| Index: src/gpu/effects/GrBezierEffect.cpp
|
| diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
|
| index 13672da6ea2b094671f5cbb37700d3cb06eb8ac5..c7e7b3647acd04780f932d5937f00461a484f4c1 100644
|
| --- a/src/gpu/effects/GrBezierEffect.cpp
|
| +++ b/src/gpu/effects/GrBezierEffect.cpp
|
| @@ -7,11 +7,13 @@
|
|
|
| #include "GrBezierEffect.h"
|
|
|
| +#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| #include "glsl/GrGLSLGeometryProcessor.h"
|
| -#include "glsl/GrGLSLProgramBuilder.h"
|
| #include "glsl/GrGLSLProgramDataManager.h"
|
| +#include "glsl/GrGLSLUniformHandler.h"
|
| #include "glsl/GrGLSLUtil.h"
|
| #include "glsl/GrGLSLVarying.h"
|
| +#include "glsl/GrGLSLVertexShaderBuilder.h"
|
|
|
| class GrGLConicEffect : public GrGLSLGeometryProcessor {
|
| public:
|
| @@ -73,10 +75,10 @@ GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor)
|
| }
|
|
|
| void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| - GrGLSLGPBuilder* pb = args.fPB;
|
| GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
|
| const GrConicEffect& gp = args.fGP.cast<GrConicEffect>();
|
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
|
| + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
|
|
|
| // emit attributes
|
| varyingHandler->emitAttributes(gp);
|
| @@ -88,21 +90,21 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| // Setup pass through color
|
| if (!gp.colorIgnored()) {
|
| - this->setupUniformColor(args.fPB, fragBuilder, args.fOutputColor, &fColorUniform);
|
| + this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
|
| }
|
|
|
| // Setup position
|
| - this->setupPosition(pb,
|
| - vertBuilder,
|
| + this->setupPosition(vertBuilder,
|
| + uniformHandler,
|
| gpArgs,
|
| gp.inPosition()->fName,
|
| gp.viewMatrix(),
|
| &fViewMatrixUniform);
|
|
|
| // emit transforms with position
|
| - this->emitTransforms(pb,
|
| - vertBuilder,
|
| + this->emitTransforms(vertBuilder,
|
| varyingHandler,
|
| + uniformHandler,
|
| gpArgs->fPositionVar,
|
| gp.inPosition()->fName,
|
| gp.localMatrix(),
|
| @@ -168,11 +170,12 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| // TODO should we really be doing this?
|
| if (gp.coverageScale() != 0xff) {
|
| const char* coverageScale;
|
| - fCoverageScaleUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| - kFloat_GrSLType,
|
| - kDefault_GrSLPrecision,
|
| - "Coverage",
|
| - &coverageScale);
|
| + fCoverageScaleUniform = uniformHandler->addUniform(
|
| + GrGLSLUniformHandler::kFragment_Visibility,
|
| + kFloat_GrSLType,
|
| + kDefault_GrSLPrecision,
|
| + "Coverage",
|
| + &coverageScale);
|
| fragBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
|
| } else {
|
| fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
|
| @@ -301,10 +304,10 @@ GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor)
|
| }
|
|
|
| void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| - GrGLSLGPBuilder* pb = args.fPB;
|
| GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
|
| const GrQuadEffect& gp = args.fGP.cast<GrQuadEffect>();
|
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
|
| + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
|
|
|
| // emit attributes
|
| varyingHandler->emitAttributes(gp);
|
| @@ -316,21 +319,21 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| // Setup pass through color
|
| if (!gp.colorIgnored()) {
|
| - this->setupUniformColor(args.fPB, fragBuilder, args.fOutputColor, &fColorUniform);
|
| + this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
|
| }
|
|
|
| // Setup position
|
| - this->setupPosition(pb,
|
| - vertBuilder,
|
| + this->setupPosition(vertBuilder,
|
| + uniformHandler,
|
| gpArgs,
|
| gp.inPosition()->fName,
|
| gp.viewMatrix(),
|
| &fViewMatrixUniform);
|
|
|
| // emit transforms with position
|
| - this->emitTransforms(pb,
|
| - vertBuilder,
|
| + this->emitTransforms(vertBuilder,
|
| varyingHandler,
|
| + uniformHandler,
|
| gpArgs->fPositionVar,
|
| gp.inPosition()->fName,
|
| gp.localMatrix(),
|
| @@ -384,11 +387,12 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
|
|
| if (0xff != gp.coverageScale()) {
|
| const char* coverageScale;
|
| - fCoverageScaleUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| - kFloat_GrSLType,
|
| - kDefault_GrSLPrecision,
|
| - "Coverage",
|
| - &coverageScale);
|
| + fCoverageScaleUniform = uniformHandler->addUniform(
|
| + GrGLSLUniformHandler::kFragment_Visibility,
|
| + kFloat_GrSLType,
|
| + kDefault_GrSLPrecision,
|
| + "Coverage",
|
| + &coverageScale);
|
| fragBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
|
| } else {
|
| fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
|
| @@ -507,6 +511,7 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
|
| const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>();
|
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
|
| + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
|
|
|
| // emit attributes
|
| varyingHandler->emitAttributes(gp);
|
| @@ -518,21 +523,21 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
|
| GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| // Setup pass through color
|
| if (!gp.colorIgnored()) {
|
| - this->setupUniformColor(args.fPB, fragBuilder, args.fOutputColor, &fColorUniform);
|
| + this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
|
| }
|
|
|
| // Setup position
|
| - this->setupPosition(args.fPB,
|
| - vertBuilder,
|
| + this->setupPosition(vertBuilder,
|
| + uniformHandler,
|
| gpArgs,
|
| gp.inPosition()->fName,
|
| gp.viewMatrix(),
|
| &fViewMatrixUniform);
|
|
|
| // emit transforms with position
|
| - this->emitTransforms(args.fPB,
|
| - vertBuilder,
|
| + this->emitTransforms(vertBuilder,
|
| varyingHandler,
|
| + uniformHandler,
|
| gpArgs->fPositionVar,
|
| gp.inPosition()->fName,
|
| args.fTransformsIn,
|
|
|