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Unified Diff: src/gpu/gl/GrGLGpu.cpp

Issue 1490473003: Add transfer buffer support. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix roll issue Created 5 years ago
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Index: src/gpu/gl/GrGLGpu.cpp
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index 5eac42028eaa86441b54a85571c825846f7cf851..d6c77557f94e39378d4f3e174e614716333c9c88 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -1399,12 +1399,16 @@ GrStencilAttachment* GrGLGpu::createStencilAttachmentForRenderTarget(const GrRen
////////////////////////////////////////////////////////////////////////////////
+// GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer
+// objects are implemented as client-side-arrays on tile-deferred architectures.
+#define DYNAMIC_USAGE_PARAM GR_GL_STREAM_DRAW
+
GrVertexBuffer* GrGLGpu::onCreateVertexBuffer(size_t size, bool dynamic) {
GrGLVertexBuffer::Desc desc;
- desc.fDynamic = dynamic;
+ desc.fUsage = dynamic ? GrGLBufferImpl::kDynamicDraw_Usage : GrGLBufferImpl::kStaticDraw_Usage;
desc.fSizeInBytes = size;
- if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) {
+ if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && dynamic) {
desc.fID = 0;
GrGLVertexBuffer* vertexBuffer = new GrGLVertexBuffer(this, desc);
return vertexBuffer;
@@ -1418,7 +1422,7 @@ GrVertexBuffer* GrGLGpu::onCreateVertexBuffer(size_t size, bool dynamic) {
BufferData(GR_GL_ARRAY_BUFFER,
(GrGLsizeiptr) desc.fSizeInBytes,
nullptr, // data ptr
- desc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW));
+ dynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW));
if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) {
GL_CALL(DeleteBuffers(1, &desc.fID));
this->notifyVertexBufferDelete(desc.fID);
@@ -1433,10 +1437,10 @@ GrVertexBuffer* GrGLGpu::onCreateVertexBuffer(size_t size, bool dynamic) {
GrIndexBuffer* GrGLGpu::onCreateIndexBuffer(size_t size, bool dynamic) {
GrGLIndexBuffer::Desc desc;
- desc.fDynamic = dynamic;
+ desc.fUsage = dynamic ? GrGLBufferImpl::kDynamicDraw_Usage : GrGLBufferImpl::kStaticDraw_Usage;
desc.fSizeInBytes = size;
- if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) {
+ if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && dynamic) {
desc.fID = 0;
GrIndexBuffer* indexBuffer = new GrGLIndexBuffer(this, desc);
return indexBuffer;
@@ -1450,7 +1454,7 @@ GrIndexBuffer* GrGLGpu::onCreateIndexBuffer(size_t size, bool dynamic) {
BufferData(GR_GL_ELEMENT_ARRAY_BUFFER,
(GrGLsizeiptr) desc.fSizeInBytes,
nullptr, // data ptr
- desc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW));
+ dynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW));
if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) {
GL_CALL(DeleteBuffers(1, &desc.fID));
this->notifyIndexBufferDelete(desc.fID);
@@ -1463,6 +1467,35 @@ GrIndexBuffer* GrGLGpu::onCreateIndexBuffer(size_t size, bool dynamic) {
}
}
+GrTransferBuffer* GrGLGpu::onCreateTransferBuffer(size_t size, TransferType type) {
+ GrGLTransferBuffer::Desc desc;
+ bool toGpu = (kCpuToGpu_TransferType == type);
+ desc.fUsage = toGpu ? GrGLBufferImpl::kStreamDraw_Usage : GrGLBufferImpl::kStreamRead_Usage;
+
+ desc.fSizeInBytes = size;
+
+ // TODO: check caps to see if we can create a PBO, and which kind
+ GL_CALL(GenBuffers(1, &desc.fID));
+ if (desc.fID) {
+ CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
+ // make sure driver can allocate memory for this buffer
+ GrGLenum type = toGpu ? GR_GL_PIXEL_UNPACK_BUFFER : GR_GL_PIXEL_PACK_BUFFER;
+ GL_ALLOC_CALL(this->glInterface(),
+ BufferData(type,
+ (GrGLsizeiptr) desc.fSizeInBytes,
+ nullptr, // data ptr
+ (toGpu ? GR_GL_STREAM_DRAW : GR_GL_STREAM_READ)));
+ if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) {
+ GL_CALL(DeleteBuffers(1, &desc.fID));
+ return nullptr;
+ }
+ GrTransferBuffer* transferBuffer = new GrGLTransferBuffer(this, desc, type);
+ return transferBuffer;
+ }
+
+ return nullptr;
+}
+
void GrGLGpu::flushScissor(const GrScissorState& scissorState,
const GrGLIRect& rtViewport,
GrSurfaceOrigin rtOrigin) {
@@ -1603,8 +1636,7 @@ void GrGLGpu::bindBuffer(GrGLuint id, GrGLenum type) {
this->handleDirtyContext();
if (GR_GL_ARRAY_BUFFER == type) {
this->bindVertexBuffer(id);
- } else {
- SkASSERT(GR_GL_ELEMENT_ARRAY_BUFFER == type);
+ } else if (GR_GL_ELEMENT_ARRAY_BUFFER == type) {
this->bindIndexBufferAndDefaultVertexArray(id);
}
}
@@ -1614,19 +1646,27 @@ void GrGLGpu::releaseBuffer(GrGLuint id, GrGLenum type) {
GL_CALL(DeleteBuffers(1, &id));
if (GR_GL_ARRAY_BUFFER == type) {
this->notifyVertexBufferDelete(id);
- } else {
- SkASSERT(GR_GL_ELEMENT_ARRAY_BUFFER == type);
+ } else if (GR_GL_ELEMENT_ARRAY_BUFFER == type) {
this->notifyIndexBufferDelete(id);
}
}
-// GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer
-// objects are implemented as client-side-arrays on tile-deferred architectures.
-#define DYNAMIC_USAGE_PARAM GR_GL_STREAM_DRAW
+static GrGLenum get_gl_usage(GrGLBufferImpl::Usage usage) {
+ static const GrGLenum grToGL[] = {
+ GR_GL_STATIC_DRAW, // GrGLBufferImpl::kStaticDraw_Usage
+ DYNAMIC_USAGE_PARAM, // GrGLBufferImpl::kDynamicDraw_Usage
+ GR_GL_STREAM_DRAW, // GrGLBufferImpl::kStreamDraw_Usage
+ GR_GL_STREAM_READ, // GrGLBufferImpl::kStreamRead_Usage
+ };
+ static_assert(SK_ARRAY_COUNT(grToGL) == GrGLBufferImpl::kUsageCount, "array_size_mismatch");
+
+ return grToGL[usage];
+}
-void* GrGLGpu::mapBuffer(GrGLuint id, GrGLenum type, bool dynamic, size_t currentSize,
- size_t requestedSize) {
+void* GrGLGpu::mapBuffer(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage,
+ size_t currentSize, size_t requestedSize) {
void* mapPtr = nullptr;
+ GrGLenum glUsage = get_gl_usage(usage);
// Handling dirty context is done in the bindBuffer call
switch (this->glCaps().mapBufferType()) {
case GrGLCaps::kNone_MapBufferType:
@@ -1635,8 +1675,7 @@ void* GrGLGpu::mapBuffer(GrGLuint id, GrGLenum type, bool dynamic, size_t curren
this->bindBuffer(id, type);
// Let driver know it can discard the old data
if (GR_GL_USE_BUFFER_DATA_NULL_HINT || currentSize != requestedSize) {
- GL_CALL(BufferData(type, requestedSize, nullptr,
- dynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW));
+ GL_CALL(BufferData(type, requestedSize, nullptr, glUsage));
}
GL_CALL_RET(mapPtr, MapBuffer(type, GR_GL_WRITE_ONLY));
break;
@@ -1644,8 +1683,7 @@ void* GrGLGpu::mapBuffer(GrGLuint id, GrGLenum type, bool dynamic, size_t curren
this->bindBuffer(id, type);
// Make sure the GL buffer size agrees with fDesc before mapping.
if (currentSize != requestedSize) {
- GL_CALL(BufferData(type, requestedSize, nullptr,
- dynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW));
+ GL_CALL(BufferData(type, requestedSize, nullptr, glUsage));
}
static const GrGLbitfield kAccess = GR_GL_MAP_INVALIDATE_BUFFER_BIT |
GR_GL_MAP_WRITE_BIT;
@@ -1656,8 +1694,7 @@ void* GrGLGpu::mapBuffer(GrGLuint id, GrGLenum type, bool dynamic, size_t curren
this->bindBuffer(id, type);
// Make sure the GL buffer size agrees with fDesc before mapping.
if (currentSize != requestedSize) {
- GL_CALL(BufferData(type, requestedSize, nullptr,
- dynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW));
+ GL_CALL(BufferData(type, requestedSize, nullptr, glUsage));
}
GL_CALL_RET(mapPtr, MapBufferSubData(type, 0, requestedSize, GR_GL_WRITE_ONLY));
break;
@@ -1665,16 +1702,16 @@ void* GrGLGpu::mapBuffer(GrGLuint id, GrGLenum type, bool dynamic, size_t curren
return mapPtr;
}
-void GrGLGpu::bufferData(GrGLuint id, GrGLenum type, bool dynamic, size_t currentSize,
- const void* src, size_t srcSizeInBytes) {
+void GrGLGpu::bufferData(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage,
+ size_t currentSize, const void* src, size_t srcSizeInBytes) {
SkASSERT(srcSizeInBytes <= currentSize);
// bindbuffer handles dirty context
this->bindBuffer(id, type);
- GrGLenum usage = dynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW;
+ GrGLenum glUsage = get_gl_usage(usage);
#if GR_GL_USE_BUFFER_DATA_NULL_HINT
if (currentSize == srcSizeInBytes) {
- GL_CALL(BufferData(type, (GrGLsizeiptr) srcSizeInBytes, src, usage));
+ GL_CALL(BufferData(type, (GrGLsizeiptr) srcSizeInBytes, src, glUsage));
} else {
// Before we call glBufferSubData we give the driver a hint using
// glBufferData with nullptr. This makes the old buffer contents
@@ -1683,14 +1720,14 @@ void GrGLGpu::bufferData(GrGLuint id, GrGLenum type, bool dynamic, size_t curren
// assign a different allocation for the new contents to avoid
// flushing the gpu past draws consuming the old contents.
// TODO I think we actually want to try calling bufferData here
- GL_CALL(BufferData(type, currentSize, nullptr, usage));
+ GL_CALL(BufferData(type, currentSize, nullptr, glUsage));
GL_CALL(BufferSubData(type, 0, (GrGLsizeiptr) srcSizeInBytes, src));
}
#else
// Note that we're cheating on the size here. Currently no methods
// allow a partial update that preserves contents of non-updated
// portions of the buffer (map() does a glBufferData(..size, nullptr..))
- GL_CALL(BufferData(type, srcSizeInBytes, src, usage));
+ GL_CALL(BufferData(type, srcSizeInBytes, src, glUsage));
#endif
}
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