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Side by Side Diff: src/gpu/glsl/GrGLSLGeometryProcessor.cpp

Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up public api of uniformhandler Created 5 years ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLSLGeometryProcessor.h" 8 #include "GrGLSLGeometryProcessor.h"
9 9
10 #include "GrCoordTransform.h"
10 #include "glsl/GrGLSLFragmentShaderBuilder.h" 11 #include "glsl/GrGLSLFragmentShaderBuilder.h"
11 #include "glsl/GrGLSLProcessorTypes.h" 12 #include "glsl/GrGLSLProcessorTypes.h"
12 #include "glsl/GrGLSLProgramBuilder.h" 13 #include "glsl/GrGLSLUniformHandler.h"
13 #include "glsl/GrGLSLVarying.h" 14 #include "glsl/GrGLSLVarying.h"
14 #include "glsl/GrGLSLVertexShaderBuilder.h" 15 #include "glsl/GrGLSLVertexShaderBuilder.h"
15 16
16 void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) { 17 void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) {
17 GrGLSLVertexBuilder* vBuilder = args.fVertBuilder; 18 GrGLSLVertexBuilder* vBuilder = args.fVertBuilder;
18 GrGPArgs gpArgs; 19 GrGPArgs gpArgs;
19 this->onEmitCode(args, &gpArgs); 20 this->onEmitCode(args, &gpArgs);
20 vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar); 21 vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar);
21 } 22 }
22 23
23 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb, 24 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLVertexBuilder* vb,
24 GrGLSLVertexBuilder* vb,
25 GrGLSLVaryingHandler* varyingHandle r, 25 GrGLSLVaryingHandler* varyingHandle r,
26 GrGLSLUniformHandler* uniformHandle r,
26 const GrShaderVar& posVar, 27 const GrShaderVar& posVar,
27 const char* localCoords, 28 const char* localCoords,
28 const SkMatrix& localMatrix, 29 const SkMatrix& localMatrix,
29 const TransformsIn& tin, 30 const TransformsIn& tin,
30 TransformsOut* tout) { 31 TransformsOut* tout) {
31 tout->push_back_n(tin.count()); 32 tout->push_back_n(tin.count());
32 fInstalledTransforms.push_back_n(tin.count()); 33 fInstalledTransforms.push_back_n(tin.count());
33 for (int i = 0; i < tin.count(); i++) { 34 for (int i = 0; i < tin.count(); i++) {
34 const ProcCoords& coordTransforms = tin[i]; 35 const ProcCoords& coordTransforms = tin[i];
35 fInstalledTransforms[i].push_back_n(coordTransforms.count()); 36 fInstalledTransforms[i].push_back_n(coordTransforms.count());
36 for (int t = 0; t < coordTransforms.count(); t++) { 37 for (int t = 0; t < coordTransforms.count(); t++) {
37 SkString strUniName("StageMatrix"); 38 SkString strUniName("StageMatrix");
38 strUniName.appendf("_%i_%i", i, t); 39 strUniName.appendf("_%i_%i", i, t);
39 GrSLType varyingType; 40 GrSLType varyingType;
40 41
41 GrCoordSet coordType = coordTransforms[t]->sourceCoords(); 42 GrCoordSet coordType = coordTransforms[t]->sourceCoords();
42 uint32_t type = coordTransforms[t]->getMatrix().getType(); 43 uint32_t type = coordTransforms[t]->getMatrix().getType();
43 if (kLocal_GrCoordSet == coordType) { 44 if (kLocal_GrCoordSet == coordType) {
44 type |= localMatrix.getType(); 45 type |= localMatrix.getType();
45 } 46 }
46 varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kVec3f_ GrSLType : 47 varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kVec3f_ GrSLType :
47 kVec2f_ GrSLType; 48 kVec2f_ GrSLType;
48 GrSLPrecision precision = coordTransforms[t]->precision(); 49 GrSLPrecision precision = coordTransforms[t]->precision();
49 50
50 const char* uniName; 51 const char* uniName;
51 fInstalledTransforms[i][t].fHandle = 52 fInstalledTransforms[i][t].fHandle =
52 pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibility, 53 uniformHandler->addUniform(GrGLSLUniformHandler::kVertex_Vis ibility,
53 kMat33f_GrSLType, precision, 54 kMat33f_GrSLType, precision,
54 strUniName.c_str(), 55 strUniName.c_str(),
55 &uniName).toIndex(); 56 &uniName).toIndex();
56 57
57 SkString strVaryingName("MatrixCoord"); 58 SkString strVaryingName("MatrixCoord");
58 strVaryingName.appendf("_%i_%i", i, t); 59 strVaryingName.appendf("_%i_%i", i, t);
59 60
60 GrGLSLVertToFrag v(varyingType); 61 GrGLSLVertToFrag v(varyingType);
61 varyingHandler->addVarying(strVaryingName.c_str(), &v, precision); 62 varyingHandler->addVarying(strVaryingName.c_str(), &v, precision);
62 63
63 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyin gType); 64 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyin gType);
64 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLSLTransformedCoords, 65 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLSLTransformedCoords,
65 (SkString(v.fsIn()), varyingType)); 66 (SkString(v.fsIn()), varyingType));
(...skipping 21 matching lines...) Expand all
87 if (kVec2f_GrSLType == varyingType) { 88 if (kVec2f_GrSLType == varyingType) {
88 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), un iName, localCoords); 89 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), un iName, localCoords);
89 } else { 90 } else {
90 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName , localCoords); 91 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName , localCoords);
91 } 92 }
92 } 93 }
93 } 94 }
94 } 95 }
95 } 96 }
96 97
97 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb, 98 void GrGLSLGeometryProcessor::emitTransforms(GrGLSLVertexBuilder* vb,
98 GrGLSLVertexBuilder* vb,
99 GrGLSLVaryingHandler* varyingHandle r, 99 GrGLSLVaryingHandler* varyingHandle r,
100 const char* localCoords, 100 const char* localCoords,
101 const TransformsIn& tin, 101 const TransformsIn& tin,
102 TransformsOut* tout) { 102 TransformsOut* tout) {
103 tout->push_back_n(tin.count()); 103 tout->push_back_n(tin.count());
104 for (int i = 0; i < tin.count(); i++) { 104 for (int i = 0; i < tin.count(); i++) {
105 const ProcCoords& coordTransforms = tin[i]; 105 const ProcCoords& coordTransforms = tin[i];
106 for (int t = 0; t < coordTransforms.count(); t++) { 106 for (int t = 0; t < coordTransforms.count(); t++) {
107 GrSLType varyingType = kVec2f_GrSLType; 107 GrSLType varyingType = kVec2f_GrSLType;
108 108
109 // Device coords aren't supported 109 // Device coords aren't supported
110 SkASSERT(kDevice_GrCoordSet != coordTransforms[t]->sourceCoords()); 110 SkASSERT(kDevice_GrCoordSet != coordTransforms[t]->sourceCoords());
111 GrSLPrecision precision = coordTransforms[t]->precision(); 111 GrSLPrecision precision = coordTransforms[t]->precision();
112 112
113 SkString strVaryingName("MatrixCoord"); 113 SkString strVaryingName("MatrixCoord");
114 strVaryingName.appendf("_%i_%i", i, t); 114 strVaryingName.appendf("_%i_%i", i, t);
115 115
116 GrGLSLVertToFrag v(varyingType); 116 GrGLSLVertToFrag v(varyingType);
117 varyingHandler->addVarying(strVaryingName.c_str(), &v, precision); 117 varyingHandler->addVarying(strVaryingName.c_str(), &v, precision);
118 vb->codeAppendf("%s = %s;", v.vsOut(), localCoords); 118 vb->codeAppendf("%s = %s;", v.vsOut(), localCoords);
119 119
120 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], 120 SkNEW_APPEND_TO_TARRAY(&(*tout)[i],
121 GrGLSLTransformedCoords, 121 GrGLSLTransformedCoords,
122 (SkString(v.fsIn()), varyingType)); 122 (SkString(v.fsIn()), varyingType));
123 } 123 }
124 } 124 }
125 } 125 }
126 126
127 void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb, 127 void GrGLSLGeometryProcessor::setupPosition(GrGLSLVertexBuilder* vertBuilder,
128 GrGLSLVertexBuilder* vertBuilder,
129 GrGPArgs* gpArgs, 128 GrGPArgs* gpArgs,
130 const char* posName) { 129 const char* posName) {
131 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); 130 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
132 vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posN ame); 131 vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posN ame);
133 } 132 }
134 133
135 void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb, 134 void GrGLSLGeometryProcessor::setupPosition(GrGLSLVertexBuilder* vertBuilder,
136 GrGLSLVertexBuilder* vertBuilder, 135 GrGLSLUniformHandler* uniformHandler ,
137 GrGPArgs* gpArgs, 136 GrGPArgs* gpArgs,
138 const char* posName, 137 const char* posName,
139 const SkMatrix& mat, 138 const SkMatrix& mat,
140 UniformHandle* viewMatrixUniform) { 139 UniformHandle* viewMatrixUniform) {
141 if (mat.isIdentity()) { 140 if (mat.isIdentity()) {
142 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); 141 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
143 vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName); 142 vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
144 } else { 143 } else {
145 const char* viewMatrixName; 144 const char* viewMatrixName;
146 *viewMatrixUniform = pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibi lity, 145 *viewMatrixUniform = uniformHandler->addUniform(GrGLSLUniformHandler::kV ertex_Visibility,
147 kMat33f_GrSLType, kHigh_GrSLPrecisio n, 146 kMat33f_GrSLType, kHigh_ GrSLPrecision,
148 "uViewM", 147 "uViewM",
149 &viewMatrixName); 148 &viewMatrixName);
150 if (!mat.hasPerspective()) { 149 if (!mat.hasPerspective()) {
151 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); 150 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
152 vertBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", 151 vertBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));",
153 gpArgs->fPositionVar.c_str(), viewMatrixNam e, posName); 152 gpArgs->fPositionVar.c_str(), viewMatrixNam e, posName);
154 } else { 153 } else {
155 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); 154 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3");
156 vertBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", 155 vertBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);",
157 gpArgs->fPositionVar.c_str(), viewMatrixNam e, posName); 156 gpArgs->fPositionVar.c_str(), viewMatrixNam e, posName);
158 } 157 }
159 } 158 }
160 } 159 }
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