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Side by Side Diff: src/gpu/glsl/GrGLSLFragmentProcessor.cpp

Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up public api of uniformhandler Created 5 years ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLSLFragmentProcessor.h" 8 #include "GrGLSLFragmentProcessor.h"
9 #include "GrFragmentProcessor.h" 9 #include "GrFragmentProcessor.h"
10 #include "GrProcessor.h" 10 #include "GrProcessor.h"
11 #include "glsl/GrGLSLFragmentShaderBuilder.h" 11 #include "glsl/GrGLSLFragmentShaderBuilder.h"
12 #include "glsl/GrGLSLProgramBuilder.h" 12 #include "glsl/GrGLSLUniformHandler.h"
13 13
14 void GrGLSLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman, 14 void GrGLSLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman,
15 const GrFragmentProcessor& processor) { 15 const GrFragmentProcessor& processor) {
16 this->onSetData(pdman, processor); 16 this->onSetData(pdman, processor);
17 SkASSERT(fChildProcessors.count() == processor.numChildProcessors()); 17 SkASSERT(fChildProcessors.count() == processor.numChildProcessors());
18 for (int i = 0; i < fChildProcessors.count(); ++i) { 18 for (int i = 0; i < fChildProcessors.count(); ++i) {
19 fChildProcessors[i]->setData(pdman, processor.childProcessor(i)); 19 fChildProcessors[i]->setData(pdman, processor.childProcessor(i));
20 } 20 }
21 } 21 }
22 22
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86 childCoords.push_back_n(childProc.numTransforms(), &args.fCoords[firstCo ordAt]); 86 childCoords.push_back_n(childProc.numTransforms(), &args.fCoords[firstCo ordAt]);
87 } 87 }
88 if (childProc.numTextures() > 0) { 88 if (childProc.numTextures() > 0) {
89 childSamplers.push_back_n(childProc.numTextures(), &args.fSamplers[first SamplerAt]); 89 childSamplers.push_back_n(childProc.numTextures(), &args.fSamplers[first SamplerAt]);
90 } 90 }
91 91
92 // emit the code for the child in its own scope 92 // emit the code for the child in its own scope
93 fragBuilder->codeAppend("{\n"); 93 fragBuilder->codeAppend("{\n");
94 fragBuilder->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex, 94 fragBuilder->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex,
95 fragBuilder->getMangleString().c_str(), childProc.n ame()); 95 fragBuilder->getMangleString().c_str(), childProc.n ame());
96 EmitArgs childArgs(args.fBuilder, 96 EmitArgs childArgs(fragBuilder,
97 fragBuilder, 97 args.fUniformHandler,
98 args.fGLSLCaps, 98 args.fGLSLCaps,
99 childProc, 99 childProc,
100 outputColor, 100 outputColor,
101 inputColor, 101 inputColor,
102 childCoords, 102 childCoords,
103 childSamplers); 103 childSamplers);
104 this->childProcessor(childIndex)->emitCode(childArgs); 104 this->childProcessor(childIndex)->emitCode(childArgs);
105 fragBuilder->codeAppend("}\n"); 105 fragBuilder->codeAppend("}\n");
106 106
107 fragBuilder->onAfterChildProcEmitCode(); 107 fragBuilder->onAfterChildProcEmitCode();
108 } 108 }
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