Chromium Code Reviews| Index: src/effects/SkArithmeticMode_gpu.cpp |
| diff --git a/src/effects/SkArithmeticMode_gpu.cpp b/src/effects/SkArithmeticMode_gpu.cpp |
| index a3793243ee6a93ded79c6a79907c1a71b4db7a51..ce8e426d412d527606bb7b338cfd030ae72c7d94 100644 |
| --- a/src/effects/SkArithmeticMode_gpu.cpp |
| +++ b/src/effects/SkArithmeticMode_gpu.cpp |
| @@ -15,8 +15,8 @@ |
| #include "GrTexture.h" |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| -#include "glsl/GrGLSLProgramBuilder.h" |
| #include "glsl/GrGLSLProgramDataManager.h" |
| +#include "glsl/GrGLSLUniformHandler.h" |
| #include "glsl/GrGLSLXferProcessor.h" |
| static const bool gUseUnpremul = false; |
| @@ -65,10 +65,10 @@ public: |
| SkString dstColor("dstColor"); |
| this->emitChild(0, nullptr, &dstColor, args); |
| - fKUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, |
| - kVec4f_GrSLType, kDefault_GrSLPrecision, |
| - "k"); |
| - const char* kUni = args.fBuilder->getUniformCStr(fKUni); |
| + fKUni = args.fUniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, |
|
bsalomon
2015/12/02 23:07:25
Just wondering if it'd make sense to leave addUnif
egdaniel
2015/12/02 23:56:40
I'm a little confused what you're suggesting here.
|
| + kVec4f_GrSLType, kDefault_GrSLPrecision, |
| + "k"); |
| + const char* kUni = args.fUniformHandler->getUniformCStr(fKUni); |
| add_arithmetic_code(fragBuilder, |
| args.fInputColor, |
| @@ -210,18 +210,18 @@ public: |
| } |
| private: |
| - void emitBlendCodeForDstRead(GrGLSLXPBuilder* pb, |
| - GrGLSLXPFragmentBuilder* fragBuilder, |
| + void emitBlendCodeForDstRead(GrGLSLXPFragmentBuilder* fragBuilder, |
| + GrGLSLUniformHandler* uniformHandler, |
| const char* srcColor, |
| const char* srcCoverage, |
| const char* dstColor, |
| const char* outColor, |
| const char* outColorSecondary, |
| const GrXferProcessor& proc) override { |
| - fKUni = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, |
| - kVec4f_GrSLType, kDefault_GrSLPrecision, |
| - "k"); |
| - const char* kUni = pb->getUniformCStr(fKUni); |
| + fKUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, |
| + kVec4f_GrSLType, kDefault_GrSLPrecision, |
| + "k"); |
| + const char* kUni = uniformHandler->getUniformCStr(fKUni); |
| add_arithmetic_code(fragBuilder, srcColor, dstColor, outColor, kUni, fEnforcePMColor); |