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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "glsl/GrGLSLShaderBuilder.h" | 8 #include "glsl/GrGLSLShaderBuilder.h" |
9 #include "glsl/GrGLSLCaps.h" | 9 #include "glsl/GrGLSLCaps.h" |
10 #include "glsl/GrGLSLShaderVar.h" | 10 #include "glsl/GrGLSLShaderVar.h" |
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110 } | 110 } |
111 this->functions().append(") {\n"); | 111 this->functions().append(") {\n"); |
112 this->functions().append(body); | 112 this->functions().append(body); |
113 this->functions().append("}\n\n"); | 113 this->functions().append("}\n\n"); |
114 } | 114 } |
115 | 115 |
116 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, | 116 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, |
117 const GrGLSLTextureSampler& sample
r, | 117 const GrGLSLTextureSampler& sample
r, |
118 const char* coordName, | 118 const char* coordName, |
119 GrSLType varyingType) const { | 119 GrSLType varyingType) const { |
| 120 GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler(); |
120 append_texture_lookup(out, | 121 append_texture_lookup(out, |
121 fProgramBuilder->glslCaps(), | 122 fProgramBuilder->glslCaps(), |
122 fProgramBuilder->getUniformCStr(sampler.fSamplerUnifor
m), | 123 uniformHandler->getUniformCStr(sampler.fSamplerUniform
), |
123 coordName, | 124 coordName, |
124 sampler.config(), | 125 sampler.config(), |
125 sampler.swizzle(), | 126 sampler.swizzle(), |
126 varyingType); | 127 varyingType); |
127 } | 128 } |
128 | 129 |
129 void GrGLSLShaderBuilder::appendTextureLookup(const GrGLSLTextureSampler& sample
r, | 130 void GrGLSLShaderBuilder::appendTextureLookup(const GrGLSLTextureSampler& sample
r, |
130 const char* coordName, | 131 const char* coordName, |
131 GrSLType varyingType) { | 132 GrSLType varyingType) { |
132 this->appendTextureLookup(&this->code(), sampler, coordName, varyingType); | 133 this->appendTextureLookup(&this->code(), sampler, coordName, varyingType); |
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180 | 181 |
181 GR_STATIC_ASSERT(0 == GrGLSLShaderBuilder::kOut_InterfaceQualifier); | 182 GR_STATIC_ASSERT(0 == GrGLSLShaderBuilder::kOut_InterfaceQualifier); |
182 GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQu
alifier + 1); | 183 GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQu
alifier + 1); |
183 } | 184 } |
184 | 185 |
185 void GrGLSLShaderBuilder::finalize(uint32_t visibility) { | 186 void GrGLSLShaderBuilder::finalize(uint32_t visibility) { |
186 SkASSERT(!fFinalized); | 187 SkASSERT(!fFinalized); |
187 this->versionDecl() = fProgramBuilder->glslCaps()->versionDeclString(); | 188 this->versionDecl() = fProgramBuilder->glslCaps()->versionDeclString(); |
188 this->compileAndAppendLayoutQualifiers(); | 189 this->compileAndAppendLayoutQualifiers(); |
189 SkASSERT(visibility); | 190 SkASSERT(visibility); |
190 fProgramBuilder->appendUniformDecls((GrGLSLProgramBuilder::ShaderVisibility)
visibility, | 191 fProgramBuilder->appendUniformDecls((GrGLSLUniformHandler::ShaderVisibility)
visibility, |
191 &this->uniforms()); | 192 &this->uniforms()); |
192 this->appendDecls(fInputs, &this->inputs()); | 193 this->appendDecls(fInputs, &this->inputs()); |
193 this->appendDecls(fOutputs, &this->outputs()); | 194 this->appendDecls(fOutputs, &this->outputs()); |
194 this->onFinalize(); | 195 this->onFinalize(); |
195 // append the 'footer' to code | 196 // append the 'footer' to code |
196 this->code().append("}"); | 197 this->code().append("}"); |
197 | 198 |
198 for (int i = 0; i <= fCodeIndex; i++) { | 199 for (int i = 0; i <= fCodeIndex; i++) { |
199 fCompilerStrings[i] = fShaderStrings[i].c_str(); | 200 fCompilerStrings[i] = fShaderStrings[i].c_str(); |
200 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); | 201 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); |
201 } | 202 } |
202 | 203 |
203 fFinalized = true; | 204 fFinalized = true; |
204 } | 205 } |
205 | 206 |
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