| Index: src/gpu/glsl/GrGLSLProgramBuilder.cpp | 
| diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.cpp b/src/gpu/glsl/GrGLSLProgramBuilder.cpp | 
| index 54e82b30c0a4c01638ae927ad6dfa5ff34ccea24..d3ed719fdc573d3d9b7ca50975db73fab0a761fe 100644 | 
| --- a/src/gpu/glsl/GrGLSLProgramBuilder.cpp | 
| +++ b/src/gpu/glsl/GrGLSLProgramBuilder.cpp | 
| @@ -34,6 +34,27 @@ void GrGLSLProgramBuilder::nameVariable(SkString* out, char prefix, const char* | 
|  | 
| void GrGLSLProgramBuilder::appendUniformDecls(ShaderVisibility visibility, | 
| SkString* out) const { | 
| -    this->onAppendUniformDecls(visibility, out); | 
| +    this->uniformHandler()->appendUniformDecls(visibility, out); | 
| +} | 
| + | 
| +void GrGLSLProgramBuilder::addRTAdjustmentUniform(GrSLPrecision precision, | 
| +                                                  const char* name, | 
| +                                                  const char** outName) { | 
| +        SkASSERT(!fUniformHandles.fRTAdjustmentUni.isValid()); | 
| +        fUniformHandles.fRTAdjustmentUni = | 
| +            this->uniformHandler()->addUniform(GrGLSLUniformHandler::kVertex_Visibility, | 
| +                                               kVec4f_GrSLType, | 
| +                                               precision, | 
| +                                               name, | 
| +                                               outName); | 
| +} | 
| + | 
| +void GrGLSLProgramBuilder::addRTHeightUniform(const char* name, const char** outName) { | 
| +        SkASSERT(!fUniformHandles.fRTHeightUni.isValid()); | 
| +        GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); | 
| +        fUniformHandles.fRTHeightUni = | 
| +            uniformHandler->internalAddUniformArray(GrGLSLUniformHandler::kFragment_Visibility, | 
| +                                                    kFloat_GrSLType, kDefault_GrSLPrecision, | 
| +                                                    name, false, 0, outName); | 
| } | 
|  | 
|  |