operator <code>~=</code> is exactly the negation of equality (<code>==</code>). |
+ |
+ |
+<p> |
+The order operators work as follows. |
+If both arguments are numbers, then they are compared as such. |
+Otherwise, if both arguments are strings, |
+then their values are compared according to the current locale. |
+Otherwise, Lua tries to call the "lt" or the "le" |
+metamethod (see <a href="#2.4">§2.4</a>). |
+A comparison <code>a > b</code> is translated to <code>b < a</code> |
+and <code>a >= b</code> is translated to <code>b <= a</code>. |
+ |
+ |
+ |
+ |
+ |
+<h3>3.4.4 – <a name="3.4.4">Logical Operators</a></h3><p> |
+The logical operators in Lua are |
+<b>and</b>, <b>or</b>, and <b>not</b>. |
+Like the control structures (see <a href="#3.3.4">§3.3.4</a>), |
+all logical operators consider both <b>false</b> and <b>nil</b> as false |
+and anything else as true. |
+ |
+ |
+<p> |
+The negation operator <b>not</b> always returns <b>false</b> or <b>true</b>. |
+The conjunction operator <b>and</b> returns its first argument |
+if this value is <b>false</b> or <b>nil</b>; |
+otherwise, <b>and</b> returns its second argument. |
+The disjunction operator <b>or</b> returns its first argument |
+if this value is different from <b>nil</b> and <b>false</b>; |
+otherwise, <b>or</b> returns its second argument. |
+Both <b>and</b> and <b>or</b> use short-cut evaluation; |
+that is, |
+the second operand is evaluated only if necessary. |
+Here are some examples: |
+ |
+<pre> |
+ 10 or 20 --> 10 |
+ 10 or error() --> 10 |
+ nil or "a" --> "a" |
+ nil and 10 --> nil |
+ false and error() --> false |
+ false and nil --> false |
+ false or nil --> nil |
+ 10 and 20 --> 20 |
+</pre><p> |
+(In this manual, |
+<code>--></code> indicates the result of the preceding expression.) |
+ |
+ |
+ |
+ |
+ |
+<h3>3.4.5 – <a name="3.4.5">Concatenation</a></h3><p> |
+The string concatenation operator in Lua is |
+denoted by two dots ('<code>..</code>'). |
+If both operands are strings or numbers, then they are converted to |
+strings according to the rules mentioned in <a href="#3.4.2">§3.4.2</a>. |
+Otherwise, the <code>__concat</code> metamethod is called (see <a href="#2.4">§2.4</a>). |
+ |
+ |
+ |
+ |
+ |
+<h3>3.4.6 – <a name="3.4.6">The Length Operator</a></h3> |
+ |
+<p> |
+The length operator is denoted by the unary prefix operator <code>#</code>. |
+The length of a string is its number of bytes |
+(that is, the usual meaning of string length when each |
+character is one byte). |
+ |
+ |
+<p> |
+A program can modify the behavior of the length operator for |
+any value but strings through the <code>__len</code> metamethod (see <a href="#2.4">§2.4</a>). |
+ |
+ |
+<p> |
+Unless a <code>__len</code> metamethod is given, |
+the length of a table <code>t</code> is only defined if the |
+table is a <em>sequence</em>, |
+that is, |
+the set of its positive numeric keys is equal to <em>{1..n}</em> |
+for some integer <em>n</em>. |
+In that case, <em>n</em> is its length. |
+Note that a table like |
+ |
+<pre> |
+ {10, 20, nil, 40} |
+</pre><p> |
+is not a sequence, because it has the key <code>4</code> |
+but does not have the key <code>3</code>. |
+(So, there is no <em>n</em> such that the set <em>{1..n}</em> is equal |
+to the set of positive numeric keys of that table.) |
+Note, however, that non-numeric keys do not interfere |
+with whether a table is a sequence. |
+ |
+ |
+ |
+ |
+ |
+<h3>3.4.7 – <a name="3.4.7">Precedence</a></h3><p> |
+Operator precedence in Lua follows the table below, |
+from lower to higher priority: |
+ |
+<pre> |
+ or |
+ and |
+ < > <= >= ~= == |
+ .. |
+ + - |
+ * / % |
+ not # - (unary) |
+ ^ |
+</pre><p> |
+As usual, |
+you can use parentheses to change the precedences of an expression. |
+The concatenation ('<code>..</code>') and exponentiation ('<code>^</code>') |
+operators are right associative. |
+All other binary operators are left associative. |
+ |
+ |
+ |
+ |
+ |
+<h3>3.4.8 – <a name="3.4.8">Table Constructors</a></h3><p> |
+Table constructors are expressions that create tables. |
+Every time a constructor is evaluated, a new table is created. |
+A constructor can be used to create an empty table |
+or to create a table and initialize some of its fields. |
+The general syntax for constructors is |
+ |
+<pre> |
+ tableconstructor ::= ‘<b>{</b>’ [fieldlist] ‘<b>}</b>’ |
+ fieldlist ::= field {fieldsep field} [fieldsep] |
+ field ::= ‘<b>[</b>’ exp ‘<b>]</b>’ ‘<b>=</b>’ exp | Name ‘<b>=</b>’ exp | exp |
+ fieldsep ::= ‘<b>,</b>’ | ‘<b>;</b>’ |
+</pre> |
+ |
+<p> |
+Each field of the form <code>[exp1] = exp2</code> adds to the new table an entry |
+with key <code>exp1</code> and value <code>exp2</code>. |
+A field of the form <code>name = exp</code> is equivalent to |
+<code>["name"] = exp</code>. |
+Finally, fields of the form <code>exp</code> are equivalent to |
+<code>[i] = exp</code>, where <code>i</code> are consecutive numerical integers, |
+starting with 1. |
+Fields in the other formats do not affect this counting. |
+For example, |
+ |
+<pre> |
+ a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 } |
+</pre><p> |
+is equivalent to |
+ |
+<pre> |
+ do |
+ local t = {} |
+ t[f(1)] = g |
+ t[1] = "x" -- 1st exp |
+ t[2] = "y" -- 2nd exp |
+ t.x = 1 -- t["x"] = 1 |
+ t[3] = f(x) -- 3rd exp |
+ t[30] = 23 |
+ t[4] = 45 -- 4th exp |
+ a = t |
+ end |
+</pre> |
+ |
+<p> |
+If the last field in the list has the form <code>exp</code> |
+and the expression is a function call or a vararg expression, |
+then all values returned by this expression enter the list consecutively |
+(see <a href="#3.4.9">§3.4.9</a>). |
+ |
+ |
+<p> |
+The field list can have an optional trailing separator, |
+as a convenience for machine-generated code. |
+ |
+ |
+ |
+ |
+ |
+<h3>3.4.9 – <a name="3.4.9">Function Calls</a></h3><p> |
+A function call in Lua has the following syntax: |
+ |
+<pre> |
+ functioncall ::= prefixexp args |
+</pre><p> |
+In a function call, |
+first prefixexp and args are evaluated. |
+If the value of prefixexp has type <em>function</em>, |
+then this function is called |
+with the given arguments. |
+Otherwise, the prefixexp "call" metamethod is called, |
+having as first parameter the value of prefixexp, |
+followed by the original call arguments |
+(see <a href="#2.4">§2.4</a>). |
+ |
+ |
+<p> |
+The form |
+ |
+<pre> |
+ functioncall ::= prefixexp ‘<b>:</b>’ Name args |
+</pre><p> |
+can be used to call "methods". |
+A call <code>v:name(<em>args</em>)</code> |
+is syntactic sugar for <code>v.name(v,<em>args</em>)</code>, |
+except that <code>v</code> is evaluated only once. |
+ |
+ |
+<p> |
+Arguments have the following syntax: |
+ |
+<pre> |
+ args ::= ‘<b>(</b>’ [explist] ‘<b>)</b>’ |
+ args ::= tableconstructor |
+ args ::= String |
+</pre><p> |
+All argument expressions are evaluated before the call. |
+A call of the form <code>f{<em>fields</em>}</code> is |
+syntactic sugar for <code>f({<em>fields</em>})</code>; |
+that is, the argument list is a single new table. |
+A call of the form <code>f'<em>string</em>'</code> |
+(or <code>f"<em>string</em>"</code> or <code>f[[<em>string</em>]]</code>) |
+is syntactic sugar for <code>f('<em>string</em>')</code>; |
+that is, the argument list is a single literal string. |
+ |
+ |
+<p> |
+A call of the form <code>return <em>functioncall</em></code> is called |
+a <em>tail call</em>. |
+Lua implements <em>proper tail calls</em> |
+(or <em>proper tail recursion</em>): |
+in a tail call, |
+the called function reuses the stack entry of the calling function. |
+Therefore, there is no limit on the number of nested tail calls that |
+a program can execute. |
+However, a tail call erases any debug information about the |
+calling function. |
+Note that a tail call only happens with a particular syntax, |
+where the <b>return</b> has one single function call as argument; |
+this syntax makes the calling function return exactly |
+the returns of the called function. |
+So, none of the following examples are tail calls: |
+ |
+<pre> |
+ return (f(x)) -- results adjusted to 1 |
+ return 2 * f(x) |
+ return x, f(x) -- additional results |
+ f(x); return -- results discarded |
+ return x or f(x) -- results adjusted to 1 |
+</pre> |
+ |
+ |
+ |
+ |
+<h3>3.4.10 – <a name="3.4.10">Function Definitions</a></h3> |
+ |
+<p> |
+The syntax for function definition is |
+ |
+<pre> |
+ functiondef ::= <b>function</b> funcbody |
+ funcbody ::= ‘<b>(</b>’ [parlist] ‘<b>)</b>’ block <b>end</b> |
+</pre> |
+ |
+<p> |
+The following syntactic sugar simplifies function definitions: |
+ |
+<pre> |
+ stat ::= <b>function</b> funcname funcbody |
+ stat ::= <b>local</b> <b>function</b> Name funcbody |
+ funcname ::= Name {‘<b>.</b>’ Name} [‘<b>:</b>’ Name] |
+</pre><p> |
+The statement |
+ |
+<pre> |
+ function f () <em>body</em> end |
+</pre><p> |
+translates to |
+ |
+<pre> |
+ f = function () <em>body</em> end |
+</pre><p> |
+The statement |
+ |
+<pre> |
+ function t.a.b.c.f () <em>body</em> end |
+</pre><p> |
+translates to |
+ |
+<pre> |
+ t.a.b.c.f = function () <em>body</em> end |
+</pre><p> |
+The statement |
+ |
+<pre> |
+ local function f () <em>body</em> end |
+</pre><p> |
+translates to |
+ |
+<pre> |
+ local f; f = function () <em>body</em> end |
+</pre><p> |
+not to |
+ |
+<pre> |
+ local f = function () <em>body</em> end |
+</pre><p> |
+(This only makes a difference when the body of the function |
+contains references to <code>f</code>.) |
+ |
+ |
+<p> |
+A function definition is an executable expression, |
+whose value has type <em>function</em>. |
+When Lua precompiles a chunk, |
+all its function bodies are precompiled too. |
+Then, whenever Lua executes the function definition, |
+the function is <em>instantiated</em> (or <em>closed</em>). |
+This function instance (or <em>closure</em>) |
+is the final value of the expression. |
+ |
+ |
+<p> |
+Parameters act as local variables that are |
+initialized with the argument values: |
+ |
+<pre> |
+ parlist ::= namelist [‘<b>,</b>’ ‘<b>...</b>’] | ‘<b>...</b>’ |
+</pre><p> |
+When a function is called, |
+the list of arguments is adjusted to |
+the length of the list of parameters, |
+unless the function is a <em>vararg function</em>, |
+which is indicated by three dots ('<code>...</code>') |
+at the end of its parameter list. |
+A vararg function does not adjust its argument list; |
+instead, it collects all extra arguments and supplies them |
+to the function through a <em>vararg expression</em>, |
+which is also written as three dots. |
+The value of this expression is a list of all actual extra arguments, |
+similar to a function with multiple results. |
+If a vararg expression is used inside another expression |
+or in the middle of a list of expressions, |
+then its return list is adjusted to one element. |
+If the expression is used as the last element of a list of expressions, |
+then no adjustment is made |
+(unless that last expression is enclosed in parentheses). |
+ |
+ |
+<p> |
+As an example, consider the following definitions: |
+ |
+<pre> |
+ function f(a, b) end |
+ function g(a, b, ...) end |
+ function r() return 1,2,3 end |
+</pre><p> |
+Then, we have the following mapping from arguments to parameters and |
+to the vararg expression: |
+ |
+<pre> |
+ CALL PARAMETERS |
+ |
+ f(3) a=3, b=nil |
+ f(3, 4) a=3, b=4 |
+ f(3, 4, 5) a=3, b=4 |
+ f(r(), 10) a=1, b=10 |
+ f(r()) a=1, b=2 |
+ |
+ g(3) a=3, b=nil, ... --> (nothing) |
+ g(3, 4) a=3, b=4, ... --> (nothing) |
+ g(3, 4, 5, 8) a=3, b=4, ... --> 5 8 |
+ g(5, r()) a=5, b=1, ... --> 2 3 |
+</pre> |
+ |
+<p> |
+Results are returned using the <b>return</b> statement (see <a href="#3.3.4">§3.3.4</a>). |
+If control reaches the end of a function |
+without encountering a <b>return</b> statement, |
+then the function returns with no results. |
+ |
+ |
+<p> |
+ |
+There is a system-dependent limit on the number of values |
+that a function may return. |
+This limit is guaranteed to be larger than 1000. |
+ |
+ |
+<p> |
+The <em>colon</em> syntax |
+is used for defining <em>methods</em>, |
+that is, functions that have an implicit extra parameter <code>self</code>. |
+Thus, the statement |
+ |
+<pre> |
+ function t.a.b.c:f (<em>params</em>) <em>body</em> end |
+</pre><p> |
+is syntactic sugar for |
+ |
+<pre> |
+ t.a.b.c.f = function (self, <em>params</em>) <em>body</em> end |
+</pre> |
+ |
+ |
+ |
+ |
+ |
+ |
+<h2>3.5 – <a name="3.5">Visibility Rules</a></h2> |
+ |
+<p> |
+ |
+Lua is a lexically scoped language. |
+The scope of a local variable begins at the first statement after |
+its declaration and lasts until the last non-void statement |
+of the innermost block that includes the declaration. |
+Consider the following example: |
+ |
+<pre> |
+ x = 10 -- global variable |
+ do -- new block |
+ local x = x -- new 'x', with value 10 |
+ print(x) --> 10 |
+ x = x+1 |
+ do -- another block |
+ local x = x+1 -- another 'x' |
+ print(x) --> 12 |
+ end |
+ print(x) --> 11 |
+ end |
+ print(x) --> 10 (the global one) |
+</pre> |
+ |
+<p> |
+Notice that, in a declaration like <code>local x = x</code>, |
+the new <code>x</code> being declared is not in scope yet, |
+and so the second <code>x</code> refers to the outside variable. |
+ |
+ |
+<p> |
+Because of the lexical scoping rules, |
+local variables can be freely accessed by functions |
+defined inside their scope. |
+A local variable used by an inner function is called |
+an <em>upvalue</em>, or <em>external local variable</em>, |
+inside the inner function. |
+ |
+ |
+<p> |
+Notice that each execution of a <b>local</b> statement |
+defines new local variables. |
+Consider the following example: |
+ |
+<pre> |
+ a = {} |
+ local x = 20 |
+ for i=1,10 do |
+ local y = 0 |
+ a[i] = function () y=y+1; return x+y end |
+ end |
+</pre><p> |
+The loop creates ten closures |
+(that is, ten instances of the anonymous function). |
+Each of these closures uses a different <code>y</code> variable, |
+while all of them share the same <code>x</code>. |
+ |
+ |
+ |
+ |
+ |
+<h1>4 – <a name="4">The Application Program Interface</a></h1> |
+ |
+<p> |
+ |
+This section describes the C API for Lua, that is, |
+the set of C functions available to the host program to communicate |
+with Lua. |
+All API functions and related types and constants |
+are declared in the header file <a name="pdf-lua.h"><code>lua.h</code></a>. |
+ |
+ |
+<p> |
+Even when we use the term "function", |
+any facility in the API may be provided as a macro instead. |
+Except where stated otherwise, |
+all such macros use each of their arguments exactly once |
+(except for the first argument, which is always a Lua state), |
+and so do not generate any hidden side-effects. |
+ |
+ |
+<p> |
+As in most C libraries, |
+the Lua API functions do not check their arguments for validity or consistency. |
+However, you can change this behavior by compiling Lua |
+with the macro <a name="pdf-LUA_USE_APICHECK"><code>LUA_USE_APICHECK</code></a> defined. |
+ |
+ |
+ |
+<h2>4.1 – <a name="4.1">The Stack</a></h2> |
+ |
+<p> |
+Lua uses a <em>virtual stack</em> to pass values to and from C. |
+Each element in this stack represents a Lua value |
+(<b>nil</b>, number, string, etc.). |
+ |
+ |
+<p> |
+Whenever Lua calls C, the called function gets a new stack, |
+which is independent of previous stacks and of stacks of |
+C functions that are still active. |
+This stack initially contains any arguments to the C function |
+and it is where the C function pushes its results |
+to be returned to the caller (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>). |
+ |
+ |
+<p> |
+For convenience, |
+most query operations in the API do not follow a strict stack discipline. |
+Instead, they can refer to any element in the stack |
+by using an <em>index</em>: |
+A positive index represents an absolute stack position |
+(starting at 1); |
+a negative index represents an offset relative to the top of the stack. |
+More specifically, if the stack has <em>n</em> elements, |
+then index 1 represents the first element |
+(that is, the element that was pushed onto the stack first) |
+and |
+index <em>n</em> represents the last element; |
+index -1 also represents the last element |
+(that is, the element at the top) |
+and index <em>-n</em> represents the first element. |
+ |
+ |
+ |
+ |
+ |
+<h2>4.2 – <a name="4.2">Stack Size</a></h2> |
+ |
+<p> |
+When you interact with the Lua API, |
+you are responsible for ensuring consistency. |
+In particular, |
+<em>you are responsible for controlling stack overflow</em>. |
+You can use the function <a href="#lua_checkstack"><code>lua_checkstack</code></a> |
+to ensure that the stack has extra slots when pushing new elements. |
+ |
+ |
+<p> |
+Whenever Lua calls C, |
+it ensures that the stack has at least <a name="pdf-LUA_MINSTACK"><code>LUA_MINSTACK</code></a> extra slots. |
+<code>LUA_MINSTACK</code> is defined as 20, |
+so that usually you do not have to worry about stack space |
+unless your code has loops pushing elements onto the stack. |
+ |
+ |
+<p> |
+When you call a Lua function |
+without a fixed number of results (see <a href="#lua_call"><code>lua_call</code></a>), |
+Lua ensures that the stack has enough size for all results, |
+but it does not ensure any extra space. |
+So, before pushing anything in the stack after such a call |
+you should use <a href="#lua_checkstack"><code>lua_checkstack</code></a>. |
+ |
+ |
+ |
+ |
+ |
+<h2>4.3 – <a name="4.3">Valid and Acceptable Indices</a></h2> |
+ |
+<p> |
+Any function in the API that receives stack indices |
+works only with <em>valid indices</em> or <em>acceptable indices</em>. |
+ |
+ |
+<p> |
+A <em>valid index</em> is an index that refers to a |
+real position within the stack, that is, |
+its position lies between 1 and the stack top |
+(<code>1 ≤ abs(index) ≤ top</code>). |
+ |
+Usually, functions that can modify the value at an index |
+require valid indices. |
+ |
+ |
+<p> |
+Unless otherwise noted, |
+any function that accepts valid indices also accepts <em>pseudo-indices</em>, |
+which represent some Lua values that are accessible to C code |
+but which are not in the stack. |
+Pseudo-indices are used to access the registry |
+and the upvalues of a C function (see <a href="#4.4">§4.4</a>). |
+ |
+ |
+<p> |
+Functions that do not need a specific stack position, |
+but only a value in the stack (e.g., query functions), |
+can be called with acceptable indices. |
+An <em>acceptable index</em> can be any valid index, |
+including the pseudo-indices, |
+but it also can be any positive index after the stack top |
+within the space allocated for the stack, |
+that is, indices up to the stack size. |
+(Note that 0 is never an acceptable index.) |
+Except when noted otherwise, |
+functions in the API work with acceptable indices. |
+ |
+ |
+<p> |
+Acceptable indices serve to avoid extra tests |
+against the stack top when querying the stack. |
+For instance, a C function can query its third argument |
+without the need to first check whether there is a third argument, |
+that is, without the need to check whether 3 is a valid index. |
+ |
+ |
+<p> |
+For functions that can be called with acceptable indices, |
+any non-valid index is treated as if it |
+contains a value of a virtual type <a name="pdf-LUA_TNONE"><code>LUA_TNONE</code></a>, |
+which behaves like a nil value. |
+ |
+ |
+ |
+ |
+ |
+<h2>4.4 – <a name="4.4">C Closures</a></h2> |
+ |
+<p> |
+When a C function is created, |
+it is possible to associate some values with it, |
+thus creating a <em>C closure</em> |
+(see <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a>); |
+these values are called <em>upvalues</em> and are |
+accessible to the function whenever it is called. |
+ |
+ |
+<p> |
+Whenever a C function is called, |
+its upvalues are located at specific pseudo-indices. |
+These pseudo-indices are produced by the macro |
+<a href="#lua_upvalueindex"><code>lua_upvalueindex</code></a>. |
+The first value associated with a function is at position |
+<code>lua_upvalueindex(1)</code>, and so on. |
+Any access to <code>lua_upvalueindex(<em>n</em>)</code>, |
+where <em>n</em> is greater than the number of upvalues of the |
+current function (but not greater than 256), |
+produces an acceptable but invalid index. |
+ |
+ |
+ |
+ |
+ |
+<h2>4.5 – <a name="4.5">Registry</a></h2> |
+ |
+<p> |
+Lua provides a <em>registry</em>, |
+a predefined table that can be used by any C code to |
+store whatever Lua values it needs to store. |
+The registry table is always located at pseudo-index |
+<a name="pdf-LUA_REGISTRYINDEX"><code>LUA_REGISTRYINDEX</code></a>, |
+which is a valid index. |
+Any C library can store data into this table, |
+but it should take care to choose keys |
+that are different from those used |
+by other libraries, to avoid collisions. |
+Typically, you should use as key a string containing your library name, |
+or a light userdata with the address of a C object in your code, |
+or any Lua object created by your code. |
+As with global names, |
+string keys starting with an underscore followed by |
+uppercase letters are reserved for Lua. |
+ |
+ |
+<p> |
+The integer keys in the registry are used by the reference mechanism, |
+implemented by the auxiliary library, |
+and by some predefined values. |
+Therefore, integer keys should not be used for other purposes. |
+ |
+ |
+<p> |
+When you create a new Lua state, |
+its registry comes with some predefined values. |
+These predefined values are indexed with integer keys |
+defined as constants in <code>lua.h</code>. |
+The following constants are defined: |
+ |
+<ul> |
+<li><b><a name="pdf-LUA_RIDX_MAINTHREAD"><code>LUA_RIDX_MAINTHREAD</code></a>: </b> At this index the registry has |
+the main thread of the state. |
+(The main thread is the one created together with the state.) |
+</li> |
+ |
+<li><b><a name="pdf-LUA_RIDX_GLOBALS"><code>LUA_RIDX_GLOBALS</code></a>: </b> At this index the registry has |
+the global environment. |
+</li> |
+</ul> |
+ |
+ |
+ |
+ |
+<h2>4.6 – <a name="4.6">Error Handling in C</a></h2> |
+ |
+<p> |
+Internally, Lua uses the C <code>longjmp</code> facility to handle errors. |
+(You can also choose to use exceptions if you compile Lua as C++; |
+search for <code>LUAI_THROW</code> in the source code.) |
+When Lua faces any error |
+(such as a memory allocation error, type errors, syntax errors, |
+and runtime errors) |
+it <em>raises</em> an error; |
+that is, it does a long jump. |
+A <em>protected environment</em> uses <code>setjmp</code> |
+to set a recovery point; |
+any error jumps to the most recent active recovery point. |
+ |
+ |
+<p> |
+If an error happens outside any protected environment, |
+Lua calls a <em>panic function</em> (see <a href="#lua_atpanic"><code>lua_atpanic</code></a>) |
+and then calls <code>abort</code>, |
+thus exiting the host application. |
+Your panic function can avoid this exit by |
+never returning |
+(e.g., doing a long jump to your own recovery point outside Lua). |
+ |
+ |
+<p> |
+The panic function runs as if it were a message handler (see <a href="#2.3">§2.3</a>); |
+in particular, the error message is at the top of the stack. |
+However, there is no guarantees about stack space. |
+To push anything on the stack, |
+the panic function should first check the available space (see <a href="#4.2">§4.2</a>). |
+ |
+ |
+<p> |
+Most functions in the API can throw an error, |
+for instance due to a memory allocation error. |
+The documentation for each function indicates whether |
+it can throw errors. |
+ |
+ |
+<p> |
+Inside a C function you can throw an error by calling <a href="#lua_error"><code>lua_error</code></a>. |
+ |
+ |
+ |
+ |
+ |
+<h2>4.7 – <a name="4.7">Handling Yields in C</a></h2> |
+ |
+<p> |
+Internally, Lua uses the C <code>longjmp</code> facility to yield a coroutine. |
+Therefore, if a function <code>foo</code> calls an API function |
+and this API function yields |
+(directly or indirectly by calling another function that yields), |
+Lua cannot return to <code>foo</code> any more, |
+because the <code>longjmp</code> removes its frame from the C stack. |
+ |
+ |
+<p> |
+To avoid this kind of problem, |
+Lua raises an error whenever it tries to yield across an API call, |
+except for three functions: |
+<a href="#lua_yieldk"><code>lua_yieldk</code></a>, <a href="#lua_callk"><code>lua_callk</code></a>, and <a href="#lua_pcallk"><code>lua_pcallk</code></a>. |
+All those functions receive a <em>continuation function</em> |
+(as a parameter called <code>k</code>) to continue execution after a yield. |
+ |
+ |
+<p> |
+We need to set some terminology to explain continuations. |
+We have a C function called from Lua which we will call |
+the <em>original function</em>. |
+This original function then calls one of those three functions in the C API, |
+which we will call the <em>callee function</em>, |
+that then yields the current thread. |
+(This can happen when the callee function is <a href="#lua_yieldk"><code>lua_yieldk</code></a>, |
+or when the callee function is either <a href="#lua_callk"><code>lua_callk</code></a> or <a href="#lua_pcallk"><code>lua_pcallk</code></a> |
+and the function called by them yields.) |
+ |
+ |
+<p> |
+Suppose the running thread yields while executing the callee function. |
+After the thread resumes, |
+it eventually will finish running the callee function. |
+However, |
+the callee function cannot return to the original function, |
+because its frame in the C stack was destroyed by the yield. |
+Instead, Lua calls a <em>continuation function</em>, |
+which was given as an argument to the callee function. |
+As the name implies, |
+the continuation function should continue the task |
+of the original function. |
+ |
+ |
+<p> |
+Lua treats the continuation function as if it were the original function. |
+The continuation function receives the same Lua stack |
+from the original function, |
+in the same state it would be if the callee function had returned. |
+(For instance, |
+after a <a href="#lua_callk"><code>lua_callk</code></a> the function and its arguments are |
+removed from the stack and replaced by the results from the call.) |
+It also has the same upvalues. |
+Whatever it returns is handled by Lua as if it were the return |
+of the original function. |
+ |
+ |
+<p> |
+The only difference in the Lua state between the original function |
+and its continuation is the result of a call to <a href="#lua_getctx"><code>lua_getctx</code></a>. |
+ |
+ |
+ |
+ |
+ |
+<h2>4.8 – <a name="4.8">Functions and Types</a></h2> |
+ |
+<p> |
+Here we list all functions and types from the C API in |
+alphabetical order. |
+Each function has an indicator like this: |
+<span class="apii">[-o, +p, <em>x</em>]</span> |
+ |
+ |
+<p> |
+The first field, <code>o</code>, |
+is how many elements the function pops from the stack. |
+The second field, <code>p</code>, |
+is how many elements the function pushes onto the stack. |
+(Any function always pushes its results after popping its arguments.) |
+A field in the form <code>x|y</code> means the function can push (or pop) |
+<code>x</code> or <code>y</code> elements, |
+depending on the situation; |
+an interrogation mark '<code>?</code>' means that |
+we cannot know how many elements the function pops/pushes |
+by looking only at its arguments |
+(e.g., they may depend on what is on the stack). |
+The third field, <code>x</code>, |
+tells whether the function may throw errors: |
+'<code>-</code>' means the function never throws any error; |
+'<code>e</code>' means the function may throw errors; |
+'<code>v</code>' means the function may throw an error on purpose. |
+ |
+ |
+ |
+<hr><h3><a name="lua_absindex"><code>lua_absindex</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_absindex (lua_State *L, int idx);</pre> |
+ |
+<p> |
+Converts the acceptable index <code>idx</code> into an absolute index |
+(that is, one that does not depend on the stack top). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_Alloc"><code>lua_Alloc</code></a></h3> |
+<pre>typedef void * (*lua_Alloc) (void *ud, |
+ void *ptr, |
+ size_t osize, |
+ size_t nsize);</pre> |
+ |
+<p> |
+The type of the memory-allocation function used by Lua states. |
+The allocator function must provide a |
+functionality similar to <code>realloc</code>, |
+but not exactly the same. |
+Its arguments are |
+<code>ud</code>, an opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>; |
+<code>ptr</code>, a pointer to the block being allocated/reallocated/freed; |
+<code>osize</code>, the original size of the block or some code about what |
+is being allocated; |
+<code>nsize</code>, the new size of the block. |
+ |
+ |
+<p> |
+When <code>ptr</code> is not <code>NULL</code>, |
+<code>osize</code> is the size of the block pointed by <code>ptr</code>, |
+that is, the size given when it was allocated or reallocated. |
+ |
+ |
+<p> |
+When <code>ptr</code> is <code>NULL</code>, |
+<code>osize</code> encodes the kind of object that Lua is allocating. |
+<code>osize</code> is any of |
+<a href="#pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>, <a href="#pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>, <a href="#pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>, |
+<a href="#pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>, or <a href="#pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a> when (and only when) |
+Lua is creating a new object of that type. |
+When <code>osize</code> is some other value, |
+Lua is allocating memory for something else. |
+ |
+ |
+<p> |
+Lua assumes the following behavior from the allocator function: |
+ |
+ |
+<p> |
+When <code>nsize</code> is zero, |
+the allocator should behave like <code>free</code> |
+and return <code>NULL</code>. |
+ |
+ |
+<p> |
+When <code>nsize</code> is not zero, |
+the allocator should behave like <code>realloc</code>. |
+The allocator returns <code>NULL</code> |
+if and only if it cannot fulfill the request. |
+Lua assumes that the allocator never fails when |
+<code>osize >= nsize</code>. |
+ |
+ |
+<p> |
+Here is a simple implementation for the allocator function. |
+It is used in the auxiliary library by <a href="#luaL_newstate"><code>luaL_newstate</code></a>. |
+ |
+<pre> |
+ static void *l_alloc (void *ud, void *ptr, size_t osize, |
+ size_t nsize) { |
+ (void)ud; (void)osize; /* not used */ |
+ if (nsize == 0) { |
+ free(ptr); |
+ return NULL; |
+ } |
+ else |
+ return realloc(ptr, nsize); |
+ } |
+</pre><p> |
+Note that Standard C ensures |
+that <code>free(NULL)</code> has no effect and that |
+<code>realloc(NULL, size)</code> is equivalent to <code>malloc(size)</code>. |
+This code assumes that <code>realloc</code> does not fail when shrinking a block. |
+(Although Standard C does not ensure this behavior, |
+it seems to be a safe assumption.) |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_arith"><code>lua_arith</code></a></h3><p> |
+<span class="apii">[-(2|1), +1, <em>e</em>]</span> |
+<pre>void lua_arith (lua_State *L, int op);</pre> |
+ |
+<p> |
+Performs an arithmetic operation over the two values |
+(or one, in the case of negation) |
+at the top of the stack, |
+with the value at the top being the second operand, |
+pops these values, and pushes the result of the operation. |
+The function follows the semantics of the corresponding Lua operator |
+(that is, it may call metamethods). |
+ |
+ |
+<p> |
+The value of <code>op</code> must be one of the following constants: |
+ |
+<ul> |
+ |
+<li><b><a name="pdf-LUA_OPADD"><code>LUA_OPADD</code></a>: </b> performs addition (<code>+</code>)</li> |
+<li><b><a name="pdf-LUA_OPSUB"><code>LUA_OPSUB</code></a>: </b> performs subtraction (<code>-</code>)</li> |
+<li><b><a name="pdf-LUA_OPMUL"><code>LUA_OPMUL</code></a>: </b> performs multiplication (<code>*</code>)</li> |
+<li><b><a name="pdf-LUA_OPDIV"><code>LUA_OPDIV</code></a>: </b> performs division (<code>/</code>)</li> |
+<li><b><a name="pdf-LUA_OPMOD"><code>LUA_OPMOD</code></a>: </b> performs modulo (<code>%</code>)</li> |
+<li><b><a name="pdf-LUA_OPPOW"><code>LUA_OPPOW</code></a>: </b> performs exponentiation (<code>^</code>)</li> |
+<li><b><a name="pdf-LUA_OPUNM"><code>LUA_OPUNM</code></a>: </b> performs mathematical negation (unary <code>-</code>)</li> |
+ |
+</ul> |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_atpanic"><code>lua_atpanic</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);</pre> |
+ |
+<p> |
+Sets a new panic function and returns the old one (see <a href="#4.6">§4.6</a>). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_call"><code>lua_call</code></a></h3><p> |
+<span class="apii">[-(nargs+1), +nresults, <em>e</em>]</span> |
+<pre>void lua_call (lua_State *L, int nargs, int nresults);</pre> |
+ |
+<p> |
+Calls a function. |
+ |
+ |
+<p> |
+To call a function you must use the following protocol: |
+first, the function to be called is pushed onto the stack; |
+then, the arguments to the function are pushed |
+in direct order; |
+that is, the first argument is pushed first. |
+Finally you call <a href="#lua_call"><code>lua_call</code></a>; |
+<code>nargs</code> is the number of arguments that you pushed onto the stack. |
+All arguments and the function value are popped from the stack |
+when the function is called. |
+The function results are pushed onto the stack when the function returns. |
+The number of results is adjusted to <code>nresults</code>, |
+unless <code>nresults</code> is <a name="pdf-LUA_MULTRET"><code>LUA_MULTRET</code></a>. |
+In this case, all results from the function are pushed. |
+Lua takes care that the returned values fit into the stack space. |
+The function results are pushed onto the stack in direct order |
+(the first result is pushed first), |
+so that after the call the last result is on the top of the stack. |
+ |
+ |
+<p> |
+Any error inside the called function is propagated upwards |
+(with a <code>longjmp</code>). |
+ |
+ |
+<p> |
+The following example shows how the host program can do the |
+equivalent to this Lua code: |
+ |
+<pre> |
+ a = f("how", t.x, 14) |
+</pre><p> |
+Here it is in C: |
+ |
+<pre> |
+ lua_getglobal(L, "f"); /* function to be called */ |
+ lua_pushstring(L, "how"); /* 1st argument */ |
+ lua_getglobal(L, "t"); /* table to be indexed */ |
+ lua_getfield(L, -1, "x"); /* push result of t.x (2nd arg) */ |
+ lua_remove(L, -2); /* remove 't' from the stack */ |
+ lua_pushinteger(L, 14); /* 3rd argument */ |
+ lua_call(L, 3, 1); /* call 'f' with 3 arguments and 1 result */ |
+ lua_setglobal(L, "a"); /* set global 'a' */ |
+</pre><p> |
+Note that the code above is "balanced": |
+at its end, the stack is back to its original configuration. |
+This is considered good programming practice. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_callk"><code>lua_callk</code></a></h3><p> |
+<span class="apii">[-(nargs + 1), +nresults, <em>e</em>]</span> |
+<pre>void lua_callk (lua_State *L, int nargs, int nresults, int ctx, |
+ lua_CFunction k);</pre> |
+ |
+<p> |
+This function behaves exactly like <a href="#lua_call"><code>lua_call</code></a>, |
+but allows the called function to yield (see <a href="#4.7">§4.7</a>). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_CFunction"><code>lua_CFunction</code></a></h3> |
+<pre>typedef int (*lua_CFunction) (lua_State *L);</pre> |
+ |
+<p> |
+Type for C functions. |
+ |
+ |
+<p> |
+In order to communicate properly with Lua, |
+a C function must use the following protocol, |
+which defines the way parameters and results are passed: |
+a C function receives its arguments from Lua in its stack |
+in direct order (the first argument is pushed first). |
+So, when the function starts, |
+<code>lua_gettop(L)</code> returns the number of arguments received by the function. |
+The first argument (if any) is at index 1 |
+and its last argument is at index <code>lua_gettop(L)</code>. |
+To return values to Lua, a C function just pushes them onto the stack, |
+in direct order (the first result is pushed first), |
+and returns the number of results. |
+Any other value in the stack below the results will be properly |
+discarded by Lua. |
+Like a Lua function, a C function called by Lua can also return |
+many results. |
+ |
+ |
+<p> |
+As an example, the following function receives a variable number |
+of numerical arguments and returns their average and sum: |
+ |
+<pre> |
+ static int foo (lua_State *L) { |
+ int n = lua_gettop(L); /* number of arguments */ |
+ lua_Number sum = 0; |
+ int i; |
+ for (i = 1; i <= n; i++) { |
+ if (!lua_isnumber(L, i)) { |
+ lua_pushstring(L, "incorrect argument"); |
+ lua_error(L); |
+ } |
+ sum += lua_tonumber(L, i); |
+ } |
+ lua_pushnumber(L, sum/n); /* first result */ |
+ lua_pushnumber(L, sum); /* second result */ |
+ return 2; /* number of results */ |
+ } |
+</pre> |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_checkstack"><code>lua_checkstack</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_checkstack (lua_State *L, int extra);</pre> |
+ |
+<p> |
+Ensures that there are at least <code>extra</code> free stack slots in the stack. |
+It returns false if it cannot fulfill the request, |
+because it would cause the stack to be larger than a fixed maximum size |
+(typically at least a few thousand elements) or |
+because it cannot allocate memory for the new stack size. |
+This function never shrinks the stack; |
+if the stack is already larger than the new size, |
+it is left unchanged. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_close"><code>lua_close</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>void lua_close (lua_State *L);</pre> |
+ |
+<p> |
+Destroys all objects in the given Lua state |
+(calling the corresponding garbage-collection metamethods, if any) |
+and frees all dynamic memory used by this state. |
+On several platforms, you may not need to call this function, |
+because all resources are naturally released when the host program ends. |
+On the other hand, long-running programs that create multiple states, |
+such as daemons or web servers, |
+might need to close states as soon as they are not needed. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_compare"><code>lua_compare</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>e</em>]</span> |
+<pre>int lua_compare (lua_State *L, int index1, int index2, int op);</pre> |
+ |
+<p> |
+Compares two Lua values. |
+Returns 1 if the value at index <code>index1</code> satisfies <code>op</code> |
+when compared with the value at index <code>index2</code>, |
+following the semantics of the corresponding Lua operator |
+(that is, it may call metamethods). |
+Otherwise returns 0. |
+Also returns 0 if any of the indices is non valid. |
+ |
+ |
+<p> |
+The value of <code>op</code> must be one of the following constants: |
+ |
+<ul> |
+ |
+<li><b><a name="pdf-LUA_OPEQ"><code>LUA_OPEQ</code></a>: </b> compares for equality (<code>==</code>)</li> |
+<li><b><a name="pdf-LUA_OPLT"><code>LUA_OPLT</code></a>: </b> compares for less than (<code><</code>)</li> |
+<li><b><a name="pdf-LUA_OPLE"><code>LUA_OPLE</code></a>: </b> compares for less or equal (<code><=</code>)</li> |
+ |
+</ul> |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_concat"><code>lua_concat</code></a></h3><p> |
+<span class="apii">[-n, +1, <em>e</em>]</span> |
+<pre>void lua_concat (lua_State *L, int n);</pre> |
+ |
+<p> |
+Concatenates the <code>n</code> values at the top of the stack, |
+pops them, and leaves the result at the top. |
+If <code>n</code> is 1, the result is the single value on the stack |
+(that is, the function does nothing); |
+if <code>n</code> is 0, the result is the empty string. |
+Concatenation is performed following the usual semantics of Lua |
+(see <a href="#3.4.5">§3.4.5</a>). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_copy"><code>lua_copy</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>void lua_copy (lua_State *L, int fromidx, int toidx);</pre> |
+ |
+<p> |
+Moves the element at index <code>fromidx</code> |
+into the valid index <code>toidx</code> |
+without shifting any element |
+(therefore replacing the value at that position). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_createtable"><code>lua_createtable</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>void lua_createtable (lua_State *L, int narr, int nrec);</pre> |
+ |
+<p> |
+Creates a new empty table and pushes it onto the stack. |
+Parameter <code>narr</code> is a hint for how many elements the table |
+will have as a sequence; |
+parameter <code>nrec</code> is a hint for how many other elements |
+the table will have. |
+Lua may use these hints to preallocate memory for the new table. |
+This pre-allocation is useful for performance when you know in advance |
+how many elements the table will have. |
+Otherwise you can use the function <a href="#lua_newtable"><code>lua_newtable</code></a>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_dump"><code>lua_dump</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>e</em>]</span> |
+<pre>int lua_dump (lua_State *L, lua_Writer writer, void *data);</pre> |
+ |
+<p> |
+Dumps a function as a binary chunk. |
+Receives a Lua function on the top of the stack |
+and produces a binary chunk that, |
+if loaded again, |
+results in a function equivalent to the one dumped. |
+As it produces parts of the chunk, |
+<a href="#lua_dump"><code>lua_dump</code></a> calls function <code>writer</code> (see <a href="#lua_Writer"><code>lua_Writer</code></a>) |
+with the given <code>data</code> |
+to write them. |
+ |
+ |
+<p> |
+The value returned is the error code returned by the last |
+call to the writer; |
+0 means no errors. |
+ |
+ |
+<p> |
+This function does not pop the Lua function from the stack. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_error"><code>lua_error</code></a></h3><p> |
+<span class="apii">[-1, +0, <em>v</em>]</span> |
+<pre>int lua_error (lua_State *L);</pre> |
+ |
+<p> |
+Generates a Lua error. |
+The error message (which can actually be a Lua value of any type) |
+must be on the stack top. |
+This function does a long jump, |
+and therefore never returns |
+(see <a href="#luaL_error"><code>luaL_error</code></a>). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_gc"><code>lua_gc</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>e</em>]</span> |
+<pre>int lua_gc (lua_State *L, int what, int data);</pre> |
+ |
+<p> |
+Controls the garbage collector. |
+ |
+ |
+<p> |
+This function performs several tasks, |
+according to the value of the parameter <code>what</code>: |
+ |
+<ul> |
+ |
+<li><b><code>LUA_GCSTOP</code>: </b> |
+stops the garbage collector. |
+</li> |
+ |
+<li><b><code>LUA_GCRESTART</code>: </b> |
+restarts the garbage collector. |
+</li> |
+ |
+<li><b><code>LUA_GCCOLLECT</code>: </b> |
+performs a full garbage-collection cycle. |
+</li> |
+ |
+<li><b><code>LUA_GCCOUNT</code>: </b> |
+returns the current amount of memory (in Kbytes) in use by Lua. |
+</li> |
+ |
+<li><b><code>LUA_GCCOUNTB</code>: </b> |
+returns the remainder of dividing the current amount of bytes of |
+memory in use by Lua by 1024. |
+</li> |
+ |
+<li><b><code>LUA_GCSTEP</code>: </b> |
+performs an incremental step of garbage collection. |
+The step "size" is controlled by <code>data</code> |
+(larger values mean more steps) in a non-specified way. |
+If you want to control the step size |
+you must experimentally tune the value of <code>data</code>. |
+The function returns 1 if the step finished a |
+garbage-collection cycle. |
+</li> |
+ |
+<li><b><code>LUA_GCSETPAUSE</code>: </b> |
+sets <code>data</code> as the new value |
+for the <em>pause</em> of the collector (see <a href="#2.5">§2.5</a>). |
+The function returns the previous value of the pause. |
+</li> |
+ |
+<li><b><code>LUA_GCSETSTEPMUL</code>: </b> |
+sets <code>data</code> as the new value for the <em>step multiplier</em> of |
+the collector (see <a href="#2.5">§2.5</a>). |
+The function returns the previous value of the step multiplier. |
+</li> |
+ |
+<li><b><code>LUA_GCISRUNNING</code>: </b> |
+returns a boolean that tells whether the collector is running |
+(i.e., not stopped). |
+</li> |
+ |
+<li><b><code>LUA_GCGEN</code>: </b> |
+changes the collector to generational mode |
+(see <a href="#2.5">§2.5</a>). |
+</li> |
+ |
+<li><b><code>LUA_GCINC</code>: </b> |
+changes the collector to incremental mode. |
+This is the default mode. |
+</li> |
+ |
+</ul> |
+ |
+<p> |
+For more details about these options, |
+see <a href="#pdf-collectgarbage"><code>collectgarbage</code></a>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_getallocf"><code>lua_getallocf</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>lua_Alloc lua_getallocf (lua_State *L, void **ud);</pre> |
+ |
+<p> |
+Returns the memory-allocation function of a given state. |
+If <code>ud</code> is not <code>NULL</code>, Lua stores in <code>*ud</code> the |
+opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_getctx"><code>lua_getctx</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_getctx (lua_State *L, int *ctx);</pre> |
+ |
+<p> |
+This function is called by a continuation function (see <a href="#4.7">§4.7</a>) |
+to retrieve the status of the thread and a context information. |
+ |
+ |
+<p> |
+When called in the original function, |
+<a href="#lua_getctx"><code>lua_getctx</code></a> always returns <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> |
+and does not change the value of its argument <code>ctx</code>. |
+When called inside a continuation function, |
+<a href="#lua_getctx"><code>lua_getctx</code></a> returns <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> and sets |
+the value of <code>ctx</code> to be the context information |
+(the value passed as the <code>ctx</code> argument |
+to the callee together with the continuation function). |
+ |
+ |
+<p> |
+When the callee is <a href="#lua_pcallk"><code>lua_pcallk</code></a>, |
+Lua may also call its continuation function |
+to handle errors during the call. |
+That is, upon an error in the function called by <a href="#lua_pcallk"><code>lua_pcallk</code></a>, |
+Lua may not return to the original function |
+but instead may call the continuation function. |
+In that case, a call to <a href="#lua_getctx"><code>lua_getctx</code></a> will return the error code |
+(the value that would be returned by <a href="#lua_pcallk"><code>lua_pcallk</code></a>); |
+the value of <code>ctx</code> will be set to the context information, |
+as in the case of a yield. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_getfield"><code>lua_getfield</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>void lua_getfield (lua_State *L, int index, const char *k);</pre> |
+ |
+<p> |
+Pushes onto the stack the value <code>t[k]</code>, |
+where <code>t</code> is the value at the given index. |
+As in Lua, this function may trigger a metamethod |
+for the "index" event (see <a href="#2.4">§2.4</a>). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_getglobal"><code>lua_getglobal</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>void lua_getglobal (lua_State *L, const char *name);</pre> |
+ |
+<p> |
+Pushes onto the stack the value of the global <code>name</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_getmetatable"><code>lua_getmetatable</code></a></h3><p> |
+<span class="apii">[-0, +(0|1), –]</span> |
+<pre>int lua_getmetatable (lua_State *L, int index);</pre> |
+ |
+<p> |
+Pushes onto the stack the metatable of the value at the given index. |
+If the value does not have a metatable, |
+the function returns 0 and pushes nothing on the stack. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_gettable"><code>lua_gettable</code></a></h3><p> |
+<span class="apii">[-1, +1, <em>e</em>]</span> |
+<pre>void lua_gettable (lua_State *L, int index);</pre> |
+ |
+<p> |
+Pushes onto the stack the value <code>t[k]</code>, |
+where <code>t</code> is the value at the given index |
+and <code>k</code> is the value at the top of the stack. |
+ |
+ |
+<p> |
+This function pops the key from the stack |
+(putting the resulting value in its place). |
+As in Lua, this function may trigger a metamethod |
+for the "index" event (see <a href="#2.4">§2.4</a>). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_gettop"><code>lua_gettop</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_gettop (lua_State *L);</pre> |
+ |
+<p> |
+Returns the index of the top element in the stack. |
+Because indices start at 1, |
+this result is equal to the number of elements in the stack |
+(and so 0 means an empty stack). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_getuservalue"><code>lua_getuservalue</code></a></h3><p> |
+<span class="apii">[-0, +1, –]</span> |
+<pre>void lua_getuservalue (lua_State *L, int index);</pre> |
+ |
+<p> |
+Pushes onto the stack the Lua value associated with the userdata |
+at the given index. |
+This Lua value must be a table or <b>nil</b>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_insert"><code>lua_insert</code></a></h3><p> |
+<span class="apii">[-1, +1, –]</span> |
+<pre>void lua_insert (lua_State *L, int index);</pre> |
+ |
+<p> |
+Moves the top element into the given valid index, |
+shifting up the elements above this index to open space. |
+This function cannot be called with a pseudo-index, |
+because a pseudo-index is not an actual stack position. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_Integer"><code>lua_Integer</code></a></h3> |
+<pre>typedef ptrdiff_t lua_Integer;</pre> |
+ |
+<p> |
+The type used by the Lua API to represent signed integral values. |
+ |
+ |
+<p> |
+By default it is a <code>ptrdiff_t</code>, |
+which is usually the largest signed integral type the machine handles |
+"comfortably". |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_isboolean"><code>lua_isboolean</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_isboolean (lua_State *L, int index);</pre> |
+ |
+<p> |
+Returns 1 if the value at the given index is a boolean, |
+and 0 otherwise. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_iscfunction"><code>lua_iscfunction</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_iscfunction (lua_State *L, int index);</pre> |
+ |
+<p> |
+Returns 1 if the value at the given index is a C function, |
+and 0 otherwise. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_isfunction"><code>lua_isfunction</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_isfunction (lua_State *L, int index);</pre> |
+ |
+<p> |
+Returns 1 if the value at the given index is a function |
+(either C or Lua), and 0 otherwise. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_islightuserdata"><code>lua_islightuserdata</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_islightuserdata (lua_State *L, int index);</pre> |
+ |
+<p> |
+Returns 1 if the value at the given index is a light userdata, |
+and 0 otherwise. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_isnil"><code>lua_isnil</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_isnil (lua_State *L, int index);</pre> |
+ |
+<p> |
+Returns 1 if the value at the given index is <b>nil</b>, |
+and 0 otherwise. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_isnone"><code>lua_isnone</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_isnone (lua_State *L, int index);</pre> |
+ |
+<p> |
+Returns 1 if the given index is not valid, |
+and 0 otherwise. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_isnoneornil"><code>lua_isnoneornil</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_isnoneornil (lua_State *L, int index);</pre> |
+ |
+<p> |
+Returns 1 if the given index is not valid |
+or if the value at this index is <b>nil</b>, |
+and 0 otherwise. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_isnumber"><code>lua_isnumber</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_isnumber (lua_State *L, int index);</pre> |
+ |
+<p> |
+Returns 1 if the value at the given index is a number |
+or a string convertible to a number, |
+and 0 otherwise. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_isstring"><code>lua_isstring</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_isstring (lua_State *L, int index);</pre> |
+ |
+<p> |
+Returns 1 if the value at the given index is a string |
+or a number (which is always convertible to a string), |
+and 0 otherwise. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_istable"><code>lua_istable</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_istable (lua_State *L, int index);</pre> |
+ |
+<p> |
+Returns 1 if the value at the given index is a table, |
+and 0 otherwise. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_isthread"><code>lua_isthread</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_isthread (lua_State *L, int index);</pre> |
+ |
+<p> |
+Returns 1 if the value at the given index is a thread, |
+and 0 otherwise. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_isuserdata"><code>lua_isuserdata</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_isuserdata (lua_State *L, int index);</pre> |
+ |
+<p> |
+Returns 1 if the value at the given index is a userdata |
+(either full or light), and 0 otherwise. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_len"><code>lua_len</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>void lua_len (lua_State *L, int index);</pre> |
+ |
+<p> |
+Returns the "length" of the value at the given index; |
+it is equivalent to the '<code>#</code>' operator in Lua (see <a href="#3.4.6">§3.4.6</a>). |
+The result is pushed on the stack. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_load"><code>lua_load</code></a></h3><p> |
+<span class="apii">[-0, +1, –]</span> |
+<pre>int lua_load (lua_State *L, |
+ lua_Reader reader, |
+ void *data, |
+ const char *source, |
+ const char *mode);</pre> |
+ |
+<p> |
+Loads a Lua chunk (without running it). |
+If there are no errors, |
+<code>lua_load</code> pushes the compiled chunk as a Lua |
+function on top of the stack. |
+Otherwise, it pushes an error message. |
+ |
+ |
+<p> |
+The return values of <code>lua_load</code> are: |
+ |
+<ul> |
+ |
+<li><b><a href="#pdf-LUA_OK"><code>LUA_OK</code></a>: </b> no errors;</li> |
+ |
+<li><b><a name="pdf-LUA_ERRSYNTAX"><code>LUA_ERRSYNTAX</code></a>: </b> |
+syntax error during precompilation;</li> |
+ |
+<li><b><a href="#pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>: </b> |
+memory allocation error;</li> |
+ |
+<li><b><a href="#pdf-LUA_ERRGCMM"><code>LUA_ERRGCMM</code></a>: </b> |
+error while running a <code>__gc</code> metamethod. |
+(This error has no relation with the chunk being loaded. |
+It is generated by the garbage collector.) |
+</li> |
+ |
+</ul> |
+ |
+<p> |
+The <code>lua_load</code> function uses a user-supplied <code>reader</code> function |
+to read the chunk (see <a href="#lua_Reader"><code>lua_Reader</code></a>). |
+The <code>data</code> argument is an opaque value passed to the reader function. |
+ |
+ |
+<p> |
+The <code>source</code> argument gives a name to the chunk, |
+which is used for error messages and in debug information (see <a href="#4.9">§4.9</a>). |
+ |
+ |
+<p> |
+<code>lua_load</code> automatically detects whether the chunk is text or binary |
+and loads it accordingly (see program <code>luac</code>). |
+The string <code>mode</code> works as in function <a href="#pdf-load"><code>load</code></a>, |
+with the addition that |
+a <code>NULL</code> value is equivalent to the string "<code>bt</code>". |
+ |
+ |
+<p> |
+<code>lua_load</code> uses the stack internally, |
+so the reader function should always leave the stack |
+unmodified when returning. |
+ |
+ |
+<p> |
+If the resulting function has one upvalue, |
+this upvalue is set to the value of the global environment |
+stored at index <code>LUA_RIDX_GLOBALS</code> in the registry (see <a href="#4.5">§4.5</a>). |
+When loading main chunks, |
+this upvalue will be the <code>_ENV</code> variable (see <a href="#2.2">§2.2</a>). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_newstate"><code>lua_newstate</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>lua_State *lua_newstate (lua_Alloc f, void *ud);</pre> |
+ |
+<p> |
+Creates a new thread running in a new, independent state. |
+Returns <code>NULL</code> if cannot create the thread or the state |
+(due to lack of memory). |
+The argument <code>f</code> is the allocator function; |
+Lua does all memory allocation for this state through this function. |
+The second argument, <code>ud</code>, is an opaque pointer that Lua |
+passes to the allocator in every call. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_newtable"><code>lua_newtable</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>void lua_newtable (lua_State *L);</pre> |
+ |
+<p> |
+Creates a new empty table and pushes it onto the stack. |
+It is equivalent to <code>lua_createtable(L, 0, 0)</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_newthread"><code>lua_newthread</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>lua_State *lua_newthread (lua_State *L);</pre> |
+ |
+<p> |
+Creates a new thread, pushes it on the stack, |
+and returns a pointer to a <a href="#lua_State"><code>lua_State</code></a> that represents this new thread. |
+The new thread returned by this function shares with the original thread |
+its global environment, |
+but has an independent execution stack. |
+ |
+ |
+<p> |
+There is no explicit function to close or to destroy a thread. |
+Threads are subject to garbage collection, |
+like any Lua object. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_newuserdata"><code>lua_newuserdata</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>void *lua_newuserdata (lua_State *L, size_t size);</pre> |
+ |
+<p> |
+This function allocates a new block of memory with the given size, |
+pushes onto the stack a new full userdata with the block address, |
+and returns this address. |
+The host program can freely use this memory. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_next"><code>lua_next</code></a></h3><p> |
+<span class="apii">[-1, +(2|0), <em>e</em>]</span> |
+<pre>int lua_next (lua_State *L, int index);</pre> |
+ |
+<p> |
+Pops a key from the stack, |
+and pushes a key–value pair from the table at the given index |
+(the "next" pair after the given key). |
+If there are no more elements in the table, |
+then <a href="#lua_next"><code>lua_next</code></a> returns 0 (and pushes nothing). |
+ |
+ |
+<p> |
+A typical traversal looks like this: |
+ |
+<pre> |
+ /* table is in the stack at index 't' */ |
+ lua_pushnil(L); /* first key */ |
+ while (lua_next(L, t) != 0) { |
+ /* uses 'key' (at index -2) and 'value' (at index -1) */ |
+ printf("%s - %s\n", |
+ lua_typename(L, lua_type(L, -2)), |
+ lua_typename(L, lua_type(L, -1))); |
+ /* removes 'value'; keeps 'key' for next iteration */ |
+ lua_pop(L, 1); |
+ } |
+</pre> |
+ |
+<p> |
+While traversing a table, |
+do not call <a href="#lua_tolstring"><code>lua_tolstring</code></a> directly on a key, |
+unless you know that the key is actually a string. |
+Recall that <a href="#lua_tolstring"><code>lua_tolstring</code></a> may change |
+the value at the given index; |
+this confuses the next call to <a href="#lua_next"><code>lua_next</code></a>. |
+ |
+ |
+<p> |
+See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying |
+the table during its traversal. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_Number"><code>lua_Number</code></a></h3> |
+<pre>typedef double lua_Number;</pre> |
+ |
+<p> |
+The type of numbers in Lua. |
+By default, it is double, but that can be changed in <code>luaconf.h</code>. |
+Through this configuration file you can change |
+Lua to operate with another type for numbers (e.g., float or long). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_pcall"><code>lua_pcall</code></a></h3><p> |
+<span class="apii">[-(nargs + 1), +(nresults|1), –]</span> |
+<pre>int lua_pcall (lua_State *L, int nargs, int nresults, int msgh);</pre> |
+ |
+<p> |
+Calls a function in protected mode. |
+ |
+ |
+<p> |
+Both <code>nargs</code> and <code>nresults</code> have the same meaning as |
+in <a href="#lua_call"><code>lua_call</code></a>. |
+If there are no errors during the call, |
+<a href="#lua_pcall"><code>lua_pcall</code></a> behaves exactly like <a href="#lua_call"><code>lua_call</code></a>. |
+However, if there is any error, |
+<a href="#lua_pcall"><code>lua_pcall</code></a> catches it, |
+pushes a single value on the stack (the error message), |
+and returns an error code. |
+Like <a href="#lua_call"><code>lua_call</code></a>, |
+<a href="#lua_pcall"><code>lua_pcall</code></a> always removes the function |
+and its arguments from the stack. |
+ |
+ |
+<p> |
+If <code>msgh</code> is 0, |
+then the error message returned on the stack |
+is exactly the original error message. |
+Otherwise, <code>msgh</code> is the stack index of a |
+<em>message handler</em>. |
+(In the current implementation, this index cannot be a pseudo-index.) |
+In case of runtime errors, |
+this function will be called with the error message |
+and its return value will be the message |
+returned on the stack by <a href="#lua_pcall"><code>lua_pcall</code></a>. |
+ |
+ |
+<p> |
+Typically, the message handler is used to add more debug |
+information to the error message, such as a stack traceback. |
+Such information cannot be gathered after the return of <a href="#lua_pcall"><code>lua_pcall</code></a>, |
+since by then the stack has unwound. |
+ |
+ |
+<p> |
+The <a href="#lua_pcall"><code>lua_pcall</code></a> function returns one of the following codes |
+(defined in <code>lua.h</code>): |
+ |
+<ul> |
+ |
+<li><b><a name="pdf-LUA_OK"><code>LUA_OK</code></a> (0): </b> |
+success.</li> |
+ |
+<li><b><a name="pdf-LUA_ERRRUN"><code>LUA_ERRRUN</code></a>: </b> |
+a runtime error. |
+</li> |
+ |
+<li><b><a name="pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>: </b> |
+memory allocation error. |
+For such errors, Lua does not call the message handler. |
+</li> |
+ |
+<li><b><a name="pdf-LUA_ERRERR"><code>LUA_ERRERR</code></a>: </b> |
+error while running the message handler. |
+</li> |
+ |
+<li><b><a name="pdf-LUA_ERRGCMM"><code>LUA_ERRGCMM</code></a>: </b> |
+error while running a <code>__gc</code> metamethod. |
+(This error typically has no relation with the function being called. |
+It is generated by the garbage collector.) |
+</li> |
+ |
+</ul> |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_pcallk"><code>lua_pcallk</code></a></h3><p> |
+<span class="apii">[-(nargs + 1), +(nresults|1), –]</span> |
+<pre>int lua_pcallk (lua_State *L, |
+ int nargs, |
+ int nresults, |
+ int errfunc, |
+ int ctx, |
+ lua_CFunction k);</pre> |
+ |
+<p> |
+This function behaves exactly like <a href="#lua_pcall"><code>lua_pcall</code></a>, |
+but allows the called function to yield (see <a href="#4.7">§4.7</a>). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_pop"><code>lua_pop</code></a></h3><p> |
+<span class="apii">[-n, +0, –]</span> |
+<pre>void lua_pop (lua_State *L, int n);</pre> |
+ |
+<p> |
+Pops <code>n</code> elements from the stack. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_pushboolean"><code>lua_pushboolean</code></a></h3><p> |
+<span class="apii">[-0, +1, –]</span> |
+<pre>void lua_pushboolean (lua_State *L, int b);</pre> |
+ |
+<p> |
+Pushes a boolean value with value <code>b</code> onto the stack. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_pushcclosure"><code>lua_pushcclosure</code></a></h3><p> |
+<span class="apii">[-n, +1, <em>e</em>]</span> |
+<pre>void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);</pre> |
+ |
+<p> |
+Pushes a new C closure onto the stack. |
+ |
+ |
+<p> |
+When a C function is created, |
+it is possible to associate some values with it, |
+thus creating a C closure (see <a href="#4.4">§4.4</a>); |
+these values are then accessible to the function whenever it is called. |
+To associate values with a C function, |
+first these values should be pushed onto the stack |
+(when there are multiple values, the first value is pushed first). |
+Then <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> |
+is called to create and push the C function onto the stack, |
+with the argument <code>n</code> telling how many values should be |
+associated with the function. |
+<a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> also pops these values from the stack. |
+ |
+ |
+<p> |
+The maximum value for <code>n</code> is 255. |
+ |
+ |
+<p> |
+When <code>n</code> is zero, |
+this function creates a <em>light C function</em>, |
+which is just a pointer to the C function. |
+In that case, it never throws a memory error. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_pushcfunction"><code>lua_pushcfunction</code></a></h3><p> |
+<span class="apii">[-0, +1, –]</span> |
+<pre>void lua_pushcfunction (lua_State *L, lua_CFunction f);</pre> |
+ |
+<p> |
+Pushes a C function onto the stack. |
+This function receives a pointer to a C function |
+and pushes onto the stack a Lua value of type <code>function</code> that, |
+when called, invokes the corresponding C function. |
+ |
+ |
+<p> |
+Any function to be registered in Lua must |
+follow the correct protocol to receive its parameters |
+and return its results (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>). |
+ |
+ |
+<p> |
+<code>lua_pushcfunction</code> is defined as a macro: |
+ |
+<pre> |
+ #define lua_pushcfunction(L,f) lua_pushcclosure(L,f,0) |
+</pre><p> |
+Note that <code>f</code> is used twice. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_pushfstring"><code>lua_pushfstring</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>const char *lua_pushfstring (lua_State *L, const char *fmt, ...);</pre> |
+ |
+<p> |
+Pushes onto the stack a formatted string |
+and returns a pointer to this string. |
+It is similar to the ANSI C function <code>sprintf</code>, |
+but has some important differences: |
+ |
+<ul> |
+ |
+<li> |
+You do not have to allocate space for the result: |
+the result is a Lua string and Lua takes care of memory allocation |
+(and deallocation, through garbage collection). |
+</li> |
+ |
+<li> |
+The conversion specifiers are quite restricted. |
+There are no flags, widths, or precisions. |
+The conversion specifiers can only be |
+'<code>%%</code>' (inserts a '<code>%</code>' in the string), |
+'<code>%s</code>' (inserts a zero-terminated string, with no size restrictions), |
+'<code>%f</code>' (inserts a <a href="#lua_Number"><code>lua_Number</code></a>), |
+'<code>%p</code>' (inserts a pointer as a hexadecimal numeral), |
+'<code>%d</code>' (inserts an <code>int</code>), and |
+'<code>%c</code>' (inserts an <code>int</code> as a byte). |
+</li> |
+ |
+</ul> |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_pushglobaltable"><code>lua_pushglobaltable</code></a></h3><p> |
+<span class="apii">[-0, +1, –]</span> |
+<pre>void lua_pushglobaltable (lua_State *L);</pre> |
+ |
+<p> |
+Pushes the global environment onto the stack. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_pushinteger"><code>lua_pushinteger</code></a></h3><p> |
+<span class="apii">[-0, +1, –]</span> |
+<pre>void lua_pushinteger (lua_State *L, lua_Integer n);</pre> |
+ |
+<p> |
+Pushes a number with value <code>n</code> onto the stack. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_pushlightuserdata"><code>lua_pushlightuserdata</code></a></h3><p> |
+<span class="apii">[-0, +1, –]</span> |
+<pre>void lua_pushlightuserdata (lua_State *L, void *p);</pre> |
+ |
+<p> |
+Pushes a light userdata onto the stack. |
+ |
+ |
+<p> |
+Userdata represent C values in Lua. |
+A <em>light userdata</em> represents a pointer, a <code>void*</code>. |
+It is a value (like a number): |
+you do not create it, it has no individual metatable, |
+and it is not collected (as it was never created). |
+A light userdata is equal to "any" |
+light userdata with the same C address. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_pushliteral"><code>lua_pushliteral</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>const char *lua_pushliteral (lua_State *L, const char *s);</pre> |
+ |
+<p> |
+This macro is equivalent to <a href="#lua_pushlstring"><code>lua_pushlstring</code></a>, |
+but can be used only when <code>s</code> is a literal string. |
+It automatically provides the string length. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_pushlstring"><code>lua_pushlstring</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>const char *lua_pushlstring (lua_State *L, const char *s, size_t len);</pre> |
+ |
+<p> |
+Pushes the string pointed to by <code>s</code> with size <code>len</code> |
+onto the stack. |
+Lua makes (or reuses) an internal copy of the given string, |
+so the memory at <code>s</code> can be freed or reused immediately after |
+the function returns. |
+The string can contain any binary data, |
+including embedded zeros. |
+ |
+ |
+<p> |
+Returns a pointer to the internal copy of the string. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_pushnil"><code>lua_pushnil</code></a></h3><p> |
+<span class="apii">[-0, +1, –]</span> |
+<pre>void lua_pushnil (lua_State *L);</pre> |
+ |
+<p> |
+Pushes a nil value onto the stack. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_pushnumber"><code>lua_pushnumber</code></a></h3><p> |
+<span class="apii">[-0, +1, –]</span> |
+<pre>void lua_pushnumber (lua_State *L, lua_Number n);</pre> |
+ |
+<p> |
+Pushes a number with value <code>n</code> onto the stack. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_pushstring"><code>lua_pushstring</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>const char *lua_pushstring (lua_State *L, const char *s);</pre> |
+ |
+<p> |
+Pushes the zero-terminated string pointed to by <code>s</code> |
+onto the stack. |
+Lua makes (or reuses) an internal copy of the given string, |
+so the memory at <code>s</code> can be freed or reused immediately after |
+the function returns. |
+ |
+ |
+<p> |
+Returns a pointer to the internal copy of the string. |
+ |
+ |
+<p> |
+If <code>s</code> is <code>NULL</code>, pushes <b>nil</b> and returns <code>NULL</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_pushthread"><code>lua_pushthread</code></a></h3><p> |
+<span class="apii">[-0, +1, –]</span> |
+<pre>int lua_pushthread (lua_State *L);</pre> |
+ |
+<p> |
+Pushes the thread represented by <code>L</code> onto the stack. |
+Returns 1 if this thread is the main thread of its state. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_pushunsigned"><code>lua_pushunsigned</code></a></h3><p> |
+<span class="apii">[-0, +1, –]</span> |
+<pre>void lua_pushunsigned (lua_State *L, lua_Unsigned n);</pre> |
+ |
+<p> |
+Pushes a number with value <code>n</code> onto the stack. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_pushvalue"><code>lua_pushvalue</code></a></h3><p> |
+<span class="apii">[-0, +1, –]</span> |
+<pre>void lua_pushvalue (lua_State *L, int index);</pre> |
+ |
+<p> |
+Pushes a copy of the element at the given index |
+onto the stack. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_pushvfstring"><code>lua_pushvfstring</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>const char *lua_pushvfstring (lua_State *L, |
+ const char *fmt, |
+ va_list argp);</pre> |
+ |
+<p> |
+Equivalent to <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>, except that it receives a <code>va_list</code> |
+instead of a variable number of arguments. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_rawequal"><code>lua_rawequal</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_rawequal (lua_State *L, int index1, int index2);</pre> |
+ |
+<p> |
+Returns 1 if the two values in indices <code>index1</code> and |
+<code>index2</code> are primitively equal |
+(that is, without calling metamethods). |
+Otherwise returns 0. |
+Also returns 0 if any of the indices are non valid. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_rawget"><code>lua_rawget</code></a></h3><p> |
+<span class="apii">[-1, +1, –]</span> |
+<pre>void lua_rawget (lua_State *L, int index);</pre> |
+ |
+<p> |
+Similar to <a href="#lua_gettable"><code>lua_gettable</code></a>, but does a raw access |
+(i.e., without metamethods). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_rawgeti"><code>lua_rawgeti</code></a></h3><p> |
+<span class="apii">[-0, +1, –]</span> |
+<pre>void lua_rawgeti (lua_State *L, int index, int n);</pre> |
+ |
+<p> |
+Pushes onto the stack the value <code>t[n]</code>, |
+where <code>t</code> is the table at the given index. |
+The access is raw; |
+that is, it does not invoke metamethods. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_rawgetp"><code>lua_rawgetp</code></a></h3><p> |
+<span class="apii">[-0, +1, –]</span> |
+<pre>void lua_rawgetp (lua_State *L, int index, const void *p);</pre> |
+ |
+<p> |
+Pushes onto the stack the value <code>t[k]</code>, |
+where <code>t</code> is the table at the given index and |
+<code>k</code> is the pointer <code>p</code> represented as a light userdata. |
+The access is raw; |
+that is, it does not invoke metamethods. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_rawlen"><code>lua_rawlen</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>size_t lua_rawlen (lua_State *L, int index);</pre> |
+ |
+<p> |
+Returns the raw "length" of the value at the given index: |
+for strings, this is the string length; |
+for tables, this is the result of the length operator ('<code>#</code>') |
+with no metamethods; |
+for userdata, this is the size of the block of memory allocated |
+for the userdata; |
+for other values, it is 0. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_rawset"><code>lua_rawset</code></a></h3><p> |
+<span class="apii">[-2, +0, <em>e</em>]</span> |
+<pre>void lua_rawset (lua_State *L, int index);</pre> |
+ |
+<p> |
+Similar to <a href="#lua_settable"><code>lua_settable</code></a>, but does a raw assignment |
+(i.e., without metamethods). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_rawseti"><code>lua_rawseti</code></a></h3><p> |
+<span class="apii">[-1, +0, <em>e</em>]</span> |
+<pre>void lua_rawseti (lua_State *L, int index, int n);</pre> |
+ |
+<p> |
+Does the equivalent of <code>t[n] = v</code>, |
+where <code>t</code> is the table at the given index |
+and <code>v</code> is the value at the top of the stack. |
+ |
+ |
+<p> |
+This function pops the value from the stack. |
+The assignment is raw; |
+that is, it does not invoke metamethods. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_rawsetp"><code>lua_rawsetp</code></a></h3><p> |
+<span class="apii">[-1, +0, <em>e</em>]</span> |
+<pre>void lua_rawsetp (lua_State *L, int index, const void *p);</pre> |
+ |
+<p> |
+Does the equivalent of <code>t[k] = v</code>, |
+where <code>t</code> is the table at the given index, |
+<code>k</code> is the pointer <code>p</code> represented as a light userdata, |
+and <code>v</code> is the value at the top of the stack. |
+ |
+ |
+<p> |
+This function pops the value from the stack. |
+The assignment is raw; |
+that is, it does not invoke metamethods. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_Reader"><code>lua_Reader</code></a></h3> |
+<pre>typedef const char * (*lua_Reader) (lua_State *L, |
+ void *data, |
+ size_t *size);</pre> |
+ |
+<p> |
+The reader function used by <a href="#lua_load"><code>lua_load</code></a>. |
+Every time it needs another piece of the chunk, |
+<a href="#lua_load"><code>lua_load</code></a> calls the reader, |
+passing along its <code>data</code> parameter. |
+The reader must return a pointer to a block of memory |
+with a new piece of the chunk |
+and set <code>size</code> to the block size. |
+The block must exist until the reader function is called again. |
+To signal the end of the chunk, |
+the reader must return <code>NULL</code> or set <code>size</code> to zero. |
+The reader function may return pieces of any size greater than zero. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_register"><code>lua_register</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>e</em>]</span> |
+<pre>void lua_register (lua_State *L, const char *name, lua_CFunction f);</pre> |
+ |
+<p> |
+Sets the C function <code>f</code> as the new value of global <code>name</code>. |
+It is defined as a macro: |
+ |
+<pre> |
+ #define lua_register(L,n,f) \ |
+ (lua_pushcfunction(L, f), lua_setglobal(L, n)) |
+</pre> |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_remove"><code>lua_remove</code></a></h3><p> |
+<span class="apii">[-1, +0, –]</span> |
+<pre>void lua_remove (lua_State *L, int index);</pre> |
+ |
+<p> |
+Removes the element at the given valid index, |
+shifting down the elements above this index to fill the gap. |
+This function cannot be called with a pseudo-index, |
+because a pseudo-index is not an actual stack position. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_replace"><code>lua_replace</code></a></h3><p> |
+<span class="apii">[-1, +0, –]</span> |
+<pre>void lua_replace (lua_State *L, int index);</pre> |
+ |
+<p> |
+Moves the top element into the given valid index |
+without shifting any element |
+(therefore replacing the value at the given index), |
+and then pops the top element. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_resume"><code>lua_resume</code></a></h3><p> |
+<span class="apii">[-?, +?, –]</span> |
+<pre>int lua_resume (lua_State *L, lua_State *from, int nargs);</pre> |
+ |
+<p> |
+Starts and resumes a coroutine in a given thread. |
+ |
+ |
+<p> |
+To start a coroutine, |
+you push onto the thread stack the main function plus any arguments; |
+then you call <a href="#lua_resume"><code>lua_resume</code></a>, |
+with <code>nargs</code> being the number of arguments. |
+This call returns when the coroutine suspends or finishes its execution. |
+When it returns, the stack contains all values passed to <a href="#lua_yield"><code>lua_yield</code></a>, |
+or all values returned by the body function. |
+<a href="#lua_resume"><code>lua_resume</code></a> returns |
+<a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the coroutine yields, |
+<a href="#pdf-LUA_OK"><code>LUA_OK</code></a> if the coroutine finishes its execution |
+without errors, |
+or an error code in case of errors (see <a href="#lua_pcall"><code>lua_pcall</code></a>). |
+ |
+ |
+<p> |
+In case of errors, |
+the stack is not unwound, |
+so you can use the debug API over it. |
+The error message is on the top of the stack. |
+ |
+ |
+<p> |
+To resume a coroutine, |
+you remove any results from the last <a href="#lua_yield"><code>lua_yield</code></a>, |
+put on its stack only the values to |
+be passed as results from <code>yield</code>, |
+and then call <a href="#lua_resume"><code>lua_resume</code></a>. |
+ |
+ |
+<p> |
+The parameter <code>from</code> represents the coroutine that is resuming <code>L</code>. |
+If there is no such coroutine, |
+this parameter can be <code>NULL</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_setallocf"><code>lua_setallocf</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);</pre> |
+ |
+<p> |
+Changes the allocator function of a given state to <code>f</code> |
+with user data <code>ud</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_setfield"><code>lua_setfield</code></a></h3><p> |
+<span class="apii">[-1, +0, <em>e</em>]</span> |
+<pre>void lua_setfield (lua_State *L, int index, const char *k);</pre> |
+ |
+<p> |
+Does the equivalent to <code>t[k] = v</code>, |
+where <code>t</code> is the value at the given index |
+and <code>v</code> is the value at the top of the stack. |
+ |
+ |
+<p> |
+This function pops the value from the stack. |
+As in Lua, this function may trigger a metamethod |
+for the "newindex" event (see <a href="#2.4">§2.4</a>). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_setglobal"><code>lua_setglobal</code></a></h3><p> |
+<span class="apii">[-1, +0, <em>e</em>]</span> |
+<pre>void lua_setglobal (lua_State *L, const char *name);</pre> |
+ |
+<p> |
+Pops a value from the stack and |
+sets it as the new value of global <code>name</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_setmetatable"><code>lua_setmetatable</code></a></h3><p> |
+<span class="apii">[-1, +0, –]</span> |
+<pre>void lua_setmetatable (lua_State *L, int index);</pre> |
+ |
+<p> |
+Pops a table from the stack and |
+sets it as the new metatable for the value at the given index. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_settable"><code>lua_settable</code></a></h3><p> |
+<span class="apii">[-2, +0, <em>e</em>]</span> |
+<pre>void lua_settable (lua_State *L, int index);</pre> |
+ |
+<p> |
+Does the equivalent to <code>t[k] = v</code>, |
+where <code>t</code> is the value at the given index, |
+<code>v</code> is the value at the top of the stack, |
+and <code>k</code> is the value just below the top. |
+ |
+ |
+<p> |
+This function pops both the key and the value from the stack. |
+As in Lua, this function may trigger a metamethod |
+for the "newindex" event (see <a href="#2.4">§2.4</a>). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_settop"><code>lua_settop</code></a></h3><p> |
+<span class="apii">[-?, +?, –]</span> |
+<pre>void lua_settop (lua_State *L, int index);</pre> |
+ |
+<p> |
+Accepts any index, or 0, |
+and sets the stack top to this index. |
+If the new top is larger than the old one, |
+then the new elements are filled with <b>nil</b>. |
+If <code>index</code> is 0, then all stack elements are removed. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_setuservalue"><code>lua_setuservalue</code></a></h3><p> |
+<span class="apii">[-1, +0, –]</span> |
+<pre>void lua_setuservalue (lua_State *L, int index);</pre> |
+ |
+<p> |
+Pops a table or <b>nil</b> from the stack and sets it as |
+the new value associated to the userdata at the given index. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_State"><code>lua_State</code></a></h3> |
+<pre>typedef struct lua_State lua_State;</pre> |
+ |
+<p> |
+An opaque structure that points to a thread and indirectly |
+(through the thread) to the whole state of a Lua interpreter. |
+The Lua library is fully reentrant: |
+it has no global variables. |
+All information about a state is accessible through this structure. |
+ |
+ |
+<p> |
+A pointer to this structure must be passed as the first argument to |
+every function in the library, except to <a href="#lua_newstate"><code>lua_newstate</code></a>, |
+which creates a Lua state from scratch. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_status"><code>lua_status</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_status (lua_State *L);</pre> |
+ |
+<p> |
+Returns the status of the thread <code>L</code>. |
+ |
+ |
+<p> |
+The status can be 0 (<a href="#pdf-LUA_OK"><code>LUA_OK</code></a>) for a normal thread, |
+an error code if the thread finished the execution |
+of a <a href="#lua_resume"><code>lua_resume</code></a> with an error, |
+or <a name="pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the thread is suspended. |
+ |
+ |
+<p> |
+You can only call functions in threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>. |
+You can resume threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> |
+(to start a new coroutine) or <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> |
+(to resume a coroutine). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_toboolean"><code>lua_toboolean</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_toboolean (lua_State *L, int index);</pre> |
+ |
+<p> |
+Converts the Lua value at the given index to a C boolean |
+value (0 or 1). |
+Like all tests in Lua, |
+<a href="#lua_toboolean"><code>lua_toboolean</code></a> returns true for any Lua value |
+different from <b>false</b> and <b>nil</b>; |
+otherwise it returns false. |
+(If you want to accept only actual boolean values, |
+use <a href="#lua_isboolean"><code>lua_isboolean</code></a> to test the value's type.) |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_tocfunction"><code>lua_tocfunction</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>lua_CFunction lua_tocfunction (lua_State *L, int index);</pre> |
+ |
+<p> |
+Converts a value at the given index to a C function. |
+That value must be a C function; |
+otherwise, returns <code>NULL</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_tointeger"><code>lua_tointeger</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>lua_Integer lua_tointeger (lua_State *L, int index);</pre> |
+ |
+<p> |
+Equivalent to <a href="#lua_tointegerx"><code>lua_tointegerx</code></a> with <code>isnum</code> equal to <code>NULL</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_tointegerx"><code>lua_tointegerx</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>lua_Integer lua_tointegerx (lua_State *L, int index, int *isnum);</pre> |
+ |
+<p> |
+Converts the Lua value at the given index |
+to the signed integral type <a href="#lua_Integer"><code>lua_Integer</code></a>. |
+The Lua value must be a number or a string convertible to a number |
+(see <a href="#3.4.2">§3.4.2</a>); |
+otherwise, <code>lua_tointegerx</code> returns 0. |
+ |
+ |
+<p> |
+If the number is not an integer, |
+it is truncated in some non-specified way. |
+ |
+ |
+<p> |
+If <code>isnum</code> is not <code>NULL</code>, |
+its referent is assigned a boolean value that |
+indicates whether the operation succeeded. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_tolstring"><code>lua_tolstring</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>e</em>]</span> |
+<pre>const char *lua_tolstring (lua_State *L, int index, size_t *len);</pre> |
+ |
+<p> |
+Converts the Lua value at the given index to a C string. |
+If <code>len</code> is not <code>NULL</code>, |
+it also sets <code>*len</code> with the string length. |
+The Lua value must be a string or a number; |
+otherwise, the function returns <code>NULL</code>. |
+If the value is a number, |
+then <code>lua_tolstring</code> also |
+<em>changes the actual value in the stack to a string</em>. |
+(This change confuses <a href="#lua_next"><code>lua_next</code></a> |
+when <code>lua_tolstring</code> is applied to keys during a table traversal.) |
+ |
+ |
+<p> |
+<code>lua_tolstring</code> returns a fully aligned pointer |
+to a string inside the Lua state. |
+This string always has a zero ('<code>\0</code>') |
+after its last character (as in C), |
+but can contain other zeros in its body. |
+Because Lua has garbage collection, |
+there is no guarantee that the pointer returned by <code>lua_tolstring</code> |
+will be valid after the corresponding value is removed from the stack. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_tonumber"><code>lua_tonumber</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>lua_Number lua_tonumber (lua_State *L, int index);</pre> |
+ |
+<p> |
+Equivalent to <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> with <code>isnum</code> equal to <code>NULL</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_tonumberx"><code>lua_tonumberx</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>lua_Number lua_tonumberx (lua_State *L, int index, int *isnum);</pre> |
+ |
+<p> |
+Converts the Lua value at the given index |
+to the C type <a href="#lua_Number"><code>lua_Number</code></a> (see <a href="#lua_Number"><code>lua_Number</code></a>). |
+The Lua value must be a number or a string convertible to a number |
+(see <a href="#3.4.2">§3.4.2</a>); |
+otherwise, <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> returns 0. |
+ |
+ |
+<p> |
+If <code>isnum</code> is not <code>NULL</code>, |
+its referent is assigned a boolean value that |
+indicates whether the operation succeeded. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_topointer"><code>lua_topointer</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>const void *lua_topointer (lua_State *L, int index);</pre> |
+ |
+<p> |
+Converts the value at the given index to a generic |
+C pointer (<code>void*</code>). |
+The value can be a userdata, a table, a thread, or a function; |
+otherwise, <code>lua_topointer</code> returns <code>NULL</code>. |
+Different objects will give different pointers. |
+There is no way to convert the pointer back to its original value. |
+ |
+ |
+<p> |
+Typically this function is used only for debug information. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_tostring"><code>lua_tostring</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>e</em>]</span> |
+<pre>const char *lua_tostring (lua_State *L, int index);</pre> |
+ |
+<p> |
+Equivalent to <a href="#lua_tolstring"><code>lua_tolstring</code></a> with <code>len</code> equal to <code>NULL</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_tothread"><code>lua_tothread</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>lua_State *lua_tothread (lua_State *L, int index);</pre> |
+ |
+<p> |
+Converts the value at the given index to a Lua thread |
+(represented as <code>lua_State*</code>). |
+This value must be a thread; |
+otherwise, the function returns <code>NULL</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_tounsigned"><code>lua_tounsigned</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>lua_Unsigned lua_tounsigned (lua_State *L, int index);</pre> |
+ |
+<p> |
+Equivalent to <a href="#lua_tounsignedx"><code>lua_tounsignedx</code></a> with <code>isnum</code> equal to <code>NULL</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_tounsignedx"><code>lua_tounsignedx</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>lua_Unsigned lua_tounsignedx (lua_State *L, int index, int *isnum);</pre> |
+ |
+<p> |
+Converts the Lua value at the given index |
+to the unsigned integral type <a href="#lua_Unsigned"><code>lua_Unsigned</code></a>. |
+The Lua value must be a number or a string convertible to a number |
+(see <a href="#3.4.2">§3.4.2</a>); |
+otherwise, <code>lua_tounsignedx</code> returns 0. |
+ |
+ |
+<p> |
+If the number is not an integer, |
+it is truncated in some non-specified way. |
+If the number is outside the range of representable values, |
+it is normalized to the remainder of its division by |
+one more than the maximum representable value. |
+ |
+ |
+<p> |
+If <code>isnum</code> is not <code>NULL</code>, |
+its referent is assigned a boolean value that |
+indicates whether the operation succeeded. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_touserdata"><code>lua_touserdata</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>void *lua_touserdata (lua_State *L, int index);</pre> |
+ |
+<p> |
+If the value at the given index is a full userdata, |
+returns its block address. |
+If the value is a light userdata, |
+returns its pointer. |
+Otherwise, returns <code>NULL</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_type"><code>lua_type</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_type (lua_State *L, int index);</pre> |
+ |
+<p> |
+Returns the type of the value in the given valid index, |
+or <code>LUA_TNONE</code> for a non-valid (but acceptable) index. |
+The types returned by <a href="#lua_type"><code>lua_type</code></a> are coded by the following constants |
+defined in <code>lua.h</code>: |
+<a name="pdf-LUA_TNIL"><code>LUA_TNIL</code></a>, |
+<a name="pdf-LUA_TNUMBER"><code>LUA_TNUMBER</code></a>, |
+<a name="pdf-LUA_TBOOLEAN"><code>LUA_TBOOLEAN</code></a>, |
+<a name="pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>, |
+<a name="pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>, |
+<a name="pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>, |
+<a name="pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>, |
+<a name="pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a>, |
+and |
+<a name="pdf-LUA_TLIGHTUSERDATA"><code>LUA_TLIGHTUSERDATA</code></a>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_typename"><code>lua_typename</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>const char *lua_typename (lua_State *L, int tp);</pre> |
+ |
+<p> |
+Returns the name of the type encoded by the value <code>tp</code>, |
+which must be one the values returned by <a href="#lua_type"><code>lua_type</code></a>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_Unsigned"><code>lua_Unsigned</code></a></h3> |
+<pre>typedef unsigned long lua_Unsigned;</pre> |
+ |
+<p> |
+The type used by the Lua API to represent unsigned integral values. |
+It must have at least 32 bits. |
+ |
+ |
+<p> |
+By default it is an <code>unsigned int</code> or an <code>unsigned long</code>, |
+whichever can hold 32-bit values. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_upvalueindex"><code>lua_upvalueindex</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_upvalueindex (int i);</pre> |
+ |
+<p> |
+Returns the pseudo-index that represents the <code>i</code>-th upvalue of |
+the running function (see <a href="#4.4">§4.4</a>). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_version"><code>lua_version</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>const lua_Number *lua_version (lua_State *L);</pre> |
+ |
+<p> |
+Returns the address of the version number stored in the Lua core. |
+When called with a valid <a href="#lua_State"><code>lua_State</code></a>, |
+returns the address of the version used to create that state. |
+When called with <code>NULL</code>, |
+returns the address of the version running the call. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_Writer"><code>lua_Writer</code></a></h3> |
+<pre>typedef int (*lua_Writer) (lua_State *L, |
+ const void* p, |
+ size_t sz, |
+ void* ud);</pre> |
+ |
+<p> |
+The type of the writer function used by <a href="#lua_dump"><code>lua_dump</code></a>. |
+Every time it produces another piece of chunk, |
+<a href="#lua_dump"><code>lua_dump</code></a> calls the writer, |
+passing along the buffer to be written (<code>p</code>), |
+its size (<code>sz</code>), |
+and the <code>data</code> parameter supplied to <a href="#lua_dump"><code>lua_dump</code></a>. |
+ |
+ |
+<p> |
+The writer returns an error code: |
+0 means no errors; |
+any other value means an error and stops <a href="#lua_dump"><code>lua_dump</code></a> from |
+calling the writer again. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_xmove"><code>lua_xmove</code></a></h3><p> |
+<span class="apii">[-?, +?, –]</span> |
+<pre>void lua_xmove (lua_State *from, lua_State *to, int n);</pre> |
+ |
+<p> |
+Exchange values between different threads of the same state. |
+ |
+ |
+<p> |
+This function pops <code>n</code> values from the stack <code>from</code>, |
+and pushes them onto the stack <code>to</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_yield"><code>lua_yield</code></a></h3><p> |
+<span class="apii">[-?, +?, –]</span> |
+<pre>int lua_yield (lua_State *L, int nresults);</pre> |
+ |
+<p> |
+This function is equivalent to <a href="#lua_yieldk"><code>lua_yieldk</code></a>, |
+but it has no continuation (see <a href="#4.7">§4.7</a>). |
+Therefore, when the thread resumes, |
+it returns to the function that called |
+the function calling <code>lua_yield</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_yieldk"><code>lua_yieldk</code></a></h3><p> |
+<span class="apii">[-?, +?, –]</span> |
+<pre>int lua_yieldk (lua_State *L, int nresults, int ctx, lua_CFunction k);</pre> |
+ |
+<p> |
+Yields a coroutine. |
+ |
+ |
+<p> |
+This function should only be called as the |
+return expression of a C function, as follows: |
+ |
+<pre> |
+ return lua_yieldk (L, n, i, k); |
+</pre><p> |
+When a C function calls <a href="#lua_yieldk"><code>lua_yieldk</code></a> in that way, |
+the running coroutine suspends its execution, |
+and the call to <a href="#lua_resume"><code>lua_resume</code></a> that started this coroutine returns. |
+The parameter <code>nresults</code> is the number of values from the stack |
+that are passed as results to <a href="#lua_resume"><code>lua_resume</code></a>. |
+ |
+ |
+<p> |
+When the coroutine is resumed again, |
+Lua calls the given continuation function <code>k</code> to continue |
+the execution of the C function that yielded (see <a href="#4.7">§4.7</a>). |
+This continuation function receives the same stack |
+from the previous function, |
+with the results removed and |
+replaced by the arguments passed to <a href="#lua_resume"><code>lua_resume</code></a>. |
+Moreover, |
+the continuation function may access the value <code>ctx</code> |
+by calling <a href="#lua_getctx"><code>lua_getctx</code></a>. |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+<h2>4.9 – <a name="4.9">The Debug Interface</a></h2> |
+ |
+<p> |
+Lua has no built-in debugging facilities. |
+Instead, it offers a special interface |
+by means of functions and <em>hooks</em>. |
+This interface allows the construction of different |
+kinds of debuggers, profilers, and other tools |
+that need "inside information" from the interpreter. |
+ |
+ |
+ |
+<hr><h3><a name="lua_Debug"><code>lua_Debug</code></a></h3> |
+<pre>typedef struct lua_Debug { |
+ int event; |
+ const char *name; /* (n) */ |
+ const char *namewhat; /* (n) */ |
+ const char *what; /* (S) */ |
+ const char *source; /* (S) */ |
+ int currentline; /* (l) */ |
+ int linedefined; /* (S) */ |
+ int lastlinedefined; /* (S) */ |
+ unsigned char nups; /* (u) number of upvalues */ |
+ unsigned char nparams; /* (u) number of parameters */ |
+ char isvararg; /* (u) */ |
+ char istailcall; /* (t) */ |
+ char short_src[LUA_IDSIZE]; /* (S) */ |
+ /* private part */ |
+ <em>other fields</em> |
+} lua_Debug;</pre> |
+ |
+<p> |
+A structure used to carry different pieces of |
+information about a function or an activation record. |
+<a href="#lua_getstack"><code>lua_getstack</code></a> fills only the private part |
+of this structure, for later use. |
+To fill the other fields of <a href="#lua_Debug"><code>lua_Debug</code></a> with useful information, |
+call <a href="#lua_getinfo"><code>lua_getinfo</code></a>. |
+ |
+ |
+<p> |
+The fields of <a href="#lua_Debug"><code>lua_Debug</code></a> have the following meaning: |
+ |
+<ul> |
+ |
+<li><b><code>source</code>: </b> |
+the source of the chunk that created the function. |
+If <code>source</code> starts with a '<code>@</code>', |
+it means that the function was defined in a file where |
+the file name follows the '<code>@</code>'. |
+If <code>source</code> starts with a '<code>=</code>', |
+the remainder of its contents describe the source in a user-dependent manner. |
+Otherwise, |
+the function was defined in a string where |
+<code>source</code> is that string. |
+</li> |
+ |
+<li><b><code>short_src</code>: </b> |
+a "printable" version of <code>source</code>, to be used in error messages. |
+</li> |
+ |
+<li><b><code>linedefined</code>: </b> |
+the line number where the definition of the function starts. |
+</li> |
+ |
+<li><b><code>lastlinedefined</code>: </b> |
+the line number where the definition of the function ends. |
+</li> |
+ |
+<li><b><code>what</code>: </b> |
+the string <code>"Lua"</code> if the function is a Lua function, |
+<code>"C"</code> if it is a C function, |
+<code>"main"</code> if it is the main part of a chunk. |
+</li> |
+ |
+<li><b><code>currentline</code>: </b> |
+the current line where the given function is executing. |
+When no line information is available, |
+<code>currentline</code> is set to -1. |
+</li> |
+ |
+<li><b><code>name</code>: </b> |
+a reasonable name for the given function. |
+Because functions in Lua are first-class values, |
+they do not have a fixed name: |
+some functions can be the value of multiple global variables, |
+while others can be stored only in a table field. |
+The <code>lua_getinfo</code> function checks how the function was |
+called to find a suitable name. |
+If it cannot find a name, |
+then <code>name</code> is set to <code>NULL</code>. |
+</li> |
+ |
+<li><b><code>namewhat</code>: </b> |
+explains the <code>name</code> field. |
+The value of <code>namewhat</code> can be |
+<code>"global"</code>, <code>"local"</code>, <code>"method"</code>, |
+<code>"field"</code>, <code>"upvalue"</code>, or <code>""</code> (the empty string), |
+according to how the function was called. |
+(Lua uses the empty string when no other option seems to apply.) |
+</li> |
+ |
+<li><b><code>istailcall</code>: </b> |
+true if this function invocation was called by a tail call. |
+In this case, the caller of this level is not in the stack. |
+</li> |
+ |
+<li><b><code>nups</code>: </b> |
+the number of upvalues of the function. |
+</li> |
+ |
+<li><b><code>nparams</code>: </b> |
+the number of fixed parameters of the function |
+(always 0 for C functions). |
+</li> |
+ |
+<li><b><code>isvararg</code>: </b> |
+true if the function is a vararg function |
+(always true for C functions). |
+</li> |
+ |
+</ul> |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_gethook"><code>lua_gethook</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>lua_Hook lua_gethook (lua_State *L);</pre> |
+ |
+<p> |
+Returns the current hook function. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_gethookcount"><code>lua_gethookcount</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_gethookcount (lua_State *L);</pre> |
+ |
+<p> |
+Returns the current hook count. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_gethookmask"><code>lua_gethookmask</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_gethookmask (lua_State *L);</pre> |
+ |
+<p> |
+Returns the current hook mask. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_getinfo"><code>lua_getinfo</code></a></h3><p> |
+<span class="apii">[-(0|1), +(0|1|2), <em>e</em>]</span> |
+<pre>int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);</pre> |
+ |
+<p> |
+Gets information about a specific function or function invocation. |
+ |
+ |
+<p> |
+To get information about a function invocation, |
+the parameter <code>ar</code> must be a valid activation record that was |
+filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or |
+given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>). |
+ |
+ |
+<p> |
+To get information about a function you push it onto the stack |
+and start the <code>what</code> string with the character '<code>></code>'. |
+(In that case, |
+<code>lua_getinfo</code> pops the function from the top of the stack.) |
+For instance, to know in which line a function <code>f</code> was defined, |
+you can write the following code: |
+ |
+<pre> |
+ lua_Debug ar; |
+ lua_getglobal(L, "f"); /* get global 'f' */ |
+ lua_getinfo(L, ">S", &ar); |
+ printf("%d\n", ar.linedefined); |
+</pre> |
+ |
+<p> |
+Each character in the string <code>what</code> |
+selects some fields of the structure <code>ar</code> to be filled or |
+a value to be pushed on the stack: |
+ |
+<ul> |
+ |
+<li><b>'<code>n</code>': </b> fills in the field <code>name</code> and <code>namewhat</code>; |
+</li> |
+ |
+<li><b>'<code>S</code>': </b> |
+fills in the fields <code>source</code>, <code>short_src</code>, |
+<code>linedefined</code>, <code>lastlinedefined</code>, and <code>what</code>; |
+</li> |
+ |
+<li><b>'<code>l</code>': </b> fills in the field <code>currentline</code>; |
+</li> |
+ |
+<li><b>'<code>t</code>': </b> fills in the field <code>istailcall</code>; |
+</li> |
+ |
+<li><b>'<code>u</code>': </b> fills in the fields |
+<code>nups</code>, <code>nparams</code>, and <code>isvararg</code>; |
+</li> |
+ |
+<li><b>'<code>f</code>': </b> |
+pushes onto the stack the function that is |
+running at the given level; |
+</li> |
+ |
+<li><b>'<code>L</code>': </b> |
+pushes onto the stack a table whose indices are the |
+numbers of the lines that are valid on the function. |
+(A <em>valid line</em> is a line with some associated code, |
+that is, a line where you can put a break point. |
+Non-valid lines include empty lines and comments.) |
+</li> |
+ |
+</ul> |
+ |
+<p> |
+This function returns 0 on error |
+(for instance, an invalid option in <code>what</code>). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_getlocal"><code>lua_getlocal</code></a></h3><p> |
+<span class="apii">[-0, +(0|1), –]</span> |
+<pre>const char *lua_getlocal (lua_State *L, lua_Debug *ar, int n);</pre> |
+ |
+<p> |
+Gets information about a local variable of |
+a given activation record or a given function. |
+ |
+ |
+<p> |
+In the first case, |
+the parameter <code>ar</code> must be a valid activation record that was |
+filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or |
+given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>). |
+The index <code>n</code> selects which local variable to inspect; |
+see <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for details about variable indices |
+and names. |
+ |
+ |
+<p> |
+<a href="#lua_getlocal"><code>lua_getlocal</code></a> pushes the variable's value onto the stack |
+and returns its name. |
+ |
+ |
+<p> |
+In the second case, <code>ar</code> should be <code>NULL</code> and the function |
+to be inspected must be at the top of the stack. |
+In this case, only parameters of Lua functions are visible |
+(as there is no information about what variables are active) |
+and no values are pushed onto the stack. |
+ |
+ |
+<p> |
+Returns <code>NULL</code> (and pushes nothing) |
+when the index is greater than |
+the number of active local variables. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_getstack"><code>lua_getstack</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_getstack (lua_State *L, int level, lua_Debug *ar);</pre> |
+ |
+<p> |
+Gets information about the interpreter runtime stack. |
+ |
+ |
+<p> |
+This function fills parts of a <a href="#lua_Debug"><code>lua_Debug</code></a> structure with |
+an identification of the <em>activation record</em> |
+of the function executing at a given level. |
+Level 0 is the current running function, |
+whereas level <em>n+1</em> is the function that has called level <em>n</em> |
+(except for tail calls, which do not count on the stack). |
+When there are no errors, <a href="#lua_getstack"><code>lua_getstack</code></a> returns 1; |
+when called with a level greater than the stack depth, |
+it returns 0. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_getupvalue"><code>lua_getupvalue</code></a></h3><p> |
+<span class="apii">[-0, +(0|1), –]</span> |
+<pre>const char *lua_getupvalue (lua_State *L, int funcindex, int n);</pre> |
+ |
+<p> |
+Gets information about a closure's upvalue. |
+(For Lua functions, |
+upvalues are the external local variables that the function uses, |
+and that are consequently included in its closure.) |
+<a href="#lua_getupvalue"><code>lua_getupvalue</code></a> gets the index <code>n</code> of an upvalue, |
+pushes the upvalue's value onto the stack, |
+and returns its name. |
+<code>funcindex</code> points to the closure in the stack. |
+(Upvalues have no particular order, |
+as they are active through the whole function. |
+So, they are numbered in an arbitrary order.) |
+ |
+ |
+<p> |
+Returns <code>NULL</code> (and pushes nothing) |
+when the index is greater than the number of upvalues. |
+For C functions, this function uses the empty string <code>""</code> |
+as a name for all upvalues. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_Hook"><code>lua_Hook</code></a></h3> |
+<pre>typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);</pre> |
+ |
+<p> |
+Type for debugging hook functions. |
+ |
+ |
+<p> |
+Whenever a hook is called, its <code>ar</code> argument has its field |
+<code>event</code> set to the specific event that triggered the hook. |
+Lua identifies these events with the following constants: |
+<a name="pdf-LUA_HOOKCALL"><code>LUA_HOOKCALL</code></a>, <a name="pdf-LUA_HOOKRET"><code>LUA_HOOKRET</code></a>, |
+<a name="pdf-LUA_HOOKTAILCALL"><code>LUA_HOOKTAILCALL</code></a>, <a name="pdf-LUA_HOOKLINE"><code>LUA_HOOKLINE</code></a>, |
+and <a name="pdf-LUA_HOOKCOUNT"><code>LUA_HOOKCOUNT</code></a>. |
+Moreover, for line events, the field <code>currentline</code> is also set. |
+To get the value of any other field in <code>ar</code>, |
+the hook must call <a href="#lua_getinfo"><code>lua_getinfo</code></a>. |
+ |
+ |
+<p> |
+For call events, <code>event</code> can be <code>LUA_HOOKCALL</code>, |
+the normal value, or <code>LUA_HOOKTAILCALL</code>, for a tail call; |
+in this case, there will be no corresponding return event. |
+ |
+ |
+<p> |
+While Lua is running a hook, it disables other calls to hooks. |
+Therefore, if a hook calls back Lua to execute a function or a chunk, |
+this execution occurs without any calls to hooks. |
+ |
+ |
+<p> |
+Hook functions cannot have continuations, |
+that is, they cannot call <a href="#lua_yieldk"><code>lua_yieldk</code></a>, |
+<a href="#lua_pcallk"><code>lua_pcallk</code></a>, or <a href="#lua_callk"><code>lua_callk</code></a> with a non-null <code>k</code>. |
+ |
+ |
+<p> |
+Hook functions can yield under the following conditions: |
+Only count and line events can yield |
+and they cannot yield any value; |
+to yield a hook function must finish its execution |
+calling <a href="#lua_yield"><code>lua_yield</code></a> with <code>nresults</code> equal to zero. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_sethook"><code>lua_sethook</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>int lua_sethook (lua_State *L, lua_Hook f, int mask, int count);</pre> |
+ |
+<p> |
+Sets the debugging hook function. |
+ |
+ |
+<p> |
+Argument <code>f</code> is the hook function. |
+<code>mask</code> specifies on which events the hook will be called: |
+it is formed by a bitwise or of the constants |
+<a name="pdf-LUA_MASKCALL"><code>LUA_MASKCALL</code></a>, |
+<a name="pdf-LUA_MASKRET"><code>LUA_MASKRET</code></a>, |
+<a name="pdf-LUA_MASKLINE"><code>LUA_MASKLINE</code></a>, |
+and <a name="pdf-LUA_MASKCOUNT"><code>LUA_MASKCOUNT</code></a>. |
+The <code>count</code> argument is only meaningful when the mask |
+includes <code>LUA_MASKCOUNT</code>. |
+For each event, the hook is called as explained below: |
+ |
+<ul> |
+ |
+<li><b>The call hook: </b> is called when the interpreter calls a function. |
+The hook is called just after Lua enters the new function, |
+before the function gets its arguments. |
+</li> |
+ |
+<li><b>The return hook: </b> is called when the interpreter returns from a function. |
+The hook is called just before Lua leaves the function. |
+There is no standard way to access the values |
+to be returned by the function. |
+</li> |
+ |
+<li><b>The line hook: </b> is called when the interpreter is about to |
+start the execution of a new line of code, |
+or when it jumps back in the code (even to the same line). |
+(This event only happens while Lua is executing a Lua function.) |
+</li> |
+ |
+<li><b>The count hook: </b> is called after the interpreter executes every |
+<code>count</code> instructions. |
+(This event only happens while Lua is executing a Lua function.) |
+</li> |
+ |
+</ul> |
+ |
+<p> |
+A hook is disabled by setting <code>mask</code> to zero. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_setlocal"><code>lua_setlocal</code></a></h3><p> |
+<span class="apii">[-(0|1), +0, –]</span> |
+<pre>const char *lua_setlocal (lua_State *L, lua_Debug *ar, int n);</pre> |
+ |
+<p> |
+Sets the value of a local variable of a given activation record. |
+Parameters <code>ar</code> and <code>n</code> are as in <a href="#lua_getlocal"><code>lua_getlocal</code></a> |
+(see <a href="#lua_getlocal"><code>lua_getlocal</code></a>). |
+<a href="#lua_setlocal"><code>lua_setlocal</code></a> assigns the value at the top of the stack |
+to the variable and returns its name. |
+It also pops the value from the stack. |
+ |
+ |
+<p> |
+Returns <code>NULL</code> (and pops nothing) |
+when the index is greater than |
+the number of active local variables. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_setupvalue"><code>lua_setupvalue</code></a></h3><p> |
+<span class="apii">[-(0|1), +0, –]</span> |
+<pre>const char *lua_setupvalue (lua_State *L, int funcindex, int n);</pre> |
+ |
+<p> |
+Sets the value of a closure's upvalue. |
+It assigns the value at the top of the stack |
+to the upvalue and returns its name. |
+It also pops the value from the stack. |
+Parameters <code>funcindex</code> and <code>n</code> are as in the <a href="#lua_getupvalue"><code>lua_getupvalue</code></a> |
+(see <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>). |
+ |
+ |
+<p> |
+Returns <code>NULL</code> (and pops nothing) |
+when the index is greater than the number of upvalues. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_upvalueid"><code>lua_upvalueid</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>void *lua_upvalueid (lua_State *L, int funcindex, int n);</pre> |
+ |
+<p> |
+Returns an unique identifier for the upvalue numbered <code>n</code> |
+from the closure at index <code>funcindex</code>. |
+Parameters <code>funcindex</code> and <code>n</code> are as in the <a href="#lua_getupvalue"><code>lua_getupvalue</code></a> |
+(see <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>) |
+(but <code>n</code> cannot be greater than the number of upvalues). |
+ |
+ |
+<p> |
+These unique identifiers allow a program to check whether different |
+closures share upvalues. |
+Lua closures that share an upvalue |
+(that is, that access a same external local variable) |
+will return identical ids for those upvalue indices. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="lua_upvaluejoin"><code>lua_upvaluejoin</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>void lua_upvaluejoin (lua_State *L, int funcindex1, int n1, |
+ int funcindex2, int n2);</pre> |
+ |
+<p> |
+Make the <code>n1</code>-th upvalue of the Lua closure at index <code>funcindex1</code> |
+refer to the <code>n2</code>-th upvalue of the Lua closure at index <code>funcindex2</code>. |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+<h1>5 – <a name="5">The Auxiliary Library</a></h1> |
+ |
+<p> |
+ |
+The <em>auxiliary library</em> provides several convenient functions |
+to interface C with Lua. |
+While the basic API provides the primitive functions for all |
+interactions between C and Lua, |
+the auxiliary library provides higher-level functions for some |
+common tasks. |
+ |
+ |
+<p> |
+All functions and types from the auxiliary library |
+are defined in header file <code>lauxlib.h</code> and |
+have a prefix <code>luaL_</code>. |
+ |
+ |
+<p> |
+All functions in the auxiliary library are built on |
+top of the basic API, |
+and so they provide nothing that cannot be done with that API. |
+Nevertheless, the use of the auxiliary library ensures |
+more consistency to your code. |
+ |
+ |
+<p> |
+Several functions in the auxiliary library use internally some |
+extra stack slots. |
+When a function in the auxiliary library uses less than five slots, |
+it does not check the stack size; |
+it simply assumes that there are enough slots. |
+ |
+ |
+<p> |
+Several functions in the auxiliary library are used to |
+check C function arguments. |
+Because the error message is formatted for arguments |
+(e.g., "<code>bad argument #1</code>"), |
+you should not use these functions for other stack values. |
+ |
+ |
+<p> |
+Functions called <code>luaL_check*</code> |
+always throw an error if the check is not satisfied. |
+ |
+ |
+ |
+<h2>5.1 – <a name="5.1">Functions and Types</a></h2> |
+ |
+<p> |
+Here we list all functions and types from the auxiliary library |
+in alphabetical order. |
+ |
+ |
+ |
+<hr><h3><a name="luaL_addchar"><code>luaL_addchar</code></a></h3><p> |
+<span class="apii">[-?, +?, <em>e</em>]</span> |
+<pre>void luaL_addchar (luaL_Buffer *B, char c);</pre> |
+ |
+<p> |
+Adds the byte <code>c</code> to the buffer <code>B</code> |
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_addlstring"><code>luaL_addlstring</code></a></h3><p> |
+<span class="apii">[-?, +?, <em>e</em>]</span> |
+<pre>void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l);</pre> |
+ |
+<p> |
+Adds the string pointed to by <code>s</code> with length <code>l</code> to |
+the buffer <code>B</code> |
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
+The string can contain embedded zeros. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_addsize"><code>luaL_addsize</code></a></h3><p> |
+<span class="apii">[-?, +?, <em>e</em>]</span> |
+<pre>void luaL_addsize (luaL_Buffer *B, size_t n);</pre> |
+ |
+<p> |
+Adds to the buffer <code>B</code> (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>) |
+a string of length <code>n</code> previously copied to the |
+buffer area (see <a href="#luaL_prepbuffer"><code>luaL_prepbuffer</code></a>). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_addstring"><code>luaL_addstring</code></a></h3><p> |
+<span class="apii">[-?, +?, <em>e</em>]</span> |
+<pre>void luaL_addstring (luaL_Buffer *B, const char *s);</pre> |
+ |
+<p> |
+Adds the zero-terminated string pointed to by <code>s</code> |
+to the buffer <code>B</code> |
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
+The string cannot contain embedded zeros. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_addvalue"><code>luaL_addvalue</code></a></h3><p> |
+<span class="apii">[-1, +?, <em>e</em>]</span> |
+<pre>void luaL_addvalue (luaL_Buffer *B);</pre> |
+ |
+<p> |
+Adds the value at the top of the stack |
+to the buffer <code>B</code> |
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
+Pops the value. |
+ |
+ |
+<p> |
+This is the only function on string buffers that can (and must) |
+be called with an extra element on the stack, |
+which is the value to be added to the buffer. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_argcheck"><code>luaL_argcheck</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>void luaL_argcheck (lua_State *L, |
+ int cond, |
+ int arg, |
+ const char *extramsg);</pre> |
+ |
+<p> |
+Checks whether <code>cond</code> is true. |
+If not, raises an error with a standard message. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_argerror"><code>luaL_argerror</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>int luaL_argerror (lua_State *L, int arg, const char *extramsg);</pre> |
+ |
+<p> |
+Raises an error with a standard message |
+that includes <code>extramsg</code> as a comment. |
+ |
+ |
+<p> |
+This function never returns, |
+but it is an idiom to use it in C functions |
+as <code>return luaL_argerror(<em>args</em>)</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_Buffer"><code>luaL_Buffer</code></a></h3> |
+<pre>typedef struct luaL_Buffer luaL_Buffer;</pre> |
+ |
+<p> |
+Type for a <em>string buffer</em>. |
+ |
+ |
+<p> |
+A string buffer allows C code to build Lua strings piecemeal. |
+Its pattern of use is as follows: |
+ |
+<ul> |
+ |
+<li>First declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li> |
+ |
+<li>Then initialize it with a call <code>luaL_buffinit(L, &b)</code>.</li> |
+ |
+<li> |
+Then add string pieces to the buffer calling any of |
+the <code>luaL_add*</code> functions. |
+</li> |
+ |
+<li> |
+Finish by calling <code>luaL_pushresult(&b)</code>. |
+This call leaves the final string on the top of the stack. |
+</li> |
+ |
+</ul> |
+ |
+<p> |
+If you know beforehand the total size of the resulting string, |
+you can use the buffer like this: |
+ |
+<ul> |
+ |
+<li>First declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li> |
+ |
+<li>Then initialize it and preallocate a space of |
+size <code>sz</code> with a call <code>luaL_buffinitsize(L, &b, sz)</code>.</li> |
+ |
+<li>Then copy the string into that space.</li> |
+ |
+<li> |
+Finish by calling <code>luaL_pushresultsize(&b, sz)</code>, |
+where <code>sz</code> is the total size of the resulting string |
+copied into that space. |
+</li> |
+ |
+</ul> |
+ |
+<p> |
+During its normal operation, |
+a string buffer uses a variable number of stack slots. |
+So, while using a buffer, you cannot assume that you know where |
+the top of the stack is. |
+You can use the stack between successive calls to buffer operations |
+as long as that use is balanced; |
+that is, |
+when you call a buffer operation, |
+the stack is at the same level |
+it was immediately after the previous buffer operation. |
+(The only exception to this rule is <a href="#luaL_addvalue"><code>luaL_addvalue</code></a>.) |
+After calling <a href="#luaL_pushresult"><code>luaL_pushresult</code></a> the stack is back to its |
+level when the buffer was initialized, |
+plus the final string on its top. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_buffinit"><code>luaL_buffinit</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>void luaL_buffinit (lua_State *L, luaL_Buffer *B);</pre> |
+ |
+<p> |
+Initializes a buffer <code>B</code>. |
+This function does not allocate any space; |
+the buffer must be declared as a variable |
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_buffinitsize"><code>luaL_buffinitsize</code></a></h3><p> |
+<span class="apii">[-?, +?, <em>e</em>]</span> |
+<pre>char *luaL_buffinitsize (lua_State *L, luaL_Buffer *B, size_t sz);</pre> |
+ |
+<p> |
+Equivalent to the sequence |
+<a href="#luaL_buffinit"><code>luaL_buffinit</code></a>, <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_callmeta"><code>luaL_callmeta</code></a></h3><p> |
+<span class="apii">[-0, +(0|1), <em>e</em>]</span> |
+<pre>int luaL_callmeta (lua_State *L, int obj, const char *e);</pre> |
+ |
+<p> |
+Calls a metamethod. |
+ |
+ |
+<p> |
+If the object at index <code>obj</code> has a metatable and this |
+metatable has a field <code>e</code>, |
+this function calls this field passing the object as its only argument. |
+In this case this function returns true and pushes onto the |
+stack the value returned by the call. |
+If there is no metatable or no metamethod, |
+this function returns false (without pushing any value on the stack). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_checkany"><code>luaL_checkany</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>void luaL_checkany (lua_State *L, int arg);</pre> |
+ |
+<p> |
+Checks whether the function has an argument |
+of any type (including <b>nil</b>) at position <code>arg</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_checkint"><code>luaL_checkint</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>int luaL_checkint (lua_State *L, int arg);</pre> |
+ |
+<p> |
+Checks whether the function argument <code>arg</code> is a number |
+and returns this number cast to an <code>int</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_checkinteger"><code>luaL_checkinteger</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>lua_Integer luaL_checkinteger (lua_State *L, int arg);</pre> |
+ |
+<p> |
+Checks whether the function argument <code>arg</code> is a number |
+and returns this number cast to a <a href="#lua_Integer"><code>lua_Integer</code></a>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_checklong"><code>luaL_checklong</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>long luaL_checklong (lua_State *L, int arg);</pre> |
+ |
+<p> |
+Checks whether the function argument <code>arg</code> is a number |
+and returns this number cast to a <code>long</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_checklstring"><code>luaL_checklstring</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>const char *luaL_checklstring (lua_State *L, int arg, size_t *l);</pre> |
+ |
+<p> |
+Checks whether the function argument <code>arg</code> is a string |
+and returns this string; |
+if <code>l</code> is not <code>NULL</code> fills <code>*l</code> |
+with the string's length. |
+ |
+ |
+<p> |
+This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result, |
+so all conversions and caveats of that function apply here. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_checknumber"><code>luaL_checknumber</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>lua_Number luaL_checknumber (lua_State *L, int arg);</pre> |
+ |
+<p> |
+Checks whether the function argument <code>arg</code> is a number |
+and returns this number. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_checkoption"><code>luaL_checkoption</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>int luaL_checkoption (lua_State *L, |
+ int arg, |
+ const char *def, |
+ const char *const lst[]);</pre> |
+ |
+<p> |
+Checks whether the function argument <code>arg</code> is a string and |
+searches for this string in the array <code>lst</code> |
+(which must be NULL-terminated). |
+Returns the index in the array where the string was found. |
+Raises an error if the argument is not a string or |
+if the string cannot be found. |
+ |
+ |
+<p> |
+If <code>def</code> is not <code>NULL</code>, |
+the function uses <code>def</code> as a default value when |
+there is no argument <code>arg</code> or when this argument is <b>nil</b>. |
+ |
+ |
+<p> |
+This is a useful function for mapping strings to C enums. |
+(The usual convention in Lua libraries is |
+to use strings instead of numbers to select options.) |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_checkstack"><code>luaL_checkstack</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>void luaL_checkstack (lua_State *L, int sz, const char *msg);</pre> |
+ |
+<p> |
+Grows the stack size to <code>top + sz</code> elements, |
+raising an error if the stack cannot grow to that size. |
+<code>msg</code> is an additional text to go into the error message |
+(or <code>NULL</code> for no additional text). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_checkstring"><code>luaL_checkstring</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>const char *luaL_checkstring (lua_State *L, int arg);</pre> |
+ |
+<p> |
+Checks whether the function argument <code>arg</code> is a string |
+and returns this string. |
+ |
+ |
+<p> |
+This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result, |
+so all conversions and caveats of that function apply here. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_checktype"><code>luaL_checktype</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>void luaL_checktype (lua_State *L, int arg, int t);</pre> |
+ |
+<p> |
+Checks whether the function argument <code>arg</code> has type <code>t</code>. |
+See <a href="#lua_type"><code>lua_type</code></a> for the encoding of types for <code>t</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_checkudata"><code>luaL_checkudata</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>void *luaL_checkudata (lua_State *L, int arg, const char *tname);</pre> |
+ |
+<p> |
+Checks whether the function argument <code>arg</code> is a userdata |
+of the type <code>tname</code> (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>) and |
+returns the userdata address (see <a href="#lua_touserdata"><code>lua_touserdata</code></a>). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_checkunsigned"><code>luaL_checkunsigned</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>lua_Unsigned luaL_checkunsigned (lua_State *L, int arg);</pre> |
+ |
+<p> |
+Checks whether the function argument <code>arg</code> is a number |
+and returns this number cast to a <a href="#lua_Unsigned"><code>lua_Unsigned</code></a>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_checkversion"><code>luaL_checkversion</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>void luaL_checkversion (lua_State *L);</pre> |
+ |
+<p> |
+Checks whether the core running the call, |
+the core that created the Lua state, |
+and the code making the call are all using the same version of Lua. |
+Also checks whether the core running the call |
+and the core that created the Lua state |
+are using the same address space. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_dofile"><code>luaL_dofile</code></a></h3><p> |
+<span class="apii">[-0, +?, <em>e</em>]</span> |
+<pre>int luaL_dofile (lua_State *L, const char *filename);</pre> |
+ |
+<p> |
+Loads and runs the given file. |
+It is defined as the following macro: |
+ |
+<pre> |
+ (luaL_loadfile(L, filename) || lua_pcall(L, 0, LUA_MULTRET, 0)) |
+</pre><p> |
+It returns false if there are no errors |
+or true in case of errors. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_dostring"><code>luaL_dostring</code></a></h3><p> |
+<span class="apii">[-0, +?, –]</span> |
+<pre>int luaL_dostring (lua_State *L, const char *str);</pre> |
+ |
+<p> |
+Loads and runs the given string. |
+It is defined as the following macro: |
+ |
+<pre> |
+ (luaL_loadstring(L, str) || lua_pcall(L, 0, LUA_MULTRET, 0)) |
+</pre><p> |
+It returns false if there are no errors |
+or true in case of errors. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_error"><code>luaL_error</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>int luaL_error (lua_State *L, const char *fmt, ...);</pre> |
+ |
+<p> |
+Raises an error. |
+The error message format is given by <code>fmt</code> |
+plus any extra arguments, |
+following the same rules of <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>. |
+It also adds at the beginning of the message the file name and |
+the line number where the error occurred, |
+if this information is available. |
+ |
+ |
+<p> |
+This function never returns, |
+but it is an idiom to use it in C functions |
+as <code>return luaL_error(<em>args</em>)</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_execresult"><code>luaL_execresult</code></a></h3><p> |
+<span class="apii">[-0, +3, <em>e</em>]</span> |
+<pre>int luaL_execresult (lua_State *L, int stat);</pre> |
+ |
+<p> |
+This function produces the return values for |
+process-related functions in the standard library |
+(<a href="#pdf-os.execute"><code>os.execute</code></a> and <a href="#pdf-io.close"><code>io.close</code></a>). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_fileresult"><code>luaL_fileresult</code></a></h3><p> |
+<span class="apii">[-0, +(1|3), <em>e</em>]</span> |
+<pre>int luaL_fileresult (lua_State *L, int stat, const char *fname);</pre> |
+ |
+<p> |
+This function produces the return values for |
+file-related functions in the standard library |
+(<a href="#pdf-io.open"><code>io.open</code></a>, <a href="#pdf-os.rename"><code>os.rename</code></a>, <a href="#pdf-file:seek"><code>file:seek</code></a>, etc.). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_getmetafield"><code>luaL_getmetafield</code></a></h3><p> |
+<span class="apii">[-0, +(0|1), <em>e</em>]</span> |
+<pre>int luaL_getmetafield (lua_State *L, int obj, const char *e);</pre> |
+ |
+<p> |
+Pushes onto the stack the field <code>e</code> from the metatable |
+of the object at index <code>obj</code>. |
+If the object does not have a metatable, |
+or if the metatable does not have this field, |
+returns false and pushes nothing. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_getmetatable"><code>luaL_getmetatable</code></a></h3><p> |
+<span class="apii">[-0, +1, –]</span> |
+<pre>void luaL_getmetatable (lua_State *L, const char *tname);</pre> |
+ |
+<p> |
+Pushes onto the stack the metatable associated with name <code>tname</code> |
+in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_getsubtable"><code>luaL_getsubtable</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>int luaL_getsubtable (lua_State *L, int idx, const char *fname);</pre> |
+ |
+<p> |
+Ensures that the value <code>t[fname]</code>, |
+where <code>t</code> is the value at index <code>idx</code>, |
+is a table, |
+and pushes that table onto the stack. |
+Returns true if it finds a previous table there |
+and false if it creates a new table. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_gsub"><code>luaL_gsub</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>const char *luaL_gsub (lua_State *L, |
+ const char *s, |
+ const char *p, |
+ const char *r);</pre> |
+ |
+<p> |
+Creates a copy of string <code>s</code> by replacing |
+any occurrence of the string <code>p</code> |
+with the string <code>r</code>. |
+Pushes the resulting string on the stack and returns it. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_len"><code>luaL_len</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>e</em>]</span> |
+<pre>int luaL_len (lua_State *L, int index);</pre> |
+ |
+<p> |
+Returns the "length" of the value at the given index |
+as a number; |
+it is equivalent to the '<code>#</code>' operator in Lua (see <a href="#3.4.6">§3.4.6</a>). |
+Raises an error if the result of the operation is not a number. |
+(This case only can happen through metamethods.) |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_loadbuffer"><code>luaL_loadbuffer</code></a></h3><p> |
+<span class="apii">[-0, +1, –]</span> |
+<pre>int luaL_loadbuffer (lua_State *L, |
+ const char *buff, |
+ size_t sz, |
+ const char *name);</pre> |
+ |
+<p> |
+Equivalent to <a href="#luaL_loadbufferx"><code>luaL_loadbufferx</code></a> with <code>mode</code> equal to <code>NULL</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_loadbufferx"><code>luaL_loadbufferx</code></a></h3><p> |
+<span class="apii">[-0, +1, –]</span> |
+<pre>int luaL_loadbufferx (lua_State *L, |
+ const char *buff, |
+ size_t sz, |
+ const char *name, |
+ const char *mode);</pre> |
+ |
+<p> |
+Loads a buffer as a Lua chunk. |
+This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the |
+buffer pointed to by <code>buff</code> with size <code>sz</code>. |
+ |
+ |
+<p> |
+This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>. |
+<code>name</code> is the chunk name, |
+used for debug information and error messages. |
+The string <code>mode</code> works as in function <a href="#lua_load"><code>lua_load</code></a>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_loadfile"><code>luaL_loadfile</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>int luaL_loadfile (lua_State *L, const char *filename);</pre> |
+ |
+<p> |
+Equivalent to <a href="#luaL_loadfilex"><code>luaL_loadfilex</code></a> with <code>mode</code> equal to <code>NULL</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_loadfilex"><code>luaL_loadfilex</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>int luaL_loadfilex (lua_State *L, const char *filename, |
+ const char *mode);</pre> |
+ |
+<p> |
+Loads a file as a Lua chunk. |
+This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the file |
+named <code>filename</code>. |
+If <code>filename</code> is <code>NULL</code>, |
+then it loads from the standard input. |
+The first line in the file is ignored if it starts with a <code>#</code>. |
+ |
+ |
+<p> |
+The string <code>mode</code> works as in function <a href="#lua_load"><code>lua_load</code></a>. |
+ |
+ |
+<p> |
+This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>, |
+but it has an extra error code <a name="pdf-LUA_ERRFILE"><code>LUA_ERRFILE</code></a> |
+if it cannot open/read the file or the file has a wrong mode. |
+ |
+ |
+<p> |
+As <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk; |
+it does not run it. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_loadstring"><code>luaL_loadstring</code></a></h3><p> |
+<span class="apii">[-0, +1, –]</span> |
+<pre>int luaL_loadstring (lua_State *L, const char *s);</pre> |
+ |
+<p> |
+Loads a string as a Lua chunk. |
+This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in |
+the zero-terminated string <code>s</code>. |
+ |
+ |
+<p> |
+This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>. |
+ |
+ |
+<p> |
+Also as <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk; |
+it does not run it. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_newlib"><code>luaL_newlib</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>void luaL_newlib (lua_State *L, const luaL_Reg *l);</pre> |
+ |
+<p> |
+Creates a new table and registers there |
+the functions in list <code>l</code>. |
+It is implemented as the following macro: |
+ |
+<pre> |
+ (luaL_newlibtable(L,l), luaL_setfuncs(L,l,0)) |
+</pre> |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_newlibtable"><code>luaL_newlibtable</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>void luaL_newlibtable (lua_State *L, const luaL_Reg l[]);</pre> |
+ |
+<p> |
+Creates a new table with a size optimized |
+to store all entries in the array <code>l</code> |
+(but does not actually store them). |
+It is intended to be used in conjunction with <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a> |
+(see <a href="#luaL_newlib"><code>luaL_newlib</code></a>). |
+ |
+ |
+<p> |
+It is implemented as a macro. |
+The array <code>l</code> must be the actual array, |
+not a pointer to it. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_newmetatable"><code>luaL_newmetatable</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>int luaL_newmetatable (lua_State *L, const char *tname);</pre> |
+ |
+<p> |
+If the registry already has the key <code>tname</code>, |
+returns 0. |
+Otherwise, |
+creates a new table to be used as a metatable for userdata, |
+adds it to the registry with key <code>tname</code>, |
+and returns 1. |
+ |
+ |
+<p> |
+In both cases pushes onto the stack the final value associated |
+with <code>tname</code> in the registry. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_newstate"><code>luaL_newstate</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>lua_State *luaL_newstate (void);</pre> |
+ |
+<p> |
+Creates a new Lua state. |
+It calls <a href="#lua_newstate"><code>lua_newstate</code></a> with an |
+allocator based on the standard C <code>realloc</code> function |
+and then sets a panic function (see <a href="#4.6">§4.6</a>) that prints |
+an error message to the standard error output in case of fatal |
+errors. |
+ |
+ |
+<p> |
+Returns the new state, |
+or <code>NULL</code> if there is a memory allocation error. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_openlibs"><code>luaL_openlibs</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>e</em>]</span> |
+<pre>void luaL_openlibs (lua_State *L);</pre> |
+ |
+<p> |
+Opens all standard Lua libraries into the given state. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_optint"><code>luaL_optint</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>int luaL_optint (lua_State *L, int arg, int d);</pre> |
+ |
+<p> |
+If the function argument <code>arg</code> is a number, |
+returns this number cast to an <code>int</code>. |
+If this argument is absent or is <b>nil</b>, |
+returns <code>d</code>. |
+Otherwise, raises an error. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_optinteger"><code>luaL_optinteger</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>lua_Integer luaL_optinteger (lua_State *L, |
+ int arg, |
+ lua_Integer d);</pre> |
+ |
+<p> |
+If the function argument <code>arg</code> is a number, |
+returns this number cast to a <a href="#lua_Integer"><code>lua_Integer</code></a>. |
+If this argument is absent or is <b>nil</b>, |
+returns <code>d</code>. |
+Otherwise, raises an error. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_optlong"><code>luaL_optlong</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>long luaL_optlong (lua_State *L, int arg, long d);</pre> |
+ |
+<p> |
+If the function argument <code>arg</code> is a number, |
+returns this number cast to a <code>long</code>. |
+If this argument is absent or is <b>nil</b>, |
+returns <code>d</code>. |
+Otherwise, raises an error. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_optlstring"><code>luaL_optlstring</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>const char *luaL_optlstring (lua_State *L, |
+ int arg, |
+ const char *d, |
+ size_t *l);</pre> |
+ |
+<p> |
+If the function argument <code>arg</code> is a string, |
+returns this string. |
+If this argument is absent or is <b>nil</b>, |
+returns <code>d</code>. |
+Otherwise, raises an error. |
+ |
+ |
+<p> |
+If <code>l</code> is not <code>NULL</code>, |
+fills the position <code>*l</code> with the result's length. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_optnumber"><code>luaL_optnumber</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>lua_Number luaL_optnumber (lua_State *L, int arg, lua_Number d);</pre> |
+ |
+<p> |
+If the function argument <code>arg</code> is a number, |
+returns this number. |
+If this argument is absent or is <b>nil</b>, |
+returns <code>d</code>. |
+Otherwise, raises an error. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_optstring"><code>luaL_optstring</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>const char *luaL_optstring (lua_State *L, |
+ int arg, |
+ const char *d);</pre> |
+ |
+<p> |
+If the function argument <code>arg</code> is a string, |
+returns this string. |
+If this argument is absent or is <b>nil</b>, |
+returns <code>d</code>. |
+Otherwise, raises an error. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_optunsigned"><code>luaL_optunsigned</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>v</em>]</span> |
+<pre>lua_Unsigned luaL_optunsigned (lua_State *L, |
+ int arg, |
+ lua_Unsigned u);</pre> |
+ |
+<p> |
+If the function argument <code>arg</code> is a number, |
+returns this number cast to a <a href="#lua_Unsigned"><code>lua_Unsigned</code></a>. |
+If this argument is absent or is <b>nil</b>, |
+returns <code>u</code>. |
+Otherwise, raises an error. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_prepbuffer"><code>luaL_prepbuffer</code></a></h3><p> |
+<span class="apii">[-?, +?, <em>e</em>]</span> |
+<pre>char *luaL_prepbuffer (luaL_Buffer *B);</pre> |
+ |
+<p> |
+Equivalent to <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a> |
+with the predefined size <a name="pdf-LUAL_BUFFERSIZE"><code>LUAL_BUFFERSIZE</code></a>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a></h3><p> |
+<span class="apii">[-?, +?, <em>e</em>]</span> |
+<pre>char *luaL_prepbuffsize (luaL_Buffer *B, size_t sz);</pre> |
+ |
+<p> |
+Returns an address to a space of size <code>sz</code> |
+where you can copy a string to be added to buffer <code>B</code> |
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
+After copying the string into this space you must call |
+<a href="#luaL_addsize"><code>luaL_addsize</code></a> with the size of the string to actually add |
+it to the buffer. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_pushresult"><code>luaL_pushresult</code></a></h3><p> |
+<span class="apii">[-?, +1, <em>e</em>]</span> |
+<pre>void luaL_pushresult (luaL_Buffer *B);</pre> |
+ |
+<p> |
+Finishes the use of buffer <code>B</code> leaving the final string on |
+the top of the stack. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_pushresultsize"><code>luaL_pushresultsize</code></a></h3><p> |
+<span class="apii">[-?, +1, <em>e</em>]</span> |
+<pre>void luaL_pushresultsize (luaL_Buffer *B, size_t sz);</pre> |
+ |
+<p> |
+Equivalent to the sequence <a href="#luaL_addsize"><code>luaL_addsize</code></a>, <a href="#luaL_pushresult"><code>luaL_pushresult</code></a>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_ref"><code>luaL_ref</code></a></h3><p> |
+<span class="apii">[-1, +0, <em>e</em>]</span> |
+<pre>int luaL_ref (lua_State *L, int t);</pre> |
+ |
+<p> |
+Creates and returns a <em>reference</em>, |
+in the table at index <code>t</code>, |
+for the object at the top of the stack (and pops the object). |
+ |
+ |
+<p> |
+A reference is a unique integer key. |
+As long as you do not manually add integer keys into table <code>t</code>, |
+<a href="#luaL_ref"><code>luaL_ref</code></a> ensures the uniqueness of the key it returns. |
+You can retrieve an object referred by reference <code>r</code> |
+by calling <code>lua_rawgeti(L, t, r)</code>. |
+Function <a href="#luaL_unref"><code>luaL_unref</code></a> frees a reference and its associated object. |
+ |
+ |
+<p> |
+If the object at the top of the stack is <b>nil</b>, |
+<a href="#luaL_ref"><code>luaL_ref</code></a> returns the constant <a name="pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>. |
+The constant <a name="pdf-LUA_NOREF"><code>LUA_NOREF</code></a> is guaranteed to be different |
+from any reference returned by <a href="#luaL_ref"><code>luaL_ref</code></a>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_Reg"><code>luaL_Reg</code></a></h3> |
+<pre>typedef struct luaL_Reg { |
+ const char *name; |
+ lua_CFunction func; |
+} luaL_Reg;</pre> |
+ |
+<p> |
+Type for arrays of functions to be registered by |
+<a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a>. |
+<code>name</code> is the function name and <code>func</code> is a pointer to |
+the function. |
+Any array of <a href="#luaL_Reg"><code>luaL_Reg</code></a> must end with an sentinel entry |
+in which both <code>name</code> and <code>func</code> are <code>NULL</code>. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_requiref"><code>luaL_requiref</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>void luaL_requiref (lua_State *L, const char *modname, |
+ lua_CFunction openf, int glb);</pre> |
+ |
+<p> |
+Calls function <code>openf</code> with string <code>modname</code> as an argument |
+and sets the call result in <code>package.loaded[modname]</code>, |
+as if that function has been called through <a href="#pdf-require"><code>require</code></a>. |
+ |
+ |
+<p> |
+If <code>glb</code> is true, |
+also stores the result into global <code>modname</code>. |
+ |
+ |
+<p> |
+Leaves a copy of that result on the stack. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_setfuncs"><code>luaL_setfuncs</code></a></h3><p> |
+<span class="apii">[-nup, +0, <em>e</em>]</span> |
+<pre>void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup);</pre> |
+ |
+<p> |
+Registers all functions in the array <code>l</code> |
+(see <a href="#luaL_Reg"><code>luaL_Reg</code></a>) into the table on the top of the stack |
+(below optional upvalues, see next). |
+ |
+ |
+<p> |
+When <code>nup</code> is not zero, |
+all functions are created sharing <code>nup</code> upvalues, |
+which must be previously pushed on the stack |
+on top of the library table. |
+These values are popped from the stack after the registration. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_setmetatable"><code>luaL_setmetatable</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>void luaL_setmetatable (lua_State *L, const char *tname);</pre> |
+ |
+<p> |
+Sets the metatable of the object at the top of the stack |
+as the metatable associated with name <code>tname</code> |
+in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>). |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_testudata"><code>luaL_testudata</code></a></h3><p> |
+<span class="apii">[-0, +0, <em>e</em>]</span> |
+<pre>void *luaL_testudata (lua_State *L, int arg, const char *tname);</pre> |
+ |
+<p> |
+This function works like <a href="#luaL_checkudata"><code>luaL_checkudata</code></a>, |
+except that, when the test fails, |
+it returns <code>NULL</code> instead of throwing an error. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_tolstring"><code>luaL_tolstring</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>const char *luaL_tolstring (lua_State *L, int idx, size_t *len);</pre> |
+ |
+<p> |
+Converts any Lua value at the given index to a C string |
+in a reasonable format. |
+The resulting string is pushed onto the stack and also |
+returned by the function. |
+If <code>len</code> is not <code>NULL</code>, |
+the function also sets <code>*len</code> with the string length. |
+ |
+ |
+<p> |
+If the value has a metatable with a <code>"__tostring"</code> field, |
+then <code>luaL_tolstring</code> calls the corresponding metamethod |
+with the value as argument, |
+and uses the result of the call as its result. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_traceback"><code>luaL_traceback</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>void luaL_traceback (lua_State *L, lua_State *L1, const char *msg, |
+ int level);</pre> |
+ |
+<p> |
+Creates and pushes a traceback of the stack <code>L1</code>. |
+If <code>msg</code> is not <code>NULL</code> it is appended |
+at the beginning of the traceback. |
+The <code>level</code> parameter tells at which level |
+to start the traceback. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_typename"><code>luaL_typename</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>const char *luaL_typename (lua_State *L, int index);</pre> |
+ |
+<p> |
+Returns the name of the type of the value at the given index. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_unref"><code>luaL_unref</code></a></h3><p> |
+<span class="apii">[-0, +0, –]</span> |
+<pre>void luaL_unref (lua_State *L, int t, int ref);</pre> |
+ |
+<p> |
+Releases reference <code>ref</code> from the table at index <code>t</code> |
+(see <a href="#luaL_ref"><code>luaL_ref</code></a>). |
+The entry is removed from the table, |
+so that the referred object can be collected. |
+The reference <code>ref</code> is also freed to be used again. |
+ |
+ |
+<p> |
+If <code>ref</code> is <a href="#pdf-LUA_NOREF"><code>LUA_NOREF</code></a> or <a href="#pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>, |
+<a href="#luaL_unref"><code>luaL_unref</code></a> does nothing. |
+ |
+ |
+ |
+ |
+ |
+<hr><h3><a name="luaL_where"><code>luaL_where</code></a></h3><p> |
+<span class="apii">[-0, +1, <em>e</em>]</span> |
+<pre>void luaL_where (lua_State *L, int lvl);</pre> |
+ |
+<p> |
+Pushes onto the stack a string identifying the current position |
+of the control at level <code>lvl</code> in the call stack. |
+Typically this string has the following format: |
+ |
+<pre> |
+ <em>chunkname</em>:<em>currentline</em>: |
+</pre><p> |
+Level 0 is the running function, |
+level 1 is the function that called the running function, |
+etc. |
+ |
+ |
+<p> |
+This function is used to build a prefix for error messages. |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+<h1>6 – <a name="6">Standard Libraries</a></h1> |
+ |
+<p> |
+The standard Lua libraries provide useful functions |
+that are implemented directly through the C API. |
+Some of these functions provide essential services to the language |
+(e.g., <a href="#pdf-type"><code>type</code></a> and <a href="#pdf-getmetatable"><code>getmetatable</code></a>); |
+others provide access to "outside" services (e.g., I/O); |
+and others could be implemented in Lua itself, |
+but are quite useful or have critical performance requirements that |
+deserve an implementation in C (e.g., <a href="#pdf-table.sort"><code>table.sort</code></a>). |
+ |
+ |
+<p> |
+All libraries are implemented through the official C API |
+and are provided as separate C modules. |
+Currently, Lua has the following standard libraries: |
+ |
+<ul> |
+ |
+<li>basic library (<a href="#6.1">§6.1</a>);</li> |
+ |
+<li>coroutine library (<a href="#6.2">§6.2</a>);</li> |
+ |
+<li>package library (<a href="#6.3">§6.3</a>);</li> |
+ |
+<li>string manipulation (<a href="#6.4">§6.4</a>);</li> |
+ |
+<li>table manipulation (<a href="#6.5">§6.5</a>);</li> |
+ |
+<li>mathematical functions (<a href="#6.6">§6.6</a>) (sin, log, etc.);</li> |
+ |
+<li>bitwise operations (<a href="#6.7">§6.7</a>);</li> |
+ |
+<li>input and output (<a href="#6.8">§6.8</a>);</li> |
+ |
+<li>operating system facilities (<a href="#6.9">§6.9</a>);</li> |
+ |
+<li>debug facilities (<a href="#6.10">§6.10</a>).</li> |
+ |
+</ul><p> |
+Except for the basic and the package libraries, |
+each library provides all its functions as fields of a global table |
+or as methods of its objects. |
+ |
+ |
+<p> |
+To have access to these libraries, |
+the C host program should call the <a href="#luaL_openlibs"><code>luaL_openlibs</code></a> function, |
+which opens all standard libraries. |
+Alternatively, |
+the host program can open them individually by using |
+<a href="#luaL_requiref"><code>luaL_requiref</code></a> to call |
+<a name="pdf-luaopen_base"><code>luaopen_base</code></a> (for the basic library), |
+<a name="pdf-luaopen_package"><code>luaopen_package</code></a> (for the package library), |
+<a name="pdf-luaopen_coroutine"><code>luaopen_coroutine</code></a> (for the coroutine library), |
+<a name="pdf-luaopen_string"><code>luaopen_string</code></a> (for the string library), |
+<a name="pdf-luaopen_table"><code>luaopen_table</code></a> (for the table library), |
+<a name="pdf-luaopen_math"><code>luaopen_math</code></a> (for the mathematical library), |
+<a name="pdf-luaopen_bit32"><code>luaopen_bit32</code></a> (for the bit library), |
+<a name="pdf-luaopen_io"><code>luaopen_io</code></a> (for the I/O library), |
+<a name="pdf-luaopen_os"><code>luaopen_os</code></a> (for the Operating System library), |
+and <a name="pdf-luaopen_debug"><code>luaopen_debug</code></a> (for the debug library). |
+These functions are declared in <a name="pdf-lualib.h"><code>lualib.h</code></a>. |
+ |
+ |
+ |
+<h2>6.1 – <a name="6.1">Basic Functions</a></h2> |
+ |
+<p> |
+The basic library provides core functions to Lua. |
+If you do not include this library in your application, |
+you should check carefully whether you need to provide |
+implementations for some of its facilities. |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-assert"><code>assert (v [, message])</code></a></h3> |
+Issues an error when |
+the value of its argument <code>v</code> is false (i.e., <b>nil</b> or <b>false</b>); |
+otherwise, returns all its arguments. |
+<code>message</code> is an error message; |
+when absent, it defaults to "assertion failed!" |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-collectgarbage"><code>collectgarbage ([opt [, arg]])</code></a></h3> |
+ |
+ |
+<p> |
+This function is a generic interface to the garbage collector. |
+It performs different functions according to its first argument, <code>opt</code>: |
+ |
+<ul> |
+ |
+<li><b>"<code>collect</code>": </b> |
+performs a full garbage-collection cycle. |
+This is the default option. |
+</li> |
+ |
+<li><b>"<code>stop</code>": </b> |
+stops automatic execution of the garbage collector. |
+The collector will run only when explicitly invoked, |
+until a call to restart it. |
+</li> |
+ |
+<li><b>"<code>restart</code>": </b> |
+restarts automatic execution of the garbage collector. |
+</li> |
+ |
+<li><b>"<code>count</code>": </b> |
+returns the total memory in use by Lua (in Kbytes) and |
+a second value with the total memory in bytes modulo 1024. |
+The first value has a fractional part, |
+so the following equality is always true: |
+ |
+<pre> |
+ k, b = collectgarbage("count") |
+ assert(k*1024 == math.floor(k)*1024 + b) |
+</pre><p> |
+(The second result is useful when Lua is compiled |
+with a non floating-point type for numbers.) |
+</li> |
+ |
+<li><b>"<code>step</code>": </b> |
+performs a garbage-collection step. |
+The step "size" is controlled by <code>arg</code> |
+(larger values mean more steps) in a non-specified way. |
+If you want to control the step size |
+you must experimentally tune the value of <code>arg</code>. |
+Returns <b>true</b> if the step finished a collection cycle. |
+</li> |
+ |
+<li><b>"<code>setpause</code>": </b> |
+sets <code>arg</code> as the new value for the <em>pause</em> of |
+the collector (see <a href="#2.5">§2.5</a>). |
+Returns the previous value for <em>pause</em>. |
+</li> |
+ |
+<li><b>"<code>setstepmul</code>": </b> |
+sets <code>arg</code> as the new value for the <em>step multiplier</em> of |
+the collector (see <a href="#2.5">§2.5</a>). |
+Returns the previous value for <em>step</em>. |
+</li> |
+ |
+<li><b>"<code>isrunning</code>": </b> |
+returns a boolean that tells whether the collector is running |
+(i.e., not stopped). |
+</li> |
+ |
+<li><b>"<code>generational</code>": </b> |
+changes the collector to generational mode. |
+This is an experimental feature (see <a href="#2.5">§2.5</a>). |
+</li> |
+ |
+<li><b>"<code>incremental</code>": </b> |
+changes the collector to incremental mode. |
+This is the default mode. |
+</li> |
+ |
+</ul> |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-dofile"><code>dofile ([filename])</code></a></h3> |
+Opens the named file and executes its contents as a Lua chunk. |
+When called without arguments, |
+<code>dofile</code> executes the contents of the standard input (<code>stdin</code>). |
+Returns all values returned by the chunk. |
+In case of errors, <code>dofile</code> propagates the error |
+to its caller (that is, <code>dofile</code> does not run in protected mode). |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-error"><code>error (message [, level])</code></a></h3> |
+Terminates the last protected function called |
+and returns <code>message</code> as the error message. |
+Function <code>error</code> never returns. |
+ |
+ |
+<p> |
+Usually, <code>error</code> adds some information about the error position |
+at the beginning of the message, if the message is a string. |
+The <code>level</code> argument specifies how to get the error position. |
+With level 1 (the default), the error position is where the |
+<code>error</code> function was called. |
+Level 2 points the error to where the function |
+that called <code>error</code> was called; and so on. |
+Passing a level 0 avoids the addition of error position information |
+to the message. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-_G"><code>_G</code></a></h3> |
+A global variable (not a function) that |
+holds the global environment (see <a href="#2.2">§2.2</a>). |
+Lua itself does not use this variable; |
+changing its value does not affect any environment, |
+nor vice-versa. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-getmetatable"><code>getmetatable (object)</code></a></h3> |
+ |
+ |
+<p> |
+If <code>object</code> does not have a metatable, returns <b>nil</b>. |
+Otherwise, |
+if the object's metatable has a <code>"__metatable"</code> field, |
+returns the associated value. |
+Otherwise, returns the metatable of the given object. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-ipairs"><code>ipairs (t)</code></a></h3> |
+ |
+ |
+<p> |
+If <code>t</code> has a metamethod <code>__ipairs</code>, |
+calls it with <code>t</code> as argument and returns the first three |
+results from the call. |
+ |
+ |
+<p> |
+Otherwise, |
+returns three values: an iterator function, the table <code>t</code>, and 0, |
+so that the construction |
+ |
+<pre> |
+ for i,v in ipairs(t) do <em>body</em> end |
+</pre><p> |
+will iterate over the pairs (<code>1,t[1]</code>), (<code>2,t[2]</code>), ..., |
+up to the first integer key absent from the table. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-load"><code>load (ld [, source [, mode [, env]]])</code></a></h3> |
+ |
+ |
+<p> |
+Loads a chunk. |
+ |
+ |
+<p> |
+If <code>ld</code> is a string, the chunk is this string. |
+If <code>ld</code> is a function, |
+<code>load</code> calls it repeatedly to get the chunk pieces. |
+Each call to <code>ld</code> must return a string that concatenates |
+with previous results. |
+A return of an empty string, <b>nil</b>, or no value signals the end of the chunk. |
+ |
+ |
+<p> |
+If there are no syntactic errors, |
+returns the compiled chunk as a function; |
+otherwise, returns <b>nil</b> plus the error message. |
+ |
+ |
+<p> |
+If the resulting function has upvalues, |
+the first upvalue is set to the value of <code>env</code>, |
+if that parameter is given, |
+or to the value of the global environment. |
+(When you load a main chunk, |
+the resulting function will always have exactly one upvalue, |
+the <code>_ENV</code> variable (see <a href="#2.2">§2.2</a>). |
+When you load a binary chunk created from a function (see <a href="#pdf-string.dump"><code>string.dump</code></a>), |
+the resulting function can have arbitrary upvalues.) |
+ |
+ |
+<p> |
+<code>source</code> is used as the source of the chunk for error messages |
+and debug information (see <a href="#4.9">§4.9</a>). |
+When absent, |
+it defaults to <code>ld</code>, if <code>ld</code> is a string, |
+or to "<code>=(load)</code>" otherwise. |
+ |
+ |
+<p> |
+The string <code>mode</code> controls whether the chunk can be text or binary |
+(that is, a precompiled chunk). |
+It may be the string "<code>b</code>" (only binary chunks), |
+"<code>t</code>" (only text chunks), |
+or "<code>bt</code>" (both binary and text). |
+The default is "<code>bt</code>". |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-loadfile"><code>loadfile ([filename [, mode [, env]]])</code></a></h3> |
+ |
+ |
+<p> |
+Similar to <a href="#pdf-load"><code>load</code></a>, |
+but gets the chunk from file <code>filename</code> |
+or from the standard input, |
+if no file name is given. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-next"><code>next (table [, index])</code></a></h3> |
+ |
+ |
+<p> |
+Allows a program to traverse all fields of a table. |
+Its first argument is a table and its second argument |
+is an index in this table. |
+<code>next</code> returns the next index of the table |
+and its associated value. |
+When called with <b>nil</b> as its second argument, |
+<code>next</code> returns an initial index |
+and its associated value. |
+When called with the last index, |
+or with <b>nil</b> in an empty table, |
+<code>next</code> returns <b>nil</b>. |
+If the second argument is absent, then it is interpreted as <b>nil</b>. |
+In particular, |
+you can use <code>next(t)</code> to check whether a table is empty. |
+ |
+ |
+<p> |
+The order in which the indices are enumerated is not specified, |
+<em>even for numeric indices</em>. |
+(To traverse a table in numeric order, |
+use a numerical <b>for</b>.) |
+ |
+ |
+<p> |
+The behavior of <code>next</code> is undefined if, |
+during the traversal, |
+you assign any value to a non-existent field in the table. |
+You may however modify existing fields. |
+In particular, you may clear existing fields. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-pairs"><code>pairs (t)</code></a></h3> |
+ |
+ |
+<p> |
+If <code>t</code> has a metamethod <code>__pairs</code>, |
+calls it with <code>t</code> as argument and returns the first three |
+results from the call. |
+ |
+ |
+<p> |
+Otherwise, |
+returns three values: the <a href="#pdf-next"><code>next</code></a> function, the table <code>t</code>, and <b>nil</b>, |
+so that the construction |
+ |
+<pre> |
+ for k,v in pairs(t) do <em>body</em> end |
+</pre><p> |
+will iterate over all key–value pairs of table <code>t</code>. |
+ |
+ |
+<p> |
+See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying |
+the table during its traversal. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-pcall"><code>pcall (f [, arg1, ···])</code></a></h3> |
+ |
+ |
+<p> |
+Calls function <code>f</code> with |
+the given arguments in <em>protected mode</em>. |
+This means that any error inside <code>f</code> is not propagated; |
+instead, <code>pcall</code> catches the error |
+and returns a status code. |
+Its first result is the status code (a boolean), |
+which is true if the call succeeds without errors. |
+In such case, <code>pcall</code> also returns all results from the call, |
+after this first result. |
+In case of any error, <code>pcall</code> returns <b>false</b> plus the error message. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-print"><code>print (···)</code></a></h3> |
+Receives any number of arguments |
+and prints their values to <code>stdout</code>, |
+using the <a href="#pdf-tostring"><code>tostring</code></a> function to convert each argument to a string. |
+<code>print</code> is not intended for formatted output, |
+but only as a quick way to show a value, |
+for instance for debugging. |
+For complete control over the output, |
+use <a href="#pdf-string.format"><code>string.format</code></a> and <a href="#pdf-io.write"><code>io.write</code></a>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-rawequal"><code>rawequal (v1, v2)</code></a></h3> |
+Checks whether <code>v1</code> is equal to <code>v2</code>, |
+without invoking any metamethod. |
+Returns a boolean. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-rawget"><code>rawget (table, index)</code></a></h3> |
+Gets the real value of <code>table[index]</code>, |
+without invoking any metamethod. |
+<code>table</code> must be a table; |
+<code>index</code> may be any value. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-rawlen"><code>rawlen (v)</code></a></h3> |
+Returns the length of the object <code>v</code>, |
+which must be a table or a string, |
+without invoking any metamethod. |
+Returns an integer number. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-rawset"><code>rawset (table, index, value)</code></a></h3> |
+Sets the real value of <code>table[index]</code> to <code>value</code>, |
+without invoking any metamethod. |
+<code>table</code> must be a table, |
+<code>index</code> any value different from <b>nil</b> and NaN, |
+and <code>value</code> any Lua value. |
+ |
+ |
+<p> |
+This function returns <code>table</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-select"><code>select (index, ···)</code></a></h3> |
+ |
+ |
+<p> |
+If <code>index</code> is a number, |
+returns all arguments after argument number <code>index</code>; |
+a negative number indexes from the end (-1 is the last argument). |
+Otherwise, <code>index</code> must be the string <code>"#"</code>, |
+and <code>select</code> returns the total number of extra arguments it received. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-setmetatable"><code>setmetatable (table, metatable)</code></a></h3> |
+ |
+ |
+<p> |
+Sets the metatable for the given table. |
+(You cannot change the metatable of other types from Lua, only from C.) |
+If <code>metatable</code> is <b>nil</b>, |
+removes the metatable of the given table. |
+If the original metatable has a <code>"__metatable"</code> field, |
+raises an error. |
+ |
+ |
+<p> |
+This function returns <code>table</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-tonumber"><code>tonumber (e [, base])</code></a></h3> |
+ |
+ |
+<p> |
+When called with no <code>base</code>, |
+<code>tonumber</code> tries to convert its argument to a number. |
+If the argument is already a number or |
+a string convertible to a number (see <a href="#3.4.2">§3.4.2</a>), |
+then <code>tonumber</code> returns this number; |
+otherwise, it returns <b>nil</b>. |
+ |
+ |
+<p> |
+When called with <code>base</code>, |
+then <code>e</code> should be a string to be interpreted as |
+an integer numeral in that base. |
+The base may be any integer between 2 and 36, inclusive. |
+In bases above 10, the letter '<code>A</code>' (in either upper or lower case) |
+represents 10, '<code>B</code>' represents 11, and so forth, |
+with '<code>Z</code>' representing 35. |
+If the string <code>e</code> is not a valid numeral in the given base, |
+the function returns <b>nil</b>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-tostring"><code>tostring (v)</code></a></h3> |
+Receives a value of any type and |
+converts it to a string in a reasonable format. |
+(For complete control of how numbers are converted, |
+use <a href="#pdf-string.format"><code>string.format</code></a>.) |
+ |
+ |
+<p> |
+If the metatable of <code>v</code> has a <code>"__tostring"</code> field, |
+then <code>tostring</code> calls the corresponding value |
+with <code>v</code> as argument, |
+and uses the result of the call as its result. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-type"><code>type (v)</code></a></h3> |
+Returns the type of its only argument, coded as a string. |
+The possible results of this function are |
+"<code>nil</code>" (a string, not the value <b>nil</b>), |
+"<code>number</code>", |
+"<code>string</code>", |
+"<code>boolean</code>", |
+"<code>table</code>", |
+"<code>function</code>", |
+"<code>thread</code>", |
+and "<code>userdata</code>". |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-_VERSION"><code>_VERSION</code></a></h3> |
+A global variable (not a function) that |
+holds a string containing the current interpreter version. |
+The current contents of this variable is "<code>Lua 5.2</code>". |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-xpcall"><code>xpcall (f, msgh [, arg1, ···])</code></a></h3> |
+ |
+ |
+<p> |
+This function is similar to <a href="#pdf-pcall"><code>pcall</code></a>, |
+except that it sets a new message handler <code>msgh</code>. |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+<h2>6.2 – <a name="6.2">Coroutine Manipulation</a></h2> |
+ |
+<p> |
+The operations related to coroutines comprise a sub-library of |
+the basic library and come inside the table <a name="pdf-coroutine"><code>coroutine</code></a>. |
+See <a href="#2.6">§2.6</a> for a general description of coroutines. |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-coroutine.create"><code>coroutine.create (f)</code></a></h3> |
+ |
+ |
+<p> |
+Creates a new coroutine, with body <code>f</code>. |
+<code>f</code> must be a Lua function. |
+Returns this new coroutine, |
+an object with type <code>"thread"</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-coroutine.resume"><code>coroutine.resume (co [, val1, ···])</code></a></h3> |
+ |
+ |
+<p> |
+Starts or continues the execution of coroutine <code>co</code>. |
+The first time you resume a coroutine, |
+it starts running its body. |
+The values <code>val1</code>, ... are passed |
+as the arguments to the body function. |
+If the coroutine has yielded, |
+<code>resume</code> restarts it; |
+the values <code>val1</code>, ... are passed |
+as the results from the yield. |
+ |
+ |
+<p> |
+If the coroutine runs without any errors, |
+<code>resume</code> returns <b>true</b> plus any values passed to <code>yield</code> |
+(if the coroutine yields) or any values returned by the body function |
+(if the coroutine terminates). |
+If there is any error, |
+<code>resume</code> returns <b>false</b> plus the error message. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-coroutine.running"><code>coroutine.running ()</code></a></h3> |
+ |
+ |
+<p> |
+Returns the running coroutine plus a boolean, |
+true when the running coroutine is the main one. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-coroutine.status"><code>coroutine.status (co)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the status of coroutine <code>co</code>, as a string: |
+<code>"running"</code>, |
+if the coroutine is running (that is, it called <code>status</code>); |
+<code>"suspended"</code>, if the coroutine is suspended in a call to <code>yield</code>, |
+or if it has not started running yet; |
+<code>"normal"</code> if the coroutine is active but not running |
+(that is, it has resumed another coroutine); |
+and <code>"dead"</code> if the coroutine has finished its body function, |
+or if it has stopped with an error. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-coroutine.wrap"><code>coroutine.wrap (f)</code></a></h3> |
+ |
+ |
+<p> |
+Creates a new coroutine, with body <code>f</code>. |
+<code>f</code> must be a Lua function. |
+Returns a function that resumes the coroutine each time it is called. |
+Any arguments passed to the function behave as the |
+extra arguments to <code>resume</code>. |
+Returns the same values returned by <code>resume</code>, |
+except the first boolean. |
+In case of error, propagates the error. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-coroutine.yield"><code>coroutine.yield (···)</code></a></h3> |
+ |
+ |
+<p> |
+Suspends the execution of the calling coroutine. |
+Any arguments to <code>yield</code> are passed as extra results to <code>resume</code>. |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+<h2>6.3 – <a name="6.3">Modules</a></h2> |
+ |
+<p> |
+The package library provides basic |
+facilities for loading modules in Lua. |
+It exports one function directly in the global environment: |
+<a href="#pdf-require"><code>require</code></a>. |
+Everything else is exported in a table <a name="pdf-package"><code>package</code></a>. |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-require"><code>require (modname)</code></a></h3> |
+ |
+ |
+<p> |
+Loads the given module. |
+The function starts by looking into the <a href="#pdf-package.loaded"><code>package.loaded</code></a> table |
+to determine whether <code>modname</code> is already loaded. |
+If it is, then <code>require</code> returns the value stored |
+at <code>package.loaded[modname]</code>. |
+Otherwise, it tries to find a <em>loader</em> for the module. |
+ |
+ |
+<p> |
+To find a loader, |
+<code>require</code> is guided by the <a href="#pdf-package.searchers"><code>package.searchers</code></a> sequence. |
+By changing this sequence, |
+we can change how <code>require</code> looks for a module. |
+The following explanation is based on the default configuration |
+for <a href="#pdf-package.searchers"><code>package.searchers</code></a>. |
+ |
+ |
+<p> |
+First <code>require</code> queries <code>package.preload[modname]</code>. |
+If it has a value, |
+this value (which should be a function) is the loader. |
+Otherwise <code>require</code> searches for a Lua loader using the |
+path stored in <a href="#pdf-package.path"><code>package.path</code></a>. |
+If that also fails, it searches for a C loader using the |
+path stored in <a href="#pdf-package.cpath"><code>package.cpath</code></a>. |
+If that also fails, |
+it tries an <em>all-in-one</em> loader (see <a href="#pdf-package.searchers"><code>package.searchers</code></a>). |
+ |
+ |
+<p> |
+Once a loader is found, |
+<code>require</code> calls the loader with two arguments: |
+<code>modname</code> and an extra value dependent on how it got the loader. |
+(If the loader came from a file, |
+this extra value is the file name.) |
+If the loader returns any non-nil value, |
+<code>require</code> assigns the returned value to <code>package.loaded[modname]</code>. |
+If the loader does not return a non-nil value and |
+has not assigned any value to <code>package.loaded[modname]</code>, |
+then <code>require</code> assigns <b>true</b> to this entry. |
+In any case, <code>require</code> returns the |
+final value of <code>package.loaded[modname]</code>. |
+ |
+ |
+<p> |
+If there is any error loading or running the module, |
+or if it cannot find any loader for the module, |
+then <code>require</code> raises an error. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-package.config"><code>package.config</code></a></h3> |
+ |
+ |
+<p> |
+A string describing some compile-time configurations for packages. |
+This string is a sequence of lines: |
+ |
+<ul> |
+ |
+<li>The first line is the directory separator string. |
+Default is '<code>\</code>' for Windows and '<code>/</code>' for all other systems.</li> |
+ |
+<li>The second line is the character that separates templates in a path. |
+Default is '<code>;</code>'.</li> |
+ |
+<li>The third line is the string that marks the |
+substitution points in a template. |
+Default is '<code>?</code>'.</li> |
+ |
+<li>The fourth line is a string that, in a path in Windows, |
+is replaced by the executable's directory. |
+Default is '<code>!</code>'.</li> |
+ |
+<li>The fifth line is a mark to ignore all text before it |
+when building the <code>luaopen_</code> function name. |
+Default is '<code>-</code>'.</li> |
+ |
+</ul> |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-package.cpath"><code>package.cpath</code></a></h3> |
+ |
+ |
+<p> |
+The path used by <a href="#pdf-require"><code>require</code></a> to search for a C loader. |
+ |
+ |
+<p> |
+Lua initializes the C path <a href="#pdf-package.cpath"><code>package.cpath</code></a> in the same way |
+it initializes the Lua path <a href="#pdf-package.path"><code>package.path</code></a>, |
+using the environment variable <a name="pdf-LUA_CPATH_5_2"><code>LUA_CPATH_5_2</code></a> |
+or the environment variable <a name="pdf-LUA_CPATH"><code>LUA_CPATH</code></a> |
+or a default path defined in <code>luaconf.h</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-package.loaded"><code>package.loaded</code></a></h3> |
+ |
+ |
+<p> |
+A table used by <a href="#pdf-require"><code>require</code></a> to control which |
+modules are already loaded. |
+When you require a module <code>modname</code> and |
+<code>package.loaded[modname]</code> is not false, |
+<a href="#pdf-require"><code>require</code></a> simply returns the value stored there. |
+ |
+ |
+<p> |
+This variable is only a reference to the real table; |
+assignments to this variable do not change the |
+table used by <a href="#pdf-require"><code>require</code></a>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-package.loadlib"><code>package.loadlib (libname, funcname)</code></a></h3> |
+ |
+ |
+<p> |
+Dynamically links the host program with the C library <code>libname</code>. |
+ |
+ |
+<p> |
+If <code>funcname</code> is "<code>*</code>", |
+then it only links with the library, |
+making the symbols exported by the library |
+available to other dynamically linked libraries. |
+Otherwise, |
+it looks for a function <code>funcname</code> inside the library |
+and returns this function as a C function. |
+So, <code>funcname</code> must follow the <a href="#lua_CFunction"><code>lua_CFunction</code></a> prototype |
+(see <a href="#lua_CFunction"><code>lua_CFunction</code></a>). |
+ |
+ |
+<p> |
+This is a low-level function. |
+It completely bypasses the package and module system. |
+Unlike <a href="#pdf-require"><code>require</code></a>, |
+it does not perform any path searching and |
+does not automatically adds extensions. |
+<code>libname</code> must be the complete file name of the C library, |
+including if necessary a path and an extension. |
+<code>funcname</code> must be the exact name exported by the C library |
+(which may depend on the C compiler and linker used). |
+ |
+ |
+<p> |
+This function is not supported by Standard C. |
+As such, it is only available on some platforms |
+(Windows, Linux, Mac OS X, Solaris, BSD, |
+plus other Unix systems that support the <code>dlfcn</code> standard). |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-package.path"><code>package.path</code></a></h3> |
+ |
+ |
+<p> |
+The path used by <a href="#pdf-require"><code>require</code></a> to search for a Lua loader. |
+ |
+ |
+<p> |
+At start-up, Lua initializes this variable with |
+the value of the environment variable <a name="pdf-LUA_PATH_5_2"><code>LUA_PATH_5_2</code></a> or |
+the environment variable <a name="pdf-LUA_PATH"><code>LUA_PATH</code></a> or |
+with a default path defined in <code>luaconf.h</code>, |
+if those environment variables are not defined. |
+Any "<code>;;</code>" in the value of the environment variable |
+is replaced by the default path. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-package.preload"><code>package.preload</code></a></h3> |
+ |
+ |
+<p> |
+A table to store loaders for specific modules |
+(see <a href="#pdf-require"><code>require</code></a>). |
+ |
+ |
+<p> |
+This variable is only a reference to the real table; |
+assignments to this variable do not change the |
+table used by <a href="#pdf-require"><code>require</code></a>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-package.searchers"><code>package.searchers</code></a></h3> |
+ |
+ |
+<p> |
+A table used by <a href="#pdf-require"><code>require</code></a> to control how to load modules. |
+ |
+ |
+<p> |
+Each entry in this table is a <em>searcher function</em>. |
+When looking for a module, |
+<a href="#pdf-require"><code>require</code></a> calls each of these searchers in ascending order, |
+with the module name (the argument given to <a href="#pdf-require"><code>require</code></a>) as its |
+sole parameter. |
+The function can return another function (the module <em>loader</em>) |
+plus an extra value that will be passed to that loader, |
+or a string explaining why it did not find that module |
+(or <b>nil</b> if it has nothing to say). |
+ |
+ |
+<p> |
+Lua initializes this table with four searcher functions. |
+ |
+ |
+<p> |
+The first searcher simply looks for a loader in the |
+<a href="#pdf-package.preload"><code>package.preload</code></a> table. |
+ |
+ |
+<p> |
+The second searcher looks for a loader as a Lua library, |
+using the path stored at <a href="#pdf-package.path"><code>package.path</code></a>. |
+The search is done as described in function <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>. |
+ |
+ |
+<p> |
+The third searcher looks for a loader as a C library, |
+using the path given by the variable <a href="#pdf-package.cpath"><code>package.cpath</code></a>. |
+Again, |
+the search is done as described in function <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>. |
+For instance, |
+if the C path is the string |
+ |
+<pre> |
+ "./?.so;./?.dll;/usr/local/?/init.so" |
+</pre><p> |
+the searcher for module <code>foo</code> |
+will try to open the files <code>./foo.so</code>, <code>./foo.dll</code>, |
+and <code>/usr/local/foo/init.so</code>, in that order. |
+Once it finds a C library, |
+this searcher first uses a dynamic link facility to link the |
+application with the library. |
+Then it tries to find a C function inside the library to |
+be used as the loader. |
+The name of this C function is the string "<code>luaopen_</code>" |
+concatenated with a copy of the module name where each dot |
+is replaced by an underscore. |
+Moreover, if the module name has a hyphen, |
+its prefix up to (and including) the first hyphen is removed. |
+For instance, if the module name is <code>a.v1-b.c</code>, |
+the function name will be <code>luaopen_b_c</code>. |
+ |
+ |
+<p> |
+The fourth searcher tries an <em>all-in-one loader</em>. |
+It searches the C path for a library for |
+the root name of the given module. |
+For instance, when requiring <code>a.b.c</code>, |
+it will search for a C library for <code>a</code>. |
+If found, it looks into it for an open function for |
+the submodule; |
+in our example, that would be <code>luaopen_a_b_c</code>. |
+With this facility, a package can pack several C submodules |
+into one single library, |
+with each submodule keeping its original open function. |
+ |
+ |
+<p> |
+All searchers except the first one (preload) return as the extra value |
+the file name where the module was found, |
+as returned by <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>. |
+The first searcher returns no extra value. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-package.searchpath"><code>package.searchpath (name, path [, sep [, rep]])</code></a></h3> |
+ |
+ |
+<p> |
+Searches for the given <code>name</code> in the given <code>path</code>. |
+ |
+ |
+<p> |
+A path is a string containing a sequence of |
+<em>templates</em> separated by semicolons. |
+For each template, |
+the function replaces each interrogation mark (if any) |
+in the template with a copy of <code>name</code> |
+wherein all occurrences of <code>sep</code> |
+(a dot, by default) |
+were replaced by <code>rep</code> |
+(the system's directory separator, by default), |
+and then tries to open the resulting file name. |
+ |
+ |
+<p> |
+For instance, if the path is the string |
+ |
+<pre> |
+ "./?.lua;./?.lc;/usr/local/?/init.lua" |
+</pre><p> |
+the search for the name <code>foo.a</code> |
+will try to open the files |
+<code>./foo/a.lua</code>, <code>./foo/a.lc</code>, and |
+<code>/usr/local/foo/a/init.lua</code>, in that order. |
+ |
+ |
+<p> |
+Returns the resulting name of the first file that it can |
+open in read mode (after closing the file), |
+or <b>nil</b> plus an error message if none succeeds. |
+(This error message lists all file names it tried to open.) |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+<h2>6.4 – <a name="6.4">String Manipulation</a></h2> |
+ |
+<p> |
+This library provides generic functions for string manipulation, |
+such as finding and extracting substrings, and pattern matching. |
+When indexing a string in Lua, the first character is at position 1 |
+(not at 0, as in C). |
+Indices are allowed to be negative and are interpreted as indexing backwards, |
+from the end of the string. |
+Thus, the last character is at position -1, and so on. |
+ |
+ |
+<p> |
+The string library provides all its functions inside the table |
+<a name="pdf-string"><code>string</code></a>. |
+It also sets a metatable for strings |
+where the <code>__index</code> field points to the <code>string</code> table. |
+Therefore, you can use the string functions in object-oriented style. |
+For instance, <code>string.byte(s,i)</code> |
+can be written as <code>s:byte(i)</code>. |
+ |
+ |
+<p> |
+The string library assumes one-byte character encodings. |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-string.byte"><code>string.byte (s [, i [, j]])</code></a></h3> |
+Returns the internal numerical codes of the characters <code>s[i]</code>, |
+<code>s[i+1]</code>, ..., <code>s[j]</code>. |
+The default value for <code>i</code> is 1; |
+the default value for <code>j</code> is <code>i</code>. |
+These indices are corrected |
+following the same rules of function <a href="#pdf-string.sub"><code>string.sub</code></a>. |
+ |
+ |
+<p> |
+Numerical codes are not necessarily portable across platforms. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-string.char"><code>string.char (···)</code></a></h3> |
+Receives zero or more integers. |
+Returns a string with length equal to the number of arguments, |
+in which each character has the internal numerical code equal |
+to its corresponding argument. |
+ |
+ |
+<p> |
+Numerical codes are not necessarily portable across platforms. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-string.dump"><code>string.dump (function)</code></a></h3> |
+ |
+ |
+<p> |
+Returns a string containing a binary representation of the given function, |
+so that a later <a href="#pdf-load"><code>load</code></a> on this string returns |
+a copy of the function (but with new upvalues). |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-string.find"><code>string.find (s, pattern [, init [, plain]])</code></a></h3> |
+ |
+ |
+<p> |
+Looks for the first match of |
+<code>pattern</code> in the string <code>s</code>. |
+If it finds a match, then <code>find</code> returns the indices of <code>s</code> |
+where this occurrence starts and ends; |
+otherwise, it returns <b>nil</b>. |
+A third, optional numerical argument <code>init</code> specifies |
+where to start the search; |
+its default value is 1 and can be negative. |
+A value of <b>true</b> as a fourth, optional argument <code>plain</code> |
+turns off the pattern matching facilities, |
+so the function does a plain "find substring" operation, |
+with no characters in <code>pattern</code> being considered magic. |
+Note that if <code>plain</code> is given, then <code>init</code> must be given as well. |
+ |
+ |
+<p> |
+If the pattern has captures, |
+then in a successful match |
+the captured values are also returned, |
+after the two indices. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-string.format"><code>string.format (formatstring, ···)</code></a></h3> |
+ |
+ |
+<p> |
+Returns a formatted version of its variable number of arguments |
+following the description given in its first argument (which must be a string). |
+The format string follows the same rules as the ANSI C function <code>sprintf</code>. |
+The only differences are that the options/modifiers |
+<code>*</code>, <code>h</code>, <code>L</code>, <code>l</code>, <code>n</code>, |
+and <code>p</code> are not supported |
+and that there is an extra option, <code>q</code>. |
+The <code>q</code> option formats a string between double quotes, |
+using escape sequences when necessary to ensure that |
+it can safely be read back by the Lua interpreter. |
+For instance, the call |
+ |
+<pre> |
+ string.format('%q', 'a string with "quotes" and \n new line') |
+</pre><p> |
+may produce the string: |
+ |
+<pre> |
+ "a string with \"quotes\" and \ |
+ new line" |
+</pre> |
+ |
+<p> |
+Options |
+<code>A</code> and <code>a</code> (when available), |
+<code>E</code>, <code>e</code>, <code>f</code>, |
+<code>G</code>, and <code>g</code> all expect a number as argument. |
+Options <code>c</code>, <code>d</code>, |
+<code>i</code>, <code>o</code>, <code>u</code>, <code>X</code>, and <code>x</code> |
+also expect a number, |
+but the range of that number may be limited by |
+the underlying C implementation. |
+For options <code>o</code>, <code>u</code>, <code>X</code>, and <code>x</code>, |
+the number cannot be negative. |
+Option <code>q</code> expects a string; |
+option <code>s</code> expects a string without embedded zeros. |
+If the argument to option <code>s</code> is not a string, |
+it is converted to one following the same rules of <a href="#pdf-tostring"><code>tostring</code></a>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-string.gmatch"><code>string.gmatch (s, pattern)</code></a></h3> |
+Returns an iterator function that, |
+each time it is called, |
+returns the next captures from <code>pattern</code> over the string <code>s</code>. |
+If <code>pattern</code> specifies no captures, |
+then the whole match is produced in each call. |
+ |
+ |
+<p> |
+As an example, the following loop |
+will iterate over all the words from string <code>s</code>, |
+printing one per line: |
+ |
+<pre> |
+ s = "hello world from Lua" |
+ for w in string.gmatch(s, "%a+") do |
+ print(w) |
+ end |
+</pre><p> |
+The next example collects all pairs <code>key=value</code> from the |
+given string into a table: |
+ |
+<pre> |
+ t = {} |
+ s = "from=world, to=Lua" |
+ for k, v in string.gmatch(s, "(%w+)=(%w+)") do |
+ t[k] = v |
+ end |
+</pre> |
+ |
+<p> |
+For this function, a caret '<code>^</code>' at the start of a pattern does not |
+work as an anchor, as this would prevent the iteration. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-string.gsub"><code>string.gsub (s, pattern, repl [, n])</code></a></h3> |
+Returns a copy of <code>s</code> |
+in which all (or the first <code>n</code>, if given) |
+occurrences of the <code>pattern</code> have been |
+replaced by a replacement string specified by <code>repl</code>, |
+which can be a string, a table, or a function. |
+<code>gsub</code> also returns, as its second value, |
+the total number of matches that occurred. |
+The name <code>gsub</code> comes from <em>Global SUBstitution</em>. |
+ |
+ |
+<p> |
+If <code>repl</code> is a string, then its value is used for replacement. |
+The character <code>%</code> works as an escape character: |
+any sequence in <code>repl</code> of the form <code>%<em>d</em></code>, |
+with <em>d</em> between 1 and 9, |
+stands for the value of the <em>d</em>-th captured substring. |
+The sequence <code>%0</code> stands for the whole match. |
+The sequence <code>%%</code> stands for a single <code>%</code>. |
+ |
+ |
+<p> |
+If <code>repl</code> is a table, then the table is queried for every match, |
+using the first capture as the key. |
+ |
+ |
+<p> |
+If <code>repl</code> is a function, then this function is called every time a |
+match occurs, with all captured substrings passed as arguments, |
+in order. |
+ |
+ |
+<p> |
+In any case, |
+if the pattern specifies no captures, |
+then it behaves as if the whole pattern was inside a capture. |
+ |
+ |
+<p> |
+If the value returned by the table query or by the function call |
+is a string or a number, |
+then it is used as the replacement string; |
+otherwise, if it is <b>false</b> or <b>nil</b>, |
+then there is no replacement |
+(that is, the original match is kept in the string). |
+ |
+ |
+<p> |
+Here are some examples: |
+ |
+<pre> |
+ x = string.gsub("hello world", "(%w+)", "%1 %1") |
+ --> x="hello hello world world" |
+ |
+ x = string.gsub("hello world", "%w+", "%0 %0", 1) |
+ --> x="hello hello world" |
+ |
+ x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1") |
+ --> x="world hello Lua from" |
+ |
+ x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv) |
+ --> x="home = /home/roberto, user = roberto" |
+ |
+ x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s) |
+ return load(s)() |
+ end) |
+ --> x="4+5 = 9" |
+ |
+ local t = {name="lua", version="5.2"} |
+ x = string.gsub("$name-$version.tar.gz", "%$(%w+)", t) |
+ --> x="lua-5.2.tar.gz" |
+</pre> |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-string.len"><code>string.len (s)</code></a></h3> |
+Receives a string and returns its length. |
+The empty string <code>""</code> has length 0. |
+Embedded zeros are counted, |
+so <code>"a\000bc\000"</code> has length 5. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-string.lower"><code>string.lower (s)</code></a></h3> |
+Receives a string and returns a copy of this string with all |
+uppercase letters changed to lowercase. |
+All other characters are left unchanged. |
+The definition of what an uppercase letter is depends on the current locale. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-string.match"><code>string.match (s, pattern [, init])</code></a></h3> |
+Looks for the first <em>match</em> of |
+<code>pattern</code> in the string <code>s</code>. |
+If it finds one, then <code>match</code> returns |
+the captures from the pattern; |
+otherwise it returns <b>nil</b>. |
+If <code>pattern</code> specifies no captures, |
+then the whole match is returned. |
+A third, optional numerical argument <code>init</code> specifies |
+where to start the search; |
+its default value is 1 and can be negative. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-string.rep"><code>string.rep (s, n [, sep])</code></a></h3> |
+Returns a string that is the concatenation of <code>n</code> copies of |
+the string <code>s</code> separated by the string <code>sep</code>. |
+The default value for <code>sep</code> is the empty string |
+(that is, no separator). |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-string.reverse"><code>string.reverse (s)</code></a></h3> |
+Returns a string that is the string <code>s</code> reversed. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-string.sub"><code>string.sub (s, i [, j])</code></a></h3> |
+Returns the substring of <code>s</code> that |
+starts at <code>i</code> and continues until <code>j</code>; |
+<code>i</code> and <code>j</code> can be negative. |
+If <code>j</code> is absent, then it is assumed to be equal to -1 |
+(which is the same as the string length). |
+In particular, |
+the call <code>string.sub(s,1,j)</code> returns a prefix of <code>s</code> |
+with length <code>j</code>, |
+and <code>string.sub(s, -i)</code> returns a suffix of <code>s</code> |
+with length <code>i</code>. |
+ |
+ |
+<p> |
+If, after the translation of negative indices, |
+<code>i</code> is less than 1, |
+it is corrected to 1. |
+If <code>j</code> is greater than the string length, |
+it is corrected to that length. |
+If, after these corrections, |
+<code>i</code> is greater than <code>j</code>, |
+the function returns the empty string. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-string.upper"><code>string.upper (s)</code></a></h3> |
+Receives a string and returns a copy of this string with all |
+lowercase letters changed to uppercase. |
+All other characters are left unchanged. |
+The definition of what a lowercase letter is depends on the current locale. |
+ |
+ |
+ |
+<h3>6.4.1 – <a name="6.4.1">Patterns</a></h3> |
+ |
+ |
+<h4>Character Class:</h4><p> |
+A <em>character class</em> is used to represent a set of characters. |
+The following combinations are allowed in describing a character class: |
+ |
+<ul> |
+ |
+<li><b><em>x</em>: </b> |
+(where <em>x</em> is not one of the <em>magic characters</em> |
+<code>^$()%.[]*+-?</code>) |
+represents the character <em>x</em> itself. |
+</li> |
+ |
+<li><b><code>.</code>: </b> (a dot) represents all characters.</li> |
+ |
+<li><b><code>%a</code>: </b> represents all letters.</li> |
+ |
+<li><b><code>%c</code>: </b> represents all control characters.</li> |
+ |
+<li><b><code>%d</code>: </b> represents all digits.</li> |
+ |
+<li><b><code>%g</code>: </b> represents all printable characters except space.</li> |
+ |
+<li><b><code>%l</code>: </b> represents all lowercase letters.</li> |
+ |
+<li><b><code>%p</code>: </b> represents all punctuation characters.</li> |
+ |
+<li><b><code>%s</code>: </b> represents all space characters.</li> |
+ |
+<li><b><code>%u</code>: </b> represents all uppercase letters.</li> |
+ |
+<li><b><code>%w</code>: </b> represents all alphanumeric characters.</li> |
+ |
+<li><b><code>%x</code>: </b> represents all hexadecimal digits.</li> |
+ |
+<li><b><code>%<em>x</em></code>: </b> (where <em>x</em> is any non-alphanumeric character) |
+represents the character <em>x</em>. |
+This is the standard way to escape the magic characters. |
+Any punctuation character (even the non magic) |
+can be preceded by a '<code>%</code>' |
+when used to represent itself in a pattern. |
+</li> |
+ |
+<li><b><code>[<em>set</em>]</code>: </b> |
+represents the class which is the union of all |
+characters in <em>set</em>. |
+A range of characters can be specified by |
+separating the end characters of the range, |
+in ascending order, with a '<code>-</code>', |
+All classes <code>%</code><em>x</em> described above can also be used as |
+components in <em>set</em>. |
+All other characters in <em>set</em> represent themselves. |
+For example, <code>[%w_]</code> (or <code>[_%w]</code>) |
+represents all alphanumeric characters plus the underscore, |
+<code>[0-7]</code> represents the octal digits, |
+and <code>[0-7%l%-]</code> represents the octal digits plus |
+the lowercase letters plus the '<code>-</code>' character. |
+ |
+ |
+<p> |
+The interaction between ranges and classes is not defined. |
+Therefore, patterns like <code>[%a-z]</code> or <code>[a-%%]</code> |
+have no meaning. |
+</li> |
+ |
+<li><b><code>[^<em>set</em>]</code>: </b> |
+represents the complement of <em>set</em>, |
+where <em>set</em> is interpreted as above. |
+</li> |
+ |
+</ul><p> |
+For all classes represented by single letters (<code>%a</code>, <code>%c</code>, etc.), |
+the corresponding uppercase letter represents the complement of the class. |
+For instance, <code>%S</code> represents all non-space characters. |
+ |
+ |
+<p> |
+The definitions of letter, space, and other character groups |
+depend on the current locale. |
+In particular, the class <code>[a-z]</code> may not be equivalent to <code>%l</code>. |
+ |
+ |
+ |
+ |
+ |
+<h4>Pattern Item:</h4><p> |
+A <em>pattern item</em> can be |
+ |
+<ul> |
+ |
+<li> |
+a single character class, |
+which matches any single character in the class; |
+</li> |
+ |
+<li> |
+a single character class followed by '<code>*</code>', |
+which matches 0 or more repetitions of characters in the class. |
+These repetition items will always match the longest possible sequence; |
+</li> |
+ |
+<li> |
+a single character class followed by '<code>+</code>', |
+which matches 1 or more repetitions of characters in the class. |
+These repetition items will always match the longest possible sequence; |
+</li> |
+ |
+<li> |
+a single character class followed by '<code>-</code>', |
+which also matches 0 or more repetitions of characters in the class. |
+Unlike '<code>*</code>', |
+these repetition items will always match the shortest possible sequence; |
+</li> |
+ |
+<li> |
+a single character class followed by '<code>?</code>', |
+which matches 0 or 1 occurrence of a character in the class; |
+</li> |
+ |
+<li> |
+<code>%<em>n</em></code>, for <em>n</em> between 1 and 9; |
+such item matches a substring equal to the <em>n</em>-th captured string |
+(see below); |
+</li> |
+ |
+<li> |
+<code>%b<em>xy</em></code>, where <em>x</em> and <em>y</em> are two distinct characters; |
+such item matches strings that start with <em>x</em>, end with <em>y</em>, |
+and where the <em>x</em> and <em>y</em> are <em>balanced</em>. |
+This means that, if one reads the string from left to right, |
+counting <em>+1</em> for an <em>x</em> and <em>-1</em> for a <em>y</em>, |
+the ending <em>y</em> is the first <em>y</em> where the count reaches 0. |
+For instance, the item <code>%b()</code> matches expressions with |
+balanced parentheses. |
+</li> |
+ |
+<li> |
+<code>%f[<em>set</em>]</code>, a <em>frontier pattern</em>; |
+such item matches an empty string at any position such that |
+the next character belongs to <em>set</em> |
+and the previous character does not belong to <em>set</em>. |
+The set <em>set</em> is interpreted as previously described. |
+The beginning and the end of the subject are handled as if |
+they were the character '<code>\0</code>'. |
+</li> |
+ |
+</ul> |
+ |
+ |
+ |
+ |
+<h4>Pattern:</h4><p> |
+A <em>pattern</em> is a sequence of pattern items. |
+A caret '<code>^</code>' at the beginning of a pattern anchors the match at the |
+beginning of the subject string. |
+A '<code>$</code>' at the end of a pattern anchors the match at the |
+end of the subject string. |
+At other positions, |
+'<code>^</code>' and '<code>$</code>' have no special meaning and represent themselves. |
+ |
+ |
+ |
+ |
+ |
+<h4>Captures:</h4><p> |
+A pattern can contain sub-patterns enclosed in parentheses; |
+they describe <em>captures</em>. |
+When a match succeeds, the substrings of the subject string |
+that match captures are stored (<em>captured</em>) for future use. |
+Captures are numbered according to their left parentheses. |
+For instance, in the pattern <code>"(a*(.)%w(%s*))"</code>, |
+the part of the string matching <code>"a*(.)%w(%s*)"</code> is |
+stored as the first capture (and therefore has number 1); |
+the character matching "<code>.</code>" is captured with number 2, |
+and the part matching "<code>%s*</code>" has number 3. |
+ |
+ |
+<p> |
+As a special case, the empty capture <code>()</code> captures |
+the current string position (a number). |
+For instance, if we apply the pattern <code>"()aa()"</code> on the |
+string <code>"flaaap"</code>, there will be two captures: 3 and 5. |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+<h2>6.5 – <a name="6.5">Table Manipulation</a></h2> |
+ |
+<p> |
+This library provides generic functions for table manipulation. |
+It provides all its functions inside the table <a name="pdf-table"><code>table</code></a>. |
+ |
+ |
+<p> |
+Remember that, whenever an operation needs the length of a table, |
+the table should be a proper sequence |
+or have a <code>__len</code> metamethod (see <a href="#3.4.6">§3.4.6</a>). |
+All functions ignore non-numeric keys |
+in tables given as arguments. |
+ |
+ |
+<p> |
+For performance reasons, |
+all table accesses (get/set) performed by these functions are raw. |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-table.concat"><code>table.concat (list [, sep [, i [, j]]])</code></a></h3> |
+ |
+ |
+<p> |
+Given a list where all elements are strings or numbers, |
+returns the string <code>list[i]..sep..list[i+1] ··· sep..list[j]</code>. |
+The default value for <code>sep</code> is the empty string, |
+the default for <code>i</code> is 1, |
+and the default for <code>j</code> is <code>#list</code>. |
+If <code>i</code> is greater than <code>j</code>, returns the empty string. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-table.insert"><code>table.insert (list, [pos,] value)</code></a></h3> |
+ |
+ |
+<p> |
+Inserts element <code>value</code> at position <code>pos</code> in <code>list</code>, |
+shifting up the elements |
+<code>list[pos], list[pos+1], ···, list[#list]</code>. |
+The default value for <code>pos</code> is <code>#list+1</code>, |
+so that a call <code>table.insert(t,x)</code> inserts <code>x</code> at the end |
+of list <code>t</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-table.pack"><code>table.pack (···)</code></a></h3> |
+ |
+ |
+<p> |
+Returns a new table with all parameters stored into keys 1, 2, etc. |
+and with a field "<code>n</code>" with the total number of parameters. |
+Note that the resulting table may not be a sequence. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-table.remove"><code>table.remove (list [, pos])</code></a></h3> |
+ |
+ |
+<p> |
+Removes from <code>list</code> the element at position <code>pos</code>, |
+returning the value of the removed element. |
+When <code>pos</code> is an integer between 1 and <code>#list</code>, |
+it shifts down the elements |
+<code>list[pos+1], list[pos+2], ···, list[#list]</code> |
+and erases element <code>list[#list]</code>; |
+The index <code>pos</code> can also be 0 when <code>#list</code> is 0, |
+or <code>#list + 1</code>; |
+in those cases, the function erases the element <code>list[pos]</code>. |
+ |
+ |
+<p> |
+The default value for <code>pos</code> is <code>#list</code>, |
+so that a call <code>table.remove(t)</code> removes the last element |
+of list <code>t</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-table.sort"><code>table.sort (list [, comp])</code></a></h3> |
+ |
+ |
+<p> |
+Sorts list elements in a given order, <em>in-place</em>, |
+from <code>list[1]</code> to <code>list[#list]</code>. |
+If <code>comp</code> is given, |
+then it must be a function that receives two list elements |
+and returns true when the first element must come |
+before the second in the final order |
+(so that <code>not comp(list[i+1],list[i])</code> will be true after the sort). |
+If <code>comp</code> is not given, |
+then the standard Lua operator <code><</code> is used instead. |
+ |
+ |
+<p> |
+The sort algorithm is not stable; |
+that is, elements considered equal by the given order |
+may have their relative positions changed by the sort. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-table.unpack"><code>table.unpack (list [, i [, j]])</code></a></h3> |
+ |
+ |
+<p> |
+Returns the elements from the given table. |
+This function is equivalent to |
+ |
+<pre> |
+ return list[i], list[i+1], ···, list[j] |
+</pre><p> |
+By default, <code>i</code> is 1 and <code>j</code> is <code>#list</code>. |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+<h2>6.6 – <a name="6.6">Mathematical Functions</a></h2> |
+ |
+<p> |
+This library is an interface to the standard C math library. |
+It provides all its functions inside the table <a name="pdf-math"><code>math</code></a>. |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.abs"><code>math.abs (x)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the absolute value of <code>x</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.acos"><code>math.acos (x)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the arc cosine of <code>x</code> (in radians). |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.asin"><code>math.asin (x)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the arc sine of <code>x</code> (in radians). |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.atan"><code>math.atan (x)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the arc tangent of <code>x</code> (in radians). |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.atan2"><code>math.atan2 (y, x)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the arc tangent of <code>y/x</code> (in radians), |
+but uses the signs of both parameters to find the |
+quadrant of the result. |
+(It also handles correctly the case of <code>x</code> being zero.) |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.ceil"><code>math.ceil (x)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the smallest integer larger than or equal to <code>x</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.cos"><code>math.cos (x)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the cosine of <code>x</code> (assumed to be in radians). |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.cosh"><code>math.cosh (x)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the hyperbolic cosine of <code>x</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.deg"><code>math.deg (x)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the angle <code>x</code> (given in radians) in degrees. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.exp"><code>math.exp (x)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the value <em>e<sup>x</sup></em>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.floor"><code>math.floor (x)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the largest integer smaller than or equal to <code>x</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.fmod"><code>math.fmod (x, y)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the remainder of the division of <code>x</code> by <code>y</code> |
+that rounds the quotient towards zero. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.frexp"><code>math.frexp (x)</code></a></h3> |
+ |
+ |
+<p> |
+Returns <code>m</code> and <code>e</code> such that <em>x = m2<sup>e</sup></em>, |
+<code>e</code> is an integer and the absolute value of <code>m</code> is |
+in the range <em>[0.5, 1)</em> |
+(or zero when <code>x</code> is zero). |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.huge"><code>math.huge</code></a></h3> |
+ |
+ |
+<p> |
+The value <code>HUGE_VAL</code>, |
+a value larger than or equal to any other numerical value. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.ldexp"><code>math.ldexp (m, e)</code></a></h3> |
+ |
+ |
+<p> |
+Returns <em>m2<sup>e</sup></em> (<code>e</code> should be an integer). |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.log"><code>math.log (x [, base])</code></a></h3> |
+ |
+ |
+<p> |
+Returns the logarithm of <code>x</code> in the given base. |
+The default for <code>base</code> is <em>e</em> |
+(so that the function returns the natural logarithm of <code>x</code>). |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.max"><code>math.max (x, ···)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the maximum value among its arguments. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.min"><code>math.min (x, ···)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the minimum value among its arguments. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.modf"><code>math.modf (x)</code></a></h3> |
+ |
+ |
+<p> |
+Returns two numbers, |
+the integral part of <code>x</code> and the fractional part of <code>x</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.pi"><code>math.pi</code></a></h3> |
+ |
+ |
+<p> |
+The value of <em>π</em>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.pow"><code>math.pow (x, y)</code></a></h3> |
+ |
+ |
+<p> |
+Returns <em>x<sup>y</sup></em>. |
+(You can also use the expression <code>x^y</code> to compute this value.) |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.rad"><code>math.rad (x)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the angle <code>x</code> (given in degrees) in radians. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.random"><code>math.random ([m [, n]])</code></a></h3> |
+ |
+ |
+<p> |
+This function is an interface to the simple |
+pseudo-random generator function <code>rand</code> provided by Standard C. |
+(No guarantees can be given for its statistical properties.) |
+ |
+ |
+<p> |
+When called without arguments, |
+returns a uniform pseudo-random real number |
+in the range <em>[0,1)</em>. |
+When called with an integer number <code>m</code>, |
+<code>math.random</code> returns |
+a uniform pseudo-random integer in the range <em>[1, m]</em>. |
+When called with two integer numbers <code>m</code> and <code>n</code>, |
+<code>math.random</code> returns a uniform pseudo-random |
+integer in the range <em>[m, n]</em>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.randomseed"><code>math.randomseed (x)</code></a></h3> |
+ |
+ |
+<p> |
+Sets <code>x</code> as the "seed" |
+for the pseudo-random generator: |
+equal seeds produce equal sequences of numbers. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.sin"><code>math.sin (x)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the sine of <code>x</code> (assumed to be in radians). |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.sinh"><code>math.sinh (x)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the hyperbolic sine of <code>x</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.sqrt"><code>math.sqrt (x)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the square root of <code>x</code>. |
+(You can also use the expression <code>x^0.5</code> to compute this value.) |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.tan"><code>math.tan (x)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the tangent of <code>x</code> (assumed to be in radians). |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-math.tanh"><code>math.tanh (x)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the hyperbolic tangent of <code>x</code>. |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+<h2>6.7 – <a name="6.7">Bitwise Operations</a></h2> |
+ |
+<p> |
+This library provides bitwise operations. |
+It provides all its functions inside the table <a name="pdf-bit32"><code>bit32</code></a>. |
+ |
+ |
+<p> |
+Unless otherwise stated, |
+all functions accept numeric arguments in the range |
+<em>(-2<sup>51</sup>,+2<sup>51</sup>)</em>; |
+each argument is normalized to |
+the remainder of its division by <em>2<sup>32</sup></em> |
+and truncated to an integer (in some unspecified way), |
+so that its final value falls in the range <em>[0,2<sup>32</sup> - 1]</em>. |
+Similarly, all results are in the range <em>[0,2<sup>32</sup> - 1]</em>. |
+Note that <code>bit32.bnot(0)</code> is <code>0xFFFFFFFF</code>, |
+which is different from <code>-1</code>. |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-bit32.arshift"><code>bit32.arshift (x, disp)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the number <code>x</code> shifted <code>disp</code> bits to the right. |
+The number <code>disp</code> may be any representable integer. |
+Negative displacements shift to the left. |
+ |
+ |
+<p> |
+This shift operation is what is called arithmetic shift. |
+Vacant bits on the left are filled |
+with copies of the higher bit of <code>x</code>; |
+vacant bits on the right are filled with zeros. |
+In particular, |
+displacements with absolute values higher than 31 |
+result in zero or <code>0xFFFFFFFF</code> (all original bits are shifted out). |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-bit32.band"><code>bit32.band (···)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the bitwise <em>and</em> of its operands. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-bit32.bnot"><code>bit32.bnot (x)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the bitwise negation of <code>x</code>. |
+For any integer <code>x</code>, |
+the following identity holds: |
+ |
+<pre> |
+ assert(bit32.bnot(x) == (-1 - x) % 2^32) |
+</pre> |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-bit32.bor"><code>bit32.bor (···)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the bitwise <em>or</em> of its operands. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-bit32.btest"><code>bit32.btest (···)</code></a></h3> |
+ |
+ |
+<p> |
+Returns a boolean signaling |
+whether the bitwise <em>and</em> of its operands is different from zero. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-bit32.bxor"><code>bit32.bxor (···)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the bitwise <em>exclusive or</em> of its operands. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-bit32.extract"><code>bit32.extract (n, field [, width])</code></a></h3> |
+ |
+ |
+<p> |
+Returns the unsigned number formed by the bits |
+<code>field</code> to <code>field + width - 1</code> from <code>n</code>. |
+Bits are numbered from 0 (least significant) to 31 (most significant). |
+All accessed bits must be in the range <em>[0, 31]</em>. |
+ |
+ |
+<p> |
+The default for <code>width</code> is 1. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-bit32.replace"><code>bit32.replace (n, v, field [, width])</code></a></h3> |
+ |
+ |
+<p> |
+Returns a copy of <code>n</code> with |
+the bits <code>field</code> to <code>field + width - 1</code> |
+replaced by the value <code>v</code>. |
+See <a href="#pdf-bit32.extract"><code>bit32.extract</code></a> for details about <code>field</code> and <code>width</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-bit32.lrotate"><code>bit32.lrotate (x, disp)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the number <code>x</code> rotated <code>disp</code> bits to the left. |
+The number <code>disp</code> may be any representable integer. |
+ |
+ |
+<p> |
+For any valid displacement, |
+the following identity holds: |
+ |
+<pre> |
+ assert(bit32.lrotate(x, disp) == bit32.lrotate(x, disp % 32)) |
+</pre><p> |
+In particular, |
+negative displacements rotate to the right. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-bit32.lshift"><code>bit32.lshift (x, disp)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the number <code>x</code> shifted <code>disp</code> bits to the left. |
+The number <code>disp</code> may be any representable integer. |
+Negative displacements shift to the right. |
+In any direction, vacant bits are filled with zeros. |
+In particular, |
+displacements with absolute values higher than 31 |
+result in zero (all bits are shifted out). |
+ |
+ |
+<p> |
+For positive displacements, |
+the following equality holds: |
+ |
+<pre> |
+ assert(bit32.lshift(b, disp) == (b * 2^disp) % 2^32) |
+</pre> |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-bit32.rrotate"><code>bit32.rrotate (x, disp)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the number <code>x</code> rotated <code>disp</code> bits to the right. |
+The number <code>disp</code> may be any representable integer. |
+ |
+ |
+<p> |
+For any valid displacement, |
+the following identity holds: |
+ |
+<pre> |
+ assert(bit32.rrotate(x, disp) == bit32.rrotate(x, disp % 32)) |
+</pre><p> |
+In particular, |
+negative displacements rotate to the left. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-bit32.rshift"><code>bit32.rshift (x, disp)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the number <code>x</code> shifted <code>disp</code> bits to the right. |
+The number <code>disp</code> may be any representable integer. |
+Negative displacements shift to the left. |
+In any direction, vacant bits are filled with zeros. |
+In particular, |
+displacements with absolute values higher than 31 |
+result in zero (all bits are shifted out). |
+ |
+ |
+<p> |
+For positive displacements, |
+the following equality holds: |
+ |
+<pre> |
+ assert(bit32.rshift(b, disp) == math.floor(b % 2^32 / 2^disp)) |
+</pre> |
+ |
+<p> |
+This shift operation is what is called logical shift. |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+<h2>6.8 – <a name="6.8">Input and Output Facilities</a></h2> |
+ |
+<p> |
+The I/O library provides two different styles for file manipulation. |
+The first one uses implicit file descriptors; |
+that is, there are operations to set a default input file and a |
+default output file, |
+and all input/output operations are over these default files. |
+The second style uses explicit file descriptors. |
+ |
+ |
+<p> |
+When using implicit file descriptors, |
+all operations are supplied by table <a name="pdf-io"><code>io</code></a>. |
+When using explicit file descriptors, |
+the operation <a href="#pdf-io.open"><code>io.open</code></a> returns a file descriptor |
+and then all operations are supplied as methods of the file descriptor. |
+ |
+ |
+<p> |
+The table <code>io</code> also provides |
+three predefined file descriptors with their usual meanings from C: |
+<a name="pdf-io.stdin"><code>io.stdin</code></a>, <a name="pdf-io.stdout"><code>io.stdout</code></a>, and <a name="pdf-io.stderr"><code>io.stderr</code></a>. |
+The I/O library never closes these files. |
+ |
+ |
+<p> |
+Unless otherwise stated, |
+all I/O functions return <b>nil</b> on failure |
+(plus an error message as a second result and |
+a system-dependent error code as a third result) |
+and some value different from <b>nil</b> on success. |
+On non-Posix systems, |
+the computation of the error message and error code |
+in case of errors |
+may be not thread safe, |
+because they rely on the global C variable <code>errno</code>. |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-io.close"><code>io.close ([file])</code></a></h3> |
+ |
+ |
+<p> |
+Equivalent to <code>file:close()</code>. |
+Without a <code>file</code>, closes the default output file. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-io.flush"><code>io.flush ()</code></a></h3> |
+ |
+ |
+<p> |
+Equivalent to <code>io.output():flush()</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-io.input"><code>io.input ([file])</code></a></h3> |
+ |
+ |
+<p> |
+When called with a file name, it opens the named file (in text mode), |
+and sets its handle as the default input file. |
+When called with a file handle, |
+it simply sets this file handle as the default input file. |
+When called without parameters, |
+it returns the current default input file. |
+ |
+ |
+<p> |
+In case of errors this function raises the error, |
+instead of returning an error code. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-io.lines"><code>io.lines ([filename ···])</code></a></h3> |
+ |
+ |
+<p> |
+Opens the given file name in read mode |
+and returns an iterator function that |
+works like <code>file:lines(···)</code> over the opened file. |
+When the iterator function detects the end of file, |
+it returns <b>nil</b> (to finish the loop) and automatically closes the file. |
+ |
+ |
+<p> |
+The call <code>io.lines()</code> (with no file name) is equivalent |
+to <code>io.input():lines()</code>; |
+that is, it iterates over the lines of the default input file. |
+In this case it does not close the file when the loop ends. |
+ |
+ |
+<p> |
+In case of errors this function raises the error, |
+instead of returning an error code. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-io.open"><code>io.open (filename [, mode])</code></a></h3> |
+ |
+ |
+<p> |
+This function opens a file, |
+in the mode specified in the string <code>mode</code>. |
+It returns a new file handle, |
+or, in case of errors, <b>nil</b> plus an error message. |
+ |
+ |
+<p> |
+The <code>mode</code> string can be any of the following: |
+ |
+<ul> |
+<li><b>"<code>r</code>": </b> read mode (the default);</li> |
+<li><b>"<code>w</code>": </b> write mode;</li> |
+<li><b>"<code>a</code>": </b> append mode;</li> |
+<li><b>"<code>r+</code>": </b> update mode, all previous data is preserved;</li> |
+<li><b>"<code>w+</code>": </b> update mode, all previous data is erased;</li> |
+<li><b>"<code>a+</code>": </b> append update mode, previous data is preserved, |
+ writing is only allowed at the end of file.</li> |
+</ul><p> |
+The <code>mode</code> string can also have a '<code>b</code>' at the end, |
+which is needed in some systems to open the file in binary mode. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-io.output"><code>io.output ([file])</code></a></h3> |
+ |
+ |
+<p> |
+Similar to <a href="#pdf-io.input"><code>io.input</code></a>, but operates over the default output file. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-io.popen"><code>io.popen (prog [, mode])</code></a></h3> |
+ |
+ |
+<p> |
+This function is system dependent and is not available |
+on all platforms. |
+ |
+ |
+<p> |
+Starts program <code>prog</code> in a separated process and returns |
+a file handle that you can use to read data from this program |
+(if <code>mode</code> is <code>"r"</code>, the default) |
+or to write data to this program |
+(if <code>mode</code> is <code>"w"</code>). |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-io.read"><code>io.read (···)</code></a></h3> |
+ |
+ |
+<p> |
+Equivalent to <code>io.input():read(···)</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-io.tmpfile"><code>io.tmpfile ()</code></a></h3> |
+ |
+ |
+<p> |
+Returns a handle for a temporary file. |
+This file is opened in update mode |
+and it is automatically removed when the program ends. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-io.type"><code>io.type (obj)</code></a></h3> |
+ |
+ |
+<p> |
+Checks whether <code>obj</code> is a valid file handle. |
+Returns the string <code>"file"</code> if <code>obj</code> is an open file handle, |
+<code>"closed file"</code> if <code>obj</code> is a closed file handle, |
+or <b>nil</b> if <code>obj</code> is not a file handle. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-io.write"><code>io.write (···)</code></a></h3> |
+ |
+ |
+<p> |
+Equivalent to <code>io.output():write(···)</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-file:close"><code>file:close ()</code></a></h3> |
+ |
+ |
+<p> |
+Closes <code>file</code>. |
+Note that files are automatically closed when |
+their handles are garbage collected, |
+but that takes an unpredictable amount of time to happen. |
+ |
+ |
+<p> |
+When closing a file handle created with <a href="#pdf-io.popen"><code>io.popen</code></a>, |
+<a href="#pdf-file:close"><code>file:close</code></a> returns the same values |
+returned by <a href="#pdf-os.execute"><code>os.execute</code></a>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-file:flush"><code>file:flush ()</code></a></h3> |
+ |
+ |
+<p> |
+Saves any written data to <code>file</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-file:lines"><code>file:lines (···)</code></a></h3> |
+ |
+ |
+<p> |
+Returns an iterator function that, |
+each time it is called, |
+reads the file according to the given formats. |
+When no format is given, |
+uses "*l" as a default. |
+As an example, the construction |
+ |
+<pre> |
+ for c in file:lines(1) do <em>body</em> end |
+</pre><p> |
+will iterate over all characters of the file, |
+starting at the current position. |
+Unlike <a href="#pdf-io.lines"><code>io.lines</code></a>, this function does not close the file |
+when the loop ends. |
+ |
+ |
+<p> |
+In case of errors this function raises the error, |
+instead of returning an error code. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-file:read"><code>file:read (···)</code></a></h3> |
+ |
+ |
+<p> |
+Reads the file <code>file</code>, |
+according to the given formats, which specify what to read. |
+For each format, |
+the function returns a string (or a number) with the characters read, |
+or <b>nil</b> if it cannot read data with the specified format. |
+When called without formats, |
+it uses a default format that reads the next line |
+(see below). |
+ |
+ |
+<p> |
+The available formats are |
+ |
+<ul> |
+ |
+<li><b>"<code>*n</code>": </b> |
+reads a number; |
+this is the only format that returns a number instead of a string. |
+</li> |
+ |
+<li><b>"<code>*a</code>": </b> |
+reads the whole file, starting at the current position. |
+On end of file, it returns the empty string. |
+</li> |
+ |
+<li><b>"<code>*l</code>": </b> |
+reads the next line skipping the end of line, |
+returning <b>nil</b> on end of file. |
+This is the default format. |
+</li> |
+ |
+<li><b>"<code>*L</code>": </b> |
+reads the next line keeping the end of line (if present), |
+returning <b>nil</b> on end of file. |
+</li> |
+ |
+<li><b><em>number</em>: </b> |
+reads a string with up to this number of bytes, |
+returning <b>nil</b> on end of file. |
+If number is zero, |
+it reads nothing and returns an empty string, |
+or <b>nil</b> on end of file. |
+</li> |
+ |
+</ul> |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-file:seek"><code>file:seek ([whence [, offset]])</code></a></h3> |
+ |
+ |
+<p> |
+Sets and gets the file position, |
+measured from the beginning of the file, |
+to the position given by <code>offset</code> plus a base |
+specified by the string <code>whence</code>, as follows: |
+ |
+<ul> |
+<li><b>"<code>set</code>": </b> base is position 0 (beginning of the file);</li> |
+<li><b>"<code>cur</code>": </b> base is current position;</li> |
+<li><b>"<code>end</code>": </b> base is end of file;</li> |
+</ul><p> |
+In case of success, <code>seek</code> returns the final file position, |
+measured in bytes from the beginning of the file. |
+If <code>seek</code> fails, it returns <b>nil</b>, |
+plus a string describing the error. |
+ |
+ |
+<p> |
+The default value for <code>whence</code> is <code>"cur"</code>, |
+and for <code>offset</code> is 0. |
+Therefore, the call <code>file:seek()</code> returns the current |
+file position, without changing it; |
+the call <code>file:seek("set")</code> sets the position to the |
+beginning of the file (and returns 0); |
+and the call <code>file:seek("end")</code> sets the position to the |
+end of the file, and returns its size. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-file:setvbuf"><code>file:setvbuf (mode [, size])</code></a></h3> |
+ |
+ |
+<p> |
+Sets the buffering mode for an output file. |
+There are three available modes: |
+ |
+<ul> |
+ |
+<li><b>"<code>no</code>": </b> |
+no buffering; the result of any output operation appears immediately. |
+</li> |
+ |
+<li><b>"<code>full</code>": </b> |
+full buffering; output operation is performed only |
+when the buffer is full or when |
+you explicitly <code>flush</code> the file (see <a href="#pdf-io.flush"><code>io.flush</code></a>). |
+</li> |
+ |
+<li><b>"<code>line</code>": </b> |
+line buffering; output is buffered until a newline is output |
+or there is any input from some special files |
+(such as a terminal device). |
+</li> |
+ |
+</ul><p> |
+For the last two cases, <code>size</code> |
+specifies the size of the buffer, in bytes. |
+The default is an appropriate size. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-file:write"><code>file:write (···)</code></a></h3> |
+ |
+ |
+<p> |
+Writes the value of each of its arguments to <code>file</code>. |
+The arguments must be strings or numbers. |
+ |
+ |
+<p> |
+In case of success, this function returns <code>file</code>. |
+Otherwise it returns <b>nil</b> plus a string describing the error. |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+<h2>6.9 – <a name="6.9">Operating System Facilities</a></h2> |
+ |
+<p> |
+This library is implemented through table <a name="pdf-os"><code>os</code></a>. |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-os.clock"><code>os.clock ()</code></a></h3> |
+ |
+ |
+<p> |
+Returns an approximation of the amount in seconds of CPU time |
+used by the program. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-os.date"><code>os.date ([format [, time]])</code></a></h3> |
+ |
+ |
+<p> |
+Returns a string or a table containing date and time, |
+formatted according to the given string <code>format</code>. |
+ |
+ |
+<p> |
+If the <code>time</code> argument is present, |
+this is the time to be formatted |
+(see the <a href="#pdf-os.time"><code>os.time</code></a> function for a description of this value). |
+Otherwise, <code>date</code> formats the current time. |
+ |
+ |
+<p> |
+If <code>format</code> starts with '<code>!</code>', |
+then the date is formatted in Coordinated Universal Time. |
+After this optional character, |
+if <code>format</code> is the string "<code>*t</code>", |
+then <code>date</code> returns a table with the following fields: |
+<code>year</code> (four digits), <code>month</code> (1–12), <code>day</code> (1–31), |
+<code>hour</code> (0–23), <code>min</code> (0–59), <code>sec</code> (0–61), |
+<code>wday</code> (weekday, Sunday is 1), |
+<code>yday</code> (day of the year), |
+and <code>isdst</code> (daylight saving flag, a boolean). |
+This last field may be absent |
+if the information is not available. |
+ |
+ |
+<p> |
+If <code>format</code> is not "<code>*t</code>", |
+then <code>date</code> returns the date as a string, |
+formatted according to the same rules as the ANSI C function <code>strftime</code>. |
+ |
+ |
+<p> |
+When called without arguments, |
+<code>date</code> returns a reasonable date and time representation that depends on |
+the host system and on the current locale |
+(that is, <code>os.date()</code> is equivalent to <code>os.date("%c")</code>). |
+ |
+ |
+<p> |
+On non-Posix systems, |
+this function may be not thread safe |
+because of its reliance on C function <code>gmtime</code> and C function <code>localtime</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-os.difftime"><code>os.difftime (t2, t1)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the number of seconds from time <code>t1</code> to time <code>t2</code>. |
+In POSIX, Windows, and some other systems, |
+this value is exactly <code>t2</code><em>-</em><code>t1</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-os.execute"><code>os.execute ([command])</code></a></h3> |
+ |
+ |
+<p> |
+This function is equivalent to the ANSI C function <code>system</code>. |
+It passes <code>command</code> to be executed by an operating system shell. |
+Its first result is <b>true</b> |
+if the command terminated successfully, |
+or <b>nil</b> otherwise. |
+After this first result |
+the function returns a string and a number, |
+as follows: |
+ |
+<ul> |
+ |
+<li><b>"<code>exit</code>": </b> |
+the command terminated normally; |
+the following number is the exit status of the command. |
+</li> |
+ |
+<li><b>"<code>signal</code>": </b> |
+the command was terminated by a signal; |
+the following number is the signal that terminated the command. |
+</li> |
+ |
+</ul> |
+ |
+<p> |
+When called without a <code>command</code>, |
+<code>os.execute</code> returns a boolean that is true if a shell is available. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-os.exit"><code>os.exit ([code [, close])</code></a></h3> |
+ |
+ |
+<p> |
+Calls the ANSI C function <code>exit</code> to terminate the host program. |
+If <code>code</code> is <b>true</b>, |
+the returned status is <code>EXIT_SUCCESS</code>; |
+if <code>code</code> is <b>false</b>, |
+the returned status is <code>EXIT_FAILURE</code>; |
+if <code>code</code> is a number, |
+the returned status is this number. |
+The default value for <code>code</code> is <b>true</b>. |
+ |
+ |
+<p> |
+If the optional second argument <code>close</code> is true, |
+closes the Lua state before exiting. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-os.getenv"><code>os.getenv (varname)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the value of the process environment variable <code>varname</code>, |
+or <b>nil</b> if the variable is not defined. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-os.remove"><code>os.remove (filename)</code></a></h3> |
+ |
+ |
+<p> |
+Deletes the file (or empty directory, on POSIX systems) |
+with the given name. |
+If this function fails, it returns <b>nil</b>, |
+plus a string describing the error and the error code. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-os.rename"><code>os.rename (oldname, newname)</code></a></h3> |
+ |
+ |
+<p> |
+Renames file or directory named <code>oldname</code> to <code>newname</code>. |
+If this function fails, it returns <b>nil</b>, |
+plus a string describing the error and the error code. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-os.setlocale"><code>os.setlocale (locale [, category])</code></a></h3> |
+ |
+ |
+<p> |
+Sets the current locale of the program. |
+<code>locale</code> is a system-dependent string specifying a locale; |
+<code>category</code> is an optional string describing which category to change: |
+<code>"all"</code>, <code>"collate"</code>, <code>"ctype"</code>, |
+<code>"monetary"</code>, <code>"numeric"</code>, or <code>"time"</code>; |
+the default category is <code>"all"</code>. |
+The function returns the name of the new locale, |
+or <b>nil</b> if the request cannot be honored. |
+ |
+ |
+<p> |
+If <code>locale</code> is the empty string, |
+the current locale is set to an implementation-defined native locale. |
+If <code>locale</code> is the string "<code>C</code>", |
+the current locale is set to the standard C locale. |
+ |
+ |
+<p> |
+When called with <b>nil</b> as the first argument, |
+this function only returns the name of the current locale |
+for the given category. |
+ |
+ |
+<p> |
+This function may be not thread safe |
+because of its reliance on C function <code>setlocale</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-os.time"><code>os.time ([table])</code></a></h3> |
+ |
+ |
+<p> |
+Returns the current time when called without arguments, |
+or a time representing the date and time specified by the given table. |
+This table must have fields <code>year</code>, <code>month</code>, and <code>day</code>, |
+and may have fields |
+<code>hour</code> (default is 12), |
+<code>min</code> (default is 0), |
+<code>sec</code> (default is 0), |
+and <code>isdst</code> (default is <b>nil</b>). |
+For a description of these fields, see the <a href="#pdf-os.date"><code>os.date</code></a> function. |
+ |
+ |
+<p> |
+The returned value is a number, whose meaning depends on your system. |
+In POSIX, Windows, and some other systems, |
+this number counts the number |
+of seconds since some given start time (the "epoch"). |
+In other systems, the meaning is not specified, |
+and the number returned by <code>time</code> can be used only as an argument to |
+<a href="#pdf-os.date"><code>os.date</code></a> and <a href="#pdf-os.difftime"><code>os.difftime</code></a>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-os.tmpname"><code>os.tmpname ()</code></a></h3> |
+ |
+ |
+<p> |
+Returns a string with a file name that can |
+be used for a temporary file. |
+The file must be explicitly opened before its use |
+and explicitly removed when no longer needed. |
+ |
+ |
+<p> |
+On POSIX systems, |
+this function also creates a file with that name, |
+to avoid security risks. |
+(Someone else might create the file with wrong permissions |
+in the time between getting the name and creating the file.) |
+You still have to open the file to use it |
+and to remove it (even if you do not use it). |
+ |
+ |
+<p> |
+When possible, |
+you may prefer to use <a href="#pdf-io.tmpfile"><code>io.tmpfile</code></a>, |
+which automatically removes the file when the program ends. |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+<h2>6.10 – <a name="6.10">The Debug Library</a></h2> |
+ |
+<p> |
+This library provides |
+the functionality of the debug interface (<a href="#4.9">§4.9</a>) to Lua programs. |
+You should exert care when using this library. |
+Several of its functions |
+violate basic assumptions about Lua code |
+(e.g., that variables local to a function |
+cannot be accessed from outside; |
+that userdata metatables cannot be changed by Lua code; |
+that Lua programs do not crash) |
+and therefore can compromise otherwise secure code. |
+Moreover, some functions in this library may be slow. |
+ |
+ |
+<p> |
+All functions in this library are provided |
+inside the <a name="pdf-debug"><code>debug</code></a> table. |
+All functions that operate over a thread |
+have an optional first argument which is the |
+thread to operate over. |
+The default is always the current thread. |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-debug.debug"><code>debug.debug ()</code></a></h3> |
+ |
+ |
+<p> |
+Enters an interactive mode with the user, |
+running each string that the user enters. |
+Using simple commands and other debug facilities, |
+the user can inspect global and local variables, |
+change their values, evaluate expressions, and so on. |
+A line containing only the word <code>cont</code> finishes this function, |
+so that the caller continues its execution. |
+ |
+ |
+<p> |
+Note that commands for <code>debug.debug</code> are not lexically nested |
+within any function and so have no direct access to local variables. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-debug.gethook"><code>debug.gethook ([thread])</code></a></h3> |
+ |
+ |
+<p> |
+Returns the current hook settings of the thread, as three values: |
+the current hook function, the current hook mask, |
+and the current hook count |
+(as set by the <a href="#pdf-debug.sethook"><code>debug.sethook</code></a> function). |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-debug.getinfo"><code>debug.getinfo ([thread,] f [, what])</code></a></h3> |
+ |
+ |
+<p> |
+Returns a table with information about a function. |
+You can give the function directly |
+or you can give a number as the value of <code>f</code>, |
+which means the function running at level <code>f</code> of the call stack |
+of the given thread: |
+level 0 is the current function (<code>getinfo</code> itself); |
+level 1 is the function that called <code>getinfo</code> |
+(except for tail calls, which do not count on the stack); |
+and so on. |
+If <code>f</code> is a number larger than the number of active functions, |
+then <code>getinfo</code> returns <b>nil</b>. |
+ |
+ |
+<p> |
+The returned table can contain all the fields returned by <a href="#lua_getinfo"><code>lua_getinfo</code></a>, |
+with the string <code>what</code> describing which fields to fill in. |
+The default for <code>what</code> is to get all information available, |
+except the table of valid lines. |
+If present, |
+the option '<code>f</code>' |
+adds a field named <code>func</code> with the function itself. |
+If present, |
+the option '<code>L</code>' |
+adds a field named <code>activelines</code> with the table of |
+valid lines. |
+ |
+ |
+<p> |
+For instance, the expression <code>debug.getinfo(1,"n").name</code> returns |
+a table with a name for the current function, |
+if a reasonable name can be found, |
+and the expression <code>debug.getinfo(print)</code> |
+returns a table with all available information |
+about the <a href="#pdf-print"><code>print</code></a> function. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-debug.getlocal"><code>debug.getlocal ([thread,] f, local)</code></a></h3> |
+ |
+ |
+<p> |
+This function returns the name and the value of the local variable |
+with index <code>local</code> of the function at level <code>f</code> of the stack. |
+This function accesses not only explicit local variables, |
+but also parameters, temporaries, etc. |
+ |
+ |
+<p> |
+The first parameter or local variable has index 1, and so on, |
+until the last active variable. |
+Negative indices refer to vararg parameters; |
+-1 is the first vararg parameter. |
+The function returns <b>nil</b> if there is no variable with the given index, |
+and raises an error when called with a level out of range. |
+(You can call <a href="#pdf-debug.getinfo"><code>debug.getinfo</code></a> to check whether the level is valid.) |
+ |
+ |
+<p> |
+Variable names starting with '<code>(</code>' (open parenthesis) |
+represent internal variables |
+(loop control variables, temporaries, varargs, and C function locals). |
+ |
+ |
+<p> |
+The parameter <code>f</code> may also be a function. |
+In that case, <code>getlocal</code> returns only the name of function parameters. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-debug.getmetatable"><code>debug.getmetatable (value)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the metatable of the given <code>value</code> |
+or <b>nil</b> if it does not have a metatable. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-debug.getregistry"><code>debug.getregistry ()</code></a></h3> |
+ |
+ |
+<p> |
+Returns the registry table (see <a href="#4.5">§4.5</a>). |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-debug.getupvalue"><code>debug.getupvalue (f, up)</code></a></h3> |
+ |
+ |
+<p> |
+This function returns the name and the value of the upvalue |
+with index <code>up</code> of the function <code>f</code>. |
+The function returns <b>nil</b> if there is no upvalue with the given index. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-debug.getuservalue"><code>debug.getuservalue (u)</code></a></h3> |
+ |
+ |
+<p> |
+Returns the Lua value associated to <code>u</code>. |
+If <code>u</code> is not a userdata, |
+returns <b>nil</b>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-debug.sethook"><code>debug.sethook ([thread,] hook, mask [, count])</code></a></h3> |
+ |
+ |
+<p> |
+Sets the given function as a hook. |
+The string <code>mask</code> and the number <code>count</code> describe |
+when the hook will be called. |
+The string mask may have the following characters, |
+with the given meaning: |
+ |
+<ul> |
+<li><b>'<code>c</code>': </b> the hook is called every time Lua calls a function;</li> |
+<li><b>'<code>r</code>': </b> the hook is called every time Lua returns from a function;</li> |
+<li><b>'<code>l</code>': </b> the hook is called every time Lua enters a new line of code.</li> |
+</ul><p> |
+With a <code>count</code> different from zero, |
+the hook is called after every <code>count</code> instructions. |
+ |
+ |
+<p> |
+When called without arguments, |
+<a href="#pdf-debug.sethook"><code>debug.sethook</code></a> turns off the hook. |
+ |
+ |
+<p> |
+When the hook is called, its first parameter is a string |
+describing the event that has triggered its call: |
+<code>"call"</code> (or <code>"tail call"</code>), |
+<code>"return"</code>, |
+<code>"line"</code>, and <code>"count"</code>. |
+For line events, |
+the hook also gets the new line number as its second parameter. |
+Inside a hook, |
+you can call <code>getinfo</code> with level 2 to get more information about |
+the running function |
+(level 0 is the <code>getinfo</code> function, |
+and level 1 is the hook function). |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-debug.setlocal"><code>debug.setlocal ([thread,] level, local, value)</code></a></h3> |
+ |
+ |
+<p> |
+This function assigns the value <code>value</code> to the local variable |
+with index <code>local</code> of the function at level <code>level</code> of the stack. |
+The function returns <b>nil</b> if there is no local |
+variable with the given index, |
+and raises an error when called with a <code>level</code> out of range. |
+(You can call <code>getinfo</code> to check whether the level is valid.) |
+Otherwise, it returns the name of the local variable. |
+ |
+ |
+<p> |
+See <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for more information about |
+variable indices and names. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-debug.setmetatable"><code>debug.setmetatable (value, table)</code></a></h3> |
+ |
+ |
+<p> |
+Sets the metatable for the given <code>value</code> to the given <code>table</code> |
+(which can be <b>nil</b>). |
+Returns <code>value</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-debug.setupvalue"><code>debug.setupvalue (f, up, value)</code></a></h3> |
+ |
+ |
+<p> |
+This function assigns the value <code>value</code> to the upvalue |
+with index <code>up</code> of the function <code>f</code>. |
+The function returns <b>nil</b> if there is no upvalue |
+with the given index. |
+Otherwise, it returns the name of the upvalue. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-debug.setuservalue"><code>debug.setuservalue (udata, value)</code></a></h3> |
+ |
+ |
+<p> |
+Sets the given <code>value</code> as |
+the Lua value associated to the given <code>udata</code>. |
+<code>value</code> must be a table or <b>nil</b>; |
+<code>udata</code> must be a full userdata. |
+ |
+ |
+<p> |
+Returns <code>udata</code>. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-debug.traceback"><code>debug.traceback ([thread,] [message [, level]])</code></a></h3> |
+ |
+ |
+<p> |
+If <code>message</code> is present but is neither a string nor <b>nil</b>, |
+this function returns <code>message</code> without further processing. |
+Otherwise, |
+it returns a string with a traceback of the call stack. |
+An optional <code>message</code> string is appended |
+at the beginning of the traceback. |
+An optional <code>level</code> number tells at which level |
+to start the traceback |
+(default is 1, the function calling <code>traceback</code>). |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-debug.upvalueid"><code>debug.upvalueid (f, n)</code></a></h3> |
+ |
+ |
+<p> |
+Returns an unique identifier (as a light userdata) |
+for the upvalue numbered <code>n</code> |
+from the given function. |
+ |
+ |
+<p> |
+These unique identifiers allow a program to check whether different |
+closures share upvalues. |
+Lua closures that share an upvalue |
+(that is, that access a same external local variable) |
+will return identical ids for those upvalue indices. |
+ |
+ |
+ |
+ |
+<p> |
+<hr><h3><a name="pdf-debug.upvaluejoin"><code>debug.upvaluejoin (f1, n1, f2, n2)</code></a></h3> |
+ |
+ |
+<p> |
+Make the <code>n1</code>-th upvalue of the Lua closure <code>f1</code> |
+refer to the <code>n2</code>-th upvalue of the Lua closure <code>f2</code>. |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+<h1>7 – <a name="7">Lua Standalone</a></h1> |
+ |
+<p> |
+Although Lua has been designed as an extension language, |
+to be embedded in a host C program, |
+it is also frequently used as a standalone language. |
+An interpreter for Lua as a standalone language, |
+called simply <code>lua</code>, |
+is provided with the standard distribution. |
+The standalone interpreter includes |
+all standard libraries, including the debug library. |
+Its usage is: |
+ |
+<pre> |
+ lua [options] [script [args]] |
+</pre><p> |
+The options are: |
+ |
+<ul> |
+<li><b><code>-e <em>stat</em></code>: </b> executes string <em>stat</em>;</li> |
+<li><b><code>-l <em>mod</em></code>: </b> "requires" <em>mod</em>;</li> |
+<li><b><code>-i</code>: </b> enters interactive mode after running <em>script</em>;</li> |
+<li><b><code>-v</code>: </b> prints version information;</li> |
+<li><b><code>-E</code>: </b> ignores environment variables;</li> |
+<li><b><code>--</code>: </b> stops handling options;</li> |
+<li><b><code>-</code>: </b> executes <code>stdin</code> as a file and stops handling options.</li> |
+</ul><p> |
+After handling its options, <code>lua</code> runs the given <em>script</em>, |
+passing to it the given <em>args</em> as string arguments. |
+When called without arguments, |
+<code>lua</code> behaves as <code>lua -v -i</code> |
+when the standard input (<code>stdin</code>) is a terminal, |
+and as <code>lua -</code> otherwise. |
+ |
+ |
+<p> |
+When called without option <code>-E</code>, |
+the interpreter checks for an environment variable <a name="pdf-LUA_INIT_5_2"><code>LUA_INIT_5_2</code></a> |
+(or <a name="pdf-LUA_INIT"><code>LUA_INIT</code></a> if it is not defined) |
+before running any argument. |
+If the variable content has the format <code>@<em>filename</em></code>, |
+then <code>lua</code> executes the file. |
+Otherwise, <code>lua</code> executes the string itself. |
+ |
+ |
+<p> |
+When called with option <code>-E</code>, |
+besides ignoring <code>LUA_INIT</code>, |
+Lua also ignores |
+the values of <code>LUA_PATH</code> and <code>LUA_CPATH</code>, |
+setting the values of |
+<a href="#pdf-package.path"><code>package.path</code></a> and <a href="#pdf-package.cpath"><code>package.cpath</code></a> |
+with the default paths defined in <code>luaconf.h</code>. |
+ |
+ |
+<p> |
+All options are handled in order, except <code>-i</code> and <code>-E</code>. |
+For instance, an invocation like |
+ |
+<pre> |
+ $ lua -e'a=1' -e 'print(a)' script.lua |
+</pre><p> |
+will first set <code>a</code> to 1, then print the value of <code>a</code>, |
+and finally run the file <code>script.lua</code> with no arguments. |
+(Here <code>$</code> is the shell prompt. Your prompt may be different.) |
+ |
+ |
+<p> |
+Before starting to run the script, |
+<code>lua</code> collects all arguments in the command line |
+in a global table called <code>arg</code>. |
+The script name is stored at index 0, |
+the first argument after the script name goes to index 1, |
+and so on. |
+Any arguments before the script name |
+(that is, the interpreter name plus the options) |
+go to negative indices. |
+For instance, in the call |
+ |
+<pre> |
+ $ lua -la b.lua t1 t2 |
+</pre><p> |
+the interpreter first runs the file <code>a.lua</code>, |
+then creates a table |
+ |
+<pre> |
+ arg = { [-2] = "lua", [-1] = "-la", |
+ [0] = "b.lua", |
+ [1] = "t1", [2] = "t2" } |
+</pre><p> |
+and finally runs the file <code>b.lua</code>. |
+The script is called with <code>arg[1]</code>, <code>arg[2]</code>, ... |
+as arguments; |
+it can also access these arguments with the vararg expression '<code>...</code>'. |
+ |
+ |
+<p> |
+In interactive mode, |
+if you write an incomplete statement, |
+the interpreter waits for its completion |
+by issuing a different prompt. |
+ |
+ |
+<p> |
+In case of unprotected errors in the script, |
+the interpreter reports the error to the standard error stream. |
+If the error object is a string, |
+the interpreter adds a stack traceback to it. |
+Otherwise, if the error object has a metamethod <code>__tostring</code>, |
+the interpreter calls this metamethod to produce the final message. |
+Finally, if the error object is <b>nil</b>, |
+the interpreter does not report the error. |
+ |
+ |
+<p> |
+When finishing normally, |
+the interpreter closes its main Lua state |
+(see <a href="#lua_close"><code>lua_close</code></a>). |
+The script can avoid this step by |
+calling <a href="#pdf-os.exit"><code>os.exit</code></a> to terminate. |
+ |
+ |
+<p> |
+To allow the use of Lua as a |
+script interpreter in Unix systems, |
+the standalone interpreter skips |
+the first line of a chunk if it starts with <code>#</code>. |
+Therefore, Lua scripts can be made into executable programs |
+by using <code>chmod +x</code> and the <code>#!</code> form, |
+as in |
+ |
+<pre> |
+ #!/usr/local/bin/lua |
+</pre><p> |
+(Of course, |
+the location of the Lua interpreter may be different in your machine. |
+If <code>lua</code> is in your <code>PATH</code>, |
+then |
+ |
+<pre> |
+ #!/usr/bin/env lua |
+</pre><p> |
+is a more portable solution.) |
+ |
+ |
+ |
+<h1>8 – <a name="8">Incompatibilities with the Previous Version</a></h1> |
+ |
+<p> |
+Here we list the incompatibilities that you may find when moving a program |
+from Lua 5.1 to Lua 5.2. |
+You can avoid some incompatibilities by compiling Lua with |
+appropriate options (see file <code>luaconf.h</code>). |
+However, |
+all these compatibility options will be removed in the next version of Lua. |
+Similarly, |
+all features marked as deprecated in Lua 5.1 |
+have been removed in Lua 5.2. |
+ |
+ |
+ |
+<h2>8.1 – <a name="8.1">Changes in the Language</a></h2> |
+<ul> |
+ |
+<li> |
+The concept of <em>environment</em> changed. |
+Only Lua functions have environments. |
+To set the environment of a Lua function, |
+use the variable <code>_ENV</code> or the function <a href="#pdf-load"><code>load</code></a>. |
+ |
+ |
+<p> |
+C functions no longer have environments. |
+Use an upvalue with a shared table if you need to keep |
+shared state among several C functions. |
+(You may use <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a> to open a C library |
+with all functions sharing a common upvalue.) |
+ |
+ |
+<p> |
+To manipulate the "environment" of a userdata |
+(which is now called user value), |
+use the new functions |
+<a href="#lua_getuservalue"><code>lua_getuservalue</code></a> and <a href="#lua_setuservalue"><code>lua_setuservalue</code></a>. |
+</li> |
+ |
+<li> |
+Lua identifiers cannot use locale-dependent letters. |
+</li> |
+ |
+<li> |
+Doing a step or a full collection in the garbage collector |
+does not restart the collector if it has been stopped. |
+</li> |
+ |
+<li> |
+Weak tables with weak keys now perform like <em>ephemeron tables</em>. |
+</li> |
+ |
+<li> |
+The event <em>tail return</em> in debug hooks was removed. |
+Instead, tail calls generate a special new event, |
+<em>tail call</em>, so that the debugger can know that |
+there will not be a corresponding return event. |
+</li> |
+ |
+<li> |
+Equality between function values has changed. |
+Now, a function definition may not create a new value; |
+it may reuse some previous value if there is no |
+observable difference to the new function. |
+</li> |
+ |
+</ul> |
+ |
+ |
+ |
+ |
+<h2>8.2 – <a name="8.2">Changes in the Libraries</a></h2> |
+<ul> |
+ |
+<li> |
+Function <code>module</code> is deprecated. |
+It is easy to set up a module with regular Lua code. |
+Modules are not expected to set global variables. |
+</li> |
+ |
+<li> |
+Functions <code>setfenv</code> and <code>getfenv</code> were removed, |
+because of the changes in environments. |
+</li> |
+ |
+<li> |
+Function <code>math.log10</code> is deprecated. |
+Use <a href="#pdf-math.log"><code>math.log</code></a> with 10 as its second argument, instead. |
+</li> |
+ |
+<li> |
+Function <code>loadstring</code> is deprecated. |
+Use <code>load</code> instead; it now accepts string arguments |
+and are exactly equivalent to <code>loadstring</code>. |
+</li> |
+ |
+<li> |
+Function <code>table.maxn</code> is deprecated. |
+Write it in Lua if you really need it. |
+</li> |
+ |
+<li> |
+Function <code>os.execute</code> now returns <b>true</b> when command |
+terminates successfully and <b>nil</b> plus error information |
+otherwise. |
+</li> |
+ |
+<li> |
+Function <code>unpack</code> was moved into the table library |
+and therefore must be called as <a href="#pdf-table.unpack"><code>table.unpack</code></a>. |
+</li> |
+ |
+<li> |
+Character class <code>%z</code> in patterns is deprecated, |
+as now patterns may contain '<code>\0</code>' as a regular character. |
+</li> |
+ |
+<li> |
+The table <code>package.loaders</code> was renamed <code>package.searchers</code>. |
+</li> |
+ |
+<li> |
+Lua does not have bytecode verification anymore. |
+So, all functions that load code |
+(<a href="#pdf-load"><code>load</code></a> and <a href="#pdf-loadfile"><code>loadfile</code></a>) |
+are potentially insecure when loading untrusted binary data. |
+(Actually, those functions were already insecure because |
+of flaws in the verification algorithm.) |
+When in doubt, |
+use the <code>mode</code> argument of those functions |
+to restrict them to loading textual chunks. |
+</li> |
+ |
+<li> |
+The standard paths in the official distribution may |
+change between versions. |
+</li> |
+ |
+</ul> |
+ |
+ |
+ |
+ |
+<h2>8.3 – <a name="8.3">Changes in the API</a></h2> |
+<ul> |
+ |
+<li> |
+Pseudoindex <code>LUA_GLOBALSINDEX</code> was removed. |
+You must get the global environment from the registry |
+(see <a href="#4.5">§4.5</a>). |
+</li> |
+ |
+<li> |
+Pseudoindex <code>LUA_ENVIRONINDEX</code> |
+and functions <code>lua_getfenv</code>/<code>lua_setfenv</code> |
+were removed, |
+as C functions no longer have environments. |
+</li> |
+ |
+<li> |
+Function <code>luaL_register</code> is deprecated. |
+Use <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a> so that your module does not create globals. |
+(Modules are not expected to set global variables anymore.) |
+</li> |
+ |
+<li> |
+The <code>osize</code> argument to the allocation function |
+may not be zero when creating a new block, |
+that is, when <code>ptr</code> is <code>NULL</code> |
+(see <a href="#lua_Alloc"><code>lua_Alloc</code></a>). |
+Use only the test <code>ptr == NULL</code> to check whether |
+the block is new. |
+</li> |
+ |
+<li> |
+Finalizers (<code>__gc</code> metamethods) for userdata are called in the |
+reverse order that they were marked for finalization, |
+not that they were created (see <a href="#2.5.1">§2.5.1</a>). |
+(Most userdata are marked immediately after they are created.) |
+Moreover, |
+if the metatable does not have a <code>__gc</code> field when set, |
+the finalizer will not be called, |
+even if it is set later. |
+</li> |
+ |
+<li> |
+<code>luaL_typerror</code> was removed. |
+Write your own version if you need it. |
+</li> |
+ |
+<li> |
+Function <code>lua_cpcall</code> is deprecated. |
+You can simply push the function with <a href="#lua_pushcfunction"><code>lua_pushcfunction</code></a> |
+and call it with <a href="#lua_pcall"><code>lua_pcall</code></a>. |
+</li> |
+ |
+<li> |
+Functions <code>lua_equal</code> and <code>lua_lessthan</code> are deprecated. |
+Use the new <a href="#lua_compare"><code>lua_compare</code></a> with appropriate options instead. |
+</li> |
+ |
+<li> |
+Function <code>lua_objlen</code> was renamed <a href="#lua_rawlen"><code>lua_rawlen</code></a>. |
+</li> |
+ |
+<li> |
+Function <a href="#lua_load"><code>lua_load</code></a> has an extra parameter, <code>mode</code>. |
+Pass <code>NULL</code> to simulate the old behavior. |
+</li> |
+ |
+<li> |
+Function <a href="#lua_resume"><code>lua_resume</code></a> has an extra parameter, <code>from</code>. |
+Pass <code>NULL</code> or the thread doing the call. |
+</li> |
+ |
+</ul> |
+ |
+ |
+ |
+ |
+<h1>9 – <a name="9">The Complete Syntax of Lua</a></h1> |
+ |
+<p> |
+Here is the complete syntax of Lua in extended BNF. |
+(It does not describe operator precedences.) |
+ |
+ |
+ |
+ |
+<pre> |
+ |
+ chunk ::= block |
+ |
+ block ::= {stat} [retstat] |
+ |
+ stat ::= ‘<b>;</b>’ | |
+ varlist ‘<b>=</b>’ explist | |
+ functioncall | |
+ label | |
+ <b>break</b> | |
+ <b>goto</b> Name | |
+ <b>do</b> block <b>end</b> | |
+ <b>while</b> exp <b>do</b> block <b>end</b> | |
+ <b>repeat</b> block <b>until</b> exp | |
+ <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> | |
+ <b>for</b> Name ‘<b>=</b>’ exp ‘<b>,</b>’ exp [‘<b>,</b>’ exp] <b>do</b> block <b>end</b> | |
+ <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> | |
+ <b>function</b> funcname funcbody | |
+ <b>local</b> <b>function</b> Name funcbody | |
+ <b>local</b> namelist [‘<b>=</b>’ explist] |
+ |
+ retstat ::= <b>return</b> [explist] [‘<b>;</b>’] |
+ |
+ label ::= ‘<b>::</b>’ Name ‘<b>::</b>’ |
+ |
+ funcname ::= Name {‘<b>.</b>’ Name} [‘<b>:</b>’ Name] |
+ |
+ varlist ::= var {‘<b>,</b>’ var} |
+ |
+ var ::= Name | prefixexp ‘<b>[</b>’ exp ‘<b>]</b>’ | prefixexp ‘<b>.</b>’ Name |
+ |
+ namelist ::= Name {‘<b>,</b>’ Name} |
+ |
+ explist ::= exp {‘<b>,</b>’ exp} |
+ |
+ exp ::= <b>nil</b> | <b>false</b> | <b>true</b> | Number | String | ‘<b>...</b>’ | functiondef | |
+ prefixexp | tableconstructor | exp binop exp | unop exp |
+ |
+ prefixexp ::= var | functioncall | ‘<b>(</b>’ exp ‘<b>)</b>’ |
+ |
+ functioncall ::= prefixexp args | prefixexp ‘<b>:</b>’ Name args |
+ |
+ args ::= ‘<b>(</b>’ [explist] ‘<b>)</b>’ | tableconstructor | String |
+ |
+ functiondef ::= <b>function</b> funcbody |
+ |
+ funcbody ::= ‘<b>(</b>’ [parlist] ‘<b>)</b>’ block <b>end</b> |
+ |
+ parlist ::= namelist [‘<b>,</b>’ ‘<b>...</b>’] | ‘<b>...</b>’ |
+ |
+ tableconstructor ::= ‘<b>{</b>’ [fieldlist] ‘<b>}</b>’ |
+ |
+ fieldlist ::= field {fieldsep field} [fieldsep] |
+ |
+ field ::= ‘<b>[</b>’ exp ‘<b>]</b>’ ‘<b>=</b>’ exp | Name ‘<b>=</b>’ exp | exp |
+ |
+ fieldsep ::= ‘<b>,</b>’ | ‘<b>;</b>’ |
+ |
+ binop ::= ‘<b>+</b>’ | ‘<b>-</b>’ | ‘<b>*</b>’ | ‘<b>/</b>’ | ‘<b>^</b>’ | ‘<b>%</b>’ | ‘<b>..</b>’ | |
+ ‘<b><</b>’ | ‘<b><=</b>’ | ‘<b>></b>’ | ‘<b>>=</b>’ | ‘<b>==</b>’ | ‘<b>~=</b>’ | |
+ <b>and</b> | <b>or</b> |
+ |
+ unop ::= ‘<b>-</b>’ | <b>not</b> | ‘<b>#</b>’ |
+ |
+</pre> |
+ |
+<p> |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+<HR> |
+<SMALL CLASS="footer"> |
+Last update: |
+Thu Mar 21 12:58:59 BRT 2013 |
+</SMALL> |
+<!-- |
+Last change: revised for Lua 5.2.2 |
+--> |
+ |
+</body></html> |
+ |