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Side by Side Diff: src/gpu/glsl/GrGLSLXferProcessor.h

Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up public api of uniformhandler Created 5 years ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLXferProcessor_DEFINED 8 #ifndef GrGLSLXferProcessor_DEFINED
9 #define GrGLSLXferProcessor_DEFINED 9 #define GrGLSLXferProcessor_DEFINED
10 10
11 #include "glsl/GrGLSLProgramDataManager.h" 11 #include "glsl/GrGLSLProgramDataManager.h"
12 #include "glsl/GrGLSLTextureSampler.h" 12 #include "glsl/GrGLSLTextureSampler.h"
13 13
14 class GrXferProcessor; 14 class GrXferProcessor;
15 class GrGLSLCaps;
16 class GrGLSLUniformHandler;
15 class GrGLSLXPBuilder; 17 class GrGLSLXPBuilder;
16 class GrGLSLXPFragmentBuilder; 18 class GrGLSLXPFragmentBuilder;
17 class GrGLSLCaps;
18 19
19 class GrGLSLXferProcessor { 20 class GrGLSLXferProcessor {
20 public: 21 public:
21 GrGLSLXferProcessor() {} 22 GrGLSLXferProcessor() {}
22 virtual ~GrGLSLXferProcessor() {} 23 virtual ~GrGLSLXferProcessor() {}
23 24
24 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray; 25 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray;
25 struct EmitArgs { 26 struct EmitArgs {
26 EmitArgs(GrGLSLXPBuilder* pb, 27 EmitArgs(GrGLSLXPFragmentBuilder* fragBuilder,
27 GrGLSLXPFragmentBuilder* fragBuilder, 28 GrGLSLUniformHandler* uniformHandler,
28 const GrGLSLCaps* caps, 29 const GrGLSLCaps* caps,
29 const GrXferProcessor& xp, 30 const GrXferProcessor& xp,
30 const char* inputColor, 31 const char* inputColor,
31 const char* inputCoverage, 32 const char* inputCoverage,
32 const char* outputPrimary, 33 const char* outputPrimary,
33 const char* outputSecondary, 34 const char* outputSecondary,
34 const TextureSamplerArray& samplers) 35 const TextureSamplerArray& samplers)
35 : fPB(pb) 36 : fXPFragBuilder(fragBuilder)
36 , fXPFragBuilder(fragBuilder) 37 , fUniformHandler(uniformHandler)
37 , fGLSLCaps(caps) 38 , fGLSLCaps(caps)
38 , fXP(xp) 39 , fXP(xp)
39 , fInputColor(inputColor) 40 , fInputColor(inputColor)
40 , fInputCoverage(inputCoverage) 41 , fInputCoverage(inputCoverage)
41 , fOutputPrimary(outputPrimary) 42 , fOutputPrimary(outputPrimary)
42 , fOutputSecondary(outputSecondary) 43 , fOutputSecondary(outputSecondary)
43 , fSamplers(samplers) {} 44 , fSamplers(samplers) {}
44 45
45 GrGLSLXPBuilder* fPB;
46 GrGLSLXPFragmentBuilder* fXPFragBuilder; 46 GrGLSLXPFragmentBuilder* fXPFragBuilder;
47 GrGLSLUniformHandler* fUniformHandler;
47 const GrGLSLCaps* fGLSLCaps; 48 const GrGLSLCaps* fGLSLCaps;
48 const GrXferProcessor& fXP; 49 const GrXferProcessor& fXP;
49 const char* fInputColor; 50 const char* fInputColor;
50 const char* fInputCoverage; 51 const char* fInputCoverage;
51 const char* fOutputPrimary; 52 const char* fOutputPrimary;
52 const char* fOutputSecondary; 53 const char* fOutputSecondary;
53 const TextureSamplerArray& fSamplers; 54 const TextureSamplerArray& fSamplers;
54 }; 55 };
55 /** 56 /**
56 * This is similar to emitCode() in the base class, except it takes a full s hader builder. 57 * This is similar to emitCode() in the base class, except it takes a full s hader builder.
(...skipping 18 matching lines...) Expand all
75 */ 76 */
76 virtual void emitOutputsForBlendState(const EmitArgs&) { 77 virtual void emitOutputsForBlendState(const EmitArgs&) {
77 SkFAIL("emitOutputsForBlendState not implemented."); 78 SkFAIL("emitOutputsForBlendState not implemented.");
78 } 79 }
79 80
80 /** 81 /**
81 * Called by emitCode() when the XP will perform a dst read. This method onl y needs to supply 82 * Called by emitCode() when the XP will perform a dst read. This method onl y needs to supply
82 * the blending logic. The base class applies coverage. A subclass only need s to implement this 83 * the blending logic. The base class applies coverage. A subclass only need s to implement this
83 * method if it can construct a GrXferProcessor that reads the dst color. 84 * method if it can construct a GrXferProcessor that reads the dst color.
84 */ 85 */
85 virtual void emitBlendCodeForDstRead(GrGLSLXPBuilder*, 86 virtual void emitBlendCodeForDstRead(GrGLSLXPFragmentBuilder*,
86 GrGLSLXPFragmentBuilder*, 87 GrGLSLUniformHandler*,
87 const char* srcColor, 88 const char* srcColor,
88 const char* srcCoverage, 89 const char* srcCoverage,
89 const char* dstColor, 90 const char* dstColor,
90 const char* outColor, 91 const char* outColor,
91 const char* outColorSecondary, 92 const char* outColorSecondary,
92 const GrXferProcessor&) { 93 const GrXferProcessor&) {
93 SkFAIL("emitBlendCodeForDstRead not implemented."); 94 SkFAIL("emitBlendCodeForDstRead not implemented.");
94 } 95 }
95 96
96 virtual void onSetData(const GrGLSLProgramDataManager&, const GrXferProcesso r&) = 0; 97 virtual void onSetData(const GrGLSLProgramDataManager&, const GrXferProcesso r&) = 0;
97 98
98 GrGLSLProgramDataManager::UniformHandle fDstTopLeftUni; 99 GrGLSLProgramDataManager::UniformHandle fDstTopLeftUni;
99 GrGLSLProgramDataManager::UniformHandle fDstScaleUni; 100 GrGLSLProgramDataManager::UniformHandle fDstScaleUni;
100 }; 101 };
101 #endif 102 #endif
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