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Side by Side Diff: src/gpu/glsl/GrGLSLVertexShaderBuilder.h

Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up public api of uniformhandler Created 5 years ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLVertexShader_DEFINED 8 #ifndef GrGLSLVertexShader_DEFINED
9 #define GrGLSLVertexShader_DEFINED 9 #define GrGLSLVertexShader_DEFINED
10 10
11 #include "GrGLSLShaderBuilder.h" 11 #include "GrGLSLShaderBuilder.h"
12 #include "GrGeometryProcessor.h" 12 #include "GrGeometryProcessor.h"
13 13
14 class GrGLSLVarying; 14 class GrGLSLVarying;
15 15
16 // Enough precision to represent 1 / 2048 accurately in printf
17 #define GR_SIGNIFICANT_POW2_DECIMAL_DIG 11
18
16 class GrGLSLVertexBuilder : public GrGLSLShaderBuilder { 19 class GrGLSLVertexBuilder : public GrGLSLShaderBuilder {
17 public: 20 public:
18 GrGLSLVertexBuilder(GrGLSLProgramBuilder* program); 21 GrGLSLVertexBuilder(GrGLSLProgramBuilder* program);
19 22
20 void transformToNormalizedDeviceSpace(const GrShaderVar& posVar); 23 void transformToNormalizedDeviceSpace(const GrShaderVar& posVar);
21 private: 24 private:
22 void onFinalize() override; 25 void onFinalize() override;
23 26
24 const char* fRtAdjustName; 27 const char* fRtAdjustName;
25 28
26 friend class GrGLProgramBuilder; 29 friend class GrGLProgramBuilder;
27 30
28 typedef GrGLSLShaderBuilder INHERITED; 31 typedef GrGLSLShaderBuilder INHERITED;
29 }; 32 };
30 33
31 #endif 34 #endif
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