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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLSLFragmentProcessor.h" | 8 #include "GrGLSLFragmentProcessor.h" |
9 #include "GrFragmentProcessor.h" | 9 #include "GrFragmentProcessor.h" |
10 #include "GrProcessor.h" | 10 #include "GrProcessor.h" |
11 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 11 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
12 #include "glsl/GrGLSLProgramBuilder.h" | 12 #include "glsl/GrGLSLUniformHandler.h" |
13 | 13 |
14 void GrGLSLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman, | 14 void GrGLSLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman, |
15 const GrFragmentProcessor& processor) { | 15 const GrFragmentProcessor& processor) { |
16 this->onSetData(pdman, processor); | 16 this->onSetData(pdman, processor); |
17 SkASSERT(fChildProcessors.count() == processor.numChildProcessors()); | 17 SkASSERT(fChildProcessors.count() == processor.numChildProcessors()); |
18 for (int i = 0; i < fChildProcessors.count(); ++i) { | 18 for (int i = 0; i < fChildProcessors.count(); ++i) { |
19 fChildProcessors[i]->setData(pdman, processor.childProcessor(i)); | 19 fChildProcessors[i]->setData(pdman, processor.childProcessor(i)); |
20 } | 20 } |
21 } | 21 } |
22 | 22 |
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86 childCoords.push_back_n(childProc.numTransforms(), &args.fCoords[firstCo
ordAt]); | 86 childCoords.push_back_n(childProc.numTransforms(), &args.fCoords[firstCo
ordAt]); |
87 } | 87 } |
88 if (childProc.numTextures() > 0) { | 88 if (childProc.numTextures() > 0) { |
89 childSamplers.push_back_n(childProc.numTextures(), &args.fSamplers[first
SamplerAt]); | 89 childSamplers.push_back_n(childProc.numTextures(), &args.fSamplers[first
SamplerAt]); |
90 } | 90 } |
91 | 91 |
92 // emit the code for the child in its own scope | 92 // emit the code for the child in its own scope |
93 fragBuilder->codeAppend("{\n"); | 93 fragBuilder->codeAppend("{\n"); |
94 fragBuilder->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex, | 94 fragBuilder->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex, |
95 fragBuilder->getMangleString().c_str(), childProc.n
ame()); | 95 fragBuilder->getMangleString().c_str(), childProc.n
ame()); |
96 EmitArgs childArgs(args.fBuilder, | 96 EmitArgs childArgs(fragBuilder, |
97 fragBuilder, | 97 args.fUniformHandler, |
98 args.fGLSLCaps, | 98 args.fGLSLCaps, |
99 childProc, | 99 childProc, |
100 outputColor, | 100 outputColor, |
101 inputColor, | 101 inputColor, |
102 childCoords, | 102 childCoords, |
103 childSamplers); | 103 childSamplers); |
104 this->childProcessor(childIndex)->emitCode(childArgs); | 104 this->childProcessor(childIndex)->emitCode(childArgs); |
105 fragBuilder->codeAppend("}\n"); | 105 fragBuilder->codeAppend("}\n"); |
106 | 106 |
107 fragBuilder->onAfterChildProcEmitCode(); | 107 fragBuilder->onAfterChildProcEmitCode(); |
108 } | 108 } |
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