| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSLXferProcessor_DEFINED | 8 #ifndef GrGLSLXferProcessor_DEFINED |
| 9 #define GrGLSLXferProcessor_DEFINED | 9 #define GrGLSLXferProcessor_DEFINED |
| 10 | 10 |
| 11 #include "glsl/GrGLSLProgramDataManager.h" | 11 #include "glsl/GrGLSLProgramDataManager.h" |
| 12 #include "glsl/GrGLSLTextureSampler.h" | 12 #include "glsl/GrGLSLTextureSampler.h" |
| 13 | 13 |
| 14 class GrXferProcessor; | 14 class GrXferProcessor; |
| 15 class GrGLSLCaps; |
| 16 class GrGLSLUniformHandler; |
| 15 class GrGLSLXPBuilder; | 17 class GrGLSLXPBuilder; |
| 16 class GrGLSLXPFragmentBuilder; | 18 class GrGLSLXPFragmentBuilder; |
| 17 class GrGLSLCaps; | |
| 18 | 19 |
| 19 class GrGLSLXferProcessor { | 20 class GrGLSLXferProcessor { |
| 20 public: | 21 public: |
| 21 GrGLSLXferProcessor() {} | 22 GrGLSLXferProcessor() {} |
| 22 virtual ~GrGLSLXferProcessor() {} | 23 virtual ~GrGLSLXferProcessor() {} |
| 23 | 24 |
| 24 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray; | 25 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray; |
| 25 struct EmitArgs { | 26 struct EmitArgs { |
| 26 EmitArgs(GrGLSLXPBuilder* pb, | 27 EmitArgs(GrGLSLXPFragmentBuilder* fragBuilder, |
| 27 GrGLSLXPFragmentBuilder* fragBuilder, | 28 GrGLSLUniformHandler* uniformHandler, |
| 28 const GrGLSLCaps* caps, | 29 const GrGLSLCaps* caps, |
| 29 const GrXferProcessor& xp, | 30 const GrXferProcessor& xp, |
| 30 const char* inputColor, | 31 const char* inputColor, |
| 31 const char* inputCoverage, | 32 const char* inputCoverage, |
| 32 const char* outputPrimary, | 33 const char* outputPrimary, |
| 33 const char* outputSecondary, | 34 const char* outputSecondary, |
| 34 const TextureSamplerArray& samplers) | 35 const TextureSamplerArray& samplers) |
| 35 : fPB(pb) | 36 : fXPFragBuilder(fragBuilder) |
| 36 , fXPFragBuilder(fragBuilder) | 37 , fUniformHandler(uniformHandler) |
| 37 , fGLSLCaps(caps) | 38 , fGLSLCaps(caps) |
| 38 , fXP(xp) | 39 , fXP(xp) |
| 39 , fInputColor(inputColor) | 40 , fInputColor(inputColor) |
| 40 , fInputCoverage(inputCoverage) | 41 , fInputCoverage(inputCoverage) |
| 41 , fOutputPrimary(outputPrimary) | 42 , fOutputPrimary(outputPrimary) |
| 42 , fOutputSecondary(outputSecondary) | 43 , fOutputSecondary(outputSecondary) |
| 43 , fSamplers(samplers) {} | 44 , fSamplers(samplers) {} |
| 44 | 45 |
| 45 GrGLSLXPBuilder* fPB; | |
| 46 GrGLSLXPFragmentBuilder* fXPFragBuilder; | 46 GrGLSLXPFragmentBuilder* fXPFragBuilder; |
| 47 GrGLSLUniformHandler* fUniformHandler; |
| 47 const GrGLSLCaps* fGLSLCaps; | 48 const GrGLSLCaps* fGLSLCaps; |
| 48 const GrXferProcessor& fXP; | 49 const GrXferProcessor& fXP; |
| 49 const char* fInputColor; | 50 const char* fInputColor; |
| 50 const char* fInputCoverage; | 51 const char* fInputCoverage; |
| 51 const char* fOutputPrimary; | 52 const char* fOutputPrimary; |
| 52 const char* fOutputSecondary; | 53 const char* fOutputSecondary; |
| 53 const TextureSamplerArray& fSamplers; | 54 const TextureSamplerArray& fSamplers; |
| 54 }; | 55 }; |
| 55 /** | 56 /** |
| 56 * This is similar to emitCode() in the base class, except it takes a full s
hader builder. | 57 * This is similar to emitCode() in the base class, except it takes a full s
hader builder. |
| (...skipping 18 matching lines...) Expand all Loading... |
| 75 */ | 76 */ |
| 76 virtual void emitOutputsForBlendState(const EmitArgs&) { | 77 virtual void emitOutputsForBlendState(const EmitArgs&) { |
| 77 SkFAIL("emitOutputsForBlendState not implemented."); | 78 SkFAIL("emitOutputsForBlendState not implemented."); |
| 78 } | 79 } |
| 79 | 80 |
| 80 /** | 81 /** |
| 81 * Called by emitCode() when the XP will perform a dst read. This method onl
y needs to supply | 82 * Called by emitCode() when the XP will perform a dst read. This method onl
y needs to supply |
| 82 * the blending logic. The base class applies coverage. A subclass only need
s to implement this | 83 * the blending logic. The base class applies coverage. A subclass only need
s to implement this |
| 83 * method if it can construct a GrXferProcessor that reads the dst color. | 84 * method if it can construct a GrXferProcessor that reads the dst color. |
| 84 */ | 85 */ |
| 85 virtual void emitBlendCodeForDstRead(GrGLSLXPBuilder*, | 86 virtual void emitBlendCodeForDstRead(GrGLSLXPFragmentBuilder*, |
| 86 GrGLSLXPFragmentBuilder*, | 87 GrGLSLUniformHandler*, |
| 87 const char* srcColor, | 88 const char* srcColor, |
| 88 const char* srcCoverage, | 89 const char* srcCoverage, |
| 89 const char* dstColor, | 90 const char* dstColor, |
| 90 const char* outColor, | 91 const char* outColor, |
| 91 const char* outColorSecondary, | 92 const char* outColorSecondary, |
| 92 const GrXferProcessor&) { | 93 const GrXferProcessor&) { |
| 93 SkFAIL("emitBlendCodeForDstRead not implemented."); | 94 SkFAIL("emitBlendCodeForDstRead not implemented."); |
| 94 } | 95 } |
| 95 | 96 |
| 96 virtual void onSetData(const GrGLSLProgramDataManager&, const GrXferProcesso
r&) = 0; | 97 virtual void onSetData(const GrGLSLProgramDataManager&, const GrXferProcesso
r&) = 0; |
| 97 | 98 |
| 98 GrGLSLProgramDataManager::UniformHandle fDstTopLeftUni; | 99 GrGLSLProgramDataManager::UniformHandle fDstTopLeftUni; |
| 99 GrGLSLProgramDataManager::UniformHandle fDstScaleUni; | 100 GrGLSLProgramDataManager::UniformHandle fDstScaleUni; |
| 100 }; | 101 }; |
| 101 #endif | 102 #endif |
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