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Side by Side Diff: src/gpu/glsl/GrGLSLFragmentProcessor.h

Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up public api of uniformhandler Created 5 years ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLFragmentProcessor_DEFINED 8 #ifndef GrGLSLFragmentProcessor_DEFINED
9 #define GrGLSLFragmentProcessor_DEFINED 9 #define GrGLSLFragmentProcessor_DEFINED
10 10
11 #include "glsl/GrGLSLProcessorTypes.h" 11 #include "glsl/GrGLSLProcessorTypes.h"
12 #include "glsl/GrGLSLProgramDataManager.h" 12 #include "glsl/GrGLSLProgramDataManager.h"
13 #include "glsl/GrGLSLTextureSampler.h" 13 #include "glsl/GrGLSLTextureSampler.h"
14 14
15 class GrProcessor; 15 class GrProcessor;
16 class GrProcessorKeyBuilder; 16 class GrProcessorKeyBuilder;
17 class GrGLSLCaps;
17 class GrGLSLFPBuilder; 18 class GrGLSLFPBuilder;
18 class GrGLSLFragmentBuilder; 19 class GrGLSLFragmentBuilder;
19 class GrGLSLCaps; 20 class GrGLSLUniformHandler;
20 21
21 class GrGLSLFragmentProcessor { 22 class GrGLSLFragmentProcessor {
22 public: 23 public:
23 GrGLSLFragmentProcessor() {} 24 GrGLSLFragmentProcessor() {}
24 25
25 virtual ~GrGLSLFragmentProcessor() { 26 virtual ~GrGLSLFragmentProcessor() {
26 for (int i = 0; i < fChildProcessors.count(); ++i) { 27 for (int i = 0; i < fChildProcessors.count(); ++i) {
27 delete fChildProcessors[i]; 28 delete fChildProcessors[i];
28 } 29 }
29 } 30 }
(...skipping 14 matching lines...) Expand all
44 nullptr in which case the implied input is solid whi te (all ones). 45 nullptr in which case the implied input is solid whi te (all ones).
45 TODO: Better system for communicating optimization i nfo (e.g. input 46 TODO: Better system for communicating optimization i nfo (e.g. input
46 color is solid white, trans black, known to be opaqu e, etc.) that allows 47 color is solid white, trans black, known to be opaqu e, etc.) that allows
47 the processor to communicate back similar known info about its output. 48 the processor to communicate back similar known info about its output.
48 @param samplers Contains one entry for each GrTextureAccess of the G rProcessor. These 49 @param samplers Contains one entry for each GrTextureAccess of the G rProcessor. These
49 can be passed to the builder to emit texture reads i n the generated 50 can be passed to the builder to emit texture reads i n the generated
50 code. 51 code.
51 */ 52 */
52 53
53 struct EmitArgs { 54 struct EmitArgs {
54 EmitArgs(GrGLSLFPBuilder* builder, 55 EmitArgs(GrGLSLFragmentBuilder* fragBuilder,
55 GrGLSLFragmentBuilder* fragBuilder, 56 GrGLSLUniformHandler* uniformHandler,
56 const GrGLSLCaps* caps, 57 const GrGLSLCaps* caps,
57 const GrFragmentProcessor& fp, 58 const GrFragmentProcessor& fp,
58 const char* outputColor, 59 const char* outputColor,
59 const char* inputColor, 60 const char* inputColor,
60 const GrGLSLTransformedCoordsArray& coords, 61 const GrGLSLTransformedCoordsArray& coords,
61 const TextureSamplerArray& samplers) 62 const TextureSamplerArray& samplers)
62 : fBuilder(builder) 63 : fFragBuilder(fragBuilder)
63 , fFragBuilder(fragBuilder) 64 , fUniformHandler(uniformHandler)
64 , fGLSLCaps(caps) 65 , fGLSLCaps(caps)
65 , fFp(fp) 66 , fFp(fp)
66 , fOutputColor(outputColor) 67 , fOutputColor(outputColor)
67 , fInputColor(inputColor) 68 , fInputColor(inputColor)
68 , fCoords(coords) 69 , fCoords(coords)
69 , fSamplers(samplers) {} 70 , fSamplers(samplers) {}
70 GrGLSLFPBuilder* fBuilder;
71 GrGLSLFragmentBuilder* fFragBuilder; 71 GrGLSLFragmentBuilder* fFragBuilder;
72 GrGLSLUniformHandler* fUniformHandler;
72 const GrGLSLCaps* fGLSLCaps; 73 const GrGLSLCaps* fGLSLCaps;
73 const GrFragmentProcessor& fFp; 74 const GrFragmentProcessor& fFp;
74 const char* fOutputColor; 75 const char* fOutputColor;
75 const char* fInputColor; 76 const char* fInputColor;
76 const GrGLSLTransformedCoordsArray& fCoords; 77 const GrGLSLTransformedCoordsArray& fCoords;
77 const TextureSamplerArray& fSamplers; 78 const TextureSamplerArray& fSamplers;
78 }; 79 };
79 80
80 virtual void emitCode(EmitArgs&) = 0; 81 virtual void emitCode(EmitArgs&) = 0;
81 82
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114 115
115 private: 116 private:
116 void internalEmitChild(int, const char*, const char*, EmitArgs&); 117 void internalEmitChild(int, const char*, const char*, EmitArgs&);
117 118
118 SkTArray<GrGLSLFragmentProcessor*, true> fChildProcessors; 119 SkTArray<GrGLSLFragmentProcessor*, true> fChildProcessors;
119 120
120 friend class GrFragmentProcessor; 121 friend class GrFragmentProcessor;
121 }; 122 };
122 123
123 #endif 124 #endif
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